Mhak Posted January 11, 2012 Share Posted January 11, 2012 (edited) First let me say that the amount of emotion OP put into his post strongly implies he came from a badly lost WZ and not from an otherwise regular state of being to make this post. He did not, say, wake up from a nap, or finish lunch, or watch an episode of his favorite TV show, and then come here immediately afterward to make this post. The emotion implies bias right off the bat. But let me delve into these - 1.) trooper mortar volley travel time verses BH death drom above instant!!! -> BH DfA isn't instant, our missiles take about half a second to a second to travel to the target area. Our missiles do not just appear at the enemies feet and explode instantly. 2.) consular animation delays verses their counterpart instant !!! -> Examples....? I have not noticed this. 3.) convert the trooper pool of energy to BH energy BH has 4% more - same for another classes energy i forget which one -> Actually, if you wanted to break it down troopers are more energy efficient. 1 Trooper ammo = 8 BH heat, yet BHs have attacks that cost 25 Heat - that's like 3.125 ammo, whereas troopers only use 3 ammo for those attacks. 4.) IA can do dirty kick on the run without stopping while Smuggler has to stop perform action then move -> Do they? Can someone confirm that Dirty Kick roots the smuggler, or requires the smuggler to not be moving to do? I've never heard of this. 5.) Ever wonder WHY it always seems empire starts with lead on alderaan warzone? two turrets already pointing at republic ship and do not have to turn to begin firing not to mention the BIGGEST KICKER OF ALL .. the dumb DEVS ALLOW THE EMPIRE TO TICK QUICKER THAN THE REPUBLIC ... FILM IT FRAPS IT YOURSELF ... try and figure out how empire one caps and republic two caps and forst 5 secs empire ahead ... REALLY .. I MEAN REALLY!!!! W T F -> I checked this for myself just recently after reading this. All turrets were aiming inwards, not towards any ship. 6.) force way has animation that makes republic jump up then come down before it goes off empires is instant ... very rough across the bridge in voidstar and in huttball -> No, if you're talking about the SI KB, they have to jump up and then down too. 7.) empires knockbacks are farther -> Proof? I disagree. 8.) instant lightening no travel time ... rocks have longer animation til impact -> Already proven false by Consulars in this thread. 9.) IA gets gets 30 secs less on its cc grenade cooldown than smuggler -> Again, can someone confirm? SSs? 10.) electrocute ignores resolve bar and even dodge it gets through everything ... force stun DOES NOT!!! -> If it does, and I doubt that it does, that's called a bug and not a design choice. 11.) smuggler sabo charge requires again you guessed it longer period of time .. IA instant!!!! -> Can someone confirm? Again just because an animation looks longer doesn't mean the effect isn't instant. 12.) IA backstab instant - Smuggler has animation to pull out shotgun to deal with !!!! -> This I know for sure is wrong, they're both instant moves but have an animation that is not quite instant. There are a few here I'm not sure about and if confirmed by somebody would mean there are some bugs that need to be fixed, but you did a terrible job of proving that the Devs favor one side over the other. At worst there's a couple bugs that need to be fixed, at best (and I think most likely) you're just raging over losing a PvP match and are still at an age where you take things like that very seriously. Edited January 11, 2012 by Mhak Link to comment Share on other sites More sharing options...
Ludanyke Posted January 11, 2012 Share Posted January 11, 2012 so throw pebbles instead. its not rocket surgery, if you want to interrupt use something that takes effect instantly. derp What's rocket surgery? Link to comment Share on other sites More sharing options...
Mhak Posted January 11, 2012 Share Posted January 11, 2012 What's rocket surgery? I don't know either but whatever it is it sounds freakin' awesome. Link to comment Share on other sites More sharing options...
Nowhere Posted January 11, 2012 Share Posted January 11, 2012 so your disagreeing with all the number points without reading them ? awesome logic Wrong, I am ignoring your venomous imperial tongue that spews out Rancor dung & tyrannical lies. You will feel the wrath of the light side one day, Empire scum. Link to comment Share on other sites More sharing options...
lethal_ghost Posted January 11, 2012 Share Posted January 11, 2012 You don't understand. That's a channeled ability, which still takes time to hit. ALL Inquisitor attack are instantaneous. PVP's not worth the headache in this game for the Republic as of yet. get a grip inq have channled ability stop talking out ur a55 Link to comment Share on other sites More sharing options...
Hambunctious Posted January 11, 2012 Share Posted January 11, 2012 (edited) What's rocket surgery? It's what a scientific rocket does. Edited January 11, 2012 by Hambunctious Link to comment Share on other sites More sharing options...
Trushott Posted January 11, 2012 Share Posted January 11, 2012 so throw pebbles instead. its not rocket surgery, if you want to interrupt use something that takes effect instantly. derp lol did u really just post this? republic would if we had any to stop doors not to mention force wave not working on battlemasters manytimes for some reason ... their resolve bar is empty as well so should not stand there and ignore force wave and open door any way as they smile Link to comment Share on other sites More sharing options...
micshaz Posted January 11, 2012 Share Posted January 11, 2012 Imp Body Count: 275 SS Confirmed Open World Kills ...You know i've had hundreds of thousands of kills in MMO's, you should really save that harddrive space Link to comment Share on other sites More sharing options...
Kelticfury Posted January 11, 2012 Share Posted January 11, 2012 What's rocket surgery? A mix between "its not brain surgery" and "its not rocket science" meaning it doesn't take a genius to figure out to use a fast acting attack when trying to interrupt rather than an attack that you already know takes time. Link to comment Share on other sites More sharing options...
SkyCats Posted January 11, 2012 Share Posted January 11, 2012 /sarcasm on I knew it! As Blizzard-s love the Horde, BioWare-s adore the Empire! This explains everything!! /sarcasm off Link to comment Share on other sites More sharing options...
Sayc Posted January 11, 2012 Share Posted January 11, 2012 BLANTANT ABUSE of POWER IN DESIGNING THE FACTION THEY WANTED TO PLAY Its not an abuse... Link to comment Share on other sites More sharing options...
Avean Posted January 11, 2012 Share Posted January 11, 2012 wow scary they havent fixed it so far I mean people are valor rank 63 already. The knockback thing is something i have noticed myself, sorcerors knockback is atleast 20-25 metres. Never seen anything like it. It basicly gives them a 4-5 second window either to attack you or run away. I had a shadow character and i guess that SHOULD be the same as sorcerors since its consular/inquisitor. That knockback isnt more than 3-5 metres. This should be really high priority beyond anything else. Link to comment Share on other sites More sharing options...
Trushott Posted January 11, 2012 Share Posted January 11, 2012 Wrong, I am ignoring your venomous imperial tongue that spews out Rancor dung & tyrannical lies. You will feel the wrath of the light side one day, Empire scum. umm ii am a republic player Link to comment Share on other sites More sharing options...
Afulia Posted January 11, 2012 Share Posted January 11, 2012 (edited) 2.) consular animation delays verses their counterpart instant !!! -> Examples....? I have not noticed this. 3.) convert the trooper pool of energy to BH energy BH has 4% more - same for another classes energy i forget which one -> Actually, if you wanted to break it down troopers are more energy efficient. 1 Trooper ammo = 8 BH heat, yet BHs have attacks that cost 25 Heat - that's like 3.125 ammo, whereas troopers only use 3 ammo for those attacks. 4.) IA can do dirty kick on the run without stopping while Smuggler has to stop perform action then move -> Do they? Can someone confirm that Dirty Kick roots the smuggler, or requires the smuggler to not be moving to do? I've never heard of this. 5.) Ever wonder WHY it always seems empire starts with lead on alderaan warzone? two turrets already pointing at republic ship and do not have to turn to begin firing not to mention the BIGGEST KICKER OF ALL .. the dumb DEVS ALLOW THE EMPIRE TO TICK QUICKER THAN THE REPUBLIC ... FILM IT FRAPS IT YOURSELF ... try and figure out how empire one caps and republic two caps and forst 5 secs empire ahead ... REALLY .. I MEAN REALLY!!!! W T F -> I checked this for myself just recently after reading this. All turrets were aiming inwards, not towards any ship. 6.) force way has animation that makes republic jump up then come down before it goes off empires is instant ... very rough across the bridge in voidstar and in huttball -> No, if you're talking about the SI KB, they have to jump up and then down too. 7.) empires knockbacks are farther -> Proof? I disagree. 8.) instant lightening no travel time ... rocks have longer animation til impact -> Already proven false by Consulars in this thread. 9.) IA gets gets 30 secs less on its cc grenade cooldown than smuggler -> No they do not. 10.) electrocute ignores resolve bar and even dodge it gets through everything ... force stun DOES NOT!!! -> If it does, and I doubt that it does, that's called a bug and not a design choice. 11.) smuggler sabo charge requires again you guessed it longer period of time .. IA instant!!!! -> Can someone confirm? Again just because an animation looks longer doesn't mean the effect isn't instant. 12.) IA backstab instant - Smuggler has animation to pull out shotgun to deal with !!!! -> This I know for sure is wrong, they're both instant moves but have an animation that is not quite instant. There are a few here I'm not sure about and if confirmed by somebody would mean there are some bugs that need to be fixed, but you did a terrible job of proving that the Devs favor one side over the other. At worst there's a couple bugs that need to be fixed, at best (and I think most likely) you're just raging over losing a PvP match and are still at an age where you take things like that very seriously. - Animation delay differences. - Imperial turrets ticking faster Agents flash grenade cooldown IS 30 seconds shorter, i don't know why you're saying it isn't. You're either lying to cover it up or pretending to actually know, both are pretty sad - not that i care though. Edited January 11, 2012 by Afulia Link to comment Share on other sites More sharing options...
Reigha Posted January 11, 2012 Share Posted January 11, 2012 EMPIRE SI - ELEMENTAL DAMAGE / REPUBLIC COUNSULAR - KENETIC is this accurate? elemental "DOES" ignore armor, kinetic damage does "NOT" ignore armor. (shadow consular) Link to comment Share on other sites More sharing options...
Kelticfury Posted January 11, 2012 Share Posted January 11, 2012 wow scary they havent fixed it so far I mean people are valor rank 63 already. The knockback thing is something i have noticed myself, sorcerors knockback is atleast 20-25 metres. Never seen anything like it. It basicly gives them a 4-5 second window either to attack you or run away. I had a shadow character and i guess that SHOULD be the same as sorcerors since its consular/inquisitor. That knockback isnt more than 3-5 metres. This should be really high priority beyond anything else. Try again dude, shadow mirrors assassin not sorc and assassin's knockback is the same shoddy 3-5 meters. Link to comment Share on other sites More sharing options...
Kelticfury Posted January 11, 2012 Share Posted January 11, 2012 elemental "DOES" ignore armor, kinetic damage does "NOT" ignore armor. (shadow consular) Yeah, too bad the actual dmg done by sorc is ENERGY not elemental. Link to comment Share on other sites More sharing options...
Ludanyke Posted January 11, 2012 Share Posted January 11, 2012 A mix between "its not brain surgery" and "its not rocket science" meaning it doesn't take a genius to figure out to use a fast acting attack when trying to interrupt rather than an attack that you already know takes time. That's pretty stupid. Link to comment Share on other sites More sharing options...
lethal_ghost Posted January 11, 2012 Share Posted January 11, 2012 elemental "DOES" ignore armor, kinetic damage does "NOT" ignore armor. (shadow consular) but SI is not elemental damage though Link to comment Share on other sites More sharing options...
blindd Posted January 11, 2012 Share Posted January 11, 2012 Since when do IA's have dirty kick? Link to comment Share on other sites More sharing options...
ShadowSoljer Posted January 11, 2012 Share Posted January 11, 2012 (edited) As a Trooper and with a smuggler friend, I can confirm 2 of the points a few posts above me. Dirty Kick does in fact require you to not be moving, so that is one imbalance. Mortar volley and its mirror may both have a delay before damage is done, however, let me tell you how it works for me. mortar volley has a 3 second channel time and shoots 3 mortars. the animation starts shooting after 1.5 seconds AFTER the animation starts.(taking into account skill lag) -with my experience, I'm still shooting mortars 2 seconds after my 3 second channel time. - you are going to claim that its just an animation and I'll still get the damage done. WRONG. If i move once the channel is complete, on a good day ill have lauched 2 mortars, on a normal day i'll have only launched 1. If the mirror skill does that as well, then so be it, but i highly doubt that is the case. Edited January 11, 2012 by ShadowSoljer Link to comment Share on other sites More sharing options...
Trushott Posted January 11, 2012 Share Posted January 11, 2012 Try again dude, shadow mirrors assassin not sorc and assassin's knockback is the same shoddy 3-5 meters. but sorce and other imps do have 20-25 meter knockback... sage does not huge imbalance ... for factions Link to comment Share on other sites More sharing options...
Ludanyke Posted January 11, 2012 Share Posted January 11, 2012 Since when do IA's have dirty kick? What do you think? Link to comment Share on other sites More sharing options...
Trushott Posted January 11, 2012 Share Posted January 11, 2012 Since when do IA's have dirty kick? the equiv for mirror.... you misread you knew what he meant quite being obtuse... its still true IA keeps running doing ... smuggler has to stop to do it and not move til it lands Link to comment Share on other sites More sharing options...
FinalFortune Posted January 11, 2012 Share Posted January 11, 2012 As i feared good job BW lol Link to comment Share on other sites More sharing options...
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