KackMebuff Posted May 30, 2012 Share Posted May 30, 2012 This was really great and really helpful in planning my alts! Thanks much, mate! Link to comment Share on other sites More sharing options...
Ranid Posted June 3, 2012 Share Posted June 3, 2012 thanks for taking the time to create this guide. Link to comment Share on other sites More sharing options...
Kytea Posted July 1, 2012 Share Posted July 1, 2012 Hi Realbowswer Are you going to update this fantastic guide for the 1.3 changes? Link to comment Share on other sites More sharing options...
Enroach Posted July 2, 2012 Share Posted July 2, 2012 I no longer play Star Wars The Old Republic, but I will still update this thread when there are changes that effect this guide, and I am allowed to post on the forums to do so. I don't see any changes in 1.3 worthy of mentioning besides, perhaps, general changes to the value of crafting criticals (which I still feel are better than efficiency) and augment slots. As far as I can see, HK was not added this patch. Please continue to enjoy your Star Wars adventures. ~TheRealBowser As posted on social.bioware.com Link to comment Share on other sites More sharing options...
Danthis Posted July 2, 2012 Share Posted July 2, 2012 Thanks for this guide. Link to comment Share on other sites More sharing options...
laz_AU Posted November 3, 2012 Share Posted November 3, 2012 Is this awesome guide still accurate for 1.4? Link to comment Share on other sites More sharing options...
Skodan Posted November 3, 2012 Share Posted November 3, 2012 Is this awesome guide still accurate for 1.4? yea. the bonuses for companions have never changed Link to comment Share on other sites More sharing options...
laz_AU Posted November 18, 2012 Share Posted November 18, 2012 yea. the bonuses for companions have never changed Cool and what about 1.5 now? Lol Link to comment Share on other sites More sharing options...
imehiel Posted January 11, 2013 Share Posted January 11, 2013 This is huge. And indescribably useful. Thank you very much. Link to comment Share on other sites More sharing options...
OutstormtheStorm Posted January 25, 2013 Share Posted January 25, 2013 (edited) Hey - I would have sent this to you as a PM, but for some reason I couldn't figure out how to do that lol (probably operator error XD). I used this guide on my guild website located (here). I didn't make any changes other than to some of the colors and added some divider lines; I hope that's okay. (i.e., I didn't make any changes to CONTENT--only some minor formatting changes.) I don't think it will show up to anyone except those registered and approved on the website (though it is a new site, so the kinks are still being worked out). If you have an enjin acct (or want to make one) you can feel free to register with my guild (HAZMAT-OPS) to check out the thread and see if it's to your liking/approval. I also included at the bottom a link to the original page as well as your name (and a link to your member page) so you are appropriately cited/credited. If you want to check it out please let me know through my guild website (http://hazmat-dread-ops.enjin.com/home). Thanks for your awesome thread! -Faradaya Storm / OutstormtheStorm Edited January 25, 2013 by OutstormtheStorm wanted to clarify something Link to comment Share on other sites More sharing options...
TheRealBowser Posted February 20, 2013 Author Share Posted February 20, 2013 (edited) I decided to give this game another try, and I've taken this opportunity to update the thread for HK-51, in addition to a few other changes. Besides the fact that HK-51 gains a (very small) critical bonus for artifice where no other class can, it really doesn't matter much. He's just a nice (if very small) bonus for every class. However, I was wrong about him giving +2 critical for artifice and cybertech as that was changed, so I wanted to make sure I updated the thread accordingly so as to not give misinformation. Not much was added overall, and I am not sure if I will be posting here again (or if it will be needed). I just thought I'd let you guys know. I hope this guide continues to be useful to everyone. Edited February 20, 2013 by TheRealBowser Link to comment Share on other sites More sharing options...
odonoghuet Posted February 20, 2013 Share Posted February 20, 2013 I thank you for your efforts in coallating this data. I just wish I had seen it before I made some characters Link to comment Share on other sites More sharing options...
TheRealBowser Posted February 21, 2013 Author Share Posted February 21, 2013 I thank you for your efforts in coallating this data. I just wish I had seen it before I made some characters Heh, me too. Link to comment Share on other sites More sharing options...
Kytea Posted February 21, 2013 Share Posted February 21, 2013 (edited) Thanks, much appreciated As a suggestion, perhaps it would be nice to add the crit chance explanation from here: http://www.swtor.com/blog/community-qa-april-27th-2012 Edited February 21, 2013 by Kytea Link to comment Share on other sites More sharing options...
TheRealBowser Posted February 21, 2013 Author Share Posted February 21, 2013 (edited) Thanks, much appreciated As a suggestion, perhaps it would be nice to add the crit chance explanation from here: http://www.swtor.com/blog/community-qa-april-27th-2012 Good idea, I linked it in the guide. Good to know anyways. I never noticed that blog before, though I haven't really been keeping tabs on things since I quit in early 2012. Edited February 21, 2013 by TheRealBowser Link to comment Share on other sites More sharing options...
Urthandel Posted February 22, 2013 Share Posted February 22, 2013 You cant imagine the amount of times I have referred back to your guide over the past year or so.It has been a massive and invaluable help. Thank you so much. Link to comment Share on other sites More sharing options...
TheRealBowser Posted February 23, 2013 Author Share Posted February 23, 2013 You cant imagine the amount of times I have referred back to your guide over the past year or so. It has been a massive and invaluable help. Thank you so much. You're very welcome. And thank you, that means a lot to me! It pleases me that this guide has been useful to the community. Link to comment Share on other sites More sharing options...
Morunu Posted March 22, 2013 Share Posted March 22, 2013 Thank you! Link to comment Share on other sites More sharing options...
SteveGC Posted March 31, 2013 Share Posted March 31, 2013 A version of this page without the companions' names would be appreciated. I'm sure I'm not the only one who'd like to be able to plan ahead for my crew skills without spoilers. Thanks. Link to comment Share on other sites More sharing options...
KBerling Posted June 4, 2013 Share Posted June 4, 2013 I've been playing for a few months now but just started to learn crafting (armstech). Till now, I've only gathered and run missions. I noticed that my first batch of schematics all went grey when I hit level 60. At that point, I had to buy new ones in order to continue leveling and they required grade 2 mats. Looking forward my question is this: At what levels will future schematics go grey? In other words, how long will I be able to level up using my grade 2 schematics and mats until I need to buy new schematics and start using grade 3 stuff, ....then new schematics + grade 4 stuff, then new schematics + grade 5 stuff? The reason I'm asking is my gathering and mission skills are already at very high levels so I'm wondering what level mats to farm while my crafter is busy. Thanks for your guide. Hope this question makes sense. Link to comment Share on other sites More sharing options...
Dominoris Posted June 4, 2013 Share Posted June 4, 2013 KBerling,That varies with each different recipe for any crew skill. It all depends on what you are making. There are places like torhead or Swtor Spy that can give a list of what can be made, what components it needs and whar levels it changes for skill ups. For example, this is SWTOR Spy's Biochem database: http://www.swtor-spy.com/crew-skills/biochem/50/ Link to comment Share on other sites More sharing options...
KBerling Posted June 4, 2013 Share Posted June 4, 2013 (edited) Thanks for the answer and the link which provides all the information I need. I do have one other question though, about reverse engineering: Do crafting skill or player character levels have any influence on the critical hit success chance for a next tier schematic when reverse engineering? For instance, do I have a better chance to learn a next tier schematic for Combat Enforcer (requires skill level 40) if I RE it when my Armstech skill level is 400 and my character is on Makeb as compared to when my Armstech skill level is only 42 and my character is still on Coruscant or Dromund Kaas? Thanks again. Edited June 4, 2013 by KBerling Link to comment Share on other sites More sharing options...
JediJettW Posted June 4, 2013 Share Posted June 4, 2013 Really awesome guide thanks, it was a huge help for deciding which characters to give which skills, i hope you continue to get bumps so people can see this it is really helpful Link to comment Share on other sites More sharing options...
MardukBenEli Posted June 7, 2013 Share Posted June 7, 2013 Even now, with all the skills being rewamped i still find your guide extremly usefull. For that reason i've decied to post it in my site http://www.sonsofolygarchy.bnx.pl giving you full credit and linking it back to the original thread. If you have objections i will naturally delete it. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted June 11, 2013 Share Posted June 11, 2013 I just found it.Very useful !Thank you. Link to comment Share on other sites More sharing options...
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