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Norbix

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  1. Why is it that there are so many of these useless posts that make no effort to refute my ideas? I've let people discuss it without interfering but I think it's time I address the one argument everyone seems to fall back on. E-peen has nothing to do with time investment. I'm sorry, but this is an EXCUSE that people have created and clinged to for the longest time. If you have enough time to hit the max level in any game, you have enough time to complete all of the content in the end game. There's never been a dungeon in the history of games that required something like 8+ hours of game time to complete. The longest dungeons (that I can recall) require something like 3-4 hours to finish. If you've hit max level, then you have time throughout the week to dedicate 3-4 hours to clearing a dungeon. Let's not even mention that instances at the end game in TOR are 1 hour clears. Someone mentioned that someone was required to raid 15 hours in one week to get anything, and these are the mentalities I just cannot understand. Where does the 15 hours come from? Molten Core never took 15 hours, BWL never took 15 hours, Onyxia never took 15 hours ETC. Personally, I think it has to do with learning end game content. I feel that as soon as people have to stop and learn something that it's already too much of a time investment for them. I can recall my days in WoW when I would ask people why they don't do hard modes and they would say, "it takes too much time." Really? I cleared hard modes faster than these people cleared normal modes. You can invest the same amount of time as you always do to difficult end game content and you will eventually be able to clear it all. That's why I hate this mentality that currently plagues our MMO's. If everyone can't have it at the same time with minimal effort, it's immediately labeled as stupid things such as "takes too much time" or "proving manhood". How did it come to this? It has nothing to do with time, it has nothing to do with elitism, it's purely an insecurity issue. You can see this in every online game today. Nobody wants to admit to their true abilities. In League of Legends, people blame their rankings on something called "ELO Hell". FPS gamers have gravitated towards easy and nonsensical games such as Call Of Duty. In MMO's if you can't complete a challenge it takes too much time (WHICH IS NOT TRUE WHATSOEVER). Insecurity has lead to a stale and pretty much non existing community. There isn't any best guild, no stand out players, no drama, and as a result no interaction. Grow up people, admit to your insecurities and stop making excuses to dumb down all of our games! To me it's like a sport, such as a game of basketball, where nobody is allowed to score more than anyone else. Thank god this mentality doesn't affect them because then there wouldn't be Lebron James or Kobe Bryant.
  2. Bump so it can be heard through more ears. : )
  3. Let's face it people, this game is too casual to hold its player base. PvP gear is basically a quick nonsensical grind and PvE is so terribly easy that nobody cares to do it. I don't see anyone in the Fleet that sticks out, and communities NEED that! Admit it, you love to hate on that guy who "has no life, and plays 24/7 for that gear". There is no such thing as top guilds, top pvp teams, etc.. There's literally no sense of community because of how casual the game is. Anyone can do everything without any effort and before long they're off playing other games. In order to build a community (that you love, or love to hate!), TOR needs: 1) To implement ranked Warzones ASAP with unique gear for top teams. I'm sorry, but everyone shouldn't look exactly the same in every warzone. The top players should stand out both in Warzones and in the fleet. Changing color schemes on items sets isn't enough, copy WoW and add some additional coolness to the existing sets. Also, introduce a unique color crystal for top ranked players, perhaps with an added effect such as lightning particles. As it stands, there really isn't a pvp community whatsoever. Nobody truly knows who's the best, and everyone seems to think that they're great when they truly aren't. 2) Make PVE matter. Make the hard modes truly unique and spectacular and create an actual dungeon progression. Why do 5 man heroics drop the same gear as operations, it makes no sense! Flashpoints are a huge failure in that you don't need to do them to clear operations and operations gear people much faster. At this point, I honestly feel that the entire PVE experience needs to be returned from flashpoints up to EC. I'd do this by: a) Removing nightmare modes. They're pointless. b) Make Tionese gear unique to Flashpoints, and tune EV and KP so that a raid of players in Tionese gear can clear it easily but extremely difficult without it. Normal mode to drop Columi, and Hard mode to drop Rakata. c) Make the hard mode of the newest raid drop some serious e-peen material. Unique looking armors, weapons, and mounts. d) Tune the current newest raid to have a truly difficult hard mode. 3) Make hard modes unique and truly spectacular! The greatest raiding experience that ever existed was Ulduar because it catered to ALL audiences without being ridiculously easy. Hard mode fights should include extra mechanics so that there's more point to doing them besides a new color of armor. Like I said, Ulduar was perfect in that most fights had 1-4 stages of difficulty. Adding mechanics for a harder fight and better rewards is key for motivation and fun. We need legendary things that can be showed off in the fleet so people can ohhh and ahhh them. Even if you hate it, it motivates people to continue raiding and it builds community.
  4. Just strokin me epeen here. Endgame is too easy, therefore boring and gets boring far too quick.
  5. Joke? Story mode operations take about an hour or two to clear, drop tons of gear, and the weeklies/quests give you tons of commendations. It's like 10 tionese commendations for a piece of gear now if you run hard modes. Really, people whine about things that make no sense. If anything PvE sets are too EASY to get.
  6. Nerf sorc healers I say. They can instant 3k+ bubble, knock people off hutt ball catwalks and sprint to the goal line.
  7. zzzzzzz People are in for a rude awakening come ranked warzones.
  8. I play an Op healer and I to top healing every game, I know what I'm talking about here. Probe spam doesn't keep anyone alive, but things like 3k sorc bubbles do. You don't play an operative it seems to me. Probe rarely ever saves anyone under 30%, it just keeps them alive long enough for another healer to actually do the topping off. Operatives are sustain healers, they can't have massive HPS on single targets without a lot of GCD's. Operatives steadily heal an entire op with hots and random surgical probes but they definitely don't save anybody alone. I hit 700k healing all the time by throwing hots everywhere but probe spam or even kolto infusion spam won't save anyone. You don't have time to hot someone when they're under 30% either. Not everyone dies to focus fire. Sorcs have their bubble, a knock back, and a sprint. Commandos have there jesus mode shield, a knock back, and uninterpretable heals. Operatives are forced to heal through damage which is usually impossible without help. Operatives are good at raw raid healing, but the other classes are better at everything else. Single target healing, pvp objectives, etc. Everyone bases their opinions on the derp unorganized PVP that's going on right now. When ranked warzones go live the top teams will be mostly classes with knock backs and sprints because that's how you win the objectives. One operative healer is good for the raw healing, but if it's huttball you'll want the sorc/merc there to knockback and sprint. If it's voidstar or novare you want the knockbacks for bridges and cliffs. TL;DR: people think OPs are OP because they get the highest healing done when winning at PVP is far more than the charts.
  9. Operatives are the only class that can't survive getting focused, so it's just a matter of people playing the game incorrectly. Operatives have the most healing done (not necessarily the best at saving people), and the other healers are better at clutch heals and PVP objectives.
  10. 99% of games that I play in the sub 50 bracket the team with a healer or two always wins. It's actually rather ridiculous. I'd spec heals if I could, but I'm a warrior. I paid my dues and healed and continue to heal on the op main but it's getting ridiculous queuing and losing all the time because for some reason republic just seems to always have healers and imperials don't. I wouldn't mind waiting longer as long as the game is FAIR.
  11. If you press reverse engineer and hover over items it tells you if there's a schematic you can learn from RE'ing them.
  12. I don't understand why people say COLUMNI, it drives me insane. Seriously, it's not hard to read!!!
  13. Threads like this just encourage more people to roll on Fatman.
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