pugnathemighty Posted January 30, 2012 Share Posted January 30, 2012 Really. This needs to stop. People keep talking about how they have to manage way more abilities then other classes..... Yeah right. Let me give you a hint. when I was level 25 on both my jugg and operative, i have twice if not MORE hotkey binds on my operative that I use consistently while I literally have maybe 7 keybinds I use on my jugg. I dont even need to bind scrolls or anything past ERFCVT and middle mouse click. I laugh at how easy to it to play. Playing it effectively though is another thing. Juggs have massive threat generation for single target BUT their aoe is the worse. To make up for this, you must constantly witch targets to keep threat up if your allies are aoe pew pew moding everything. Right now I ma in love with the class but the community of the players needs to sit back and think hard about what they are saying. YES bounty hunters/troopers are broken as far as damage/threat is concerned. But assassins are in the same balance boat your in. You want to see skill vs effectiveness. Try being a operative that does more then sit back and try to heal efficiently. Link to comment Share on other sites More sharing options...
Datamey Posted January 30, 2012 Share Posted January 30, 2012 Have you played Marauder? I agree Juggernaut is easy, but I have 24 binds on my marauder and 5 more I click. Link to comment Share on other sites More sharing options...
Danyl Posted January 30, 2012 Share Posted January 30, 2012 (edited) Have you played Marauder? I agree Juggernaut is easy, but I have 24 binds on my marauder and 5 more I click.lol Marauder so hard you have to click abilities! Hint: All PvE is easy no matter the class. Edited January 30, 2012 by Danyl Link to comment Share on other sites More sharing options...
Smokeydubbs Posted January 30, 2012 Share Posted January 30, 2012 I have a lvl 31 Marauder. I use 1-8 on my number keys, and 2 buttons on my mouse. So 10 abilities are in my rotation consistently. 1-5 and my mouse buttons are tree defining moves (Force scream, gore...). Shift+1-5 are my def CDs and my fury buffs. In PvP I kind of have to think about it, but after I get into the swing of things, I rarely have any problems. But my main in WoW was a Warlock... Link to comment Share on other sites More sharing options...
Zaxxus Posted January 30, 2012 Share Posted January 30, 2012 Have you played Marauder? I agree Juggernaut is easy, but I have 24 binds on my marauder and 5 more I click. If you're using that many, you're doing it wrong. While there are a lot of abilites, you aren't going to be using 30 of them all the time. Many abilities are situational or spec supported, and you should really only need 6-8(guestimate) keys for damage abilities based on spec, and then your cds and other abilities. I really can't see you needing to use more than 15 keys excluding a key for pots and such if you're playing within the lines of your spec. The number may not be exact, but yours is way off. Link to comment Share on other sites More sharing options...
Konow Posted January 30, 2012 Share Posted January 30, 2012 (edited) First of all, if you are 13, 26 or 37 or whatever you are, just cause you can spam the same 6 abilities in pvp while lvling and "succed" or kill that really tough nonelite droid at the end of your questline, doesn't mean that's represetative for the class at all. Stop making nonsensical statements without even having played the class you're talking about. Juggernaut tank: 1: Assault 2: Sundering Assault 3: Scream 4: Retaliation 5: Smash 6: Sweeping Slash 7: Backhand 8: Crushing Blow 9: Vicious Slash 10: Enrage 11: Saber Throw 12: Intimidating Roar 13: Vicious Throw 14: Unleash 15: Intercede 16: Choke 17: Taunt 18: AoE Taunt 19: Interrupt 20: Shield Wall 21: 2nd Shield Wall 22: Endure Pain 23: Guard 24: Charge 25: Push Might seem like I listed all the abilies we have, but all of these are to be used frequently in our "rotation" if you will. And that's not even counting medpacks/armor adrenal or relics, and other abilities which are not so frequently used, but still are from time to time. Gives you some idea. Edited January 30, 2012 by Konow Link to comment Share on other sites More sharing options...
Sabbathius Posted January 30, 2012 Share Posted January 30, 2012 I'm gonna do my Sin: Stealth Force Speed Force Slow Saber Strike Thrash Maul Assassinate Lacerate Shock Force Lightning Discharge Jolt Whirlwind Overcharge Electrocute Recklessness Mind Control Mass Mind Control Guard Force Cloak Force Shroud Mind Trap Deflection Blackout Unbreakable Will (trinket) And that's not including spells that are not practical to cast with my build, like: Crushing Darkness And that's not including talents I have: Dark Ward Force Pull Wither By max level, I will also have, at the minimum: Spike Overcharge Saber Including Seethe, I have 30+ abilities hotkeyed on my Sin. I have WAAAY less on my Mara. Link to comment Share on other sites More sharing options...
Kricys Posted January 30, 2012 Share Posted January 30, 2012 Doin it wrong then. 38 keybinds currently. Link to comment Share on other sites More sharing options...
Kymix Posted January 30, 2012 Share Posted January 30, 2012 Number of abilities =/= difficulty of class. JS. Link to comment Share on other sites More sharing options...
Sayc Posted January 30, 2012 Share Posted January 30, 2012 Every marauder should be using: Savage Kick Deadly Throw Predation Berserk Vicious Throw Assault Battering Assault Ravage Pommel Strike Force Charge Disruption Crippling Slash Stuff with significant CD: Cloak of Pain Frenzy Obfuscate Force Choke Force Camo Undying Rage Intimidating Roar Bloodthirst Saber Ward Unleash Depends on spec: Force Scream Rupture Vicious Slash Deadly Saber/Obliterate Annihlate/Massacre/Force Crush Smash Sweeping Slash And then consumables, buffs, stances, etc, but those are universal, so yeah. Really not that many, only approaching a full 20+ number in more intense situations. But as said above, # of skills really doesn't mean much regarding difficulty anyway. Link to comment Share on other sites More sharing options...
Bladedakoda Posted January 30, 2012 Share Posted January 30, 2012 I have a 50 BH and a 50 Marauder, my Marauder has a &^%$ load more buttons then my BH does. Are they hard to play? No not really, they just take more time to play right. Imo no class is really hard to play, some just take alot more pratice then others. Marauder being one of those classes. Link to comment Share on other sites More sharing options...
Xanxari Posted January 30, 2012 Share Posted January 30, 2012 l2p press 1 button is more easy then l2p press 3 buttons..... i have 30 keybinds on my jugger, tank or dps, and i dont have the 2 abilies that are only good in HM flashpoints...... or Solo play. the point of this is i dont get why i need to bind so many keys when a simple macro program would make my life 1000 times better..... Link to comment Share on other sites More sharing options...
Phyrexianist Posted January 30, 2012 Share Posted January 30, 2012 Really. This needs to stop. People keep talking about how they have to manage way more abilities then other classes..... Yeah right. Let me give you a hint. when I was level 25 on both my jugg and operative, i have twice if not MORE hotkey binds on my operative that I use consistently while I literally have maybe 7 keybinds I use on my jugg. I dont even need to bind scrolls or anything past ERFCVT and middle mouse click. I laugh at how easy to it to play. Playing it effectively though is another thing. Juggs have massive threat generation for single target BUT their aoe is the worse. To make up for this, you must constantly witch targets to keep threat up if your allies are aoe pew pew moding everything. Right now I ma in love with the class but the community of the players needs to sit back and think hard about what they are saying. YES bounty hunters/troopers are broken as far as damage/threat is concerned. But assassins are in the same balance boat your in. You want to see skill vs effectiveness. Try being a operative that does more then sit back and try to heal efficiently. Operative = Stun + Hit 1-2 buttons repeatedly = dead target; if that fails, vanish and start over. And for you to tell people to stop saying Marauders are the hardest class using Jugg as an example and in PVP nevertheless. You're slightly retarded. Also; bioware has stated; marauders do have the highest skill cap and they intend on changing this for reasons I don't exactly agree with. (Reason: QQ'ers.) Link to comment Share on other sites More sharing options...
Haddion Posted January 30, 2012 Share Posted January 30, 2012 I'm gonna do my Sin: Stealth Force Speed Force Slow Saber Strike Thrash Maul Assassinate Lacerate Shock Force Lightning Discharge Jolt Whirlwind Overcharge Electrocute Recklessness Mind Control Mass Mind Control Guard Force Cloak Force Shroud Mind Trap Deflection Blackout Unbreakable Will (trinket) And that's not including spells that are not practical to cast with my build, like: Crushing Darkness And that's not including talents I have: Dark Ward Force Pull Wither By max level, I will also have, at the minimum: Spike Overcharge Saber Including Seethe, I have 30+ abilities hotkeyed on my Sin. I have WAAAY less on my Mara. So far most people on this thread are full ofit. Take this guy for example. Sin probably has the easist rotation of any of my 50's. You listed maul even though only deception spec uses it and it has no place on your hotbar as a tank. Link to comment Share on other sites More sharing options...
Sith_Lord_Revan Posted January 30, 2012 Share Posted January 30, 2012 For a Marauder I have a relatively small rotation: Level 50 Rage spec': - Force Charge - Battering Assualt - Force Crush - Pop Relic - Pop Stim - Force Scream - Force Smash - Then Spam Force Choke/Crush and Slams Then either Vicious Throw or Force Camo depending upon the outcome of the Opening. Link to comment Share on other sites More sharing options...
Stigas Posted January 30, 2012 Share Posted January 30, 2012 So far most people on this thread are full ofit. Take this guy for example. Sin probably has the easist rotation of any of my 50's. You listed maul even though only deception spec uses it and it has no place on your hotbar as a tank. Actually, all DPS builds take Exploit Weakness and, therefore, use Maul. There are also no rotations, just priorities. I wish people would get that part right. Everyone has procs and cd's to watch out for. Maurauders just have a few more than the rest. It's no big deal, it all becomes muscle memory. Not a good choice for Alt class though. Link to comment Share on other sites More sharing options...
Sonoo Posted January 30, 2012 Share Posted January 30, 2012 Also; bioware has stated; marauders do have the highest skill cap and they intend on changing this for reasons I don't exactly agree with. (Reason: QQ'ers.) Please BW. As the only class with a sole function in the game ( Deeps ) - don't lower the skill cap, raise it. Make it more difficult and unforgiving. Otherwise you're going to flood the Mara class with Huntards.... ;; Link to comment Share on other sites More sharing options...
SnapFX Posted January 30, 2012 Share Posted January 30, 2012 Really. This needs to stop. People keep talking about how they have to manage way more abilities then other classes..... Yeah right. Let me give you a hint. when I was level 25 on both my jugg and operative, i have twice if not MORE hotkey binds on my operative that I use consistently while I literally have maybe 7 keybinds I use on my jugg. I dont even need to bind scrolls or anything past ERFCVT and middle mouse click. I laugh at how easy to it to play. Playing it effectively though is another thing. Juggs have massive threat generation for single target BUT their aoe is the worse. To make up for this, you must constantly witch targets to keep threat up if your allies are aoe pew pew moding everything. Right now I ma in love with the class but the community of the players needs to sit back and think hard about what they are saying. YES bounty hunters/troopers are broken as far as damage/threat is concerned. But assassins are in the same balance boat your in. You want to see skill vs effectiveness. Try being a operative that does more then sit back and try to heal efficiently. Buddy, I got a Level 50 Merc.. and let me tell you.. jugg leveling is about 5x harder then merc.. not even kidding at all.. its very rough.. even with all updated gear.. Link to comment Share on other sites More sharing options...
Stigas Posted January 30, 2012 Share Posted January 30, 2012 Buddy, I got a Level 50 Merc.. and let me tell you.. jugg leveling is about 5x harder then merc.. not even kidding at all.. its very rough.. even with all updated gear.. That's a perk of being ranged, though. You kill stuff before it gets to you. Link to comment Share on other sites More sharing options...
EchoTwoOmega Posted January 30, 2012 Share Posted January 30, 2012 Post after post of people stating that the Juggy and Guardian are "just fine" Until they play another class. And then its a completly different post about "I never realized how bad the [juggy/guardian] was until I played a [ smuggler/imperial agent || trooper/bounty hunter || sith inquisitor /jedi conselor]" The biggest issue as far as abilities to is you have abilities that do damage. More abilities that do damage. and then you have abilities that....oh yeah do damage. You dont need 500 damage abilites. 8 - 10 is more than adequate. And as far as abilities go: Sometimes less is more. Link to comment Share on other sites More sharing options...
biowareftw Posted January 30, 2012 Share Posted January 30, 2012 (edited) Really. This needs to stop. People keep talking about how they have to manage way more abilities then other classes..... Yeah right. Let me give you a hint. when I was level 25 on both my jugg and operative, i have twice if not MORE hotkey binds on my operative that I use consistently while I literally have maybe 7 keybinds I use on my jugg. I dont even need to bind scrolls or anything past ERFCVT and middle mouse click. I laugh at how easy to it to play. Playing it effectively though is another thing. Juggs have massive threat generation for single target BUT their aoe is the worse. To make up for this, you must constantly witch targets to keep threat up if your allies are aoe pew pew moding everything. Right now I ma in love with the class but the community of the players needs to sit back and think hard about what they are saying. YES bounty hunters/troopers are broken as far as damage/threat is concerned. But assassins are in the same balance boat your in. You want to see skill vs effectiveness. Try being a operative that does more then sit back and try to heal efficiently. Who said jugs/sw were hard? They are sentinel/marauder without having to watch tons of procs/debuffs/defensive buffs/everything having a long cooldown on melee abilities. Are they harder then ranged? Everything is lol. Ranged in this game is stupidly easy. Focus spec on a jugg is about as easy as it gets for melee. Edited January 30, 2012 by biowareftw Link to comment Share on other sites More sharing options...
tholdrin Posted January 30, 2012 Share Posted January 30, 2012 Using 25 keybinds, nuff said. Also leveling as a dps juggernaut is the easy way, try to switch to immortal at around 40 and you will see how many more abilities you will be forced to use. Link to comment Share on other sites More sharing options...
gibmachine Posted January 30, 2012 Share Posted January 30, 2012 (edited) I think OP is right. The most complicated class to play is clearly merc. Edited January 30, 2012 by gibmachine Link to comment Share on other sites More sharing options...
Zaxxus Posted January 30, 2012 Share Posted January 30, 2012 Every marauder should be using: Savage Kick - Useless in pvp and on bosses, where it counts. Deadly Throw - situational, not part of a proper rotation outside of pvp. Predation - situational, but well used. Berserk - used Vicious Throw - an execute used for a small portion of the fight, with a 6 sec cd. Assault - used when needed, some specs don't have to use as much(annihilation) Battering Assault- used, 6 sec cd. Pommel Strike - Useless in pvp and on bosses, where it counts. Force Charge - used. Disruption - situational Crippling Slash - almost completely useless in most pve, pvp ability primarily. Stuff with significant CD: Cloak of Pain Frenzy Obfuscate - used Force Choke - used Force Camo - used Undying Rage -used Intimidating Roar - mainly in pvp or on gimp adds Bloodthirst - used Saber Ward - used Unleash - situational or pvp Depends on spec: Force Scream - used if not annihilation, maybe by annihilation in pvp for range. Ravage - moving to spec based, annihilation uses this, but less frequently. Rupture - annihilation Vicious Slash - used outside of carnage, but most used by annihilation Deadly Saber/Obliterate - used by respective spec, both have cds. Annihlate/Massacre/Force Crush - used by respective spec. Smash - used for aoe or rage spec Sweeping Slash - used for aoe And then consumables, buffs, stances, etc, but those are universal, so yeah. Really not that many, only approaching a full 20+ number in more intense situations. But as said above, # of skills really doesn't mean much regarding difficulty anyway. Your post didn't really back up the argument. You aren't using all of those abilities at all times, regardless of spec. There is much less need for abilities per situation than people make it sound, you just need to know when and how to use them. Link to comment Share on other sites More sharing options...
Blaaine Posted January 30, 2012 Share Posted January 30, 2012 (edited) I think OP is right. The most complicated class to play is clearly merc. Well I don't think a Marauder is hard, but yes its harder than a BH for sure. Hitting that ONE button on a BH can be hard. Missle spam for noobs. Edited January 30, 2012 by Blaaine Link to comment Share on other sites More sharing options...
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