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Wikar

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Everything posted by Wikar

  1. This is why actually all pro-premades (with a lot of supporting) sorcs run Lightning spec... oh wait... actually every "premade dps sorc" is madness, because madness is 10 times better when supported and only 3 times better when not supported, than Lightning Madness overperform Lightning in absolutly every aspect: 1v1, surviving, aoe pressure, single target burst (yes it is). The only aspect where Lightning is better is so called aoe mini burst, with storm (talent for this) and 100% crit chain, which is absolutly does't matter or have use in a any PvP situations. You play lightning spec only for aestetic feelings, when you want to be an elemental shaman and not affliction warlock, if you play for "win" - you spec madness .
  2. Stopped reading at this sentence, unless you have 45k HP or less as PvP op healer, PT can NOT global you (even if everything crit and with all poped CDs) .
  3. If you nerf sorcs heals - people actualy die before acid (and even accidentaly die in unranked WZs), i mean, that will be cultural shock for someone - you can actualy DIE in a Player vs Player environment - this is unacceptable. So don't nerf sorcs, buff other healers and don't forget to nerf burst damage one more, replace all +10% critical damage talents by +1% critical damage!
  4. Quitting without penalty is the only way to have fun in regs and avoid all this cancer healer-tank meta without taking too much brain damage from I've never saw a people leaving match without healers. There is a very few reasoning to leave regs match - you are facing healer-2healers-3healers and\or tanks, while your team have 0 healers (hell, even if you have 3 healers in your team it is still will be a 15 minutes of retardfest dpsing a different Warzone Target Dummys, where noone can die, which i preffer to leave at the start). Here is also facing premades, cause they are most of the time healer-tank-2 dps. Facing a 4 dps premade is still doable even if you have lower chances to win, you will have a very good fights and what is more imporant - fun. - you are joining arena match. Many people just insta leaving arenas, can't blame them - people leaving "Huttballs", very rare, i think you even don't need to play with ball if you don't like it - there is still a lot of places to do actual PvP even in a huttball match. So nope, no penalty is needed.
  5. Could you please explain, how it is possible to "break stuns" in swtor?
  6. This skill also does not work when you "elevating" even 1 millimeter (no jumping allowed, no falling when you stepped on something). He is extremly clunky to use and more as headache, than excape ability. So because of all this "game engine" limitation - you can call this, that he is required a lot of skill to use properly. Same as tracking buffs/debuffs or enemy cooldowns in this game requires huge skill also from players
  7. Well, it's Hero Engine. And no, it will not be changed to any proper engine. Unfortunately you either accept all of this "features" or move to another mmo.
  8. Because there is no matchmaking - it just pure random WZ fills from pool of solo and group queues in same time Pro tip - you can leave any WZ without penalty, it's not about win or loose it is about "will i enjoy fighting 3 sorc healers and 2 tanks or not?" the answer is just too obvious
  9. I think this bug was since the launch (it was like way worse, back those days, and literaly half of the WZs was with overnumbered people on any side). There was even steps how to intentionaly do this on forum, gues it was fixed according to those steps, but not in the core of the bug, so it still happens sometime even 4 years later .
  10. Ye, also you should never use your trinket (CC break) in the fight at all in this games, where is operative + cap objectives present, just in case you will not be called "incompetent player" you know, just because your trinket is on CD. Fun games, fun game non-breaking mechanics also. PS there is easy fix: put a 10 sec debuff after leaving stealth which does not allow you to click objectives , but who i'm kidding, BW realy cares of "PvP balancing and fixing".
  11. Wikar

    Yikes, Warzones...

    Nothing feels better when i'm on my sniper, is to kill (kite) clueless newbie Jugger (i'm even drop that low to witch hunt him the whole BG when i've recognise he is not familiar how to deal with sniper), that feels like a sweet revenge, since the experienced Jug is such a pain in ... to deal with
  12. Yeh, got called a "very bad player" in a foul language a few times, because i can't solo keep node from capping from operative. People still don't klnow that both operative (smugler) CCs are longer that the cast of capping objective, so no matter what you trinket and\or how you play - he will cap objective anyway, if you are alone on the node.
  13. You probably playing lightning sorc, and Jugs/Maras are oneshotting you while you are in the animation of "get back on feet after knock"? I feel that bro Melee vs Lighting sorc is absolutely onesided, even in Madness spec you should have a big skill and knowing game mechanic to have chances to fight back melees in SWTOR. And if you meet Anni mara who have berserk ready - you literaly melt, it is not oneshot, but it feel like you stepped in hutball acid (from a new huttball map), you just look at your HP bar, how it drops and understand - this is over
  14. Wikar

    Brackets

    I think there is actualy two brackets (3 if you count last one, 65 lvl). One is 10-40, second is 41-64, both of them boosted to 65 lvl when joined WZ.
  15. Wikar

    Just a 40m cap.

    I'd say "CLASSIC HERO ENGINE BRO", falling through the ground when charging, channeling casts when teleporting, one game in Arena i was dead with 1600 HP or so on my health bar, you start casting bubble after you dead, only the animation going trough - you dead, you channel bubble hands in the air - you dead animation again, everything happend on respawn place already. You can't jump over 1 millimeter border for some reason in Gree gates WZ, when you drop from respawn and hug that little tiny edge to the right.
  16. A good DPS in WoW can shutdown and kill medicore Healer, good dps vs good healer 1v1 can be a tough fight where noone (or healer) probably win. However if you have 3 dps sitting on a healer - he will die for sure (or go oom quite fast). You can discuss also that healing is generaly powerfull in WoW, but it nowhere close to the retarded state of healers (sorc healers if you want) in SWTOR.
  17. How did you managed to die 3 times as sorc\sage? L2P issue? :\
  18. You probably never meet healers and\or tanks in PvP
  19. Lightning sorc is one of the lowest damage output in PvE (not sure if there is some encounters designed purely around spamming storm) and very sub-par compared to madness in PvP. So it worst choice for both PvE and PvP, you play lightning spec only as ethusiast, effectively nerfing your performance
  20. From this thread http://www.swtor.com/community/showthread.php?t=847112 Rank - DPS - vs Average (6540) DPS --- Imperial || Republic 01 - 6845 - +4.67% --- Marauder - Annihilation || Sentinel - Watchman 02 - 6728 - +2.87% --- Mercenary - Innovative Ordinance || Commando - Assault Specialist 03 - 6712 - +2.63% --- Sniper - Engineering || Gunslinger - Saboteur 04 - 6666 - +1.93% --- Marauder - Carnage || Sentinel - Combat 05 - 6657 - +1.79% --- Sorcerer - Madness || Sage - Balance 06 - 6619 - +1.20% --- Mercenary - Arsenal || Commando - Gunnery 07 - 6597 - +0.87% --- Operative - Lethality || Scoundrel - Ruffian 08 - 6582 - +0.64% --- Sniper - Virulence || Gunslinger - Dirty Fighting 09 - 6581 - +0.63% --- Powertech - Pyrotech || Vanguard - Plasmatech 10 - 6504 - -0.54% --- Juggernaut - Vengeance || Guardian - Vigilance 11 - 6493 - -0.71% --- Assassin - Hatred || Shadow - Serenity 12 - 6475 - -1.00% --- Assassin - Deception || Shadow - Infiltration 13 - 6474 - -1.01% --- Sorcerer - Lightning || Sage - Telekinetics 14 - 6463 - -1.18% --- Operative - Concealment || Scoundrel - Scrapper 15 - 6409 - -2.01% --- Juggernaut - Rage || Guardian - Focus 16 - 6378 - -2.48% --- Powertech - Advanced Prototype || Vanguard - Tactics 17 - 6359 - -2.77% --- Marauder - Fury || Sentinel - Concentration 18 - 6179 - -5.52% --- Sniper - Marksman || Gunslinger - Sharpshooter and you can check a real "TTK" here http://parsely.io/parser/leaderboard/sniper/all/1500000/all/live/1/ MM is, unfortunately, dead end of dpsers at this moment
  21. All those talks about bursting damage is mostly from unraked WZ experience. Where you assume, that all your allies are mouthbreathers keyboardturners clickers, whos brough their 60 level token around 3 hours ago and now here he is, pvping in 65 lvl bracket. And you are the one super-human, swtor top PvP player, keybinded everything including target nearest enemy, targeting of focus targets of target, 5 your favourite mounts and 3 pets (just because you can). And you are facing a sorc healer (2 sorcs healers, 3 sorc healers, a bunch of sorcs healers just in case one of them is afk died), so it's all on you, your duty to kill them and ofc the only way to do this is bursting one of them down in a very small time window (because healing is a lot stronger at this moment than dps). In ranked matches as i saw on streams people still running "sustained" dps comps (aka dot drain train), madness sorcs / hatred sins / viru snipers/ anni maras. While all of classes have some kind of "burst window" it is still about to put as much pressure as you can on the whole enemy team. And BW still nerfing damage of MM snipers (never saw one in ranked arena), AP PT (saw a few on stream, all matches they've lost to madness sorc / hatred sin without any chances). Well, i guess they have internal data proving that Ambush just vaporizing everyone until his damage is nerfed to the ground
  22. Well, sorcs also have heal to full 2 people at once (Resurgence + Roaming Mend) which is uninterruptible and have 15 s CD (reduced by alacrity) While all other healers a bit more balanced and need to plan their moves, casts and CD usage (aka showing your PvP healer skill).
  23. There is NO elimination for healers or tanks from PvP, if you read carefully suggestion, there is a CHOICE to go and PvP with healers and tanks, or without. Or do you think that nobody will choose PvP with healers and tanks?
  24. Unfortunately there is no difference will you match against two sorc healers (and/or tank) or against 8 healers with the current game mechanic. They can not die until you have 8 dps coordinating their moves, burst, CCs, kiting, etc.. It is still possible to kill 1 healer (preferably not sorc) with 5 +\- random unranked dps, even so, a good skilled sorc healer will survive quite a a lot, to have help from respawn. Unranked WZ should be healer\tank free zone to have fun, it is a place for casual fights. You don't earn anything there (like prestige or skill), so bashing your head against healer\tank raid boss wall will (and already do) fear away a lot of people from playing swtor pvp.
  25. I know it's crazy to understand for BW geniuses, but the first step is - solo queue means solo queue, at this momemnt solo queue match you with "group queue", so i personaly did't see a reason why there is two separated buttons, which are still put you in one, same pvp queue. And yes, i would realy love to have a "solo dps queue", anyway i'm insta levaing any WZ if there is sorc healer + tank in opposite team or 4 sorcs channeling innervates at each other
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