Aurite Posted January 23, 2012 Share Posted January 23, 2012 Huttball rule 1# Pass the ball Huttball rule 2# Give you team-mates someone to pass too Advanced - have a stealthy player sit on the enemy line to pass it to. Its not hard, but its annoying seeing people totally miss the premise of huttball. If Bioware could do 1 thing to make the game better it would be that you can ONLY attack the ball carrier. Link to comment Share on other sites More sharing options...
LogicalPremise Posted January 23, 2012 Share Posted January 23, 2012 Huttball rule 1# Pass the ball Huttball rule 2# Give you team-mates someone to pass too Advanced - have a stealthy player sit on the enemy line to pass it to. Its not hard, but its annoying seeing people totally miss the premise of huttball. If Bioware could do 1 thing to make the game better it would be that you can ONLY attack the ball carrier. .. I thought I was supposed to kick the ball. Link to comment Share on other sites More sharing options...
ilhias Posted January 23, 2012 Share Posted January 23, 2012 (edited) Huttball rule 1# Pass the ball If Bioware could do 1 thing to make the game better it would be that you can ONLY attack the ball carrier. And that would be terribly terribly wrong! Not all the time you have to attack ball carrier, often enough it would be players who want to CC you carrier, cc them first! Or kill the players who are way inside your zone waiting for the pass. Edited January 23, 2012 by ilhias Link to comment Share on other sites More sharing options...
Enkenon Posted January 23, 2012 Share Posted January 23, 2012 (edited) Na I just want to kill imps. If I want ball I'll play pro. Just give players a way to choose only the warzones they want to enter BW. P.S Don't pass me the ball please. Edited January 23, 2012 by Enkenon Link to comment Share on other sites More sharing options...
Traumahawk Posted January 23, 2012 Share Posted January 23, 2012 Huttball rule 1# Pass the ball Huttball rule 2# Give you team-mates someone to pass too Advanced - have a stealthy player sit on the enemy line to pass it to. Its not hard, but its annoying seeing people totally miss the premise of huttball. If Bioware could do 1 thing to make the game better it would be that you can ONLY attack the ball carrier. I hate to say it, but a majority of players can't even pass buckets of water to each other --while standing still-- during WoW's Halloween event. It's usually why 2 or 3 players carry the game unless it's a premade. I try to be one of the 2 or 3, but sometimes I'm stuck being the only one and it's a losing scenario. Link to comment Share on other sites More sharing options...
TheBBP Posted January 23, 2012 Share Posted January 23, 2012 Wot joo mean? We just fight in the middle of the zone! Link to comment Share on other sites More sharing options...
gangbot Posted January 23, 2012 Share Posted January 23, 2012 Get huttball, attack enemy players get as many kills possible! oh no, we just lost 6-0, huttball sucks! Link to comment Share on other sites More sharing options...
sleightly Posted January 23, 2012 Share Posted January 23, 2012 Only baddies actually play huttball. Huttball is team deathmatch. Link to comment Share on other sites More sharing options...
Maxxacre Posted January 23, 2012 Share Posted January 23, 2012 .. I thought I was supposed to kick the ball. Don't be silly. Hutts don't have feet. Link to comment Share on other sites More sharing options...
mondose Posted January 23, 2012 Share Posted January 23, 2012 huttball sucks even if u pass theres to many open areas and people running around everywhere its just a stunfest Link to comment Share on other sites More sharing options...
Aurite Posted January 23, 2012 Author Share Posted January 23, 2012 *sniffle* i just wanna win a game of huttball *cry* Link to comment Share on other sites More sharing options...
MorgonKara Posted January 23, 2012 Share Posted January 23, 2012 (edited) I love it when some random curses me out for not passing the ball, even though he was behind me. "Yeah newb, I'm going to pass the ball towards our own team's goal so the enemy is that much closer to it when they crush you and take it from you." /facepalm The title of this thread should be "huttball doesn't suck if you pass the ball forward". Position yourself ahead of the ball carrier for a pass. jeezelouise Edited January 23, 2012 by MorgonKara Link to comment Share on other sites More sharing options...
Briahlen Posted January 23, 2012 Share Posted January 23, 2012 I don't know how many times I have got pushed off the catwalk and started to look for someone still on the catwalk or close to the goal to pass the ball to only to find myself alone or my teammates jumping off the catwalk to come hangout with me. However there was this one time this teammate had the ball and I was running ahead of him but we could tell he was not going to make it over the fire-vent and he passed the ball to me standing on the other side of the vent....I was then CCed and killed (pushed back into the fire I think) but the point is, I suspect there might be more to this huttball then just team deathmatch. Link to comment Share on other sites More sharing options...
raelimar Posted January 23, 2012 Share Posted January 23, 2012 (edited) Huttball still sucks if you play at a competitive level. It basically devolves into which side has the most Inquisitors, and can Force Speed through the fire at full speed while taking no damage and knocking off anyone who tries to stop them. No passing required, really. Edited January 23, 2012 by raelimar Link to comment Share on other sites More sharing options...
maradigamer Posted January 23, 2012 Share Posted January 23, 2012 I don't know how many times I have got pushed off the catwalk and started to look for someone still on the catwalk or close to the goal to pass the ball to only to find myself alone or my teammates jumping off the catwalk to come hangout with me. However there was this one time this teammate had the ball and I was running ahead of him but we could tell he was not going to make it over the fire-vent and he passed the ball to me standing on the other side of the vent....I was then CCed and killed (pushed back into the fire I think) but the point is, I suspect there might be more to this huttball then just team deathmatch. Pretty sure if you keep throwing out this bizarre information people's heads will start to explode. Link to comment Share on other sites More sharing options...
DarthVarrak Posted January 23, 2012 Share Posted January 23, 2012 I follow one rule in Huttball: If I get the ball somehow, pass to the closest sorceror infront of me. Assassin if no sorceror is available. Link to comment Share on other sites More sharing options...
Bulldogs_Rule Posted January 23, 2012 Share Posted January 23, 2012 (edited) I just wish the passing mechanic didn't require a target on the ground. Leading a receiver downfield is not easy, especially if you don't get to call the play first. Edited January 23, 2012 by Bulldogs_Rule Link to comment Share on other sites More sharing options...
Bulldogs_Rule Posted January 23, 2012 Share Posted January 23, 2012 Huttball still sucks if you play at a competitive level. It basically devolves into which side has the most Inquisitors, and can Force Speed through the fire at full speed while taking no damage and knocking off anyone who tries to stop them. No passing required, really. Yeah, seen this happen too many times. Though as a Republic player with not enough Sages. Link to comment Share on other sites More sharing options...
Agroovesak Posted January 23, 2012 Share Posted January 23, 2012 Huttball still sucks because it's more about how many sorcs and how little melee you have on your team than anything. Not to mention that half your team at best is still completely up to chance. Z-axis maps will never be good for pvp. I thought people would have learned this from the Blade's Edge and Sewers arenas. Link to comment Share on other sites More sharing options...
Inarai Posted January 23, 2012 Share Posted January 23, 2012 Yeah, seen this happen too many times. Though as a Republic player with not enough Sages. Doesn't happen if anyone knows to play defense. So, basically, Huttball doesn't suck if you play Huttball instead of team deathmatch. Link to comment Share on other sites More sharing options...
Rhazz Posted January 23, 2012 Share Posted January 23, 2012 What's it matter, there's no incentive to win once you've finished your daily. If you're after valor, farm medals. The objective is moot. Link to comment Share on other sites More sharing options...
Inarai Posted January 23, 2012 Share Posted January 23, 2012 (edited) What's it matter, there's no incentive to win once you've finished your daily. If you're after valor, farm medals. The objective is moot. And that is why objectives need to reward the people involved properly. For example, if you're part of a pass chain that's successful in creating a goal, you should be rewarded a bit above a medal. The fact that excessive passing for no tactical purpose will get the ball stolen or lost, overfarming shouldn't be an issue. Also, it's not quite true that there's no point - rewards for winning are better, and if you play properly it's liable to encourage others to do so. You may not think so, but it's an absolutely proven effect. Edited January 23, 2012 by Inarai Link to comment Share on other sites More sharing options...
Marikko Posted January 23, 2012 Share Posted January 23, 2012 (edited) They should remove Huttball completely .... and replace it with TEAM DEATH MATCH Edited January 23, 2012 by Marikko Link to comment Share on other sites More sharing options...
Agroovesak Posted January 23, 2012 Share Posted January 23, 2012 Doesn't happen if anyone knows to play defense. So, basically, Huttball doesn't suck if you play Huttball instead of team deathmatch. I'd be interested in how you stop any 1 of 4-6 sorcs from getting to the end zone. God help you if they have a Jugg carrier cause then you need to keep 15 seperate people out of the end zone. Link to comment Share on other sites More sharing options...
Rhazz Posted January 23, 2012 Share Posted January 23, 2012 Also, it's not quite true that there's no point - rewards for winning are better, and if you play properly it's liable to encourage others to do so. You may not think so, but it's an absolutely proven effect.I seems to always get about the same amount of valor/commendations regardless if I win or lose. If winning does actually give you a bonus, it's too small for me to care. Link to comment Share on other sites More sharing options...
Recommended Posts