Skuggan Posted January 24, 2012 Share Posted January 24, 2012 (edited) Where is the 64-bit client? I'm pretty sick of getting a CTD when the client reaches 2GB RAM, it happens very often in Ilum PvP. Enabling LMA is not enough to fix it, thats just delaying the crash.Most other games seems to have realised that you cant make a 32-bit client run a large MMO effectively, and since this game was just recently released why didnt it come with a 64-bit client? When can we expect to see one? Edit:Changed topic from 2GB to 3-4GB since disabling pagefile while using 16gb RAM seems to have somewhat fixed, or perhaps the right wording would be extended the time before a crash. Edited January 24, 2012 by Skuggan Changed topic slightly Link to comment Share on other sites More sharing options...
Skuggan Posted January 24, 2012 Author Share Posted January 24, 2012 What do you think? Link to comment Share on other sites More sharing options...
Brickabrack Posted January 24, 2012 Share Posted January 24, 2012 Soon? honestly havent run into memory crashes; never once. So your issue might not be as common as you might think. Link to comment Share on other sites More sharing options...
hardicon Posted January 24, 2012 Share Posted January 24, 2012 its fairly common for me when i go to the fleet or get around large crowds, other than that im fine. Link to comment Share on other sites More sharing options...
Skuggan Posted January 24, 2012 Author Share Posted January 24, 2012 Soon? honestly havent run into memory crashes; never once. So your issue might not be as common as you might think. You did play in Ilum for couple hours? Link to comment Share on other sites More sharing options...
Evel Posted January 24, 2012 Share Posted January 24, 2012 Have never crashed and I run Windows 7 64-bit with 8GB of Memory. I've seen plenty of times to TOR using more than 2GB of memory alone. Link to comment Share on other sites More sharing options...
Mixne Posted January 24, 2012 Share Posted January 24, 2012 Probably won't see a 64-bit client for a long time, if ever. Link to comment Share on other sites More sharing options...
marshalleck Posted January 24, 2012 Share Posted January 24, 2012 I play lots of games that don't use a 64-bit executable and they never crash from inefficient memory use. I've not experienced a "2GB crash" in SWTOR, but that's not to say I don't think it happens to anyone else. Seems to me the game would be better off having its memory management thoroughly optimized, rather than simply pushing out a 64-bit client. Link to comment Share on other sites More sharing options...
Remidi Posted January 24, 2012 Share Posted January 24, 2012 I wish people would learn a little before they type. The issue is your PC. Link to comment Share on other sites More sharing options...
Skuggan Posted January 24, 2012 Author Share Posted January 24, 2012 Have never crashed and I run Windows 7 64-bit with 8GB of Memory. I've seen plenty of times to TOR using more than 2GB of memory alone. You shouldnt add the two exes together, its when one of them reach 2gb alone. Link to comment Share on other sites More sharing options...
Reiella Posted January 24, 2012 Share Posted January 24, 2012 Where is the 64-bit client? I'm pretty sick of getting a CTD when the client reaches 2GB RAM, it happens very often in Ilum PvP. Enabling LMA is not enough to fix it, thats just delaying the crash. Most other games seems to have realised that you cant make a 32-bit client run a large MMO effectively, and since this game was just recently released why didnt it come with a 64-bit client? When can we expect to see one? I'm struggling to think of a MMO that does come with a 64bit client. Not saying they don't exist, just really struggling to come up with one. Most I see are LMA flagged 32bit clients. Link to comment Share on other sites More sharing options...
Ninute Posted January 24, 2012 Share Posted January 24, 2012 Mine has gone up to 4.6GB of Ram and still no crash, runs smoothly still. Link to comment Share on other sites More sharing options...
Brickabrack Posted January 24, 2012 Share Posted January 24, 2012 You did play in Ilum for couple hours? Ilum doesn't crash me. You might be better off listing what your computer specs are, where and how often it's happening, and putting it in the feedback forums so BioWare is aware of your issue. Link to comment Share on other sites More sharing options...
Skuggan Posted January 24, 2012 Author Share Posted January 24, 2012 Mine has gone up to 4.6GB of Ram and still no crash, runs smoothly still. You gotta be kidding me, a 32-bit exe cant even adress that much in a 64-bit OS. Link to comment Share on other sites More sharing options...
Remidi Posted January 24, 2012 Share Posted January 24, 2012 He won't list his specs. He is either trolling or it's his PC. Just more of a reason for me to stay away from these forums. Link to comment Share on other sites More sharing options...
BlownSi Posted January 24, 2012 Share Posted January 24, 2012 (edited) Not sure why the 2GB limit stated by OP is so important to a 64-Bit client, considering a 64-Bit OS can read and address well over the 4GB RAM limit of a 32-bit OS.. I smell Troll.... Edited January 24, 2012 by BlownSi Link to comment Share on other sites More sharing options...
FooBard Posted January 24, 2012 Share Posted January 24, 2012 (edited) I'm pretty sick of getting a CTD when the client reaches 2GB RAM Learn to binary In the standard 32-bit x86 smp kernel, each process can use 3GB of the 4GB address space and 1GB is used by the kernel (shared in the address space of each process). There is no 2GB limit. Where did you come up with that? Edited January 24, 2012 by FooBard Link to comment Share on other sites More sharing options...
FooBard Posted January 24, 2012 Share Posted January 24, 2012 Not sure why the 2GB limit stated by OP is so important to a 64-Bit client, considering a 64-Bit OS can read and address well over the 4GB RAM limit of a 32-bit OS.. I smell Troll.... Has nothing to do with the OS. It has to do with the compiled executable, in this case, it is x86. It doesn't matter if you are running an x64 OS, your process is limited to 3GB. Link to comment Share on other sites More sharing options...
Skuggan Posted January 24, 2012 Author Share Posted January 24, 2012 I use Asus Rampage IV Formula, 3930k CPU, 16GB RAM, GTX295 (Wich is replaced for kepler whenever it comes), 4x Corsair Force GT 120GB, Asus Xonar Xense, PSU Corsair AX850. And thats pretty much it. Windows 7 fresh install, only thing installed is SWTOR. RAM is running at 1.5v, CPU is not overclocked, it's the most stable build I ever had, not a single problem with gfx drivers resetting like some cheaper mobos get problems with. Temps are 42C on the CPU after 24hours Prime95, graphics card tops out at 75C in Ilum with VSync turned on. I really doubt it would be the hardware causing it, most people in Ilum are crashing after couple hours fighting. Link to comment Share on other sites More sharing options...
Reiella Posted January 24, 2012 Share Posted January 24, 2012 Not sure why the 2GB limit stated by OP is so important to a 64-Bit client, considering a 64-Bit OS can read and address well over the 4GB RAM limit of a 32-bit OS.. I smell Troll.... Many 32bit applications are limited by 2gb, if they are set to be large address aware their available memory map can go up to 4gb. This still holds true when you are using a 64bit system. Hence, the desire for an actual 64 bit client so it would be limited [generally] to 8TB [although it would still need the LAA flag set to get past 2 gb ]. A point of clarity as well, those are limits per process. Some applications have a less than gracious crash when they reach/exceed the available memory map. Link to comment Share on other sites More sharing options...
Screamster Posted January 24, 2012 Share Posted January 24, 2012 (edited) My whole computer crashes sometimes while playing. I do have a 64 bit Windows 7 OS. Edited January 24, 2012 by Screamster Link to comment Share on other sites More sharing options...
Reiella Posted January 24, 2012 Share Posted January 24, 2012 Learn to binary In the standard 32-bit x86 smp kernel, each process can use 3GB of the 4GB address space and 1GB is used by the kernel (shared in the address space of each process). There is no 2GB limit. Where did you come up with that? http://msdn.microsoft.com/en-us/library/windows/desktop/aa366778(v=vs.85).aspx#memory_limits The limit is 2gb without LAA. On a x86 system, the limit goes up to 3gb if you have LAA enabled. Link to comment Share on other sites More sharing options...
Mazikeen Posted January 24, 2012 Share Posted January 24, 2012 I could be very wrong here but I'm pretty sure your OS dictates memory usage, not the application itself. The application only dictates how many cores it will use at once (something the OS can also mess with, but to a lesser extent) Link to comment Share on other sites More sharing options...
Skuggan Posted January 24, 2012 Author Share Posted January 24, 2012 Has nothing to do with the OS. It has to do with the compiled executable, in this case, it is x86. It doesn't matter if you are running an x64 OS, your process is limited to 3GB. And thats wrong, without LMA its 2GB in a 32-bit OS, a 64-bit OS should be able to adress 4GB, as long as the client is 32-bit or x86, wichever you prefer to type. With LMA it's 3GB on a 32-bit OS, 4GB on a 64-bit OS. With a 64-bit client the limit is set by the type of OS you are using, as for example, Home Premium 16GB. Link to comment Share on other sites More sharing options...
ferroz Posted January 24, 2012 Share Posted January 24, 2012 (edited) You gotta be kidding me, a 32-bit exe cant even adress that much in a 64-bit OS.actually, it can: http://blogs.msdn.com/b/oldnewthing/archive/2009/07/06/9818299.aspx It basically requires an extra layer of memory management, and it can't address all of it at the same time. I'd say that it's likely that they have something like this implemented and that it has flaws, which is probably why people are seeing crashes with larger amounts of memory usage. The game also seems to have a serious memory leak issue Edited January 24, 2012 by ferroz Link to comment Share on other sites More sharing options...
Recommended Posts