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Tracer Missile truth!


ihateyouall

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nah its more funny to watch this 1 button spamming merc and seeing you 1 button mashers try and defend it

 

ops concealment tree got gutted and nothing in return

 

arsenal/gunnery will follow the same path

 

lmao.... lead dev for swtor pvp... lol like he has any credibility since pvp is a huge mess

 

Ops came from nowhere, and killed people during their stun, that's in need of a nerf...

 

arsenal/gunnery isn't overpowered, their damage isn't that impressive and they don't **** 1v1, the only time a gunnery/arsenal shines is when they're left to free cast.

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I am a gunnery specced commando with full champs gear. I can do decent dmg if left slone in a wz but if i get focused by almost any class i am done we have nothing outside of grav spam. It builds a stscking debuff that increases the dmg of a few of our other spells. I am an easy kill for melee and they know it and come running as soon as they can. We get slowed spells get locked out cant escape have 2 useless heals one sit a 3 sec cast time which u can forget about. Also ammo runs out quickly all in all its very weak in pvp snd doesnt burn things down as fast as u might think.
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Ops came from nowhere, and killed people during their stun, that's in need of a nerf...

 

arsenal/gunnery isn't overpowered, their damage isn't that impressive and they don't **** 1v1, the only time a gunnery/arsenal shines is when they're left to free cast.

 

what wz's do you play in ? what's your target priority ? the healer or the one button masher ? of course ranged dps will get to free cast

 

oh noe's i'm trying to focus melee burn this the healer down but this one button masher is spamming tm/grav rounds at me!! i better peel off and los before im told to l2p!!1!!

 

quick making tired responses and excuses for it, ops got nerfed, everyone knows its either gonna be merc or sorc next

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If a BH is just spamming tracer then he deserves to die easy. When I was arsenal I rarely used tracer, never in a 1v1 head on fight, only if im maybe on a ledge or far enough away from a fight that i can cast it a few times. It just really pisses me off when people say mercs suck because all the do is spam tracer.. It should be.. mercs who spam tracer suck.
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what wz's do you play in ? what's your target priority ? the healer or the one button masher ? of course ranged dps will get to free cast

 

oh noe's i'm trying to focus melee burn this the healer down but this one button masher is spamming tm/grav rounds at me!! i better peel off and los before im told to l2p!!1!!

 

quick making tired responses and excuses for it, ops got nerfed, everyone knows its either gonna be merc or sorc next

 

If nobody is attack a range class and they're free to cast, how does spamming 1 skill or 3 make a difference? I mean no class has a difficult dps rotation.

 

Ops got nerfed because they could stuck buffs and kill people in a stun, mercs can't, mercs are one of if not the weakest class 1v1.

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Guys.. stop blaming BH/Troopers for using what is their main spec build for.. its not their fault.. just check the talent tree they have.. and you see.. they are FORCED to use it and to spam it.

 

Bioware should inteed change it so they have rotations similar to other classes and of course no talent tree should benefit only from one skill.. So yes for change, but stop blaming players for using what they have available.

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You know in all seriousness these threads make me laugh. Obvious hater threads from ops who feel 'nerfed'. So let me help you guys out and point out simple ways to deal with tracer spam.

 

1.interrupt - just requires paying attention to their casting.

2.stun - should be your last option but a solid one.

3.knockback - yep it interrupts casting.

4.Force shroud/etc some classes like assasins have shielding abilities for a few seconds that would actually let you resist this.

5.LOS - duck behind something to interrupt casting then attack.

6.Vanish - only available to some classes but they can vanish from sight breaking los once again and letting you close the distance.

7.Pulls - similar to knockbacks any pull such as powertech grapple will also interrupt this.

8. Attacks with animations- my favorite on my assasin to use before any stun is spike, the knockdown is only 2 seconds but the animation time is longer, thus letting my team hurt/kill said player or setting them up for the finisher.

 

If all else fails remember you can run and heal, you are biochem right? And all these options should give you ample time to cycle through all of them and keep said spammer locked down or under control. If you let them stand around casting with impudence then you deserve to die.

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If nobody is attack a range class and they're free to cast, how does spamming 1 skill or 3 make a difference? I mean no class has a difficult dps rotation.

 

Ops got nerfed because they could stuck buffs and kill people in a stun, mercs can't, mercs are one of if not the weakest class 1v1.

 

mercs cant use the wz buff ? or pop relics, adrenals :eek:

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He's saying we cant kill people with 2 hits in a single stun. Get back under your bridge *pokes with stick*

 

go back to spamming one button

 

going to bed, enjoy your eventual nerf :D

Edited by grimso
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Personally I think Force Lightning spam is worse. I love how people have a problem with Tracer but don't have a problem with Force Lightning. OP must play a Sorc eh?

 

Force Lightning does good damage, and slows you, and it is spammable if you are Madness OR hybrid madness/lightning.

 

You forgot long range.

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I always watch their abilities, and it's usually the same deal. Tracer missile, Tracer mis (interrupted) ... pause ... unload! ... tracer missile, tracer missile (than they usually end up dead or switch targets to do more tracer missile.)

 

Oh you bad fat troll, you know that Tracert Missile and Unload only have cast bar, right?

 

I always watch powertech and you know what? they cast NOTHING, but people just randomly dieng in a fire around them, ffs, nerf their passive "kill everyone" ability naow!

Edited by Wikar
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Just reduce damage on TM/GR to half what it does and problem solved, when it crits (and it crits a lot due to set bonus) for 2400-2500 on fully champion gear, and its spammable, thats a problem.

 

It should be combo builder, not main damage skill.

Edited by GrandMike
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Dear blanket TM/GR nerfers:

 

Sorry, no. Won't happen, because lolpvebalance as well. Feel free to continue wasting your time with asinine suggestions such as 'CUT ITS DMG IN HALF' or 'GIVE IT A 3MIN CD' (yes, I exaggerate. Sue me!), but none of that will /actually happen/.

 

I'm ok with these threads, though. They conceal the fact that assault specialists are having a field day out there :X

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Its not about being a bad or good merc/commando...

 

its the mechanics... bioware has given them only that option... the whole dps tree unravels around the spam of that single ability...

 

but i tell you what...

if you can not interrupt that, you should...

if you die to an arsenal's AoE death from above (commandos counterpart is even worse) you ARE blind...

 

All of the big hitters of an arsenal are easily "LoS"able... its 1.5secs cast(more with broken ability delay and self cancels)... its ok if you get the first one out of nowhere but it is idiotic to stand around to get the rest... and there is no way 1 or 2 TM kills you...

 

I ve seen many other classes who have instant cast big hitting spams...

 

Ne... yes i have a Merc... No i am not an arsenal, as i simply refuse the fact that my only option to be half effective in PvP is to constantly bend over and shoot missiles out of me arse...

 

And you can show me HUUGE dps numbers all you want... its not those numbers, its the effectiveness and utility of a class/player is what makes you win the matches...

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That already happened...

 

 

 

184 Expertise, and the 50 bracket.

 

 

lol nice vids ..

 

1st..PRE 1.1 200k with only tracer against non level 50.

2nd Current 184k with only tracer

 

Problem is.. a few days ago I scored 185,000 dmg, in the current patch in the same map by spamming NORMAL attack (aka rapid shots) with a merc and the "combustable gas cylinder" setting.

 

And that was in all 50's pvp, against Champ and BM geared players.

 

Advantage of spamming normal attack is you get to move...and its not interruptable.

 

Thanks for proving tracer damage is just fine where it is :)

Edited by blackadda
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My main is a merc but I recently respecced to pyro as arsenal was getting boring and as I wanted to be more mobile.

 

I have started a purely healing specced sorc a while ago as there never seemed to be any healers in WZs and am thus now a favorite target of the artillery on that char.

The only map I have difficulties with is huttball as it sometimes takes me too long to localize the source of the fzzzztCHEEEEWW! BOOM! but otherwise it's fun to interrupt the bad mercs and watch them stand there doing nothing at all :p

 

Personally I'd still like to see TM damage reduced and other abilities improved. Or reduce the CT together with the damage to shift the focus to the actual function of the skill: armor reduction and priming the target.

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I like when you interrupt Tracer Missile/Grav Round and the person just stands still not using any skills.

 

+ REP!

 

I love doing that and then telling them they suck.

 

I actually spent 2 mins just interrupting a guy and took no damage and doing nothing but interrupt it was sad just to see if they knew any other skills.

 

Sad thing is that it took 3 skills to keep them interrupted.

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Unfortunately the way arsenal spec works is that you need to spam tracer x3, unload if barrage has procced from the tracer missiles, heat seaker missile (need the 5 tracer locks from Tracer x3), do another 2 tracers to build up 5 procs to shoot a rail shot then repepeat. It is the way the class is designed. Everything revolves around spamming tracers. Our other 3 abilities all work off procs from it.
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Unfortunately the way arsenal spec works is that you need to spam tracer x3, unload if barrage has procced from the tracer missiles, heat seaker missile (need the 5 tracer locks from Tracer x3), do another 2 tracers to build up 5 procs to shoot a rail shot then repepeat. It is the way the class is designed. Everything revolves around spamming tracers. Our other 3 abilities all work off procs from it.

 

Yeah this and by NOT spamming tracer, situationally using one of 4 AOE's (DFA/Fusion/Sweeping Blasters and Flamethrower) as well as using the "Tracer debuff reqired to not be crap" skills AKA rail/heatseeker/unload.. you vastly outperform anyone who happened to only be using tracer.

 

As i said previously, vids posted show 184k in a 50 warzone with tracer spam only as "evidence" of being OP.

 

Problem is Ive done 185k in the same 50 WZ, using "NORMAL" attack (Rapid shots) and unspecced combustable gas cylinder.

 

Tracer is about the same power as an operative spamming an untalented "snipe" from cover... rooted in place, spamming 1 button over and over... except snipe deals more damage than tracer once its talented into...

 

Heaven forbid one of these "Tracer is OP" players roll a sniper and make a vid of them sitting in 1 spot spamming a properly talented snipe skill over and over..

 

*edit* just noticed the OP says he is a Sniper... LOL ... so he could do the above AND duck down in cover between his 1.5 second spammable skill AND deal more damage than a tracer spammer from longer range.

Edited by blackadda
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