ururururu Posted January 24, 2012 Share Posted January 24, 2012 as a vanguard I love seeing mercs. muhahaha. trace missi <riot strike> twitch 1s twitch 2s twitch 3s twitch 4s tracer mis <cyro grenade> trace missi <riot strike> twitch 1s twitch 2s twitch 3s twitch 4s tracer mis <storm> trace missi <riot strike> twitch 1s twitch 2s twitch 3s twitch 4s sometimes its more amusing to let them live angry than kill them Link to comment Share on other sites More sharing options...
Sirolos Posted January 24, 2012 Share Posted January 24, 2012 (edited) http://www.torhead.com/ability/gv0OaFW/power-surge O snap he got one instant tracer missile.. =_= Edited January 24, 2012 by Sirolos Link to comment Share on other sites More sharing options...
mandrillagon Posted January 24, 2012 Share Posted January 24, 2012 (edited) Now that the community has gotten operatives nerfed it looks like they are pushing commandos onto the nerf block next. Commandos really do need a nerf though. Ranged, self healing, insane damage not just a no cooldown spammable 3k blast (grav round), heavy armor, shield, etc. What was Bioware thinking making a tank class with all of these perks? What is really funny is hearing commandos saying things like 2k healing is nothing or some other way to justify how op they are in not just grav round, but many ways all around. Now that ops are getting a hard nerf, commandos probably second, I wonder who is going to be third on the nerf block or will the classes be balanced after commandos are taken down? Edited January 24, 2012 by mandrillagon Link to comment Share on other sites More sharing options...
Kortobowden Posted January 24, 2012 Share Posted January 24, 2012 (edited) O snap he got one instant tracer missile.. =_= 1 instant tracer missile on a 2 minute cooldown when he could have gotten more use out of it using a fusion missile, more damage out of a power shot, or gotten maybe 4k worth of heals (2 2.5 second casts) within an 8 second concussion missile(if it manages to work how it should). if they use that ability on tracer, then be glad they wasted it. Edited January 24, 2012 by Kortobowden Link to comment Share on other sites More sharing options...
ImmDev Posted January 24, 2012 Share Posted January 24, 2012 Now that the community has gotten operatives nerfed it looks like they are pushing commandos onto the nerf block next. Commandos really do need a nerf though. Ranged, self healing, insane damage not just a no cooldown spammable 3k blast (grav round), heavy armor, shield, etc. What was Bioware thinking making a tank class with all of these perks? What is really funny is hearing commandos saying things like 2k healing is nothing or some other way to justify how op they are in not just grav round, but many ways all around. Now that ops are getting a hard nerf, commandos probably second, I wonder who is going to be third on the nerf block or will the classes be balanced after commandos are taken down? Liar. Self healing, well like sorcs. Damage? like sorcs or less. 3k with expertise or adrenal? Shield? ehm you probably on high, coz shields only for tank classes. And ffs, comm/merc can deal good damage instead of mobility and now you want nerfed damage. Link to comment Share on other sites More sharing options...
SensualPanther Posted January 24, 2012 Share Posted January 24, 2012 as a vanguard I love seeing mercs. muhahaha. trace missi <riot strike> twitch 1s twitch 2s twitch 3s twitch 4s tracer mis <cyro grenade> trace missi <riot strike> twitch 1s twitch 2s twitch 3s twitch 4s tracer mis <storm> trace missi <riot strike> twitch 1s twitch 2s twitch 3s twitch 4s sometimes its more amusing to let them live angry than kill them this guy know his **** mercs are fun as hell to kill when you're a vanguard Link to comment Share on other sites More sharing options...
NessusFett Posted January 24, 2012 Share Posted January 24, 2012 Now that the community has gotten operatives nerfed it looks like they are pushing commandos onto the nerf block next. Commandos really do need a nerf though. Ranged, self healing, insane damage not just a no cooldown spammable 3k blast (grav round), heavy armor, shield, etc. What was Bioware thinking making a tank class with all of these perks? What is really funny is hearing commandos saying things like 2k healing is nothing or some other way to justify how op they are in not just grav round, but many ways all around. Now that ops are getting a hard nerf, commandos probably second, I wonder who is going to be third on the nerf block or will the classes be balanced after commandos are taken down? you've clearly never played merc. Link to comment Share on other sites More sharing options...
Craftamancer Posted January 24, 2012 Share Posted January 24, 2012 If you can't deal with Tracer spam, you suck. If all you use is Tracer spam, you suck. Tracer Missile isn't the problem, these two groups of players are. QFT I can't believe people actually watch that video and still think that tracer missile is OP. Not only does the Merc completely outgear virtually everyone he comes across, he is also rescued by his team mates numerous times. Show me a 1v1 with any decent player against a tracer missle spammer, and I'll show you a dead merc. Link to comment Share on other sites More sharing options...
Leiloni Posted January 24, 2012 Share Posted January 24, 2012 (edited) TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE SILENCED OMG RUN IN CIRCLES FOR 4 SECONDS TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE TRACER MISSILE Seriously, how does 1 class get away with being 1 Button Champions, but every other needs 3-4 bars of abilities to be effective? Made me lol. Although this is what a Sage/Sorc sees: Tracer Mi - Interrupt Stands around for a few seconds Tracer Mi - Stun Stands around helpless for a few more seconds Tracer Mi - Knockback Derp Tracer Mi - LoS Dead or really pissed off and determined Tracer Mi - Interrupt again Although knocking them out of the sky from their Death from Above is perhaps more fun because it's so unexpected. They just see a juicy bunch of players standing next to each other that they're too busy to notice the Sage/Sorc standing a few feet away waiting to pop them outta the sky. Edited January 24, 2012 by Leiloni Link to comment Share on other sites More sharing options...
cashogy Posted January 24, 2012 Share Posted January 24, 2012 1 instant tracer missile on a 2 minute cooldown when he could have gotten more use out of it using a fusion missile, more damage out of a power shot, or gotten maybe 4k worth of heals (2 2.5 second casts) within an 8 second concussion missile(if it manages to work how it should). if they use that ability on tracer, then be glad they wasted it. qffe i usually use power surge when im in need of a quick heal Link to comment Share on other sites More sharing options...
Peacemakerx Posted January 24, 2012 Share Posted January 24, 2012 pew pew pew! Link to comment Share on other sites More sharing options...
Lowerydro Posted January 24, 2012 Share Posted January 24, 2012 Give it a 6 second cooldown, make it instant. Mercs/commandos now use a normal skill rotation and no longer have the complaint of feeling like turrets. Link to comment Share on other sites More sharing options...
Bullsith Posted January 24, 2012 Share Posted January 24, 2012 Don't be stupid. Don't try to defend one-button play. That's not how classes should be played. Link to comment Share on other sites More sharing options...
JediMasterShake Posted January 24, 2012 Share Posted January 24, 2012 Give it a 6 second cooldown, make it instant. Mercs/commandos now use a normal skill rotation and no longer have the complaint of feeling like turrets. If you consolodate the debuff (currently stacks up to x5) then yes, this is a great solution. Though would be a nerf to Mercs. Link to comment Share on other sites More sharing options...
Drengir Posted January 24, 2012 Share Posted January 24, 2012 Now that the community has gotten operatives nerfed it looks like they are pushing commandos onto the nerf block next. Commandos really do need a nerf though. Ranged, self healing, insane damage not just a no cooldown spammable 3k blast (grav round), heavy armor, shield, etc. What was Bioware thinking making a tank class with all of these perks? What is really funny is hearing commandos saying things like 2k healing is nothing or some other way to justify how op they are in not just grav round, but many ways all around. Now that ops are getting a hard nerf, commandos probably second, I wonder who is going to be third on the nerf block or will the classes be balanced after commandos are taken down? Commandos and it's mirror (is it merc?) are exactly as "OP"..Still I barely see a single Commando on my server. Those troopers you see either is a vanguard Or a Commando combat medic. Noow, when you look on the opposition on the other side..There Always seems to be a few tracer missile spamming BH's per WZ's. It's often I run into a battle with tracer missiles filling the whole battlefield 1 Game was actually so hilarious that I went and took a screenie of it. There was like 6-7 BH's in it! Conclusion: Republic players actually doesn't faceroll any new "zomg this is the most awesome face pwner" class that pops up here on the forums While..the empire seems to do it constantly. First you didn't get Anything else than sorcs with operatives, now it's sorcs and bh's.. Wonder what the next "empire combo of the month" will be Link to comment Share on other sites More sharing options...
Aggathor Posted January 24, 2012 Share Posted January 24, 2012 I play a Merc, and i have to say it sucks to have to open with 3 tracer missles. It makes our AC too predictable. Pretty much all our good damaging abilities rely on 3 tracer missles before they're used, or it's a wasted CD. I think a good way to handle this is reducing the stacks of tracer missle to 4. It's an easy fix and reduces our armour pen by 4% on all good damaging abilities. It also means I only have to use 2 tracer missles Link to comment Share on other sites More sharing options...
cashogy Posted January 24, 2012 Share Posted January 24, 2012 I play a Merc, and i have to say it sucks to have to open with 3 tracer missles. It makes our AC too predictable. Pretty much all our good damaging abilities rely on 3 tracer missles before they're used, or it's a wasted CD. I think a good way to handle this is reducing the stacks of tracer missle to 4. It's an easy fix and reduces our armour pen by 4% on all good damaging abilities. It also means I only have to use 2 tracer missles just make power shot also apply target lock Link to comment Share on other sites More sharing options...
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