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Lowerydro

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Everything posted by Lowerydro

  1. Last time I played.... 3 people directly in front of me, all in the same area of the screen, all fully on the screen and zoomed well out. Target 3 has 2% hp, trying to just kill him off.... Hit tab, get target 1. Hit tab, get target 2. Hit tab, get target 1. Hit tab, get target 2. Furiously smash tab over and over.... Get target 1,2,1,2,1,2,1,2 And then I'm dead. The title of this thread is perfect... it is a nightmare trying to target the person you want.
  2. It doesn't matter much. Outside macro's are already hitting the game and if they become common then NO ONE will ever beat a healer again. Was trying to kill an Op healer last night and in the middle of a cast heal interrupted him, INSTANTLY his next heal started casting (the one not locked out of). Thought maybe it was luck or he was fast... nope... for the entire game I saw him doing it. He simply had a macro set up to cast heals in order, so if one was on cooldown it went to the next. Interrupts are 99% useless against a good player to begin with because it doesn't lock out the entire school... with macros they are completely useless.
  3. Balance was designed for Sages.... Shadows using balance are basically sages that are missing range and a ton of utility. Why are you so proud to beat him? Just goes to show even the worst pvp'ers in the worst specs can get BM gear. The only useful spec for pvp is kenetic (or darkness). The other shadow trees are poor implementations that either give you slightly more damage by replacing existing abilities (infiltration) or like I said above they are gimped versions of another AC's skill tree (balance). People can argue any way they want, unless someone ignores you in pvp you aren't going to kill any other well played class as anything but the "tank" tree.. you have cloth armor and no defenses other than a 3 second ability with a long cooldown.
  4. Just lost another Voidstar.... full team, but only 4 made it in on time for the first door, 4 were on the speeder. They take the first door immediately, then only made it to the third door. We only made it to the second. It would have at least been a tie if not a win if not for the speeders. A MILLION games sold.... $50-100 MILLION DOLLARS and they can't fix a GLARING problem that makes the rounds unfair. Logged out with 2/3 daily done and that was the only reason I logged in to begin with. Because of stuff like this sub was cancelled 2/22. Leaving stuff like this in place for months and months of beta and then months after launch says they simply don't care. Go look at what GW2 is doing with PVP and see what a company can do when they focus on the product and not the profit (oh, and it has no monthly fee).
  5. Deception output and rotations are fine... in fact the rotation is well done and and stacks better than mast other classes while not relying on spamming one skill. The only place deception really needs help is in defense. You can't make a game based completely on group pvp (warzones and Ilum) and then make a class with cloth armor and no defense but a few seconds of cooldowns. The core problem is that no defenses work in pvp other than stacking mass amounts, ie using dark charge. I think the way to fix ALL of the assassin specs and improve on all of the classes that use stances/charges is to changes the stance system and make it more dynamic. Charges should be completely left alone as far as the charge and discharge. Surging should be a single hard hitter, dark should have the heal and lightning have the dot... but they should NOT be tied to adding to our defense or threat level. There should be another "stance" option added that allows for a simple "dps" stance that gives a larger benefit but forgoes defense, and a defensive stance that gives the defense bonuses but has no offensive benefit. There should then be a buff/toggle to add threat to our attacks. So you would have.... - Charge: Choice of charge damage and discharge - Stance: Choice of defense or offense self buffs - Threat toggle: Allows for still being defensive in pve content without additional threat With that type of system a person can then choose what spec to use, to be offensive or defensive (probably be a pvp vs pve choice) and they can also choose to add on their threat if they want to tank. That allows people to tank in any spec, dps in any spec, and still be able to have a real choice in how they play THEIR character. Again, this should be warrior, assassin and PT based so all of the classes that work off the same mechanics all benefit. Until they do something like this there will always be a pvp spec/dps spec divide that can never be overcome.
  6. This is what is known as "resurrecting a dead thread". This was all about the bags prior to the change... now you get tokens with a very small chance at an instant item. Practically no one gets items anymore since you get enough to buy items with comm's.
  7. Most people are running with champ/cent gear.... most people are around 10% expertise, many by choice since it eats into your stats pretty hard after 10%. That means the person he is fighting does 10% more damage to him... even on a hard hit for 3k that means it is 3.3k... hardly game ending. It gives a 10% reduction as well, meaning him hitting someone for 3k is only reduced to 2.7k... again hardly game ending. It isn't a great system but who in their right mind thinks a person that hit 50 today should be on even footing with someone who has been 50 for a month and been pvp'ing that whole time? It takes a week to get good daily gear mixed with good pvp gear. In 2 weeks a person can be damn near 500 expertise and be on even footing with the majority of the other players.... that isn't even a full billing period... With no pvp gear what would happen is the people who like pvp but don't like pve would simply quit... the people that like pve would get gear but not go to pvp. What would be left is a lot of people in bad gear pvp'ing FOR NO REASON. Oh, and the people with that BM gear have been killing your class and all other classes over and over and over... they know what to expect and how to handle you. They know what kind of damage to expect and how to mitigate it better using their own skills... a fresh 50 does not know haw to handle other classes in the same way. People are arguing for either no pvp gear or getting handed full BM gear the second they hit 50.... neither solves any of the pvp issues.
  8. You are missing the point... people are not simply asking to remove enrage timers, they are asking to make the content difficult without simply putting a timer on it. I HATE using it as an example, but may of the smaller content in WoW was based around learning the fights and being able to quickly respond to what happens, not just about beating a timer. Seriously, if I wanted to fight a timer I would take a stopwatch and smash it with my dick and declare myself a winner.... I wouldn't pay to play an MMO to do it.
  9. Cover works by taking a fun class and adding a completely unnecessary and unfun mechanic and making the entire class frustrating to play for most people.
  10. The problems with positioning and rubber banding are REAL, they are not some complaint by kids with bad computers. If someone simply has a bad connection on THEIR end, explain why they would move to me on a force pull, shoot back to where they were a few seconds later, then appear somewhere completely different a few seconds later? Not a problem with my connection... I have been on Vent a few times when it happened and EVERYONE sees the same thing. Instead of trying to defend this game by calling everyone names and blaming them why don't you try to offer up some REAL reasons why these things could occur. "Bad connection" doesn't cut it, because that simply means position is done client side and lag switches will be the "iwin" in ranked pvp. I won't go into this in detail either, but there are extreme hacks for this game. These are things you would only expect to do in a single player game, yet are possible in an MMO that should never allow stuff like I know exists. This is a PVE game with pvp slapped on the side and space combat stuck to the bottom of its shoe. Without massive engine changes the stuff people are seeing is not going to change, ever.
  11. One of the designers of SWTOR came out and publicly said that any company doing something different than WoW was making a mistake. Rift has a similar system but completely altered how you build your own class using their unique system. STO built a game around 2 full and completely different systems that are both unique, but while they have poor ground combat it is FAR better than SWTOR's attempt at space combat. DCUO wasn't the greatest game but they didn't stop at simple tab targeting mixed with global cooldowns, they built a unique combat system that worked extremely well. If not for lack of real content that game would have been huge. I also realize that SWG was set in a different time. During the time of this game there are not millions of Jedi and Sith however. There are also probably some jobs or roles other than someone who shoots stuff or stabs stuff. There is nothing UNIQUE about this game other than voiceovers which at this point mean slamming the space bar. NOTHING, not one thing, is unique about how this game operates or how it is designed. This is a cash cow made to coincide with things like the release of the movies in 3D theaters and soft drinks exploiting images of the movies. The talent trees are EXACTLY what WoW had at launch. The combat systems are copied down to the GCD. Honestly I also think they pulled the space combat from another completely different project and modified it to work on top of the MMO engine, it has nothing to do with the rest of the game. So go ahead and use every little cliche you can think of fanboy... I waited a long time for this game and was in beta 3 months prior to launch. After playing the first two days of beta a friend asked how it was and those were the exact words I told him, "It is WoW in space".
  12. I find it funny that I haven't won a Voidstar since the issue became know because every single game has 10 REPUBLIC. I have seen 3 games where the imps on my side had more than 8.
  13. Honestly SWG did it right to begin with. People could play regular classes and only a very rare few could ever get Jedi characters, even then they had to hide because there was perma-death. My friend was one of the first Jedi in SWG and it was really amazing... you would see people talking about sightings of him in chat, there would be rumors about who his main character really was and there was this awe surrounding Jedi like there should be. This game is WoW in space. It takes the marketable aspects of Star Wars and shoves them in your face to get you playing. This game is the Jar Jar Binks of MMO's. Seriously... space combat on rails? Yeah, who would have thought space sombat would be important to a IP based around space travel and giant space battles? Jedi and Sith playing "Huttball" in an arena? Yeah, real "heroic". Oh, and "mirrored" classes? Yeah, someone ran out of time and launched early....
  14. I have force pulled people in Huttball off the walkway, watched them fly to me, then teleport back to where they are, move around, then teleport down in the pit somewhere else. This isn't one time, it happens all the time. It also happens far too often that hen someone's vertical position changes (falling off a walkway) they stand there stuttering and then appear elsewhere. These aren't small moves as shown in the video, these are massive position differences.
  15. Lowerydro

    So, I quit...

    Same here.... but it doesn't change the difficulty of playing a sent/marauder. I rolled a marauder first, then started dual leveling an assassin at the same time. The overall game difficulty was the same (pvp and pve) while leveling, but the amount of abilities and attention the marauder needed was tiring. Well geared and well played they can kill anyone, they can probably kill any 2 v 1 even.... but it is annoying sometimes having to cycle through 18 abilities to win when a ranged class can sit back and win other fights with ONE button. It genuinely makes no sense that some class's core abilities are on cooldowns while other class's use little power and no cooldown, making it the best option to simply spam them. To me it seems they are catering to people who can't play well, allowing them to win without much skill.
  16. Benefits of the specs (and corresponding charges): Madness: - Weak ranged dots - Minor self heals - Instant short CC - Single AOE Deception: - Higher burst dps - Added stun (Both of these suffer from fighting in light armor with no additional defense) Darkness: - Massive survivability added by dark charge - Constant small self heals - Moderate self heal from overcharge - Force pull - Best force regen - Best shock improvement (cut cooldown and crit) - Spike out of stealth - Longer Shroud When you mix Darkness with other specs (like 27/1/13) you can get improved maul with procs, death field, massive thrash crits, chain shock and still retain the survivability of darkness. I have probably spent over a million credits trying out specs. Madness and deception get cut down almost instantly because they have NO DEFENSE, that is a fact. All other classes do 90-100% damage with no reductions. The only way you survive is with a pocket healer or to get ignored. One thing you will notice about many of the deception/madness vids out there is that people they kill are running from them, ignoring them, or just panicking and not really fighting back. I can survive longer in darkness in the middle of the fray than I can with either other spec getting attacked by one person.
  17. For shadow burst damage the delay on project is FAR more powerful, they can effectively stack 3 hard hitting abilities at one time and can do upwards of 9k at a single time. There may be downsides to it, but if you look at shock on an assassin they do their ability and it is 1.5 seconds before any other damage is done. It is different, not necessarily better or worse. It is also much harder to tell exactly where a sage is based on their attacks, a sorc is given away instantly by the gigantic flows of lightning. And as far as other differences.... The OP points out dual pistols vs rifles.... but doesn't bother to talk about mercs vs commandos. What it means is that on shots that use both pistols a merc is doing less damage than a commando. If you want to "weigh" the impact of this... merc/commando is FAR more common than snipers/gunslingers, so the Sith get hit much harder by this. There are some differences in the class mirrors but to say the Sith were given all of the advantages is just ignorant.
  18. Lowerydro

    Dear tanks,

    I tend to guard who needs it at the moment, but it is rarely ranged. Either you are in the back killing people or you have people on you trying to kill you and you aren't being effective. If the choice is to guard a marauder stabbing people in the face in the middle of a big fight or the sniper running in circles trying to CC the melee on him I am going to guard the marauder every time. The OP may be some great gunslinger but the vast majority of them are idiots that shoot 1-2 times then get LOS'ed... then they run into the middle of the fight and get stomped. I'm not going to take 50% of 17k damage so someone can do 3k damage to the other team.
  19. Actually you would add in a darkness assassin so they can sprint to the ball and grab it first... Then pass to the juggs which intercede to another one on the ledge, then two sorc's stacked in the back to pull him the rest of the way after sprinting into position. I have seen games on my server where a stealthed player camps on the upper deck so the carrier can intercede to him, after being pulled from the center by a sorcerer. At that point no one can catch up to him. I killed the assassin stealthing there 3 times, every time he simply ran back to sit in that spot again. It will just get worse and worse with ranked matches. There is a VERY good reason many skills in other MMO's cannot be used on players unlike SWTOR.
  20. Like others have said, enrage timers are simply lazy programming that says "Go spend more time getting better gear so you can beat a TIMER instead of a challenge". The only reason enrage timers should be in place is to prevent a situation where a tank and healer go in to an instance to duo it, making the boss enrage after a LONG time to prevent extremely slow dps. After running into the big bot boss in D7 and not being able to make it past the enrage timer I basically gave up on PVE and decided to finish out some pvp and then quit. Bosses should be pushing what healers and group dynamics are capable of. It is the same reason healers need to be balanced in what they can do. Often times a merc/op healer can't keep up in a long fight with spike damage where a sorc can... it means that the same content without rage timers becomes easy for some hard for others.... so you get lazy programming that tries to "balance" the difficulty by making the overall fight easy but forcing the group to have a minimum level of dps (which is too high in some cases).
  21. Actually Bioware is owned by EA, who is a publicly traded company. Getting people to spend $15/month going after pve gear on timers and then spending another $15/month going after pvp gear on timed bags is great business. As a public company their responsibility is solely to the stockholders, not to the customers. The customers are simply the means to make the profit. They will design the best carrot on a stick they can possibly make. That is why we got WoW in space rather than a unique MMO like SWG (like it or not SWG was unique before the profit mongers took over).
  22. The well geared/well played ops/scoundrels still know they are OP when it comes to 1v1 fights. I'll be the first to admit in a warzone they can be interrupted and held back from targets which gives them a hard time, but they still do compatible damage to any other class when out of stealth. An Op/scoundrel getting the jump 1v1 with champ gear or better has no excuse not to kill ANY other class. I simply don't fight them anymore 1v1 as an assassin. I CC after breaking the long stun and vanish and just move on to another fight. That AC as a whole was poorly designed. Too many options and too much damage. If they had a leap and/or pull they would have every utility in the game.... healing, stealth, burst, ranged, melee, multiple stuns/CC, AOE, dots..... For the OP in this case.... knockback and stun and run to your team. Unless the Op/scoundrel sucks you will lose.
  23. Unless the round bugged out (ended with full groups) I have NEVER in all my pvp (multiple characters, main is valor 55) seen a round end early because of a lack of people. Every time the countdown starts it may get down to 60 seconds but there is always enough coming in to make it stop. But you do realize the round ending is a GOOD thing, right? With my rounds never ending it means I have to stay and get farmed for the full 12 minutes or leave the round and get nothing. If you stayed in all those rounds you got at least one bag out of it with comm's, and probably close to a rank of valor if in the 50's, more if lower.
  24. So CC in this game sucks, CC in another game sucks.... but because you think it sucks less in this game it is cool? The devs in WoW made a very clear and correct statement at one time... they said "It is not fun to play a game and lose control of your character". It should be fun to play, not frustrating to the point that you get to control your character 10% of every rez. Slows and roots are fine, program them to work dynamically and weave in with other skills, but it is just lazy programming to give multiple people the ability to lock up a player from 100%-0% in a group setting.
  25. - People can force 10,11,12 vs ? without recourse - You get stuck in losing games - If you DO leave a game you keep getting put right back in it - Doors can still be exploited - Ball carriers can still be made invisible - The speeder in Voidstar defense screws the team - The gates in Voidstar defense screw the team - You have no way to avoid premades and no matchmaking And last but not least there is no pvp option other than WZ's because Ilum is completely screwed (even if Republic show up it creates a flood of Imps that cap the population so there are never an equal number). That is if there are ANY Republic there at all. Yeah, I leave games... I leave games where people are not playing the objective of the warzone. I leave games when we all call out a strategy and then only 3 people actually go to the right place..... If you want to start punishing people then punish the people that refuse to play the objectives BEFORE you start punishing people by forcing them to stay in games with them. Start putting some GM's on ACTIVE exploit duty watching games and immediately banning exploiters and hackers. There will be a massive drop in people if they start getting punished just for playing the right way and trying to have a fair round. That isn't a prediction... it is just the truth. I WANT the game to be successful but this is like trying to change a tire on your car while it's on fire.
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