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MatchlessGlory

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  1. Someone sounds bitter. I think the cure to your bitterness would be winning. If you would win more you might be less of an ***. I have been wrong before though.
  2. Well we'd beat a bunch of premades but the Empire is running out of them. Premades seem to qq and quit faster.
  3. We're going to have some streams up today featuring PvP. Our full list is on our site at http://matchless.enjin.com/livestreams For individual streams- Jedi Shadow = http://www.twitch.tv/matchlesspowerr Healing Commando = http://www.twitch.tv/matchlessglory Jedi Sentinel = http://www.twitch.tv/matchlessmarx
  4. http://www.twitch.tv/matchlessglory Healing Commando Stream Rolling atm. Feel free to join.
  5. Ok so, sooo much misinformation in here. Expertise increases Healing done, Damage done and reduces damage taken all by the same percentage. I think in full battlemaster the highest you can get is around 13-14%, it does suffer from diminishing returns. Also, in regards to the consumable/warzone buff, they add a static 15%. So it adds 15% damage done, healing done and reduces all damage you take by 15% REGARDLESS of what your current expertise rating is.
  6. The best "build" is subjective. I personally feel that in most situations the full 31 points in Medic is best although for soloing the hybrid build is a bit better. The typical hybrid build is 24/17/0. In PvP I have found stacking Crit/Surge is best. Alacrity is stacked in almost all of our gear but even with 150 you only get like 5% and it's only useful with a single skill. I will be posting a video soon, i'll be sure to link it.
  7. Yea having the 15% crit with the pve pieces is better than the pvp alternative pieces for Gunnery.
  8. You are a bad player and a liar.
  9. Even though kill trading is a disgusting thing to grace any server it's the community that allows it to exist. Find people on your server willing to stand up for the community and put them down. Wipe the raids, blacklist the players organizing it, etc. My guild has created a blacklist which is working really well on our server.
  10. That was Saera's point. Marauders and Sentinels are simply... AMAZING. They are a bit gear reliant though, keep to it and gear up and they will dominate. People shouldn't be so quick to write-off Sentinel and Marauder. I'm actually scared that they might be buffed too much because of the ignorance of the masses. We shall see.
  11. LoL, you'll eventually face someone who can do some serious damage. I do run across dps like you speak of. Imo, if you can see that you are not going to dps them down... then you gotta think about it that way. If you can't kill them don't stick on them unless you can seriously harass them. Interrupts, pushbacks, slows, cc, etc. They 100% do matter. Sometimes it depends on the class though. For example, not much a Commando/Merc can do. Unless you are able to kill them, don't bother, try for a more kill-able target. On the other hand, as a Sentinel/Marauder or Powertech/Vanguard if you are speced into the reduction on interrupts KEEP to it man. You are making a difference.
  12. We actually have very similar specs. I don't know why you wouldnt grab the trauma probe though. Here is mine currently. http://db.darthhater.com/skill_calc/trooper/commando/#::efe2f6ef10e3de6de3fe4f12ef6
  13. Kill trading is unacceptable and Bioware needs to drop their Balls and get on this.
  14. If it took you that long to realize they were capping project wasn't the issue. Project does however give you the ability to produce excellent Burst damage, which is far more useful in pvp. P.S. Global cooldown still exists for both of them so it's not like the Sith get the ability to use another ability any quicker.
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