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Space Combat in The Old Republic (continued from pre launch)


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I'm not so certain a more open-ended space experience is the way to go...consider the SW movies you quoted, and think about how they appeared in the film: the camera followed the character in their craft...a bit like the space combat in the game.

 

I've never understood this logic. I watch WWII documentaries on the History Channel all the time and they have war footage where the camera follows the planes. Does that mean WWII fighter combat was on rails?

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I agree. Space combat is a vomitous waste of time. The real insult is that 2nd tier missions are just first tier missions with a shoddy coat of paint.

 

It would have been better to ship the game without space combat than to take a 3rd rate MMO and make it even worse.

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I've never understood this logic. I watch WWII documentaries on the History Channel all the time and they have war footage where the camera follows the planes. Does that mean WWII fighter combat was on rails?

 

Aye our characters are on rails if that were true. :)

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Space combat was fun at first, but it loses its charm pretty fast. But I am a patient boy...I wait, I wait, I wait, I wait...for the long ago promise of this. Here is the quote for the clicky impaired: "Space Combat – We will continue to add missions to the space game. We also have a special project going on right now that will expand space gameplay in a significant way... for now the details will have to remain under wraps."

 

Hopefully these "changes" will be the advanced free form space game we all really want.

Edited by Baizak
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Space combat was fun at first, but it loses its charm pretty fast. But I am a patient boy...I wait, I wait, I wait, I wait...for the long ago promise of this. Here is the quote for the clicky impaired: "Space Combat – We will continue to add missions to the space game. We also have a special project going on right now that will expand space gameplay in a significant way... for now the details will have to remain under wraps."

 

Hopefully these "changes" will be the advanced free form space game we all really want.

 

I just wish they would come out and tell us something about it. We don't really need a lot of details right now, just let us know if we will have full control of our crafts. That would appease many for a bit.

 

With that said, it would also be nice to see some screenshots/demo of what they are doing.

 

Just give us something to look forward to, BW.

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CCP has never been secret about their long time goals for the game..

So unless BW has some REALLY nice stuff that will be groundbraking.. then being secret aint the way

 

Bioware's reluctance to give away much may end up being their downfall. I know this Guild Summit is coming up, but I really don't expect them to share much detail on things they are working on post 1.2.

 

Space combat was fun at first, but it loses its charm pretty fast. But I am a patient boy...I wait, I wait, I wait, I wait...for the long ago promise of this. Here is the quote for the clicky impaired: "Space Combat – We will continue to add missions to the space game. We also have a special project going on right now that will expand space gameplay in a significant way... for now the details will have to remain under wraps."

 

Hopefully these "changes" will be the advanced free form space game we all really want.

 

The thing is, as much as I would like to think that they are about to pull a metaphorical rabbit out of the hat, their track record hints otherwise. I know that they recently said:

 

We also have a special project going on right now that will expand space gameplay in a significant way... for now the details will have to remain under wraps.

 

But notice that they use the words "space gameplay". That could mean anything.

Although, it can't be ship customisation or different ships (because they said in a recently Q&A that it's not possible right now).

Plus, Bioware have proven in the past that their idea of something "significant" can differ greatly to what the community thinks. Case in point: this tunnel shooter.

 

And so, right now my gut is telling me not to expect much on that one.

 

Finally, I think I remember hearing about an interview done with Stephen Reid in which he basically said not to expect development of space to appear anytime soon. So it could be way off towards the end of the year before we hear anything.

 

Which would be yet another missed opportunity.

Edited by Tarka
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Hmm Since EA is fond of destroying games that was not invented by them selves I doubt they actually are gonna do anything with the arcade space game...

 

Coop might be the biggest improvement we see from what I fear :S

 

Unless the space shooter is just there to make us shut up and have some TOR space era action while they finish up the big thing

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I just wish they would come out and tell us something about it. We don't really need a lot of details right now, just let us know if we will have full control of our crafts. That would appease many for a bit.

 

With that said, it would also be nice to see some screenshots/demo of what they are doing.

 

Just give us something to look forward to, BW.

 

 

From Warhammer Online Bioware are usually pretty silent..... then when they do come out with something (even pretty small) it can be over a year before they get around to implimenting it.

 

If I were betting from WAR experience with Bioware there's not much new space-wise that's passed the "oo... this would be cool" stage. I hope I'm wrong however.

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MASSIVE BATTLES AS SPACE COMBAT PVP! I really didn't think space combat pvp was too far-fetched pre-launch, and I still don't think so. Whatever ship imbalances may occur can be straightened out/adjusted/whatever easily enough I reckon, making this idea worth the effort. Player ships in pvp can relate to each other just how they do for toons (like with stats and level adjusting, etc.) Imagine epic space battles that players can collectively take part in.

 

Also, if they have more PVP which affects the galaxy long-term (like Ilum), space combat could be a part in this.

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TLDR: I love SWTOR so far but wish for more meaningfull space content SOMEDAY down the road.

 

Opening Statements:

 

Firstly we, the 3-axis space supporters, are not asking for a full space sim with countless sectors to explore, We aren't asking for a 50/50 space/ground mmo, nor are we asking for Bioware to completely scrap the current Tube Shooter. The Tube Shooter is a good mini-game and an excellent way to kill a few minutes while you wait for people to log on or what ever. We are just asking for a little something to go along side the current space experience. We are also aware that the game just launched and fixing bugs and adding content for endgame is a priority but if we do not speak up then the future of meaningful space combat may never come about.

 

All we are really asking for at this time is that the devs look into adding a couple "hotspots" with 3-axis control for our ships mainly for the purposes of pvpve. The zones don't need to be gigantic where you fly for 20 minutes and don't see anybody. Small pockets of intense combat maybe a little bigger than BF2's space battles would suffice. Again we are not asking for this to be priority number one just something to be considered.

 

Let's take a quick look at Biowares five pillars, or guide lines, for building The Old Republic. Story, Combat, Progression, Exploration, and Community. Sure story is involved with the current space system and I know there is combat, but what about the other three pillars? Progression: There is almost no room for progression in a tunnel shooter. If you add better blasters, better shields, better engines then you make the 5 minutes space battle even easier. Not just progression of the character/ship but of the system itself, rail shooters are virtually impossible to be expanded upon other than adding new 'tubes'. Look at the genre, TOR's tube shooter, much like The Clone Wars Adventures rail shooter, is almost identical, save for graphics, to the old Star Fox games. Exploration: There is no exploration to be had on a rail shooter. You cannot fly to the other side of the capital ship or go and check out that frigate in the background, for better or worse you are stuck on the ride. Exploration is also lost after multiple playings of the same 'hotspot' as it becomes repetative. And Finally Community: Nothing about a short single player game invokes thoughts about community and experiencing the game with Multiple Players.

 

Now let's look at the IP itself. STAR WARS. yes most of the movies took place on the ground of the planets but space combat was a huge part of the stories. 'A New Hope' The escape from the death star was an exciting space battle (for it's day), Also the Climax was an epic space battle with no joint ground force operations. 'Empire Strikes Back' Ok Empire was mostly ground focused but the Falcon escaping the imperial fleet was a big part of the middle of the movie. 'Return of the Jedi' Space combat was incredible in this movie. If not for the rebel fleet, in unison with the ground forces on Endor, the second death star would not have been destroyed. 'The Phantom Meanace' Anakin destroying the TF mothership was essential in defeating the invading droids. "Get us off this autopilot R2!" While the Darth Maul lightsaber duel was epic it was nothing more than an awesome fight in the grand scheme of galactic warfare, had Maul bested Obi, Naboo would still have been free of the Trade Federation. 'Attack of the Clones' Again mostly ground based but did have a cool chase between Jango and Obi. (would I be able to hide behind an asteroid in a rail shooter?) 'Revenge of the Sith' opens with an intense space battle and has a lot of clips of space through out the film. 'The Clone Wars' A lot of episodes in the clone wars revolve around space combat and thinking outside the box. I'll stop there and not dig into the EU or else this thread will become pages long.

 

Many of us feel that a Star Wars MMO is not complete with out at least a little meaningful space content even if that content is optional. Most of us are not selfish, we don't want immediate post launch development to satisfy us. We don't need an entire expansion devoted to us. We just want the devs to know that a lot of us feel that limiting space to only a tube shooter, just like the one found in a free MMO, may not have been the best choice for a AAA MMO. When is the next Star Wars MMO coming out? I ask not because I have lost faith in Bioware but because this is really the only chance, for years to come, to get a full or ultimate Star Wars experience. A lot of us don't want to see that chance fail.

 

 

 

Some concerns expressed by people against 3-axis space combat:

 

"What your asking for will push back post launch bug fixes by months!"

Not true, most of the models, sounds, animations are already in the system because of the current tunnel shooter and in fact most of us would be more than happy to wait until sometime post launch if we knew that the devs were considering adding 3-axis space into the game.

 

"Space will drastically take much needed funds from the ground game!"

Bioware has stated that their decision to add space into the game had nothing to do nor affected the budget of the ground game. And even if 3D space flight is a niche targeted at a small audience, the profits from this audience would still be enough to warrant at least looking into a new system. Hypothetical: Say out of a million subscribers a measly five thousand sub mainly because of the 3D flight. 5000x$15=$75,000 a month. Though I admit that is pure conjecture, none the less....

 

"It is unwise to make two seperate MMO's in one! (Usually citing SWG as reference)"

SWG failed because of a very sub par and bugged ground game not because it was 'two mmo's in one' Some say "JTL didn't help retain subs much" and to that I'd like to quote Adam Babloyan from Alltern8, "World of Warcraft, the 11.6 Million pound gorilla, launched November 23rd, 2004 to the tune of 4+ Million players, less than a month after JtL’s release. Galaxies would have felt that like Alderaan felt the Death Star. Clearly, WoW’s release would have polluted any internal figures SOE was tracking on Galaxies and thus as a result, any assumptions based off that data would be imprecise at best, non-conclusive at worst." Not to mention that we are not asking for a complete JTL full space sim with all its bells and whistles, though it would be nice, we just something they can expand upon later if it does well.

 

"You can't capture a cinematic feel with 3D flight!"

Why not? Through scripted events that are triggered at key times, the use of waypoints to keep you on target, and smart use of the enviroment the action can stay localized within view of the player and if the zones are small enough to where it doesnt take two to five minutes of flying through nothingness to get anywhere then that big explosion from the capital ship will still be close enough for the player to go "WOW". A cinematic feel doesn't mean being lead by the hand and a stationary repetative cinematic gets boring after a while. I like the nightmare before christmas but I wouldn't want to watch it three times a day for five years.

 

"A lot of Star Wars games don't even have space combat."

This is true but a lot of Star Wars games aren't MMO's that have a budget of $150+ million that will require continued subscriptions to be maintained. While Bioware may not have said it, the very fact that TOR is an MMO means that it should be the ultimate Star Wars experience in gaming.

 

"Space Combat is already what it is, why complain now?"

The ONLY way we might see a change or addition, and we can admit it is a small chance, is if we voice OUR OPINION and let the devs know that some of us think that a stand-alone rail/tube/tunnel shooter poorly represents such a major role within the IP.

 

"Why do you, the 3-axis space fans, hate the Tunnel Shooter so much?"

It's not that we hate the tunnel shooter, the tunnel shooter is good for breaking up the monotony of questing, much like WoW's bombing runs (though admittedly better) and it's a great way to kill a few minutes while waiting for friends so I can agree that it is a good system, in that context. But many of us feel that it is a poor choice to represent the ONLY form of space combat/content within The Old Republic and as the ONLY form of space content it, on it's own, feels/looks trivial. Again, we don't want the tunnel shooter removed but we do want more meaning in regards to space. This is an MMO, TOR's current space combat system represents a SORSG (Single-player Online Rail Shooter Game)

 

"Space Content will distract players from the ground game."

I saw this alot and it's not entirely true. When I played SWG I leveled my toon, participated in pvp and instances, leveled another toon for crafting and enjoyed the space content. Also if some people want to devote the majority of their time to space, were such a system possible, why would it bother you so much for someone who pays a subscription fee to do what they want to do.

 

 

 

My thoughts on some of the various Quotes from the devs:

 

"On the flip side, pure games have their problems too. Freedom is a true part of the magic of MMOs, and artificial constraints and mechanics can undermine the fiction and the sense that you are living in the virtual world – and when you have a brand as rich and textured as Star Wars™, the last thing you want to do is undermine it. Even worse, the depth and visual splendor of Star Wars™: The Old Republic would be completely lost if players couldn’t jump off the rails and just live in the space from time to time."

Damion Schubert

Principal Lead Systems Designer

http://www.swtor.com/news/blog/20100402_001

 

The tube shooter given to us to represent space conflict is the complete opposite of all these things. Tube shooters in their essence are artifically constrained and the mechanics do not allow one to "jump off the rails" Tube Shooters are in fact often called Rail Shooters.

 

 

"The short answer is that I know the feeling you're describing, where you're effectively being pushed down a tunnel of content and you feel like there is no 'there' there beyond the content necessary to finish your quest. Star Wars™: The Old Republic™ doesn't feel like that - in terms of world navigation, TOR is much closer to the wide open feel of a classic MMO." (answering concerns of linear ground planet play)

Damion Schubert

Principal Lead Systems Designer

http://www.swtor.com/community/showthread.php?p=4774980

 

This quote, while describing the ground game, is another good reason that a rail shooter should not be the main focus of space combat/content. In fact this describes exactly what TOR's space combat represents.

 

 

"Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat. In space combat, you fly your personal ship to various “hot spots” on your galaxy map."

Sean Dahlberg

Former Community Manager

http://www.swtor.com/community/showthread.php?p=3645409

 

Many people seem to think we are just QQing and they constantly bring up the fact that space is just a mini-game though the devs have never called space a mini-game but an alternative gameplay experience. Mini-games are not revealed/showcased at conventions. Mini-games do not warrant the cover of a major magazine or have a 4 page spread such as in PC Gamer. A mini-game would/should not be listed under the gameplay systems tab along side other major gameplay mechanics such as advanced classes, companions, and crafting. Will PC gamer do a cover story about Pazaac when/if it is revealed? Honestly I think with the way that space was introduced to us by bioware that the development team really thought that they were making this epic attempt to represent space and didn't think that it would be seen as a mini-game. But even with the people who support the current system saying 'its just a mini-game' it becomes apparent that that is what we have and it trivializes one of the integral parts of the IP.

 

 

"When we were approaching them (Warzones) We were thinking about how sort of the staples like banners, points, and flags are a bit too "gamey"

Gabe Amatangelo

Lead PvP Designer

http://www.youtube.com/watch?v=a_nZuzIHzKA

 

Tunnel Shooters are the pinnacle of "gamey" and often invoke feelings of being at the arcade trying to get the high score rather than progressing a character. Why wasn't this philosophy used when designing space content for TOR?

 

 

"You remember that part where Han Solo and Chewbacca are in the Millennium Falcon? Han's like, 'Hey, Chewie, let's go into space, and let's just **** around. Let's go off in that direction and see if there is anything interesting'? Remember how they went off and there was this asteroid, and they mined the asteroid? Yeah, we couldn't find that either. Two things happened when you went to space. One: You took off to space when you wanted to go somewhere. You took off into hyperspace -- BAM! -- and got there. Two: You wanted to go to a battle or you were trying to go somewhere and someone stopped you. Uh oh! Giant exciting combat! ... That is why we did space combat the way we did."

Daniel Erickson

Lead Writer

 

You remember the part where Han shot that Mynock and he's like "Hey, Chewie, I want you to do some biotech on that Mynock I shot and then make me a medpack."? Yeah I couldn't find that part either. This is not a knock at crafting but this quote threw me for a loop because DE usually does such great interviews. A lot of people seem to think that 3-axis flight means large vast areas within the emptiness of space. It doesn't have to be that way. Smaller hotspots with a clear objective can easily be achieved, give us the freedom of flying our own ships, and still be in lines with the cinematic experience of the movies.

 

 

"And in fact, a whole lot of people who play RPG type games don't really do the 3D thing that well -- it isn't their strongest suit."

Gordon Walton

Austin Co-studio Director

http://darthhater.com/2010/03/12/gdc...mer-retention/

 

I don't fully understand this quote because isn't the entire MMO genre 3Dish? I mean we aren't playing a 2d scrolling game such as Nintendo's Super Star Wars. And if we don't want a side scrolling ground game why should we have forward scrolling space content? What if The Old Republic's ground game looked like

:p In my opinion to lump all gamers into one category or another is very ignorant, most gamers are not defined by one genre. Me personally, I play RPG's, FPS's, RTS's, Racing games, fighting games, and I enjoy them all. It's the quality of the game not the genre that gets me to buy the game. Also if this were true players would not get as excited as they do about flying mounts in games such as World of Warcraft. One of the most talked about and anticipated subjects of Cataclysm wasn't the new level caps, it wasn't the new raids, zone changes, or skills either, it was FLIGHT being brought to the Old World.

 

 

 

Personal Thoughts:

 

If a system is added that didn't affect or conflict with the ground game/post launch bug fixes/budget restraints, was COMPLETELY OPTIONAL, and would make a large number of people happy, Why shouldn't we be allowed to voice our opinions on the matter? In my opinion Rail Shooters have limited replay value but yet I (not the only one) subscribed to SWG, with all it's flaws, for three years after NGE purely for PvP in Deep Space (one medium sized zone).

 

I'm not a Dev Hater and I think they have out done themselves in regards to the main aspects of TOR, the game is amazing and I am a fan, but one thing that does bother me is that immediately after the crafting reveal (and I'm not down on crafting I think it's a pretty good system) there were at least five, that I counted, dev posts elaborating and clarifying certain aspects of it but since the reveal of space not one Dev has come to the previous space combat threads to at least talk with us about Space Combat, I'm not saying they have to agree with us or bow to our will but a honest and open discussion, with as much detail as they would be allowed to discuss, between the "Pilots" and the devs would do wonders for our morale concerning this issue because as it is now a lot of us feel as if we were corralled and then ignored. We realize that your busy but please, if you can, take five minutes out of you day to speak with us. Maybe now that the game has launched we can open up a dialog.

 

Also I think the pre launch poll on the space combat thread is a bit flawed by lack of options and misleading (like, dislike, indifferent). If you could look back through the various incarnations of the thread you would see a good amount of people who voted yes they liked it, did so either because a)They, many admited this, didn't realize that this wasn't 3D space flight. b)Their glad that some form of space is in the game and its better than KOTOR, though they wish it could have been done better or c)They don't care about space but voted yes instead of indifferent. A pre reveal poll, no longer available, showed that 2,305 people voted on about ten options for space combat in that poll, a significant enough number when doing market research. Out of those 2,305 people 1,229 chose some form of 3D twitch space flight (3D flight and 3D flight with boarding). Thats 53.32%, slightly more than half. The people who wanted a rail shooter, even combined with people who wanted a mini-game equals 9.89% at 228 combined votes. Why did bioware impliment something that less than 10% of the people wanted? Fact is more people would have rather have had nothing and waited for an expansion/post launch patch than would have wanted a rail/tunnel shooter.

 

TOR looks great to me so far, I am not a troll and am not complaining to complain nor do i think that Bioware "owes" me anything, I just don't want ANY of the systems in place to tarnish what so far is a great game, this goes for any aspect not just space. If they had announced that "Yes we have pvp, it is 1v1 and you have to accept a duel and we have no plans for furthering this" then I'd also be in the pvp thread arguing for a better system. In actuality I'm not a huge space sim fanboi, I liked JTL, and BF2, I played some x-wing vs. tie fighter but outside of star wars space sims dont interest me that much. What does interest me is having TOR be the ultimate star wars experience for years to come and I honestly dont think that ultimate experience can be achieved with a rail shooter as the only form of space content.

 

So I will leave on this note: Whether you like space or not, why would a company develop a game with this kind of budget and so many well thought out innovations; innovated crafting, innovated companion system, innovated combat (choreographed LS duels and cover mechanic), innovated stories with choice, innovated full voice over, etc, want to trivialize any aspect of their game? Would it not have been better to leave a system not set to the standards and quality of the rest of the game out, at least until it could be brought up to such standards, rather than have a "meh, it'll do" mechanic within your system? Thank you for your time, and have a pleasant day.

 

 

 

Below are some examples of various tube shooters and 3D space combat games for those who are unaware of the difference.

 

Tunnel/Tube Shooters:

Star Wars The Old Republic:

http://www.swtor.com/info/systems/space-combat

 

Star Wars Clone War Adventures:

http://www.youtube.com/watch?v=5x31yl4eF-Y

 

Star Fox 64:

http://www.youtube.com/watch?v=lm2Qd...eature=related

 

Rebel Assault: skip to about 2:20

 

 

3D Space Combat:

Halo Reach:

http://www.youtube.com/watch?v=pPmkxo-cc4I

 

Freelancer Mod/Freeworlds:

http://www.youtube.com/watch?v=iErvf...eature=related

 

BF2142 Mod/First Strike:

 

Battlefront 2:

http://www.youtube.com/watch?v=jq36q...eature=related

 

JTL Deep Space:

 

And Lastly a video of 3-axis space combat using the Hero Engine:

http://www.youtube.com/watch?v=Lt-Jk3TmodY

 

Again thank you for your time.

 

 

 

Editorial Note: I originally posted a slightly different version of this in the Space Combat thread pre launch under the user name emceeshroom.

 

nice gathering of information.

 

I am an avid daily space player on 4 toons right now. It nets me 600k daily if I complete all bonus missions and takes about 4 hours....

 

While I enjoy it...the rail system is horrible and to be honest...everything is the same everytime and I could instead record my movements for 4 hours...and bot it everyday.... I do not but I could.....This means that the combat system is a cookie

 

 

I will be at the summit and question them on this and point out your thread by pulling it up on the big screen.

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I agree. Space combat is a vomitous waste of time. The real insult is that 2nd tier missions are just first tier missions with a shoddy coat of paint.

 

It would have been better to ship the game without space combat than to take a 3rd rate MMO and make it even worse.

 

Heh. I admit I was impressed to a degree. I mean I can spend hours thinking about ways to make space awesome, but I really couldn't imagine how you could make it worse than slapping rails on it.

 

Nameless Dev. "Hey guys, you know what would make railed space even better? Copy pasta the missions and double the length of this unholy abomination....I mean this amazingly innovative and fantasically cinematic experience." :rolleyes:

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nice gathering of information.

 

I am an avid daily space player on 4 toons right now. It nets me 600k daily if I complete all bonus missions and takes about 4 hours....

 

While I enjoy it...the rail system is horrible and to be honest...everything is the same everytime and I could instead record my movements for 4 hours...and bot it everyday.... I do not but I could.....This means that the combat system is a cookie

 

 

I will be at the summit and question them on this and point out your thread by pulling it up on the big screen.

 

This would be great if it happens. Definitely checking back in here on the off chance you get an informative answer.

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tl;dr tbh... not because I don't agree, I just can't read wall of text.

 

Suffice it to say... whatever it is, I agree. Coming from SWG, there's really only one word to describe space in this game: SUCKS.

 

Anything would be an improvement, seriously.

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tl;dr tbh... not because I don't agree, I just can't read wall of text.

 

Suffice it to say... whatever it is, I agree. Coming from SWG, there's really only one word to describe space in this game: SUCKS.

 

Anything would be an improvement, seriously.

Not sure about that: imagine the multiplayer PvP tube shooter with this system = awful!

Edited by Deewe
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Suffice it to say... whatever it is, I agree. Coming from SWG, there's really only one word to describe space in this game: SUCKS.

Not really - for thousands of SWG subscribers. Many of them keeped their sub active till the End only because of incredible space part.

 

But i strongly doubt that there is a one player who'll keep his SWTOR sub only for fail-rails.

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From Warhammer Online Bioware are usually pretty silent..... then when they do come out with something (even pretty small) it can be over a year before they get around to implimenting it.

 

If I were betting from WAR experience with Bioware there's not much new space-wise that's passed the "oo... this would be cool" stage. I hope I'm wrong however.

 

Bioware had nothing to do with Warhammer Online.

 

Mythic was the one to make WAR. Some of those people helped make SWTOR though...

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I am an avid daily space player on 4 toons right now. It nets me 600k daily if I complete all bonus missions and takes about 4 hours....

 

While I enjoy it...the rail system is horrible and to be honest...everything is the same everytime and I could instead record my movements for 4 hours...and bot it everyday.... I do not but I could.....This means that the combat system is a cookie

 

I started doing that and got so burnt out it was horrible and haven't really been back to space combat since.

 

It wasn't the amount of time I was spending do it, it was that litterally I was doing the same thing again and again (even more so becasue harder missions are often just copy/pastes of earlier ones, and Repub/Emp missions are largely just copy/pastes of each other). :(

 

 

I will be at the summit and question them on this and point out your thread by pulling it up on the big screen.

 

This does need to be kept on the adgenda, the one massive thing a Star Wars MMORPG (or any game) has over most other games is SPACE.

 

The potential if using well is almost limitless. :)

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Bioware had nothing to do with Warhammer Online.

 

Mythic was the one to make WAR. Some of those people helped make SWTOR though...

 

Bioware solely ran Warhammer Online for more than 20 months before SWTOR went Live.

 

Mythic made WAR, and soon merged into Bioware Mythic EA which very quickly became just Bioware EA.

 

 

Bioware has had complete control over Warhammer Online for a long, long time now (including the last great change to Warhammer Online [1.4]), and I speak from experience of their actions there.

 

That's not to say they will be the same in SWTOR..... however so far they seem to be.

Edited by Goretzu
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