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Premade PVP: Opt out queue


Aega

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Think first guys:..

 

 

 

 

Step 1. First we separate the 50's into their own bracket (o snaps longer q times)

- Story based mmo, o snaps less 50's because alot are in it for the story

 

Step 2. Separate premades and solo (o snaps longer q times)

 

Step 3. Make rated BG's (o snaps longer q times)

 

Step 4. ***** about q times

 

Step 5. ? Profit?

 

Don't get me wrong. I premade stomp all the time. I understand where everybody is comming from. But no separation will be supported by me if it means long q times. Link up servers and this COULD work. But if anybody played WOW. You'll remember how long it took to get a group(over 5) vs group in BG's. It was unbearable. Also where do you draw the line? Is 2 people a group? Is 3 people? or only 4?

 

The only thing this will do, is make me and my teamates q up separately at the exact same time. Which will MOST likely = a bigger premade (right now it only supports 4, although we have 10+ people wanting in) . So all 10 of us q at the same time. It would most likely result in a bigger more unfair group. Thats my 2 cents.

 

The solution is don't form a premade to take advantage of unorganized players and stroke your epeen. If you're having a problem getting ques in a group drop group in que solo. It's what I did in WoW and it's what I'll do in this game when they make this change.

 

It's only a matter of time until they do, too, because an organized team in hutt ball stomps to an unbelievably harder level than I've ever seen in an MMO before.

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The alternative is to have people like myself simply not queue at all. People will only play so many times against such odds that a premade brings to the table. As much fun as it is for you to get to stomp a pug, its exactly not as much fun to face defeat repeatedly.

 

I'm not suggesting changing what is already in place, but only adding an option for players like myself. If it turns out that most of the playerbase moves to the "vs. solo only" queue, then it was for the best anyhow. Noone is keeping solo or premades from using the current system.

 

Lets not get to crazy here. A "premade" is ONLY 4 people. So lets compromise? How about limit group pvp size to 3? Would that suffice? Theres no way you can tell me 2 people = a premade. So 3 seems like a good median. What do people think?

 

@Scoobings - I am in no way trying to stoke my epeen. I don't need to stomp randoms in warzones for that. I have been highly rated in many games I know i'm a good gamer. Thats besides the point and not needed at all in this dicussion. Please be CONSTUCTIVE in your posts. I simply like to play with my friends, its more fun.

Edited by Mastermiked
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The alternative is to have people like myself simply not queue at all. People will only play so many times against such odds that a premade brings to the table. As much fun as it is for you to get to stomp a pug, its exactly not as much fun to face defeat repeatedly.

 

I'm not suggesting changing what is already in place, but only adding an option for players like myself. If it turns out that most of the playerbase moves to the "vs. solo only" queue, then it was for the best anyhow. Noone is keeping solo or premades from using the current system.

 

 

I'll stop queueing as well once the premades really take over. And because of pending bracket separation and allowing players to choose their warzone, premades will soon completely infest instanced pvp. I expected them to from the beginning and was overjoyed to find myself instead getting into quite a few close games with partial premades or all randoms on both sides. But soon that will come to an end.

 

So I'm just going to enjoy it while I can. I doubt Bioware will address the issue, since no other MMO company ever has. It's very difficult to actually separate premades from pugs because most premade players will do whatever they can to get easy wins, so they find ways into the random queue. That leaves the few premade players who actually want close matches in long queues while the pugs still get rolled.

 

It's sad, it ruins MMO pvp, but I don't know what they can do about it. Especially since it seems we aren't going to have cross server games of any kind. The smaller the population to draw from and the more choices players have, the easier it is to coordinate premades into random queues and the easier it is to avoid other premades in those queues.

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Lets not get to crazy here. A "premade" is ONLY 4 people. So lets compromise? How about limit group pvp size to 3? Would that suffice? Theres no way you can tell me 2 people = a premade. So 3 seems like a good median. What do people think?

 

I think they should increase the cap to 8 and give you your own que :p

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Hey fellas (Bioware). I've had the chance to check the pvp warzones and they look like fun.

 

TLDR: Please give me the option of queuing up against other solo pvp players just looking to thump some heads in a warzone. I don't mind waiting the extra queue time to partake in some competitive pvp.

 

One thing I've learned: there are some awesome pvp players here. However, when one encounters a group of coordinated premade players, any semblance of competitive fun goes right out the window and right quick.

 

I don't begrudge anyone the opportunity and thrill of working with fellow friends to dominate a pvp match. But ask someone about their favorite sport match-up and they'll almost always have a story that involves two great teams going to head to head. The winner usually so by a narrow margin. Great memories!

 

Back to Swotr pvp... I don't have that awesome team. Yes I could theoretically find a group of players to run with but my circumstances make that much harder than say, a group of RL friends all getting into the game.

 

I know premade players enjoy the way things are and I do not advocate changing their experience. Just add a Queue vs Solo option that puts me up against like-minded players.

 

There really is no valid argument against this. I appreciate your taking a look at this!

 

Agreed, I would really prefer not having to play vs premade groups. Thank you for writing so articulately!

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I think they should increase the cap to 8 and give you your own que :p

 

As i said before. That = nobody groups together becuase of outragious q times. Just like in WOW. Even with cross realm bg's q times for groups over 5 were at 20+ minutes. I'm trying to figure out where people think a fair number is. Is it 2 people in a group? or is that a premade? Is it 3?

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The solution is don't form a premade to take advantage of unorganized players and stroke your epeen. If you're having a problem getting ques in a group drop group in que solo. It's what I did in WoW and it's what I'll do in this game when they make this change.

 

It's only a matter of time until they do, too, because an organized team in hutt ball stomps to an unbelievably harder level than I've ever seen in an MMO before.

On my server there re maybe 10-20 ppl i see most in warzones, we form no premade, but if 8 of those ppl end up in the same warzone at the same time it's a granted win...

 

now you want to forbid high valor player ending up in the same warzone or what?:rolleyes:

 

If you play in a guild you'll form a premade when you play warzones together, maybe you don't use ts, but you will form a group, giving you already a slight advantage over random groups.

BUT: It's no fun running with your random guild group with near 0% coordination into a fixed premade...

It's like bringing a pig to slaughter....

 

I like the premade's they force the hole group of headless chicken to at least think a bit or go down real fast...

It's quite refreshing when player actually start to play at least a little bit...

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Someday some MMO devs somewhere are going to realize that premade and pug pvp are two completely separate styles that should never be pitted against each other. Those devs will create a system from the ground up that actually prevents premades from fighting pugs.

 

But I don't think Bioware will be those devs. If they were going to separate premades from pugs they would have from the beginning.

 

I would love to be wrong on this one.

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Is it the premades that are really dominating the warzones, or that premades are typically comprised of groups of level 50s? The latter would ensure that the warzone has a better chance of being populated with more level 50s. If this is the case, then I would suspect that any perceived problems with premade groups would hopefully diminish once the level 50 brackets are created. Let's wait and see before implementing more changes.

 

On a related note - the problem I see right now in warzones is the number of people leaving after seeing premade/guild groups on the opposing side. Dropping out of warzones is inconsiderate to your teammates and an annoyance to the new players that enter a already-in-progress warzone.

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So eventually we will be able to pick which WZ we want to queue for. Picture a hypothetical WZ that is unpopular. Queue times are long because not enough people want to play this WZ. Would you force people to play this WZ instead of the one they wanted to play, just to satisfy the insufficient number of people that did want to play it?
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Is it the premades that are really dominating the warzones, or that premades are typically comprised of groups of level 50s? The latter would ensure that the warzone has a better chance of being populated with more level 50s. If this is the case, then I would suspect that any perceived problems with premade groups would hopefully diminish once the level 50 brackets are created. Let's wait and see before implementing more changes.

 

On a related note - the problem I see right now in warzones is the number of people leaving after seeing premade/guild groups on the opposing side. Dropping out of warzones is inconsiderate to your teammates and an annoyance to the new players that enter a already-in-progress warzone.

 

 

It's the premades that use voip that really dominate. Voice communication is so much more effective than typing or no communication. I still don't understand why new MMOs don't offer built in voip for players. While we'd need the ability to mute the idiots, we solo players would do much better against premades if we could hear each other.

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Someday some MMO devs somewhere are going to realize that premade and pug pvp are two completely separate styles that should never be pitted against each other. Those devs will create a system from the ground up that actually prevents premades from fighting pugs.

 

But I don't think Bioware will be those devs. If they were going to separate premades from pugs they would have from the beginning.

 

I would love to be wrong on this one.

 

Sooo soooo niave..... Everybody knows this. Its a ballancing act between letting people play together and keeping q times resonable.

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Sooo soooo niave..... Everybody knows this. Its a ballancing act between letting people play together and keeping q times resonable.

 

I'm aware of the balance issue in regard to queue times. One reason I don't think Bioware will address the issue is because we don't have cross server pvp, which of course reduces the pool of pvpers to draw from.

 

However, it isn't just about balancing. It's about premade players synch-queuing their way into solo games. It happens in WoW, it happens in Rift. If Bioware devs did tackle this issue, they would have to find a way to prevent synch-queuing. That's not about balance, it's about exploit prevention.

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Someday some MMO devs somewhere are going to realize that premade and pug pvp are two completely separate styles that should never be pitted against each other. Those devs will create a system from the ground up that actually prevents premades from fighting pugs.

 

But I don't think Bioware will be those devs. If they were going to separate premades from pugs they would have from the beginning.

 

I would love to be wrong on this one.

that actually exists since 2005 (?) or whenever gw launched....

I'm aware of the balance issue in regard to queue times. One reason I don't think Bioware will address the issue is because we don't have cross server pvp, which of course reduces the pool of pvpers to draw from.

 

However, it isn't just about balancing. It's about premade players synch-queuing their way into solo games. It happens in WoW, it happens in Rift. If Bioware devs did tackle this issue, they would have to find a way to prevent synch-queuing. That's not about balance, it's about exploit prevention.

As if a srs premade would actually care if they face a premade or a random group....

most likely they will be pissed if they face a random group because it's too ease - if they're aiming for random group they're just a bunch of good geared noobs getting spancked by any srs premade....

(and yes i rmbr some cases in war premades actually trying to catch opponent premades who wanted to spank random groups - it ended in a bloody slaughter for the ones heading for ease kills...)

 

trust your players a bit more....

Edited by Kengaro
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that actually exists since 2005 (?) or whenever gw launched....

 

As if a srs premade would actually care if they face a premade or a random group....

most likely they will be pissed if they face a random group because it's too ease - if they're aiming for random group they're just a bunch of good geared noobs getting spancked by any srs premade....

(and yes i rmbr some cases in war premades actually trying to catch opponent premades who wanted to spank random groups it ended in a bloody slaughter for the ones heading for ease kills...)

 

Serious premades don't want to face pugs, no. But scrub premades who only think about winning faster to gear up faster prefer to fight pugs. And in my experience the vast majority of premades are gear whoring scrubs.

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Serious premades don't want to face pugs, no. But scrub premades who only think about winning faster to gear up faster prefer to fight pugs. And in my experience the vast majority of premades are gear whoring scrubs.

they ll get pawned just give your guys some time.... like i said premades love it to flatten "premades"

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Ive seen a few matches on my server where premades often 5 or more from 1 guild, in huttball or voidstar just didnt "score" the final point since a fast win in either of those will actually hurt you valor and com wise...if you are trying to gear up fast.

 

So they just stood at spawn waiting and farming....

Edited by Lrii
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Ive seen a few matches on my server where premades often 5 or more from 1 guild, in huttball or voidstar just didnt "score" the final point since a fast win in either of those will actually hurt you valor and com wise...if you are trying to gear up fast.

 

So they just stood at spawn waiting and farming....

 

Which is faster than taking the chance of losing a match. Premades vs pugs are an efficient means of gearing up. For the premades, that is.

 

And premades who gear up to fight other premades are rare. I guess it's psychological. They feel good when they win, even if they're winning against people who are no real competition for them, and they feel bad when they lose even when it was a close, fun game.

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As I suspected, the main voices of dissent support relegating solo players to suffer premades [Read: No Fun PvP for You] so that those premades will not have to be bothered waiting for like-minded combatants.

 

Again, the concern is only about "I do not want to have to wait" instead of "make fun competitive pvp a viable option for all play styles".

 

It boggles me how people have no qualms about not allowing players a voluntary alternative because their looking after number 1.

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Why should Bioware cater to the solo player? The foundation of any MMO is player interaction. A group of 4 people working together well should be rewarded, and it is any flashpoint or heroic quest, should that not carry over into PVP? I assume you wouldn't also complain that it's too hard to find groups for Flashpoints, and so Bioware should just make them easier, so you can solo them with your companions?
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