Jedipwnsauce Posted January 24, 2012 Share Posted January 24, 2012 I show my appreciation monetarily. This is a business. While showing appreciation for the good they do is fine, they don't need groveling. Yes, it's good they fixed it. Like I said, CONTEXT - I didn't just come here to spread negativity. My reply was strictly in response to someone saying that this was a super fast fix. I was simply saying that it wasn't a super fast fix. Should I not be honest and just kiss up anyway? What good would that do? I've been MMOing for a decade, and while I don't personally know how long it takes to fix certain issues - I do have a large historical sampling of how fast some companies can push fixes out for significant issues. In that context, for something as significant as an ability delay, this fix was slow. Are people who are even mildy content with the game not allowed to voice anything remotely negative, or do we all have to get on our knees and grovel at every turn in thanks just because they developed a game? Ridiculous. No we have to get on our knees and grovel in thanks because its Star Wars in an MMO. end of story. Bioware had me sold at Star Wars, period. Link to comment Share on other sites More sharing options...
GnatB Posted January 24, 2012 Share Posted January 24, 2012 And on an ability delay unrelated note: Is that full screen flicker really gone? Only noticed it since the last patch, at first I thought it was just me, but after mentioning it chat several others said they were noticing it too. Link to comment Share on other sites More sharing options...
RasputinTS Posted January 24, 2012 Share Posted January 24, 2012 I'm sure the ability lag issue wasn't a simple one to fix, so fixing it within a month of launch when there's a ton of stuff to do, I think, is more than adequate. Imperial fleet FPS is much much better. Didn't notice it so much on planets. Ability delay is improved, almost non-existent. Good patch Bioware. Link to comment Share on other sites More sharing options...
Eysaathe Posted January 24, 2012 Share Posted January 24, 2012 Uggghhhh... Pain!!! I'm not off work for another 6 hours! Must... play... bounty... HUNTER! Link to comment Share on other sites More sharing options...
Auhfel Posted January 24, 2012 Share Posted January 24, 2012 You've been flaming the game for 151 posts. You seem to be deeply in love with Rift and its development cycle, and yet you're playing this. You reward the game that does right in your book by leaving it and playing an MMO you seem to not like at all, and spend a significant portion of your life posting (151 posts) on its forums. Are you a masochist? Post History. Keepin' it real. Link to comment Share on other sites More sharing options...
WickedDjinn Posted January 24, 2012 Share Posted January 24, 2012 He made a statement that didn't address the direct point I was making, trying to sidetrack the actual point being discussed. That's not what it means. It would have been a straw man argument if I had made the statement about the nature of ability delays and THEN proceeded to attack it. And it still gets to the heart of the issue. Your whole point was how vital the issue was to fix and how a month was way too long to wait for a patch. My argument is that the Ability Delay is not a game destroying issue that needed to be addressed within the first few days. Never mind the fact that, all things considered, this was a very fast response by BW. Link to comment Share on other sites More sharing options...
Ron_Moore Posted January 24, 2012 Share Posted January 24, 2012 I'm really not noticing a difference in regards to fps on the fleet. I never had low fps during off-peak times, only when there was 200+ people on board. It is too early to say. Link to comment Share on other sites More sharing options...
decampo Posted January 24, 2012 Share Posted January 24, 2012 There is a slight improvement but I still get the half second pause before firing my first Tracer Missile on my BH sometimes. I also get this same slight pause when running and opening my character sheet or bags. There's definitely still some serious issues there. Although the Fleet is slightly smoother, when travelling around on my speeder especially around the centre ring, the game very often hitches and stutters even when the FPS doesn't drop. Link to comment Share on other sites More sharing options...
Eysaathe Posted January 24, 2012 Share Posted January 24, 2012 If this is true, it's only because most people are playing Sorcs/Sages and Mercs/Commandos. Melee in particular have been affected the most by ability delays due to their attacks being instant, having short ranges, some having positional requirements. It's been extremely noticeable by me (an assassin) and makes attacks such as Maul not even worth trying to execute sometimes since you never know if it's just going to do a series of stutters or actually fire off. I am very hopeful that this problem has been resolved. I play a BH Mercenary and a SW Juggernaut and I noticed the ability delay on both, granted I won't get to feel the difference until I get home from work this evening but if it's fixed I'm more than happy! Also, I thankfully never had GPU or frame rate issues except very minor frame rate issues when inside a cantina or building but if there's an improvement or a chance my GPU will run slightly cooler that will also make me happy! I think Bioware is doing a great job. Link to comment Share on other sites More sharing options...
ltankhsd Posted January 24, 2012 Share Posted January 24, 2012 (edited) He made a statement that didn't address the direct point I was making, trying to sidetrack the actual point being discussed. Just an FYI, that's a Red Herring. Straw Man and Red Herring are both Logical Fallacies. Anyway hopefully this ability lag and apparent FPS fix will help me out since I have experienced both issues. Edited January 24, 2012 by ltankhsd Link to comment Share on other sites More sharing options...
Godalo Posted January 24, 2012 Share Posted January 24, 2012 Yes its AMD. This has been a known problem for several weeks. BW is in talks with AMD about their drivers. Look at the Dev tracker. LOL? i have a 6870 for £140 and i been getting 50+ fps none stop... you troll? Link to comment Share on other sites More sharing options...
Bellumpvp Posted January 24, 2012 Share Posted January 24, 2012 Uggghhhh... Pain!!! I'm not off work for another 6 hours! Must... play... bounty... HUNTER! same........ Link to comment Share on other sites More sharing options...
Buzzing Posted January 24, 2012 Share Posted January 24, 2012 wow...for the most part the only complaint I see is "I'm not at home to play the game!" This seems very much until the forums here... Good job bioware! Link to comment Share on other sites More sharing options...
Nevron Posted January 24, 2012 Share Posted January 24, 2012 That's not what it means. It would have been a straw man argument if I had made the statement about the nature of ability delays and THEN proceeded to attack it. And it still gets to the heart of the issue. Your whole point was how vital the issue was to fix and how a month was way too long to wait for a patch. My argument is that the Ability Delay is not a game destroying issue that needed to be addressed within the first few days. Never mind the fact that, all things considered, this was a very fast response by BW. So your assumption that most people don't notice, which is just that, an assumption, is the determining factor as to how significant the issue is? So your assumption, with no factual backing, instead of the actual issue itself, is how you determine whether its significant or not? Just want to have a clear understanding on that. Link to comment Share on other sites More sharing options...
Ganix_tx Posted January 24, 2012 Share Posted January 24, 2012 (edited) It has always seemd "Fixed" after the servers were brought down and back up again. I am guessing this problem will be back this evening or tomorrow. Edited January 24, 2012 by Ganix_tx Link to comment Share on other sites More sharing options...
Owsley Posted January 24, 2012 Share Posted January 24, 2012 (edited) And on an ability delay unrelated note: Is that full screen flicker really gone? Only noticed it since the last patch, at first I thought it was just me, but after mentioning it chat several others said they were noticing it too. FYI The flicker was caused by objects loading and a loading screen shot was appearing for a split second on the display. Hopefully this was an easy fix. Edited January 24, 2012 by Owsley Link to comment Share on other sites More sharing options...
Norbix Posted January 24, 2012 Share Posted January 24, 2012 (edited) So your assumption that most people don't notice, which is just that, an assumption, is the determining factor as to how significant the issue is? So your assumption, with no factual backing, instead of the actual issue itself, is how you determine whether its significant or not? Just want to have a clear understanding on that. I never had an issue with ability delay myself outside operations so I'll see how that goes later tonight. Edited January 24, 2012 by Parali insulting Link to comment Share on other sites More sharing options...
Shortwave Posted January 24, 2012 Share Posted January 24, 2012 A pat on the back is only a few inches from a slap on the face. Link to comment Share on other sites More sharing options...
Noctarian Posted January 24, 2012 Share Posted January 24, 2012 i7 @ 3.07, 6 gb ram, nvid gtx 460 here. 30 gb ssd and 1 tb alternate hd. no improvement what-so-ever. ... Link to comment Share on other sites More sharing options...
SodaOfYoda Posted January 24, 2012 Share Posted January 24, 2012 (edited) The delay for the most part I was experiencing before is gone. Flickering seems to be gone. Fleet does seem to load faster, but the number is also low right now on my server. Edited January 24, 2012 by SodaOfYoda Link to comment Share on other sites More sharing options...
LaManoNera Posted January 24, 2012 Share Posted January 24, 2012 Big difference in gameplay on my Guardian. Force Leap+Overhead Strike+Retaliate+Blade Storm in one smooth motion, it was glorious I actually feel like a Jedi now. Haven't tried a warzone yet, I'm hoping there is improvement there as well. Link to comment Share on other sites More sharing options...
runback Posted January 24, 2012 Share Posted January 24, 2012 (edited) Someone explain to me what i'm missing here....I've seen some issues with my sentinel, the two biggest being using an ability but the animation doesnt show and a stuttering in the animation, almost like he starts it twice before going off..... The former happens once in a blue moon and the latter happens quite a bit with one ability. Those are my two main issues....Does this fall under ability delay? I imagine it is, I just dont understand all the fuss about it. Its a very slight annoyance, but not gamebreaking like i read..... Am I off here? Edited January 24, 2012 by runback Link to comment Share on other sites More sharing options...
pairadox Posted January 24, 2012 Share Posted January 24, 2012 Devs really appreciate the patch. Flickering is gone. Delay is improved drastically. Dropping into the fleet isnt a nightmare. Reallly. Really appreciate you doing that. You just have no idea how much. Link to comment Share on other sites More sharing options...
VvDingovV Posted January 24, 2012 Share Posted January 24, 2012 Someone explain to me what i'm missing here....I've seen some issues with my sentinel, the two biggest being using an ability but the animation doesnt show and a stuttering in the animation, almost like he starts it twice before going off..... The former happens once in a blue moon and the latter happens quite a bit with one ability. Those are my two main issues....Does this fall under ability delay? I imagine it is, I just dont understand all the fuss about it. Its a very slight annoyance, but not gamebreaking like i read..... Am I off here? Ability delay was the time between you hitting the button/number for the ability that you wanted to execute and the time that it actually executed. On dual core machines, this issue could lag for more than 2 seconds. That's a long, and lethal hang time in PVP and in Flash Points. It was a very good fix. Link to comment Share on other sites More sharing options...
trooperrob Posted January 24, 2012 Share Posted January 24, 2012 (edited) My fps has doubled in fleet with same amount of people, what in the world did they do to fix it? Edited January 24, 2012 by trooperrob Link to comment Share on other sites More sharing options...
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