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Puzzlybox

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Everything posted by Puzzlybox

  1. It's really funny that people complain about Tracer Missile. Considering how half the time when you interrupt them all they do is backpedal for 4 seconds.
  2. If they allow same-sex, I'm totally boning Blizz.
  3. You don't want healers to have access to more medals because you're worried that they won't heal you? Trust me. Peel for the healers, and they notice you really *********** quick.
  4. Merc healers are monstrous. Especially in this game where there's a strong incentive for tanks to PvP and for them to throw Guard around like candy.
  5. Mercs clearly dominate Sorcs in premade settings. If you have a good group of friends. Merc healers are better in my opinion. If you run solo and can't count on Guard, I'd say Sorcs probably edge them out.
  6. Judging by your posts, you're a waste of GCD's anyway.
  7. Absolutely. If what he says was true and he wasn't lifetapping. He wasn't cheesing damage taken for heals, and he was literally doing everything he could to save people that were GCD's away from dying if he wasn't paying attention??? Then it's on the DPS to focus fire one by one. Or to just outplay the other team with objectives. But in this game, and the way the objectives work out. There's absolutely such a thing as too much survivability in certain scenarios. The trade-off with DPS can be too much. But that doesn't seem the case since he was obviously the only healer. Then again, with only 14 deaths and that much damage, their team may have simply been stacked with an unnecessary amount of tanks and only 2-5 pure DPS roles. Which still means nothing dies.
  8. You're thinking about it wrong? His DPS teammates were so horribly fail and undergeared that they did nothing with the fact that they only died FOURTEEN TIMES in a game where there was enough damage to HEAL 900,000. He did his job. The tank saving the healer did his job. The DPS didn't do theirs. They didn't wipe out the waves fast enough for the respawns to have to wait by the door. Healers do alot, but that's also not on them.
  9. I agree. But it won't work for this game. The game wasn't designed around PvP. Just slapping on a "competitive PvP for the sake of PvP" ideal into a game like this does far more harm than good. But honestly, anyone who really enjoys PvP should have expected what they were going to get out of this game. It's just something fresh until GW2 comes out. And when you think of it like that, it's not so bad at all.
  10. So say, for the sake of argument. Self heals on himself were a good chunk of the 900K worth. What were his DPS doing if he's soaking up that much damage/focus/attention/GCD's from the other team and they're getting prophylactic mitigation/healing?
  11. In a game where there's enough damage to heal 900K's worth without Life Tapping....only 14 deaths is amazing.
  12. She's right. You're thinking in terms of pug play where healers eat some light focus or splash damage. When it comes down to premade vs. premade where both teams know each other and are hard-target switching and executing CC trains (let's argue that that is the pinnacle of this game's PvP. The organized end-game), Merc healers can do it better. Compare that to pug games where all a Sorc has to do is Force Sprint away and the solo DPS that was on him/her probably ADHD'd onto another target that was closer.
  13. Eh. Making the level of competition between PvPers are fine with me. Close games are always more enjoyable than steamrolls. I'll be concerned if PvErs can walk into WZ's with a significant advantage.
  14. Grab the sides. Following scenarios are generalizations, obviously. But it's what I see generally from my experience. 1) Pug vs. Pug Opposing team stacks middle. You cap 2-1. 2) Your Pug vs. Premade. They grab their easy node (right node coming out of spawn). They premade roll their hard node/your easy node (left coming out of spawn). You lose. 3) Your premade vs. their pug. Steamroll. 4) Your premade vs. their premade. Possibly stack their easy node and middle to counter conventional sides strat. They'll be rushing your easy node for a cheese 2-1 cap advantage.
  15. Have to spend more time with it. Not going to say that it requires a tremendous amount of skill. But it does require a different playstyle than what a person converting over from DPS for 8 hours would do. And it does require a bit of finesse.
  16. Double Trinket Mages beg to differ. I was a Hand of Rag Warrior as my second toon in Vanilla. I beg to differ. It took up until the very end of Vanilla when a few people got Might of Menethil till my HoR became severely outclassed. You seem to have nostalgia. Since I only played Vanilla I don't have experiences in TBC, WoTLK, Cata to muddle everything up for me. It was more about gear back then. Raid gear trumped all. Raid gear required a raiding 40 man guild. Access to guilds like that that are actually progressed enough to get the gear that mattered required a significant amount of time commitment on one's part, to succeed in PvP. With a roster of 40 people, it was much harder to casually play or loot and scoot to get the gear that was competitive. You had 39 other people's worth of DKP to contend with. To gain favor in a guild if the guild was loot council, you probably had to maintain 90%+ attendance in addition to all the other things. You had to maintain your Raid spec, unless you wanted to constantly re-spec back and forth if PvP was your true passion. All of that PvE to be competitive in PvP. PvP gear required a horrible grind because of that god awful honor decay. You couldn't casually play on and off depending on your schedule and incrementally accrue tokens. If you took a day or two off, you set yourself back by alot and had to make it up by playing twice as much the following day. It took roughly a 3-5 week grind of non-stop playing to become a FM/GM/WL/HWL. The casual to casualcore to average PvP had no viable means of progression to get the gear they needed. It was Raid or die. And to top it off. You got slaughtered by Raiders who had no interest in PvP aside from giggling as they played with their new toys.
  17. Fresh new SWToR > Bland and been there done that Rift. Atleast in my opinion. Rift is definitely the more polished game though, especially when it comes to smoothness and fluidity of gameplay. However... The last 3-4 implementations of PvP involved running stones. PvP Rifts. Run stones. Escalation Whitefall: Run stones. Escalation Library: Hold stones. Escalation Black Gardens: Run stones. Pass
  18. I was a Human Alliance Priest in Vanilla. UD Rogues made me hate STV with a *********** passion.
  19. Finish a day/week of work. You may or may not get paid for it. Accounting told you they fixed the issue with the internal system. Still waiting on that fanny pack. Which may or may not have your paycheck.
  20. Merc healers are great in PvP. I might even go as far as to say they may be the best PvP healers. It just hasn't gotten too much attention because, like the above posters have said, they rolled a Merc Bounty Hunter because Boba/Jango Fett lit people up and looked ****** doing it. I hear NM Raid level merc healing tapers off... but i've healed all of the HM's and NM EV just fine.
  21. Ah, my mistake. Came from Rift where snares and slows were subject to severe DR and were (iirc) in the same DR family as stuns. So they weren't even worth the GCD. It's a hard mentality to break. To me, it's the most OP thing ever.
  22. And they changed PvP progression from Rank 1-8 to Rank 1-40. And they finally implemented a Red vs. Blue setup like Huttball.
  23. Sever Tendon from the Concealment Tree for Operatives completely bypass full white resolve bars reliably.
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