Mcfondles Posted January 26, 2012 Share Posted January 26, 2012 Alright so I just hit level 11 and got mercenary and my friend got powertech.. he is gonna be the tank and I am gonna be the healer.. I am just so confused what abilities I will be using.. Like attack ability wise.. I still have all the stuff i've been using to get up to this level like explosive dart and flamethrower and death from above.. Will I be using any attack abilities? Because I keybind and I already keybound a lot of those attack abilities I have.. If I am just gonna be healing I could get rid of them from my bars.. I just need some help figuring out what to keep or what to get rid of.. Link to comment Share on other sites More sharing options...
Puzzlybox Posted January 26, 2012 Share Posted January 26, 2012 Keep them all. Well. I did get rid of Flamethrower. Link to comment Share on other sites More sharing options...
Kortobowden Posted January 26, 2012 Share Posted January 26, 2012 I did get rid of Flamethrower. I still use it for fun... Solo and duoing in PvE stuff. Link to comment Share on other sites More sharing options...
Silomatic Posted January 26, 2012 Share Posted January 26, 2012 Keep your attack abilities on your hot bar. You're going to be using them. I bound my heals to my mouse. Even if you only have a few buttons on yours, say two on the side and the wheel bind your scans. Get used to a good rotation and you will start to learn to weave in attacks as well as heals. BG's do alot more than heal. We pretty much control the battle in a sense. CC, stuns, and ofc healing. Main thing to get good at is heat management. Gl and have fun. Link to comment Share on other sites More sharing options...
BlownSi Posted January 26, 2012 Share Posted January 26, 2012 (edited) I keep all my healing/buff/defensive abilities on my left side bar and all my attack abilities on the main bar. For four man groups, for me at least it keeps the abilities close to the party pane so I can quick change between the people I am healing and get back to the ability. You want your attack abilities, because even as a healer, you still can do some decent damage. You also have Concussion Missile for a 60 sec CC as you need it, especially to get a loose mob off of you. For single or two mobs, you can usually get away with helping to burn down the mobs if the tank and dps are using their defensive abilities properly. Edited January 26, 2012 by BlownSi Link to comment Share on other sites More sharing options...
Mcfondles Posted January 27, 2012 Author Share Posted January 27, 2012 Ok so I checked out all of the upcoming abilities I will be getting.. so should i be keeping all of the following on my bars and keybinding? or is there any I should get rid of? vent heat rapid shots missile blast rocket punch unload explosive dart rail shot flame thrower determination death from above power shot electro dart sweeping blasters energy shield jet boost supercharged gas fusion missile concussion missile chaff flare kolto overload shoulder slam stealth scan thermal sensor override power surge rapid scan healing scan kolto missile cure emergency scan kolto shell guard Link to comment Share on other sites More sharing options...
Puzzlybox Posted January 27, 2012 Share Posted January 27, 2012 Yeah you pretty much want those all. You don't get Guard though...unless I missed something. Can get rid of Chaff if you don't PvE. Shoulder Slam hits like a truck but it's so conditional (and not usable on any gold mobs or players) that you could afford to take it off. Flamethrower is kinda eh, haven't found a good use for it. But you should probably keybind the rest. Use all of them regularly Link to comment Share on other sites More sharing options...
Mcfondles Posted January 27, 2012 Author Share Posted January 27, 2012 Yeah you pretty much want those all. You don't get Guard though...unless I missed something. Can get rid of Chaff if you don't PvE. Shoulder Slam hits like a truck but it's so conditional (and not usable on any gold mobs or players) that you could afford to take it off. Flamethrower is kinda eh, haven't found a good use for it. But you should probably keybind the rest. Use all of them regularly ooo whoops yea i accidentally wrote guard down.. alright thank you so much, this helps I'll get rid of chaff, shoulder slam, and flamethrower Link to comment Share on other sites More sharing options...
_Nyth Posted January 27, 2012 Share Posted January 27, 2012 Shoulder Slam is the only one that's really useless. (I just bound it to a key I'll hardly ever use) Flamethrower is actually pretty powerful in close range; I personally kept it for some RP sake too, it looks neat. I do suggest you try to find a place for everything though; not only are nearly all abilities useful in one way or another. It's also nice in case you respec. For example my main action bar looks like this: 1 = Rapid Scan 2 = Healing Scan 3 = Emergency Scan 4 = Kolto Missile 5 = Determination T = Rail Shot Shift+R = Unload R = Power Shot Shift+E = Supercharge E = Rapid Shots Shift+Q = Flamethrower Q = Rocket Punch When I would swap to say Arsenal I could just exchange Emergency Scan with HSM and Kolto Missile with Tracer Missile. Or maybe put Tracer Missile on R (which functions as my big attack key), and swap Powershot to Shift + E. Point is that it keeps things relatively the same and makes for easy swapping. I actually do the same across most of my characters. My sniper also has his melee abilities on Q keys. Link to comment Share on other sites More sharing options...
Mcfondles Posted January 28, 2012 Author Share Posted January 28, 2012 (edited) alright thanks guys i think i got my keybinds all figured out.. have a look see if you want. Only thing i don't have planned out yet is my adrenal.. any recommendations? And also.. I'm a little confused, we don't have an interrupt or did i just miss it? ATTACKS 1 - rapid shots 2 - missile blast e - rocket punch 3 - unload 4 - explosive dart shift + 3 - rail shot shift + 5 - death from above t - flamethrower r - power shot shift + 4 - sweeping blasters shift + 2 - fusion missile shift + v - shoulder slam STUNS/KNOCKBACKS/SLOWS 5 - jet boost c - electro dart v - concussion missile TEMPORARY BUFFS ` - supercharged gas shift + q - energy shield shift + t - chaff flare shift + f - thermal sensor override shift + e - power surge shift + r - vent heat HEALS/SELF HEALS mouse5 - rapid scan mouse5+shft-healing scan mouse4 - kolto missile z - cure mouse4+shft-emergency scan q - kolto shell f - kolto overload RANDOM x - stealth scan midmouse - determination g - medpac Only one that I find uncomfortable is fusion missile (shift + 2)... kind of makes it so i have to take my finger off the w key... I usually don't like to do that but i ran out of options.. Edited January 28, 2012 by Mcfondles Link to comment Share on other sites More sharing options...
DukSaber Posted January 28, 2012 Share Posted January 28, 2012 If you want to go one bar you can. I do. I keep some attacks on the bottom bar but i dont use them often. I just do pve though. My only two attacks i keep in bar are Death from above and Powershot. I keep those in slot 1 and 2. Healing abilities i keep from 3-8..then leave shield..electricute for the last few. I also make sure my supercharge is easy access and next to my main spamming finger. if you pvp alot this wouldnt work. But for pve if your focusing mostly on FP and operations this is fine. good luck Link to comment Share on other sites More sharing options...
DukSaber Posted January 28, 2012 Share Posted January 28, 2012 didnt see another post you made,,,people telling you that you need all those abilities is just wrong especially for pve. For hardmode flashpoints 98% of your time is healing. Only exception is i generally will throw in a death from above on trash or on bosses with enrage timers. Even power shot i rarely use in flashpoints as healer. Someone telling you that you need missle blast/fusion/flamthrower/unload/rail shot is just wrong. Hell you should never use unload/rail as healer. Whats the point. Operations you need attack abilities even less. Karagas palace i think the only thing i did was death from above. Zero point to keeping other attack skills in your bar. Even for dailies i use those two attacks,,thats it. I use blizz. I put thermal and concussion in bottom bar and just click if needed. Link to comment Share on other sites More sharing options...
Mythree Posted April 7, 2012 Share Posted April 7, 2012 take out missile blast. it is not heat efficient. i used it for a long long time and always have heat problems. i took it out of my rotation and there is no more problem with it Link to comment Share on other sites More sharing options...
Strifegambit Posted April 10, 2012 Share Posted April 10, 2012 didnt see another post you made,,,people telling you that you need all those abilities is just wrong especially for pve. For hardmode flashpoints 98% of your time is healing. Only exception is i generally will throw in a death from above on trash or on bosses with enrage timers. Even power shot i rarely use in flashpoints as healer. Someone telling you that you need missle blast/fusion/flamthrower/unload/rail shot is just wrong. Hell you should never use unload/rail as healer. Whats the point. Operations you need attack abilities even less. Karagas palace i think the only thing i did was death from above. Zero point to keeping other attack skills in your bar. Even for dailies i use those two attacks,,thats it. I use blizz. I put thermal and concussion in bottom bar and just click if needed. Unload & Rail shot still do good damage as a healer specced merc, even if you are just PVEing then your not contributing to the flashpoint/operation other than raw healing. To me that makes you basic player, any good player will throw in as much DPS as possible inbetween healing, helps you beat enrage timers to Link to comment Share on other sites More sharing options...
MagnisLupus Posted April 10, 2012 Share Posted April 10, 2012 To me that makes you basic player, any good player will throw in as much DPS as possible inbetween healing, helps you beat enrage timers to Helps cause wipes when the healer thinks he is a dps and forgets to heal.... i rather a healer concentrate on healing, let the dps do their jobs. Link to comment Share on other sites More sharing options...
Strifegambit Posted April 10, 2012 Share Posted April 10, 2012 Helps cause wipes when the healer thinks he is a dps and forgets to heal.... i rather a healer concentrate on healing, let the dps do their jobs. Im not saying DPS becomes priority, but when i am standing there with everyone full health and my resource is fine, then course im going to through DPS in, you would be stupid not to Link to comment Share on other sites More sharing options...
MagnisLupus Posted April 10, 2012 Share Posted April 10, 2012 Im not saying DPS becomes priority, but when i am standing there with everyone full health and my resource is fine, then course im going to through DPS in, you would be stupid not to I guess it depends on the situation.... i've seen healers get cockey and dps when they should have been healing, and then the inevitable wipe..... i get a little nervous when i see healers dpsing more than just a little. Link to comment Share on other sites More sharing options...
Chaqen Posted April 10, 2012 Share Posted April 10, 2012 Helps cause wipes when the healer thinks he is a dps and forgets to heal.... i rather a healer concentrate on healing, let the dps do their jobs. Once you get use to healing in Operations, you will noticed that majority of the encounters can be solo healed when doing 8 man, but you always bring two cause you need to because of mechanics (not because of the damage that is being done to players). So you can have your healers between the need to heal to do one of two things; dps a little (dots work great), or sit around and twiddle their thumbs. If you are finding that your healers need to be constantly healing in a operation, they are either crappy healers, or the tanks are crap, or you are ignoring strats. Link to comment Share on other sites More sharing options...
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