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Inarai

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  1. The actual reason for it being the way it is was a resource allocation issue. Nothing to to with PvP, rather, it's a question of animation man-hours and so on.
  2. That's the fun of it, yeah. Just best to frame it in the right terms from the outset, makes the class easier to learn.
  3. I think I see someone who doesn't get how Combat works.
  4. Keep the word "rotation" far, far, far away from anything to do with Sentinels, Combat Sentinels especially; it just doesn't apply. Can't really even describe it accurately as a priority system. Proper play is very dynamic.
  5. Fixed in 1.2, as the base mod (armouring/hilt/barrel) will be extractable from endgame gear to put into Custom gear - a far more effective option than just different colours of the same stuff.
  6. Animations don't exist for it yet. Once the right people have the time freed up to add the animations, as well as mechanical differences and balancing thereof, there may be some opening up of weapon selection.
  7. No, you don't tell Gamewiz to cut it with the yellow text. He's something of a community fixture. As for combat... It takes more skill to get the output, but it's extremely powerful.
  8. Some will, some won't. For some games it would be the right way to go, for others it wouldn't.
  9. You realize that line of argument, if not useless to begin with, became so when you said "wasted"? In any case: There's a fundamental difference between ruining an element of the game and adding content that supports a given playstyle. And, in any case, there's literally no argument for AC switching that doesn't fall apart on the fact that classes are not a thing to be changed (that's just the nature of them), and the fact that with any other game, you'd need to reroll.
  10. Something getting talked about at GDC doesn't represent an industry wide shift - you didn't see AAA developers making social games as anything other than a marketing aid (in which case it is generally contracted out to someone else), for example. You won't see an industry wide shift to F2P, but you will see it more out of smaller projects, indy development, and so on. The reason it's getting talked about so much is the radical success of the freemium model in the mobile space. GDC is about the ENTIRE games industry. AAA development, on the other hand, represents only a small slice of the industry.
  11. Mid you, movies get away with lower because the motion blur comes in with the recording, helping the brain fill in the gaps between frames.
  12. No, the worst way is to let them just hang out in a place only they can be and still ahve access to everything. Also, "proven"? By what, exactly?
  13. Most people won't notice until the frame-rate drops under 30. The "under 60 is terrible" folks fall into one of two categories: - Experienceing a placebo effect from knowing the frame-rate, likely due to a conversation with someone from the second group. - A certain small portion of the population is actually able to notice frame-to-frame lag before 60 frames. After that, it's pretty much impossible.
  14. They're adding Grey gear at some point. They've lifted some restrictions, not all.
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