Lord_Ravenhurst Posted April 30, 2012 Share Posted April 30, 2012 I think some people have unreal expectation from a theme park It was known pre-launch that space was going a rails shooter .[/QUote] I've read this now several times, don't know what they said some years ago, but the spacerails are crap anyway, no matter when they announced that. You know a bad game design concept doesn't get better just because you announce it early enough. Link to comment Share on other sites More sharing options...
shepardcomander Posted April 30, 2012 Share Posted April 30, 2012 (edited) I've read this now several times, don't know what they said some years ago, but the spacerails are crap anyway, no matter when they announced that. You know a bad game design concept doesn't get better just because you announce it early enough. I remember posters pre-launch urging patience saying 'wait till it's released and you play the space combat before you condemn it.' Now that we can see how poorly they fit into a 2012 mmorpg (only took 1 mission for me to be done with them) it seems they are urging patience and for us to wait for the fail rails to be replaced before condemning them. All the while, the servers continue to empty due to poor content. Some urge for better content, others urge patience and not to try to leave our current tunnel to dead servers with no means of altering course or speed to avoid the destination. Edited April 30, 2012 by shepardcomander Link to comment Share on other sites More sharing options...
Selvec Posted April 30, 2012 Share Posted April 30, 2012 I don't think we need space combat thats as in depth as X-wing vs Tie Fighter. Rather I think a freelancer type system would be a nice middle ground between the hardcore space sim crowd, and the arcade shooter crowd. Link to comment Share on other sites More sharing options...
Arkerus Posted April 30, 2012 Share Posted April 30, 2012 I've read this now several times, don't know what they said some years ago, but the spacerails are crap anyway, no matter when they announced that. You know a bad game design concept doesn't get better just because you announce it early enough. Thats such BS though. Its was even announced as a side game. They said it was not the main focus. Base the game on what it IS, not what you want it to be. Link to comment Share on other sites More sharing options...
Goretzu Posted April 30, 2012 Share Posted April 30, 2012 Or hopefully they'll actually create a fun 3d space addition that people will actually play. JTL was a snoozefest. You'd have to hope for improvement in 9 years. Link to comment Share on other sites More sharing options...
Goretzu Posted April 30, 2012 Share Posted April 30, 2012 Thats such BS though. Its was even announced as a side game. They said it was not the main focus. Base the game on what it IS, not what you want it to be. Why? Surely SWTOR should be better than it currently is? Link to comment Share on other sites More sharing options...
Coplann Posted April 30, 2012 Share Posted April 30, 2012 /signed and agree to the OT Link to comment Share on other sites More sharing options...
dazednconfuzed Posted April 30, 2012 Share Posted April 30, 2012 We don't know what Bioware have planned for space and I would say that people just need to have some patience for once and see where they take it. Last time we didn't know what Bioware planned for space, and we got something that went against what some 90% of the people who visit this forum (or at least, did before launch) preferred. I think we have a right to discuss our ideas in the hope that Bioware pick up on some of them and actually turn TOR's "space" combat into something good. Link to comment Share on other sites More sharing options...
dazednconfuzed Posted April 30, 2012 Share Posted April 30, 2012 Thats such BS though. Its was even announced as a side game. They said it was not the main focus. Base the game on what it IS, not what you want it to be. It's a shame then, because the main game is fairly lacking. It has the basics, but little to do other than those. Making "space combat" a tunnel shooter was a bad design move because it is so limited. Having a sandbox type space side to the game would have given players a chance to do something away from the typical MMO grind. And aren't there people leaving due to lack of content? Would some of those people have stayed if they had a decent space side to TOR? Quite possibly. And no. This thread contains a lot of speculation about what people think TOR's space combat should be like, in the hope that the devs pick up on some of it. Basing the game on what we want it to be is how we should approach discussions about upcoming content, otherwise nothing would change, and we would still be playing Pong. Link to comment Share on other sites More sharing options...
MORTTUUM Posted April 30, 2012 Share Posted April 30, 2012 What some people seem to be missing is the fact that a 3D semi-flight-sim shouldn't be all that hard to add. SWOTL (Sectret Weapons of the Luftwaffe) was a 3-4 FLOPPY disc game from the early-mid 1980s that had fighters (X-wing, TIE Fighter, etc equivalents), Light Bombers (Fury, Mantis, etc. equvalents), and Heavy Bombers (capital ship equivalents, where the player could pilot and/or operate the turrets). It doesn't have to be a full-blown flight sim; that's just asking too much. But a decent full-motion Space Combat system is really what any STAR WARS game needs to properly BE Star Wars. Link to comment Share on other sites More sharing options...
Goretzu Posted April 30, 2012 Share Posted April 30, 2012 It's a shame then, because the main game is fairly lacking. It has the basics, but little to do other than those. Making "space combat" a tunnel shooter was a bad design move because it is so limited. Having a sandbox type space side to the game would have given players a chance to do something away from the typical MMO grind. And aren't there people leaving due to lack of content? Would some of those people have stayed if they had a decent space side to TOR? Quite possibly. And no. This thread contains a lot of speculation about what people think TOR's space combat should be like, in the hope that the devs pick up on some of it. Basing the game on what we want it to be is how we should approach discussions about upcoming content, otherwise nothing would change, and we would still be playing Pong. It's strange because this is actually a MMORPG developers nirvana, a second possibility to hook people and keep customers grinding. Fantasy based MMORPGs (EQ1, WoW, LORTO etc.) have a weakness in this respect (as there is no second game that marries easily to a fantasy ground/character game), but sci-fi or science-fantasy games like SWTOR actually do have the possibility to have two full and developed games in one (ground and space). However something like SWTOR can have them separate, yet at the same time seamlessly integrated. Link to comment Share on other sites More sharing options...
Lord_Ravenhurst Posted May 8, 2012 Share Posted May 8, 2012 On my search for a worthy technology successor for SWG style space exploration / combat, I found THISamazing engine! It´s only a long tech demo, but watch.. and prepare to be amazed...http://troublethinking.wordpress.com/2011/02/20/infinity-by-i-novae-studios/ Link to comment Share on other sites More sharing options...
sambeta Posted May 8, 2012 Share Posted May 8, 2012 On my search for a worthy technology successor for SWG style space exploration / combat, I found THIS amazing engine! It´s only a long tech demo, but watch.. and prepare to be amazed... http://troublethinking.wordpress.com/2011/02/20/infinity-by-i-novae-studios/ My god that looks fantastic! Link to comment Share on other sites More sharing options...
dazednconfuzed Posted May 8, 2012 Share Posted May 8, 2012 It doesn't have to be a full-blown flight sim; that's just asking too much. But a decent full-motion Space Combat system is really what any STAR WARS game needs to properly BE Star Wars. Bravo my friend. Well said Link to comment Share on other sites More sharing options...
Lord_Ravenhurst Posted May 8, 2012 Share Posted May 8, 2012 My god that looks fantastic! I know!! The most amazing space engine I´ve EVER seen. And according to their website they are looking for partners! So if BW bought the Hero Engine, they should get THIS for a Star Wars sandbox universe... OMG... OMG... TOR would be the ultimate game! "Lifetime Subscription" -> Buy NOW -> YES I´d throw my credit card at them! Even TWO if necessary!! Link to comment Share on other sites More sharing options...
Goretzu Posted May 8, 2012 Share Posted May 8, 2012 On my search for a worthy technology successor for SWG style space exploration / combat, I found THIS amazing engine! It´s only a long tech demo, but watch.. and prepare to be amazed... http://troublethinking.wordpress.com/2011/02/20/infinity-by-i-novae-studios/ Looks very nice (I defie anyone not to want to fly through that), although to be honest I'd be happy with Freelancer level graphics, with an MMORPG back end. Link to comment Share on other sites More sharing options...
Aedey Posted May 8, 2012 Share Posted May 8, 2012 On my search for a worthy technology successor for SWG style space exploration / combat, I found THIS amazing engine! It´s only a long tech demo, but watch.. and prepare to be amazed... http://troublethinking.wordpress.com/2011/02/20/infinity-by-i-novae-studios/ This actually almost brought a tear to my eye. I actually thought it was SWG for a second. God I miss that game, space was one of it's best aspects. Link to comment Share on other sites More sharing options...
Cooltrip Posted May 8, 2012 Share Posted May 8, 2012 TLDR: I love SWTOR so far but wish for more meaningfull space content SOMEDAY down the road. ... . Very good post OP. Lets hope the "top secret" space project heats up, that the devs talk about. It can only help/grow subscriber retention at this point. The rail shooter (which I'm not a fan of the genre) was ok to break up the action in the beginning. However, having almost 3 lvl 50 characters now, I don't even look at it. Been there done that. Rather run more repetitive ground dailies than running more tunnel ship action. If BioWare can get the ranked warzones and group finder in 1.3...who knows...holding out on space project for 1.4 or 1.5. Link to comment Share on other sites More sharing options...
sambeta Posted May 8, 2012 Share Posted May 8, 2012 I know!! The most amazing space engine I´ve EVER seen. And according to their website they are looking for partners! So if BW bought the Hero Engine, they should get THIS for a Star Wars sandbox universe... OMG... OMG... TOR would be the ultimate game! "Lifetime Subscription" -> Buy NOW -> YES I´d throw my credit card at them! Even TWO if necessary!! The kid inside of me practically exploded with excitement after watching it again. I got all nostaligic over SWG again and remembered how ground breakingly amazing the space segments were! I don't see BW dropping cash on a new engine though sadly. Probably will be something developed in house. Link to comment Share on other sites More sharing options...
Goretzu Posted May 8, 2012 Share Posted May 8, 2012 The kid inside of me practically exploded with excitement after watching it again. I got all nostaligic over SWG again and remembered how ground breakingly amazing the space segments were! I don't see BW dropping cash on a new engine though sadly. Probably will be something developed in house. Supposedly the Hero Engine can do MMO style "space". Link to comment Share on other sites More sharing options...
sambeta Posted May 8, 2012 Share Posted May 8, 2012 Supposedly the Hero Engine can do MMO style "space". Ohhh that was rather interesting. Though one thing to take into consideration is that BW's model of the hero engine has been tweaked to meet their needs. Not sure how it'll fair up with proper space combat! Link to comment Share on other sites More sharing options...
ZaRree Posted May 8, 2012 Share Posted May 8, 2012 The new space combat they are working on will probably be in an expansion, which I don't mind btw! Link to comment Share on other sites More sharing options...
ZaRree Posted May 8, 2012 Share Posted May 8, 2012 (edited) Supposedly the Hero Engine can do MMO style "space". !!!! I really hope BW have been working on the space combat for a while now! Edited May 8, 2012 by ZaRree Link to comment Share on other sites More sharing options...
Lord_Ravenhurst Posted May 8, 2012 Share Posted May 8, 2012 (edited) This actually almost brought a tear to my eye. I actually thought it was SWG for a second. God I miss that game, space was one of it's best aspects. Same here... well that is how a possible SWG 2 / TOR space could have looked like. Darn, this i-Novae engine screams "STAR WARS" so loudly, it´s unbelievable that there is no game in 2012 which does something like that in a SW setting! LucasArts, EA, BW, the money is lying on the street, go collect it and give us a real "Star Wars Universe" simulator. Edited May 8, 2012 by Lord_Ravenhurst Link to comment Share on other sites More sharing options...
dazednconfuzed Posted May 8, 2012 Share Posted May 8, 2012 Same here... well that is how a possible SWG 2 / TOR space could have looked like. Darn, this i-Novae engine screams "STAR WARS" so loudly, it´s unbelievable that there is no game in 2012 which does something like that in a SW setting! LucasArts, EA, BW, the money is lying on the street, go collect it and give us a real "Star Wars Universe" simulator. That is outstanding Please though, don't let EA in on this. As soon as EA took over Bioware, the quality of their games went down hill. Look at the difference between Dragon Age and Dragon Age 2. And as for TOR, how unready was TOr when it launched? Sure, it may have been ebtter than some MMO launches, but the game is still filled with bugs, and is severely limited in what you can do. If we are going for a real Star Wars universe simulator, please make a proper job of it, that wil keep people playing for years. Link to comment Share on other sites More sharing options...
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