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Puzzlybox

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  1. It's really funny that people complain about Tracer Missile. Considering how half the time when you interrupt them all they do is backpedal for 4 seconds.
  2. If they allow same-sex, I'm totally boning Blizz.
  3. You don't want healers to have access to more medals because you're worried that they won't heal you? Trust me. Peel for the healers, and they notice you really *********** quick.
  4. Merc healers are monstrous. Especially in this game where there's a strong incentive for tanks to PvP and for them to throw Guard around like candy.
  5. Mercs clearly dominate Sorcs in premade settings. If you have a good group of friends. Merc healers are better in my opinion. If you run solo and can't count on Guard, I'd say Sorcs probably edge them out.
  6. Judging by your posts, you're a waste of GCD's anyway.
  7. Absolutely. If what he says was true and he wasn't lifetapping. He wasn't cheesing damage taken for heals, and he was literally doing everything he could to save people that were GCD's away from dying if he wasn't paying attention??? Then it's on the DPS to focus fire one by one. Or to just outplay the other team with objectives. But in this game, and the way the objectives work out. There's absolutely such a thing as too much survivability in certain scenarios. The trade-off with DPS can be too much. But that doesn't seem the case since he was obviously the only healer. Then again, with only 14 deaths and that much damage, their team may have simply been stacked with an unnecessary amount of tanks and only 2-5 pure DPS roles. Which still means nothing dies.
  8. You're thinking about it wrong? His DPS teammates were so horribly fail and undergeared that they did nothing with the fact that they only died FOURTEEN TIMES in a game where there was enough damage to HEAL 900,000. He did his job. The tank saving the healer did his job. The DPS didn't do theirs. They didn't wipe out the waves fast enough for the respawns to have to wait by the door. Healers do alot, but that's also not on them.
  9. I agree. But it won't work for this game. The game wasn't designed around PvP. Just slapping on a "competitive PvP for the sake of PvP" ideal into a game like this does far more harm than good. But honestly, anyone who really enjoys PvP should have expected what they were going to get out of this game. It's just something fresh until GW2 comes out. And when you think of it like that, it's not so bad at all.
  10. So say, for the sake of argument. Self heals on himself were a good chunk of the 900K worth. What were his DPS doing if he's soaking up that much damage/focus/attention/GCD's from the other team and they're getting prophylactic mitigation/healing?
  11. In a game where there's enough damage to heal 900K's worth without Life Tapping....only 14 deaths is amazing.
  12. She's right. You're thinking in terms of pug play where healers eat some light focus or splash damage. When it comes down to premade vs. premade where both teams know each other and are hard-target switching and executing CC trains (let's argue that that is the pinnacle of this game's PvP. The organized end-game), Merc healers can do it better. Compare that to pug games where all a Sorc has to do is Force Sprint away and the solo DPS that was on him/her probably ADHD'd onto another target that was closer.
  13. Eh. Making the level of competition between PvPers are fine with me. Close games are always more enjoyable than steamrolls. I'll be concerned if PvErs can walk into WZ's with a significant advantage.
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