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Bioware: Allow Advanced Class Respec!


Dunzo

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The last thing I've heard about this was maybe in the future a one-time change for the click-challenged, available up to a certain level only and progressively more expensive the longer you wait.

 

Click challenged? How about there are a dozen reasons why someone would want to change their class for reasons other then your ignorant, condescending mentality of "challenged" people? Maybe I didn't want to level as tank, but maybe my server has a low pop and it's hard for DPS to find groups? Maybe the classes are so imbalanced, that Guardian DPS is next to useless and has no dps or survivability? Get lost.

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Wrong. How in the world can it make this worse? How?

 

Just to name a few issues off the top:

 

1. People in raids would start rolling for gear needed for their "Off-set when switching AC's."

2. Removes the decision from the game, so another pointless milestone when reaching level 10.

3. In open-PVP, a player could note "hey I'm currently a tank but we need a healer for this encounter" after dying. Then just resurrect and switch, of course that's if it's implemented in such a way.

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Then we'll have people upset that they have to pay [whatever fee they decide] saying they should have it for free. It happened before, it'll happen again.

 

Well those people are dumb. I just want to switch once to Powertech, just to see how I would like it. And I don't want to level a 50 just to see.

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For someone who joined in Oct 2008 I expected more from you.

 

I've been around even longer than you :)

 

This whole topic is why they can never allow dual spec, because it would be give an inch take a mile... next, whiners will want to switch classes.

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Oh dear.. people can't handle 10 levels of story that they can actually just spacebar through if they don't happen to care- or don't happen to take advantage of answering differently. Seriously.. this "catering to the masses" thing is just way too common.

 

 

Actually around level 30 is when you see your choice sucked.

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Just a quick question to the OP:

 

How often do you want to be allowed to do this per character? How much do you want it to cost?

 

 

Fair question. Restrictions would be needed, certainly. To make it expensive, maybe a once per 60 days sort of change. Even available only at level 30, 40 or 50. That's fine, just make it an option - that's all that matters.

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Well those people are dumb. I just want to switch once to Powertech, just to see how I would like it. And I don't want to level a 50 just to see.

 

And if you don't like it you'd want "just one more switch" back.

 

You picked a Mage in WoW, you stuck with it or rerolled. You didn't demand to respec into a Warrior.

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No, it's a class. It's your combat class.

 

Pretend for a second BioWare didn't make the mistake of naming them Classes and instead called them Stories. Then, Advnanced Classes as we know them would be called Classes - the equivalent to their counterparts in other MMOs.

 

Classes are stories. Advanced Classes are classes.

 

Thanks.

 

You can say it how you want, it doesn't make it any more true. A class is a class, hence I continue to learn Jedi Knight abilities while still learning Jedi Sentinel abilities after I specialize. Hence why at the beginning, you pick something called a CLASS. Hence, why your story is based solely on chosen class and not on your AC.

Edited by Vastalee
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I've been around even longer than you :)

 

This whole topic is why they can never allow dual spec, because it would be give an inch take a mile... next, whiners will want to switch classes.

 

Lol just 300 people before me. But I am not asking to be able to switch 8 times a day even if they slap a price on it. Personally I think they should make it to only be able to switch once a month. That way the choice will really matter and the argument that people will roll the other advanced class for a operation will end. Unless someone runs operations once a month.

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You can say it how you want, it doesn't make it any more true. A class is a class, hence I continue to learn Jedi Knight abilities while still learning Jedi Sentinel abilities after I specialize. Hence why at the beginning, you pick something called a CLASS. Hence, why your story is based solely on chosen class and not on your AC.

 

And as a specialist, it means you are not learning other specialties. It would take quite a feat of endurance, tolerance and effort to become a specialist in a second area.

 

You want to switch classes? Then you get reset back to level 10 to make the choice again. That's the only sensible, fair way.

 

You don't pick a class at the beginning, you pick a story. Go look at the character creation screen. It describes the story. And then it also describes advanced classes.

 

BioWare's naming scheme is causing them all the problems.

 

Advanced Classes ARE Classes.

Edited by Vastalee
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Six months minimum, six months of active subscription time.

 

I'm fine with that also. I just want to be able to switch if I really really want to. It's like **** currently. They are holding me down and I have no choice to switch.

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Fair question. Restrictions would be needed, certainly. To make it expensive, maybe a once per 60 days sort of change. Even available only at level 30, 40 or 50. That's fine, just make it an option - that's all that matters.

 

Don't get me wrong, I totally see your point, and it's probably the core reason for there being such a thing as an alt-hound / altoholic. It's very difficult to be satisfied with a character 100% of the time for a long period of time.

 

Rift ran into problems by allowing a gratuitous amount of specs per character. In hindsight is really appeared to harm their replayability.

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Except AC isn't your specialization. Your talent tree choices is your specialization. Big difference.

 

Again, tell that to Bioware you calls your AC your specialization, you aren't just arguing with me you are arguing with Biowares own words!

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Except AC isn't your specialization. Your talent tree choices is your specialization. Big difference.

 

No, its what's called ANOTHER specialization. Woah, woah.. did you feel that? It's called obvious.

Edited by Dunzo
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Bull.

 

It's just called making an alt.

 

Don't say something like that please. I am not going to level another BH just to be a powertech. There are 8 character creation slots. That is enough 1 per class to experience each story.

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I'm fine with that also. I just want to be able to switch if I really really want to. It's like **** currently. They are holding me down and I have no choice to switch.

 

Six Months Cooldown, Two-Day wait period from starting it. (IE: You get a buff/debuff/effect that lasts two days [realtime], drops experience and money gains by 20%. At the end of those two days your AC switches and the six month cooldown begins.)

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Ok seriously, this is dumb, you should not be allowed to change ACs.

 

In DAoC (Another Mythic game) there were 4 base classes, now while the names for the base classes differed between realms it basically boiled down to: Fighter, Healer, Rogue, Mage. At level 5, you picked your actual class. Take Midgard (Viking realm) and Fighter/Mage base classes for example:

 

Base class = Viking:

  • Warrior (Tank/DPS/heavy armor)
  • Thane (Melee/Caster DPS Hybrid, heavy armor)
  • Skald (Melee/Group buffs hybrid, heavy armor)
  • Berserker (Dual Wield Melee DPS, Medium Armor)

 

Base class = Mystic:

  • Runemaster (AoE or Bolt damage and some utility depending on spec)
  • Spiritmaster (Pet Class and PBAoE / Lifetaps

 

Every single one of the "Advanced Classes" was different and had different mechanics, so no they were not the "same class, diff spec". The same thing holds true in SWTOR. Take my characters base class, the Trooper for example:

 

Vanguard:

  • Shield Spec = Melee Tank
  • Tactics = Very mobile, melee / medium range, dps build
  • Assault = Ranged but still mobile dps build

 

Commando:

  • Medic = Healer
  • Gunnery = Stationary ranged dps with channel abilities
  • Assault = Ranged but still mobile dps build

 

Except for the same assault spec, which Bioware did for balancing reasons, the two classes are very different and require different play-styles/mindsets to learn and excel at. Allowing AC changes totally kills that and drives down the average level of skill/ability amongst the player base. Mythic did not allow AC changes back in 2001 and they won't now. DAoC was extremely successful when it came out just like SWTOR will be now.

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Six Months Cooldown, Two-Day wait period from starting it. (IE: You get a buff/debuff/effect that lasts two days [realtime], drops experience and money gains by 20%. At the end of those two days your AC switches and the six month cooldown begins.)

 

That debuff is pretty rough lol

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