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Mhak

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Everything posted by Mhak

  1. Oh right, entirely. So you play to "win." Apparently I don't because high damage/kills doesn't contribute to my team winning, or something? Because killing lots of people which means they in turn can't kill your teammates which in turn means your team can capture objectives, score in huttball, or plant bombs really contributes in no way, shape, or form to your team winning a match? Right, so nobody should get high amounts of damage in PvP. Everybody should just heal, and guard other players. Damage is irrelevant in PvP and if you do lots of it, it means you aren't contributing. Do you hear yourself? More importantly, do you *believe* yourself? I help my team win by killing the enemy team. Are you implying that damage and all those kills (and the most protection points out of everybody in that match on both sides) did not, in fact, help my team? I agree with you that everybody should play according to their preferences, 100% spot on. But I'm also aware that your team needs everything to win - tanks, healers, and killers. Just because you like CP, it makes no sense to say a full Pyro isn't "playing to win" just because they get high kills and damage. Especially when I usually get more protection than CPs as full Pyro while tripling their damage at the same time.
  2. I can't stop laughing. Oh man. Crafting as something to do at endgame? Datacrons? This is precious. No wait it gets better. Social level? Companion storyline? My side's are splitting OP. Good stuff.
  3. Just gonna pop in and say, you're not doing Pyro right if that's the case http://imageshack.us/photo/my-images/402/12medals.jpg/ It's easier getting medals as full-DPS while throwing out taunts whenever they're off CD - this is just called being a half-decent Powertech. A lot of full DPS tank-classes forgo their taunts entirely and just try to kill things, and they're single-minded thralls who don't understand team play. It's easy to get the Guardian/Paladin medals as DPS (so long as you know what the hell you're doing), but conversely much harder to get Demolisher/Destroyer as tank or hybrid.
  4. Yeah, pretty much that's the vibe I get from these forums spot on. Non-casuals say "this is broke, fix it please" about broken things, and the casuals say "I haven't experienced those problems yet but regardless, I disagree and you should not voice your opinion and preferably stop playing." Glad to see you can follow my logic so easily. Because it's really not that hard to see.
  5. In SWTOR's case, a casual is somebody who tells everybody complaining about PvP/lack-of-endgame-content to "stop complaining" or "just don't play if you don't like it."
  6. lol, discounting one of the most highly respected opinions in the video-gaming industry for [no reason given]. Good luck with that
  7. Yes that makes perfect sense. Nobody say anything, nobody complain, and the problems will gets solved and solved in a way that pleases a large majority of the community. Is that how you think problems really get solved? Really? Because over here in reality, ignoring problems only means the problems exist forever. The devs read these forums. They even reply sometimes. When a lot of players make valid and considerate suggestions, they are listened to and considered. Regarding self interest. How dare we have that in a game we pay to play?! You must play this game for charity.
  8. Sorry man OP is definitely right and you are definitely wrong. You're doing the PT community a great disservice by saying it's fine just because you like the spec. A lot of us really like AP but the fact is it's not up to par with Pyro in PvP and needs buffs. Please don't pull a fanboi in here and claim that just because you like something, it's fine. Coming from someone with 620 expertise who has payed for at least a dozen respecs between Pyro and AP to test them in PvP with different mods and enhancements in different PvP sets, I have a hard time believing you when you say you've tested both and "would take AP over [Pyro] any day." Sounds like you threw a thermal detonator, said "this sucks" then went back to AP. My tests revealed that the only time AP surpassed Pyrotech in any way was in carrying the ball in Huttball. AP rocks at that. AP is inferior at everything else. OP is right, the consensus in the 50 PT PvP community *is* that AP needs buffs.
  9. What if you're a PT/VG/Scoundrel/Op/Mara/Jugg/Sent/Guard/Sin/Shadow who all get next to no use from alacrity?
  10. I have no idea what people are talking about saying sins/shadows are a hard counter. Their "strong defensive CD" gives 50% avoidance to ranged and melee attacks, and most of our damage is tech and bypasses it entirely. - Tank sins/shadows mitigate 18% of our elemental damage because of their buff/talents but other than that just have a 3-sec ability to resist all tech attacks, 5 seconds with talents. That is not nearly enough defense to stop a Pyrotech onslaught. I spend those 5 seconds I spend thinking "you're just delaying the inevitable." - Deception/Infiltration is easily one of the easiest classes to 1v1 for me, won't even get into that. - Madness/balance is the most painful kind of sin/shadow to go up against, but it just turns into a DPS race. A DPS race where I mitigate 42% of their melee weapon damage (30% from armor + 12% from expertise) - and thrash crits are a large source of DPS for that spec - while they only mitigate 9% of my elemental damage, and mitigate almost nothing from my Rail Shots, which crit for 3.5k unbuffed, 3k against champ/BM armor, and can be knocked off once every few seconds. I don't mitigate any of their DoT damage, but all 3 of their dots at once don't even do half my health in damage over their full duration, and it takes way less than their full duration to kill a Madness sin. tl;dr - It must be a non-Pyro thing, because as Pyro sins and shadows are some of my easiest prey. My hardest 1v1s are Marauders who can pop their 99% damage reduction ability, while at the same time my Energy Shield is on CD. Also a good lethality sniper who gets the jump on me from range and has all of his CC abilities up. Neither will definitely beat me but they've got the best chance out of anybody.
  11. Sort of lol. Although on a pseudo-serious note, annoying people with guard and taunts really seems to be the only thing hunter tanks are good at in this game. Or at least, annoying people is all most of those tanks ever do.
  12. Well according to Bioware they solve bugs based on how hard they are to solve, and many players they are affected by. Considering this bug plagues an extremely large amount of players, it must be tremendously difficult to fix... ...that doesn't sound right to me either, but by their own logic must be the reason. It can't possibly be that they just don't have their priorities right...no...
  13. The ones OP listed? Probably. Severe lack of endgame PvE content featuring a terribly designed token system? Korean-grindfest PvP? You know, the sources of like 99% of the complaining on the forums? These aren't being changed. PvE endgame got vague references of more content far in the future. The new PvP WZ won't change the problems of PvP, just give a bigger platform to experience them all on. gg
  14. lol @ people saying you have to ignore the objectives. People be jelly.
  15. Yes I've played both specs very much, and tested/compared them on the Council fight as well. AP is hurting pretty bad right now. The damage is significantly lower than Pyrotech's. There's a lot of clamor to buff AP because it simply doesn't stack up in PvE or PvP to Pyrotech atm. The slight gains in mobility and CD reduction you get for going AP do not compensate the substantial loss in both sustained and burst damage from not going Pyro. It's a fun spec and playstyle, but it was implemented poorly. It needs a good bit more damage and utility to compete with Pyro in PvP, and it will just flat out never compete with Pyro in PvE.
  16. PTs are some of the best DPSers in the game if spec'd Pyrotech. In the Council fight in HM EV as Pyrotech I consistently beat marauders and sorcs wearing comparable gear by a few seconds. If you don't know what that fight is, short story is that everybody has to fight their own individual boss, and all DPS in the raid fight a mob with the exact same amount of health/defenses. As a Pyrotech PT I don't think I've ever had anybody beat me yet at taking these mobs down, I always kill my mob before any other DPS, and we're all similarly geared ftr. Powertechs can bring srsface dps if spec'd Pyrotech.
  17. If you substitute "Trion" for "Bioware" and "rift" for "swtor", this quote means exactly the same thing. The only new thing SWTOR did that differentiates it from WoW is VO. The PvP/PvE is 100% the same down to the same broken, terrible token system except with a RNG thrown in to make it just a *little* worse.
  18. That article was hard to read. The author of that article is clearly writing from the biased perspective of the man on the other side of the fence - the person putting forth the product, not the one consuming it. A lot of what he says is true, but only half of the story. A game is a product. It's a dynamic product, one that changes and adapts to suit the customers' preferences, as do most products that plan to last any amount of time in a capitalist environment. Customer feedback, review, criticism, and suggestions are necessary to take that product in a direction that pleases the majority of the customers (see: the gamers paying to play it) and thus the revenue-collectors as well. This is the standard and accepted route of MMORPG development and has been since people were paying for them. Developers are welcome to treat a game as their personal project and completely ignore all player feedback requesting changes - and then they'd have almost nobody paying to play the game. When you have exorbitantly large amounts of players yammering on about specific issues or bugs, those issues or bugs damn well better get attention fast if the developers and producers want to keep the revenue from that group incoming. Telling those complaining to be quiet smacks of having absolutely no idea how the system works. Customers are not cattle who are supposed to passively accept an inferior product because "fixing bugs is haaaard." So is playing a buggy game. If it weren't for the customers those developers would be out of a job. Telling the customers "f*** off we'll get to it when we get to it" is a surefire way to lose massive amounts of revenue.
  19. I think you're insane. Assassins/Shadows are consistently labeled - correctly so - as one of the weakest ACs of all ACs. - Less effective at tanking than the other tanks (mathematically they have about 2% less effective DR, and that's *while* they have their shield ability up which has charges and a CD) - FAR less effective at burst-from-stealth than Ops/Scoundrels - Similar sustainable damage from madness tree to sorcs, only without the heals, a bubble, and while being forced to do it all in melee range. How is any of that OP?
  20. Mhak

    I want it all, NOW!

    People like OP never cease to amaze me - "You're spending money on a dynamic system that responds to all user-feedback and grows from it, the same as every MMORPG ever. And I'm telling you to stop the feedback! Stop it all unless it's positive and I agree with it! Keep spending your money but don't ever say anything about how you would like the developers to use it to improve this game unless it has my approval! Don't ever point out the shortcoming where this game could use improvements that would attract even more subscribers! Don't ever make suggestions on how to improve this game! *I* think this game is great, and damnit, if I think that, EVERYBODY SHOULD! Why can't everybody just agree with me?!" Nobody forces you to come here and read all the "crying" (see: people pointing out problems/asking for fixes and improvements) that "you're sick of." Why do you want it all to stop if you don't have to read any of it in the first place? Why not just let people express their opinions without pestering them about it?
  21. You. For mocking me for that same reason, when I never did anything of the sort to you. You're a complete jerk. If you're going to argue that I am incorrect in my statement and that you have completed all the endgame content, but that you still log in every day happy to do it over again and do not feel any boredom at all, please do so. I would welcome such a counterpoint, so that I may ask you what you are doing to still enjoy this game, so that I might try it. But you're not going to. Because you can't. Because what I said is true. It wasn't an insult to anybody, it was a point that needs addressing by the game developers. Yet in spite of that you're mocking me for saying it, without having experienced endgame for yourself. Congratulations, that's called blistering ignorance. The fact that you hold such a high opinion of this game and feel the need to mock people who hold a different opinion - especially when you haven't experienced the same things those people have, which is the reason for their opinions (endgame content) - tells me everything I need to know about you. Mostly that I'm glad I left people like you behind when I graduated middle-school.
  22. Good for you. I feel happy that there are a group of people like you who enjoy this game. I don't want people to hate this game. I wish I could like it more. I like your tongue-in-cheek attitude. It's almost like you think people with a different set of experiences and opinions than you must be wrong somehow, and that they deserve to be mocked for this. The sign of a truly mature and worldly individual. That's the only incentive for PvP this game offers. "PvPing to PvP" is for games designed around PvP where the PvP is so fun that's a reward in and of itself. And even those games usually have ladder systems or other incentives besides gear. If you're implying people should PvP just for the fun of PvPing...you haven't PvPd enough in this game.
  23. Why not just have 1 Operation but with 50 difficulties? Would that appease players? How about 2 Operations but with 3 difficulties each, but have each op so small/short that a well-organized group can clear it in a couple hours? Neither of those options (the latter of which is the case we have) is very conducive to replayability. You can't just rehash the same thing but make it a little harder, that's the cheapest way to try and give players more content when really you've done no extra work as a developer. So outside of the incredibly small and easy-to-clear Operations that have almost no replayability, what else is there to do at endgame? PvP, which is a Korean grindfest with absolutely no immersion - I don't feel like I'm helping my side win a war (in Star WARS), I feel like I'm playing a minigame that's been duct-taped onto the main game. Rewards? What happens when you get 620+ expertise? Why keep PvPing? There's no sustainable incentive. The only people who DON'T complain about lack of endgame content are the extreme casuals or people who have not experienced it yet. Arguing otherwise just tells everybody you're in one of those two categories.
  24. No but there is a "How To" in your title which is basically a list of steps on a given situation of events which is, basically, a guide. You proffered a series of functions one was to perform in order to accomplish a goal. There's a word for that, and I used it. Playing with semantics doesn't change the fact that your post was not very helpful. Whether you want it to be called a guide or not doesn't really matter.
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