Evuke Posted January 20, 2012 Share Posted January 20, 2012 It's just getting ridiculous, the outcomes of all the warzones now are just the team that has the most sorcs/sages spamming their overpowered heals wins. Link to comment Share on other sites More sharing options...
Cluexyst Posted January 20, 2012 Share Posted January 20, 2012 1.4 second cast. Heals for 1100 Crits for 1900 (With pvp debuff) 2.4 second cast heals for 2200 crits for 3900 (with pvp debuff) NERFFFFFFFFF Link to comment Share on other sites More sharing options...
IronFirewind Posted January 20, 2012 Share Posted January 20, 2012 You do realise that only one Sorc/Sage heal is instant cast and it's very easy to lock one out if you time your stuns and interrupts right, right? Link to comment Share on other sites More sharing options...
Cynan_Ski Posted January 20, 2012 Share Posted January 20, 2012 Thats f*ing team work! Link to comment Share on other sites More sharing options...
Ilintar Posted January 20, 2012 Share Posted January 20, 2012 It's just getting ridiculous, the outcomes of all the warzones now are just the team that has the most sorcs/sages spamming their overpowered heals wins. Yeah, it's getting ridiculous, spamming "focus fire healers first" in the chat since some people simply don't get it :/ The problem with sage/sorc healing is that none of it is instant. Damage interrupts healing really badly, a healer getting damaged can't even heal themselves, much less their teammates. That's ignoring interrupts and stuns. This means that yeah, a sage/sorc healer is ridiculously overpowered when everybody's merrily pounding on tanks (I once spent half a round just pounding my healing hotkeys since nobody bothered to attack me, my team was pretty much invincible as a result with a second healer as well), but they're very squishy when focused down. Once people start teamplaying, strategy kicks in - with people using chain healers (healer healing another healer), other side using guard, the other side responding with forked focus guardian/healer, then the other side using knockbacks/roots to protect healers and so on, it becomes pretty fun. Link to comment Share on other sites More sharing options...
GregoriusMaximus Posted January 20, 2012 Share Posted January 20, 2012 Here's an idea: your team learns to target the healer first! Who knew that NPCs could be smarter than real people? Once you do this, it's really not that hard. Lock out the heals and kill them. They're squishy. Link to comment Share on other sites More sharing options...
pEEtrsCZ Posted January 20, 2012 Share Posted January 20, 2012 It's just getting ridiculous, the outcomes of all the warzones now are just the team that has the most sorcs/sages spamming their overpowered heals wins. Wake up please, then please learn how to use potential of whatever class you play (focus on section which explains how to use interrupts and stuns). When you gain this wisdom move to final section: "How to play with team." When you complete this trial, you will realize that what you just wrote is complete and utter crap and only then we can have meaningful debate on minor tweaks for classes. Link to comment Share on other sites More sharing options...
Xenon-se Posted January 20, 2012 Share Posted January 20, 2012 Sound as if your assist train does not take advantage of the 30% mortal strike debuff marauders/sentinels provide. Thats a VERY powerful debuff Link to comment Share on other sites More sharing options...
aishiki Posted January 20, 2012 Share Posted January 20, 2012 I love these silly threads. Keeping me amused at work Link to comment Share on other sites More sharing options...
SkyCats Posted January 20, 2012 Share Posted January 20, 2012 The topic of this thread is a typical statement of a person who wants to win each and every WZ fight in a PUG with no other strategy in mind, but a zerg. Link to comment Share on other sites More sharing options...
DarthKallous Posted January 20, 2012 Share Posted January 20, 2012 I love these silly threads. Keeping me amused at work I agree love it heh if people were to use tactics and teamwork they wouldnt be QQ-ing so much! Ive seen a sorc/sage healer go down in a matter of seconds when they are focused in comparison to a merc healer who took 3x that Link to comment Share on other sites More sharing options...
Poor_Grammar Posted January 20, 2012 Share Posted January 20, 2012 Yeah, it's getting ridiculous, spamming "focus fire healers first" in the chat since some people simply don't get it :/ The problem with sage/sorc healing is that none of it is instant. Damage interrupts healing really badly, a healer getting damaged can't even heal themselves, much less their teammates. That's ignoring interrupts and stuns. This means that yeah, a sage/sorc healer is ridiculously overpowered when everybody's merrily pounding on tanks (I once spent half a round just pounding my healing hotkeys since nobody bothered to attack me, my team was pretty much invincible as a result with a second healer as well), but they're very squishy when focused down. Once people start teamplaying, strategy kicks in - with people using chain healers (healer healing another healer), other side using guard, the other side responding with forked focus guardian/healer, then the other side using knockbacks/roots to protect healers and so on, it becomes pretty fun. I think this will end up being more of an issue once people start to get geared and more experienced. The fact is the sorc healer is still in the weakest armor, and has no damage migration outside of a bubble with a cooldown. This glaring weakness becomes evident playing against more experienced pvpers or premades. I suggest either a self heal instant cast available, or a form of "super bubble" to allow said healer to not crumple in seconds under focus. Link to comment Share on other sites More sharing options...
MasterMaL Posted January 20, 2012 Share Posted January 20, 2012 well he does have a point that healers in general are way too strong, and never runs out of ressource ( force, heat, energy ) ever if they use a correct rotation. I tried specing healer for the lulz ending up with 500k healing ( would have done more but nobody were taking damage, no one even died on my side at all. ) I could get 2-3 good pvpers on me and still manage to survive easilly. Interupts need to block the whole healing school spells. Because it is just so easy to get interupt and use another healing spell, and again and again. Even when focused firering enemy healers, if they are half decent and have guard on him, its a waste of time trying to kill him if his dps are good peeling enemies. Its not the healing debuff the problem its the fact that interupts are almost useless and healer never run OOM. Link to comment Share on other sites More sharing options...
malignment Posted January 20, 2012 Share Posted January 20, 2012 (edited) I'm an operative and me and my other operative buddy couldn't take down a healer guarded by a tank in a 2v2. We completely failed at using stuns, interrupts, and after the healer didn't loldrop in 3 seconds we got confused and tried the tank next NERFFFFFFF Oh yeah /sarcasm Edited January 20, 2012 by malignment Link to comment Share on other sites More sharing options...
malignment Posted January 20, 2012 Share Posted January 20, 2012 well he does have a point that healers in general are way too strong, and never runs out of ressource ( force, heat, energy ) ever if they use a correct rotation. I tried specing healer for the lulz ending up with 500k healing ( would have done more but nobody were taking damage, no one even died on my side at all. ) I could get 2-3 good pvpers on me and still manage to survive easilly. Interupts need to block the whole healing school spells. Because it is just so easy to get interupt and use another healing spell, and again and again. Even when focused firering enemy healers, if they are half decent and have guard on him, its a waste of time trying to kill him if his dps are good peeling enemies. Its not the healing debuff the problem its the fact that interupts are almost useless and healer never run OOM. fail troll is fail. Link to comment Share on other sites More sharing options...
Stratoforce Posted January 20, 2012 Share Posted January 20, 2012 I think this will end up being more of an issue once people start to get geared and more experienced. The fact is the sorc healer is still in the weakest armor, and has no damage migration outside of a bubble with a cooldown. This glaring weakness becomes evident playing against more experienced pvpers or premades. I suggest either a self heal instant cast available, or a form of "super bubble" to allow said healer to not crumple in seconds under focus. My sage is leaps and bounds tankier than any smuggler/trooper healer. Sages/Sorcerers get way more utility and get away cards on shorter cooldowns than their counter parts. They also get -several- heals. I'm not saying healing is in any way overpowered, but I am saying the difference between a Sage/Sorcerer healer and everything else in this game is NIGHT and DAY. Link to comment Share on other sites More sharing options...
Dystopic Posted January 20, 2012 Share Posted January 20, 2012 well he does have a point that healers in general are way too strong, and never runs out of ressource ( force, heat, energy ) ever if they use a correct rotation. I tried specing healer for the lulz ending up with 500k healing ( would have done more but nobody were taking damage, no one even died on my side at all. ) I could get 2-3 good pvpers on me and still manage to survive easilly. Interupts need to block the whole healing school spells. Because it is just so easy to get interupt and use another healing spell, and again and again. Even when focused firering enemy healers, if they are half decent and have guard on him, its a waste of time trying to kill him if his dps are good peeling enemies. Its not the healing debuff the problem its the fact that interupts are almost useless and healer never run OOM. Trolling or playing against horribads. Link to comment Share on other sites More sharing options...
Dystopic Posted January 20, 2012 Share Posted January 20, 2012 My sage is leaps and bounds tankier than any smuggler/trooper healer. Sages/Sorcerers get way more utility and get away cards on shorter cooldowns than their counter parts. They also get -several- heals. I'm not saying healing is in any way overpowered, but I am saying the difference between a Sage/Sorcerer healer and everything else in this game is NIGHT and DAY. Tanking means taking damage and shrugging it off. CC/kiting (which we can do) is not tanking. BHs do tank way better. Link to comment Share on other sites More sharing options...
Zaodon Posted January 20, 2012 Share Posted January 20, 2012 Learn 2 Play. Link to comment Share on other sites More sharing options...
MasterMaL Posted January 20, 2012 Share Posted January 20, 2012 fail troll is fail. I'm not trolling at all, if you are in a good and geared, aka rank 50+ full champion or battlemaster team, killing anymore is VERY hard. You just havent seen or been part of a good lv 50 organised team. Link to comment Share on other sites More sharing options...
Kyomih Posted January 20, 2012 Share Posted January 20, 2012 well he does have a point that healers in general are way too strong, and never runs out of ressource ( force, heat, energy ) ever if they use a correct rotation. I tried specing healer for the lulz ending up with 500k healing ( would have done more but nobody were taking damage, no one even died on my side at all. ) I could get 2-3 good pvpers on me and still manage to survive easilly. Interupts need to block the whole healing school spells. Because it is just so easy to get interupt and use another healing spell, and again and again. Even when focused firering enemy healers, if they are half decent and have guard on him, its a waste of time trying to kill him if his dps are good peeling enemies. Its not the healing debuff the problem its the fact that interupts are almost useless and healer never run OOM. I really hope you are kidding.. 2-3 good pvpers on a healer lock him or her down completely. The people you are talking about where a) not good pvpers b) were much lower compared gear and skill wise then you c) see a Link to comment Share on other sites More sharing options...
Dystopic Posted January 20, 2012 Share Posted January 20, 2012 I'm not trolling at all, if you are in a good and geared, aka rank 50+ full champion or battlemaster team, killing anymore is VERY hard. You just havent seen or been part of a good lv 50 organised team. You can't go from "I solo tanked 2-3 good pvpers" to "well you just need to be a part of good team". If you are serious and not trolling read your first post again. Nothing there implies you have peels or guard on you. Link to comment Share on other sites More sharing options...
Kyomih Posted January 20, 2012 Share Posted January 20, 2012 I'm not trolling at all, if you are in a good and geared, aka rank 50+ full champion or battlemaster team, killing anymore is VERY hard. You just havent seen or been part of a good lv 50 organised team. Ah ok, so you want to nerf us because our team (aka the people around us) know how to play and have been working on good gear? Gotcha.. Link to comment Share on other sites More sharing options...
MasterMaL Posted January 20, 2012 Share Posted January 20, 2012 You can't go from "I solo tanked 2-3 good pvpers" to "well you just need to be a part of good team". If you are serious and not trolling read your first post again. Nothing there implies you have peels or guard on you. didnt said I TAKED THEM SOLO lololol, no i said I manage to survive, with my whirlwind CC, my stun, knockback with root, bubble that blind, instant heals sprint etc. when i say healers are too strong it doesnt mean standing ground in the middle of 10 people and trying to spam 2.5 seconds heals on yourself. and with teamates helping slowing / rooting surviving lots of people on you is pretty easy, and easier with a tank guarding you and taunting enemies. Link to comment Share on other sites More sharing options...
malignment Posted January 20, 2012 Share Posted January 20, 2012 I'm not trolling at all, if you are in a good and geared, aka rank 50+ full champion or battlemaster team, killing anymore is VERY hard. You just havent seen or been part of a good lv 50 organised team. Yeah, I have. Yeah, I'm a sage. The idea that you just specced heals for the Lols and got 500k healing is trolling. The idea that interrupts should lock out all healing is trolling (lol should improved interupts lock it down for 6 seconds?) I win most of my warzones, I heal most of the time. Most I've ever got, and that from slamming AOE heals on voidstar objectives, is 365k. In fact, I've never seen 500k heals from anyone on either side. I don't suppose you screenshot-or-it-didnt-happen for the luls? Link to comment Share on other sites More sharing options...
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