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Leiloni

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  1. I'm going to try to keep this very general to tips you can use on any healer, but here are some thoughts to your questions. But first I'd say a few things - learn what each skill does (tooltip and any talents), force cost, etc. This will help you get to a point where you're able to instinctually decide what skill is best when. That is better than any tips people can give you. That is one thing that makes healers different from DPS - the need to know your class inside and out, because people's in game lives depend on you knowing your stuff when the **** hits the fan - DPS can just spam a rotation and be ok, we can't (which is part of what makes healers fun in my opinion, and further than that, why I like PvP better than PvE). 1. Let me preface this with - even the best healer's can't save every situation. Good ones can do a lot, but at the end of the day your team needs to do their job as much as you need to do yours. The first things to learn is Triage healing. Try to keep everyone up, but your priority targets are normally the Tank, you, then the DPS (in that order). Of course whoever is getting hit will be priority number 1, or if someone is low on HP, etc. but in most situations that's your list. As a Sage you have many skills to go to in an emergency to buy you time to get people to a safe place (note I say "safe" and not 100% - you will need to judge what a safe place is HP wise depending on the situation): a bubble, a HoT, a good AoE heal, and your short casted heal. With any healing class in any game, my reaction with a skillset like that would be bubble first (to mitigate further damage giving me time to heal), then short casted heal (get their HP up asap). But, you can't continue to cast the short heal because you will run out of force (and generally it won't heal for enough HP long term anyway), and the bubble will eventually break. So use your long cast, big heal as soon as you can. In any game, these generally cost less force and heal for more. They're supposed to be your bread and butter heals. Once your main target is out of the fire, focus on getting others up. This can change depending on the situation. If they're taking continuous damage, I might say to buy you time to heal them all up, the bubble and hot will be good on everyone or an AoE heal to bring them all up at once, etc. If they're not still taking damage, I would just say single target heal them back up (or AoE if they're all in range of it). Again, it comes down to judgement and knowing your class - what skills are best used in what order in what situation? The answer won't always be the same for every emergency. And to a certain extent, personal preference honestly. 2. Haven't hit 50 on my Sage so I'll skip this 3. Above poster said it well so I'll just quote him: If the target is only taking a little bit of damage, and you can spare the force, Bubble and/or HoT can work as can the simple short casted heal. But this again can be considered personal preference. If the target is only losing a bit of HP, many healer's will wait to heal him until he's taken more damage. In either case, you will want to wait to use your big heal until he's lost enough HP that you won't overheal him (make sure you turned on the options to see HP numbers - knowing how much HP they've lost and how much HP your heal will heal for helps you to judge this correctly). Another quick tip - learn to pre-cast your heals. If you see a big hit coming on your tank or another target, start casting your big heal before they take damage so that it heals right as or after they get hit. Watching the casting bar of the mob can help you do this (although definitely easier done in games that have a view target's target function.) Or you can also just watch the mob's animations usually. 4. This just comes down to paying attention to the fight. What did the mob do, what did the tank and dps do, and what did you do. Did someone break CC? Did the boss have special mechanics that the group ignored (for example, avoidable damage)? In general I would try not to point fingers because figuring all that out is hard to do and people will just get mad. But for your own personal purposes, I would just try to pay attention during the fight and analyze after to see if there was something you could have done better.
  2. Leiloni

    Guard.....

    So healer's should be throwing heals every second while doing less damage than DPS classes and generally being a high priority target? See how dumb that sounds? If you want to be a tank, don't expect to have decent dps. You're supposed to protect, defend, and soak up damage. Not be a dpsing ccing machine. Are you a dpsing ccing machine in PvE?
  3. Leiloni

    Guard.....

    Quoted for Truth (why does just typing "QFT" get changed to "qft"??)
  4. Leiloni

    Guard.....

    I didn't say tanks should have no purpose, they should. Just don't make healer's reliant on tanks like that. A tank or a DPS can jump into a pug warzone and be fine but a healer without a tank can't do much once people start targeting them, but that really only goes for Op/Merc healers. Sages/Sorcs are target number one regardless if they're healing or dpsing.
  5. Leiloni

    Guard.....

    Interrupt only blocks out that one skill you interrupted (it actually says this on the tooltip if you read it). It doesn't block out all of their healing spells. This is not WoW. As for Guard, it's not a problem. What is a problem is most healer's are junk without guard because they're too squishy alone. Take guard out and give healer's more survivability and the game would be fine. If healer's start killing you, then you can complain. But when two classes (tank and healer) that specialize in staying alive and nothing else are, gasp, hard to kill - I'm sorry, but that's just them doing their job.
  6. Good for you. Whatever makes you happy. Bandwagon or not, we play games to have fun. Not true. HoTs are great when you have enough of them and enough direct heals mixed with cooldowns. Think WoW Druid or RIFT Warden/Sentinel spec Cleric. They're great because you can cast them on the move and if you're able to stack enough of them (this is where having a lot of them comes in) then you can get a lot of HP regen/sec in. Then some straight heals for those times when you need to heal a big chunk and can spare a second or two to stand still and do so, and some cooldowns to manage those "Oh ****" moments. The only thing is, Op isn't a true HoT healer and that's where BioWare messed up. They'd have to add a lot more into that class to call them a truly specialized HoT healer.
  7. I agree I don't know why people don't use it. I generally try to avoid healing them on the next pull unless they get really low. It drives me nuts. Watch me stand there and regen my own HP/Resources, but don't do it yourself. Just stand there at half HP and wait for me to finish so we can pull. I have on rare occasions in my MMO healing career let people die to teach them a lesson, but that's only for the extreme's when someone's continually being an *** in some way.
  8. I understand the point you're making, but healer's aren't the only ones using a UI in any game and learning how to use the UI does indeed make you a good player - it's an essential part of the game. The best DPS PvPers in any game not only know how to play their class well, what skills to use when, etc., but they know how to move and react quickly which only comes from knowing how to use the given UI. We don't see DPSers complaining they need UI mods to do their job correctly do we? I've played healer's in multiple MMO's so I understand people's points, but realistically UI improvements are not needed, they just make life easier. A good healer does indeed learn to use the UI that is given to them, as does every other player in every other MMO. I certainly would like some UI improvements starting with a target's target function, but we're not special because we're healers.
  9. I've found BH to be a lot of fun because they're so durable all by themselves. Having played Aion I'm used to a healer that has a lot of casted heals so the need to stand still to cast doesn't bother me at all. The IA has its advantages but if you're going for a squishy healer with more instant casts, I'd say Sage is better for all the obvious reasons. Also I'd like to add some of the non-obvious things re: Sage vs IA - Sage has lots of straight heals for when you need those burst heals (which is especially important in PvP) and a better resource pool; but as far as instant heals are concerned they're pretty equal. I'd just either expect to die a lot or run with a tank if you're going that route.
  10. Your focus/rage goes down over time naturally, not because of Introspection/Channel Hatred. If you read the tooltips, those skills are only supposed to regen HP. There would be no reason anyway to lower your focus/rage.
  11. Well in PvP Arsenal is easily interrupted and shut down so that's worth considering.
  12. I totally agree with this - female armor especially is so fugly. And as far as why Bounty Hunters are better than Troopers: We don't HAVE to use an Assault Cannon. I'm sorry but they look ridiculous as does the lean back and haul this huge gun animation. Sound is annoying too tbh. Dual blasters is awesome looking. And I saw someone mention Smugs vs Ops. I totally vote Ops Rifles are so much better. Two handed Rifle plus Knife > One handed blaster plus Scattergun. Actually yea, Ops win on both main hand and off hand there. I know I'm off topic but whatever.
  13. I think it has been brought up before but it does need to be brought up again. Bug or intentional, they really need to change it to what you suggested. Currently makes absolutely no sense.
  14. In traditional MMO's like this one you won't really be able to do that. Their intention isn't for healer's to be doing that so I doubt they'd take the time to figure out how to make that easier to do. Although I would suggest you check out TERA because that's exactly what healer's do in that game. In fact there's no traditional tab targeting at all in that game. Even the DPS have to use their mouse targeting reticule to target stuff and skills in that game are based around the fact that you'll be doing that. I hope people don't hate on me but if that's the style you want, I honestly say register for the Tera beta. Game looks like it's going to be really fun. My only suggestion would be to turn on nameplates but it sounds like you already did that. Other than that, targeting the player models is really hard in this game but I don't think they're going to fix it. Or actually you could move the Ops frame to the middle of your screen. So while you'll still have to click on it, at least you'll be able to keep your eye on the action as much as possible instead of moving your eye all around. :\
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