Kovaos Posted January 24, 2012 Share Posted January 24, 2012 (edited) I am reading all over the forums that ability delays have been fixed/improved. Has any one logged on their Sent to try out? I'm at work and won't be able to until tonight Edited January 24, 2012 by Kovaos Link to comment Share on other sites More sharing options...
Pyldrvr Posted January 24, 2012 Share Posted January 24, 2012 I'm at work as well, but the patch notes said they improved them. I sure hope so. Link to comment Share on other sites More sharing options...
Clemsonalum Posted January 24, 2012 Share Posted January 24, 2012 I am reading all over the forums that ability delays have been fixed/improved. Has any one logged on their Sent to try out? I'm at work and won't be able to until tonight Definitely improved. Cant wait to see what it looks like after 1.1.1 which is supposed to fix it more. Link to comment Share on other sites More sharing options...
RamzaBehoulve Posted January 24, 2012 Share Posted January 24, 2012 A bit improved. Stuttering is still there though, but with ability delay a bit fixed and ability queue set to 0.0, it's happening less to me now. Link to comment Share on other sites More sharing options...
pangwl Posted January 24, 2012 Share Posted January 24, 2012 Kinda.. sort of did improve alil... I notice my blade storm is easier to fire off now Link to comment Share on other sites More sharing options...
Grunnd Posted January 24, 2012 Share Posted January 24, 2012 I noticed an immense change in Warzones. Abilities actually fire off almost every single time. They only time they don't is if you/your enemy is lagging badly and everyone is teleporting around. It had definitely made this game a lot more enjoyable for me. If you want to really test it, try out a warzone if you did them before the patch, you will notice abilites work a lot better and even the animations seem to blend together for a smoother experience. Link to comment Share on other sites More sharing options...
KilllerRock Posted January 24, 2012 Share Posted January 24, 2012 not 100% fixed, but like 80% fixed. For me anyways. Link to comment Share on other sites More sharing options...
Kyromoo Posted January 24, 2012 Share Posted January 24, 2012 Gonna have to agree with 80% fixed. Zen and Guarded by the Force failed to activate for me once or twice in warzones at critical moments today. Link to comment Share on other sites More sharing options...
FobManX Posted January 25, 2012 Share Posted January 25, 2012 Yeah I'd say it's like 80-90% fixed. Occasionally off GCD abilities won't go off and I had a Force Kick not go off vs. Ironfist in HM Esseles which sucked, but yeah for the most part it's waaaaaaaaay better than what it was before. I can actually Leap > Overload Saber > Zealous Strike reliably now. Link to comment Share on other sites More sharing options...
AeetesSixFive Posted January 25, 2012 Share Posted January 25, 2012 Yea it's fixed for the most part. Slash actually goes off pretty much all the time now, it's amazing almost feels like a real game. Link to comment Share on other sites More sharing options...
yillin Posted January 25, 2012 Share Posted January 25, 2012 Well, they fixed something, but not the real issue at hand. I feel it won't "feel" right until they get rid of the delay between the GCD finishing another ability activating. Not even really sure what was fixed in this patch because the combat feels the same to me. Link to comment Share on other sites More sharing options...
Asphen Posted January 25, 2012 Share Posted January 25, 2012 LEG SLASH IS STILL REALLY BAD. There is an improvement, but it isn't finished yet. I want to snare someone BEFORE I get knocked back. I DON'T want to press my snare buttons 3-4 times, act like I'm going to snare, and then just get knocked back without being able to catch back up to my target. Ability delay is still the #1 issue. Link to comment Share on other sites More sharing options...
Darth_Dynas Posted January 25, 2012 Share Posted January 25, 2012 nope sentinels still suck and get pwned by rank 20 sages and otehr classes Link to comment Share on other sites More sharing options...
AidanLightwalker Posted January 25, 2012 Share Posted January 25, 2012 nope sentinels still suck and get pwned by rank 20 sages and otehr classes Yeah cause ability delay is what makes sentinels suck. lol, damn near choked on my coffee. Link to comment Share on other sites More sharing options...
AeetesSixFive Posted January 25, 2012 Share Posted January 25, 2012 Yeah cause ability delay is what makes sentinels suck. lol, damn near choked on my coffee. I loled at that post too lol. Ability delay is BAD but it doesn't make sentinels bad, that's just not knowing the class. Link to comment Share on other sites More sharing options...
Vibeth Posted January 25, 2012 Share Posted January 25, 2012 (edited) Hm I don't know. I noticed a small improvement only to be honest. When you're trying to hectically chain abilities together it still gets stuck and you feel delay and stuttering. I'd say that this was fixed 20%, not 80%. PS: Blade Storm and Zealous Strike still get cancelled sometimes, defensive cooldowns and Zen don't work instantly all the time either. Edited January 25, 2012 by Vibeth Link to comment Share on other sites More sharing options...
BurntSushi Posted January 25, 2012 Share Posted January 25, 2012 It is a lot better. My average DPS rose about 100-150K more per match. Hopefully it gets tweaked a bit more, but this is a good step in the right direction. Link to comment Share on other sites More sharing options...
Hodorr Posted January 25, 2012 Share Posted January 25, 2012 It is a lot better. My average DPS rose about 100-150K more per match. Hopefully it gets tweaked a bit more, but this is a good step in the right direction. This^^ Link to comment Share on other sites More sharing options...
Gobrot Posted January 25, 2012 Share Posted January 25, 2012 (edited) Have to agree it's a huge improvement but not 100% just yet, Still problems with animations, occasional non firing of abilities but definately step in right direction. Would have gave BW a +1 but it failed to trigger maybe after next patch Edited January 25, 2012 by Gobrot Link to comment Share on other sites More sharing options...
Rakimou Posted January 25, 2012 Share Posted January 25, 2012 (edited) Played 1 wz today. Had to spam my force cloak for 2 seconds, alt-f4'd. Edited January 25, 2012 by Rakimou Link to comment Share on other sites More sharing options...
Spiggeh Posted January 25, 2012 Share Posted January 25, 2012 Stuttering still an issue other than that seems alright, not good but alright. Link to comment Share on other sites More sharing options...
Clemsonalum Posted January 25, 2012 Share Posted January 25, 2012 Played 1 wz today. Had to spam my force cloak for 2 seconds, alt-f4'd. Cool story bro... Link to comment Share on other sites More sharing options...
khsolo Posted January 25, 2012 Share Posted January 25, 2012 not 100% fixed, but like 80% fixed. For me anyways. Yup Zealous strike still relaunches 2 or 3 times sometimes Link to comment Share on other sites More sharing options...
threepers Posted January 25, 2012 Share Posted January 25, 2012 Zealous strike still failing. Link to comment Share on other sites More sharing options...
phga Posted January 25, 2012 Share Posted January 25, 2012 Not 100% fixed yet, but as far as I can say, much better. I hope they keep trying to completely remove it eventually. Link to comment Share on other sites More sharing options...
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