Jump to content

hardicon

Members
  • Posts

    286
  • Joined

Everything posted by hardicon

  1. Well I got it fixed, called customer service (didn't think of that before, doh) and it is an issue with my yahoo emails right now. They gave me a password and got me in though so problem solved.
  2. I know none of the forum goers can do anything but I also cant send a support ticket in since it asks me to resign into my account. For some reason I am still logged into the forums on my account but cant do anything else other than use the forums to let bioware know. I have checked everything, spam folder everything, the email has always went into my inbox but for some reason today it is not. Just trying to let bioware know so maybe they can look into it or something. I hate smartphones and really don't want to get one just a security key.
  3. I start up the game, put in my password, screen pops up telling me to input my one time password (which by the way isn't one time, I have to do it everyday even when logging in from the same computer and isp). Anyways not getting the email from bioware with the code.
  4. great post op. exactly what is wrong with the genre now, too many games that thinks the only thing to do is get to the level cap and raid or run dungeons over and over. i think if a game ever was able to incorporate pve, pvp, crafting, economy, story and exploring so they build off each other that game would be a huge success. in most games, swtor and wow included, the focus is solely on combat, and pve and pvp is not even mixed together for the most part anymore. crafting is focused on improving your combat and that is pretty much it. exploring is done in a way that the only thing it does is improves your combat because the only thing you can really get from exploring is datacrons. we need more games to come out that integrates every aspect of the game world, including non combatants. eve did a great job of it, but eve just didnt do it for me. i want all of that in a fantasy game or at least a ground based game. at one point bioware said they feel more people want to be luke skywalker or han solo rather than uncle owen. which is probably true but alot of people want to be uncle owen also. I personally wouldnt mind being a real smuggler or bounty hunter in this game, where im actually paid to smuggle stuff or collect bounties on people, but that is beyond the scope of the game. great post though, maybe someone will figure it out, there are a few games on the horizon that are talking about making a game like this, but they are not gonna be big budget productions so most people write them off.
  5. still having fun when i play but that is not so much anymore. once i hit 50 my play time started slacking for two reasons. 1) i have other games to play that i had been neglecting. 2) doing dailies and a hardmode flashpoint to get the daily quests done and after that its either play a alt or run my hardmodes. got all the gear from hardmodes that i need, we only raid 2 nights a week, so not much else to do on my 50. so i play a alt for a bit or go play another game. this game compares to my last game the same way. get to max level and run dungeons to gear up for raids, then run raids, just like every other single freaking mmo put out post wow. getting to be a very old style of gameplay by now and im just a bit tired of it. nothing bad so to speak about this game or how it was made just my general feeling about themepark mmo games in general. if you enjoy themepark games then it is fine, i do enjoy them but getting tired of themepark games, so i play less to avoid burnout. im not interested in pvp or space battles so not much else for me to do other than hardmodes and raids. overall to me the best part of this game is the leveling content and bioware made that pretty quick and relatively short. plenty of content while your there but the leveling process should have been much longer so you can enjoy the best part of their game.
  6. no more so than kingdoms of amalur releasing tommorrow, single player game wont really hurt a mmo. maybe short term people will play other stuff, myself included but ill keep the sub here and raid with my guild till i get tired of kingdoms. most people wont cancel a sub fee to go play a single player rpg, they will just play a little less here till they beat that other game.
  7. its my favorite flashpoint although the bloated aboms and the screamers and mercs drive me nuts. I definitely had the same feeling I had when i first played resident evil back so many years ago. the first time i heard something growling i actualy panned my camera around to find it, then just realized it was sound effects. very immersive imo and truly a great flashpoint.
  8. i might play it now if it wasnt star wars and bioware but i would not have bought it in the first place if it wasnt for those two names.
  9. just respec. i guess that is too far fetched.
  10. so many definitions depending on the viewpoint. but to me a casual gamer is someone that just wants to play without trying to achieve the best gear, or completing everything the game has to offer. my play time is pretty casual yet im a hardcore gamer at heart. i like to complete everything the game has to offer, i like to get the best gear available. i like to complete the hardest dungeons/encounters, even if there is no loot or none that i need i still want to complete it. most casual players dont care about the achievements, dont care about completing what the game has to offer, especially if it requires any amount of time or dedication to complete said content. most casuals also dont want to put the time or effort into getting the best stuff and that is generally the problem. I dont mind putting in the time or effort, if it takes me 100 hours to complete something i want to complete that is fine, as long as i can work on it in smaller time increments and not have to play 20 hours a day to get it. might take me longer in real time than other people but I can live with that as long as i can eventually at my own pace complete the content.
  11. yeah true, you could do different parts to break it up, except for wailing caverns. even today or the last time i played anyway wailing caverns was long for a low level party, but it was a dungeon that was more fun imo than any of the lich king raids.
  12. um i did have a job and i do now, probably work more hours than you in a weeks time plus im oncall 24/7. i never said i wanted to spend 8 hours a day doing that, matter of fact i rarely did but that was raiding to me. that was doing something hard that required time and effort and sacrifice. even if i didnt do that there was still plenty to do in vanilla wow. some of my favorite moments in that game was fighting over the crossroads or tarren mill for hours at a time, then came bgs and arenas and world pvp died for a gear progression esport. i never completed 1/10 of the raid content in vanilla wow but i also never got bored with vanilla wow. I didnt get bored with wow till lich king, when it got boring even though i was able to do all the raids and stuff the game was just more boring, because the challenge was gone. of course im just a little weird but i think a hard challenge is more satisfying than a easy challenge or no challenge at all.
  13. what i would have loved is to still be leveling, to not have a level based system but rather a skill based system that never ends. but for the system they have now what I want is someway to continually work on my character that i can do solo or a very small group anyway without doing a raid. or something else than do some dailies, do a hardmode dungeon for the daily and twiddle my thumbs or log off. but with the system they developed that is pretty much all there is to do so ill have to live with it but i wouldve preferred not having this type of system altogether.
  14. oh yeah wailing caverns 3 to 4 hour dungeon for level 16. maraudon could be a 6 hour dungeon if you did all parts. blackrock spire would generally take 8 hours just to get the group and complete it. wow was a whole different beast from what it is today, and it turned away from what i enjoyed about the game which is why i no longer play it. i heard the original devs were either fired or quit for the most part when blizz wanted to go a more casual approach but I cant confirm that. wow was doing great in vanilla with all that hard content, it was growing steadily but it also had a big fanbase from their rts games. dont really know why they decided to go more casual when they had a good fanbase in vanilla but they did and the rest is history but around cataclysm i got to the point where wow just wasnt what it was originally and decided to move on.
  15. LOL so true, ive never seen anyone compare mmos to music really but you hit the nail on the head. everyone wants to be the next big American Idol so to speak and rake in the bucks rather than being a good game. What i disagree with is there is no place for a company to try something new. A few companies are even doing it, one game in particular that im watching right now looks very promising. the only real problem is most of these indie companies dont have alot of funding so they have to cut corners which results in some bad gameplay, just go look at mortal online. the other problem is most of those sandbox games are only concerned about the pvp aspect and if you dont like kicking sand in others peoples faces all the time or knocking over their sandcastles then the sandbox isnt alot of fun. there is very little pve content and most of the time the pve is tacked on and put there but serves no purpose just like the pvp in most themeparks game is tacked on and serves no purpose other than to say it is there. One company is trying to change that right now by integrating a pve into a sandbox world and making the sandbox depend on the pve also, I personally cant wait to see how it turns out. wow more created a subgenre of mmos and that is endgame themepark mmos. eq was kind of themepark but it wasnt entirely focused on endgame. asherons call didnt truly have a focus except for on the monthly story which was pretty good but wow at first was not a easy game, it was a huge timesink at first and even with bc it still was a bit of a timesink although they made it alot easier than vanilla wow, but with wotlk it was fullblown esport pvp arenas and easy mode pve with free epics for showing up. in another xpac or so wow wont even have a leveling up process anymore, you will just start at max level I think.
  16. not if there is more than one serious problem that needs to be addressed that week. that hitching and stuff they are talking about wasnt minor. it was making the game pretty much unplayable for anyone that it was affecting me included and no I wouldnt just live with it till next tuesday either because it was impossible to just live with it. the last two days or so ive gotten did my dailies and daily dungeon, that was about all i was able to do. i raided tuesday night with this problem and it was a big pain to try to raid with that issue. it needed to be addressed and it was, good going bioware. I dont care how many times they have to take the servers down to fix issues that make the game unplayable for any amount of the subscriber base, if its unplayable for 10 percent then that is unacceptable. at least bioware has the decency to bring it down at 2 in the morning when their is probably going to be the least amount of people affected by the downtime except overseas people and stuff which i can understand is rough on them but this is a necessary evil. when the game is down go do something else, I promise you swtor will still be here when you get back and you wont miss anything super spectacular while the servers are down.
  17. and last night just like every night in the last 2 or 3 weeks ive been able to find a pug group for a hardmode in five minutes of trying. so by my experience no dungeon finder or lfg tool is needed because I havent had a problem. see how crazy that is that you base something this game needs on your personal experience. finding groups isnt all that hard, of course first you have to ask for a group.
  18. the only real problem with your line of thinking is not everyone that wants a harder game basement dwelling welfare toads. i probably have less time than most on these boards yet I want a game (scratch that, I want a world I can immerse myself in) where accomplishments truly feel like accomplishments and not things that were given to me because i showed up. Now i truly like swtor. I enjoy the storylines, I enjoy the raiding, what I dont enjoy so much is this is a game, not a world i feel invested in. They had that chance when they were going to make your choices matter and if you picked certain choices they could affect your entire storyline. They scrapped that idea for the most part and made the choices just about darkside and lightside. sure wow and now swtor has made more money than other games but games like asherons call, uo, eq and swg made people feel invested in the world. In Ac we had a dungeon that we claimed as ours so our people could level up and have a safe spot to adventure in to level up, at certain times people would try to come take our dungeon, then we had a big old fight on our hands as our entire guild plus friends would show up to hold it from the player killers. it wasnt always about time invested, my level 90 character that i got from playing a few hours a night could fight against max level characters pretty well even with their hours and hours of more playtime. when you accomplished something in the old days, it felt like an accomplishment, not something that was handed to you for showing up. epics in games these days feel like a consolation prize given out to everyone rather than something you worked for. there are games on the horizon that are trying to bring back the past glory of mmos and I will support them wholeheartedly because in the end I prefer that type of game. people always like to bring up player skill in an mmo with wow and swtor. the words player skill has no business being used in the same sentence with anything about games created nowadays, because it requires very little of player skill. you cant dodge attacks at all, attacks are gonna hit based on a rng based on accuracy and defense. that is not player skill, that is gear skill. anybody can learn to not stand in stuff that hurts you that is also not player skill. games nowadays are about fighting a boss enough times you learn what he does, you want to see player skills make the boss abilites random so he does different stuff each time you fight him and in different orders, then you might see some player skill.
  19. nope, fire works too. but that would probably be illegal in most countries in this context.
  20. ive wiped on it before and gotten the chest to open. simplest solution is burn medic as fast as possible, kill jorland, kill massey. spread out so not everyone gets hit by the rockets to eliminate splash damage. its a tough fight but not impossible. its more of a gear check, so far ive ran it several times and never once failed to complete it or get loot from it, even with a few wipes. id say level 48 to 40 oranges is probably not good enough for this fight without at least a piece or two of columi gear unless your healer is just real good.
  21. it bugged on us the first three times last night on hard mode. the first time we solved north on the first wheel first, then south on the second wheel, the third south first, it bugged on us. bugged a few more times by spawning way more mobs than it should. eventually we got it down by doing the least number of turns and completing n, s, s, n first and it worked. dont know if that works every time but it did for us last night so it is completely doable. you have to know how to turn it though and do it fast.
  22. not if your tanks are good and pulls the mob away from the cc stuff. but its trash, doesnt over hurt you either way, once you get the right stuff cc'ed the rest of the trash goes down easily.
  23. yeah well some people cant run dailies every day and still raid. cant get on till raid time and have to go to bed after raid time so those days is a loss. credits arent useless, you still need them is all i was saying.
  24. havent done it on hardmode but on normal mode the game doesnt really give you a hint about what to do. i recongnized immediately that we needed to line up the colors to match and the clickable consoles was involved with that but other than that there is nothing that gives you a hint about how to go about solving the puzzle. if there is even a puzzle to it other than getting them to line up. if there is a certain order the game needs to give you some hint. such as if you have to do all south first and you do north first the game should flash somethign on the screen and reset the puzzle. this lets you know you did it wrong rather than just lock the wheel up and leave people wondering is it a bug, is it broken or did we do it wrong.
  25. not really im 4/5 columi right now with 82 percent surge and 27 percent crit and im missing a piece that gives me some decent crit and surge. unless by too much alacrity you mean it has any alacrity then I will agree somewhat. madness dont need alacrity that much while lightning benefits greatly from alacrity.
×
×
  • Create New...