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Dominoris

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  • Location
    Texas
  • Interests
    Killin' stuff
  • Occupation
    Nerd
  1. I don't think any of them are all that difficult, to be honest. Just read the discriptions and be sure to match up your synergies. You have 3 bacis choices. Heavy armor (trooper/bounty hunter), medium armor (smuggler/agent) and light armor (consoler/inqusitor). Smugglers have a cover mechanic some people find off putting but they are actually very mobile as healers. Troopers are the ones that kep shooting darts at everyone between pulls in order to keep one of their reactive buffs going. I think the best all around for me personally is the Jedi Sage but they don't get their AoE heal until late. But really, in all honsety, they all have the same number of quirks or things you need to know about them. Each are a little different but each use only a handful of skills. Pick the class you want to play for looks, companions or the story and then go to that classes forum for advise on how to use your skills.
  2. In my last play through I told him no thanks. I don't think it matters what you say beyond how the cut sceen ends and a few affection points with Mako.
  3. Does not exist. You are either a good tank, good DPS or crappy at both. All the hybrid guides you find are old because that was when you could make a hybrid. Not so much any more.
  4. First off, forget all about what the item is and where it goes on the toon. Where your stats come from are the Armor, Mod, Enhancement, Barrell, Hilt, color crystal and augmentation. +20 power will cause the same damage increase no matter where you get it. If your weapon and your chest piece have the same stats, you will get the same result from both. Other than the base damage from your weapon they two are identical. So your healer would not care if she had a weapon or not as long as she had the stats. For DPS you get the base damage from having a weapon. But if you are asking about choosing between just weapon and offhand or all the armor slots, you will get more slots for more stats with your armor than the weapon would give you. All that said, there are plenty of skills in every class that require a perticular weapon or offhand to be equiped before they can be used. A Sage can probably heal OK without a weapon but a Shadow can't do much without a lightsaber.
  5. Augmented items come from critical sucesses. Just like scoring critical hits in combat, you can get crits in crafting as well. There are Legacy perks you can get that will increase your chance at an augmented item. Max affection with the compannion you send out will increase the chance -- but it has to be maxed at 10,000 affection.
  6. A long time ago in a beta far, far away .... You could refuse some companions. Some of those rejections were fatal. But not any more and it has never been that way in the release. In other class stories you will see similar artefacts from the time when you could chose not to recruit some companions but they mean nothing in the game as it is now.
  7. Dude, it's all just head-canon anyway. He could bare your children if you want.
  8. I thought it was a scarcastic remark by someone who was not happy with their rep, possibily for lack of communication from the person chosen.
  9. It's Quesh. It's not just you, it's not just Jaese, it's not just Sith Warriors. Quesh is just a short stop off while they get the class stories lined out over the changing chapters. It is an intermission; the seventh inning stretch; a calm before the storm. Or maybe the whole planet was rushed out for release and left incomplete ever since. Whatever the case, nothing much happens and no one gets affection there.
  10. Through the various class stories it seems to me that the Jedi order is filled with people who have anger issues.
  11. From another thread right here on the top. It seems relavent and would be a good intro read for your new guildies. This is not WoW. HP is not the end all be all stat. There is an entirely different mechanic going on in TOR damage and heals.
  12. Are you talking to yourself because the 2800 total cost is what the OP was refering to.
  13. Not sure why it needed another thread but ... /shrug It is about the cost of the new companion introduced with patch 2.3 It cost 2100 Cartel Coins to get the level 10 quest. Completing the quest unlocks the ewok for that one character. Just like most of the other colection items, it cost a little more (700) to unlock the quest for all of your other characters. So 2800 CC is all you will ever have to pay to get the companion for all of your characters. FWIW, if you don't want to repeat the quest for each of your characters you will also have the option to buy the companion outright for 300K credits once it is unlocked the first time.
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