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Azazzello

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Everything posted by Azazzello

  1. The present cooldown animation 1 is definately better than the previous one. 2 Only improvement i can think of is the way available abilities are shown during gcd, which can be hard to separate from unavailable abilities. 3 Poll was shut down rather fast... i'm a regular visitor and didn't get to vote in the poll. I sincerely hope that the current poll result doesn't mean that we're going to the previous cooldown animation system, cause it was totally borked.
  2. Totally agree with the OP. Most noticeable annoyances every time i log in.
  3. When people stop posting these absolutely worthless comparison posts. You CANNOT compare a decade old game to recent release. An why the hell you should compare ? Should the information of the known past somehow make you feel better, or lower the bar for recent published products ? Should i as a customer expect a bad product cause theyve always been bad ? The fact is: Wheels keep rolling. What was sufficient in the 2005, is a norm and a necessity in 2012. People who are unhappy hows the state of this game at the moment aren't comparing this game to wow, in a sense, they just EXPECT more than theyve been catered the past 5-10 years. And the should. Its called proggression. So either posts like this OP are way off and cannot help theyre faulty logic, or they somehow try to maintain an illusion of a perfect world by denying the facts. In any case, the MOTIVE of this post is a guess game to me. I really, really cant comprehend what you are after with this.
  4. I'm pretty sure the most aren't expecting perfection. Good example is the latest ability icon cooldown thing.... that is utter bs, unthoughtfull decision from a design pov. So, voice up paying customers imo. We don't have to bash or hate post. But surely nit picking on those details, bugs and flawed design is our (unasked) job as a customers.
  5. Yea, can't but to agree on this. I'm not easily offended or post hate posts of any kind... still won't. But the sheer unprofessionallity as a design decision this change expresses, just pisses me off. Not to point my finger at anyone, but the anger experiencing this in game from my pov, is proof enough of something broken.
  6. Consider this: wether theres good and evil allingment or 1000 milj. different shades of grey, the end result is the same. You are given, not options, but an aim. In my eyes, the "grey", people are referring to, represents ALL thats left in-between. So, theres no logic in choises he / she makes in general terms or whats the common rule of ethics / moral. The avatar makes a subjective choise that cannot be determined by the game. Would be interesting to see, how that can be rewarded. Or, how can you calculate it.... yes, you can pile up zillion light + zillion dark side points. But what that tells you, or what that entitles your toon to, i'm really eager to see how its implemented.
  7. I can see the point in equal population distribution between factions... though, its always gonna be lopsided. I've actually kinda settled to republic side for the moment, at least until i'm out of alts to level... still, got my account populated with 4+4 setup. AND one of the reasons i'm leaning towards the republic is, while they are the underdog at the moment, its actually making the faction more interesting being a part of it. The exact reason was why i picked for example Horde in WoW... on the 1st server i played in there, that balance was heavily in favor of Alliance but got more even after years. My wacky guess is, that while Horde was in the end the cool faction, bandwagon won the market race to favor Orgrimmar. Who knows, maybe the Republic will be the bad-***-underdog in the future, and eventually balance the faction population.
  8. I agree that the proggresion and its existence is the principle of a game, especially in a game like mmo. Proggession can be implented and experienced in whole lot of ways. And, i do agree with OP and you, in sense, that while those elements do exist in swtor, they shouldn't be trivial. Edit. Trivial or not, they shouldn't divide or exclude the player community with exhausting gear grinding, to be exact. Thats my opinion.
  9. And from the OP the last sentences of his / her post: ...With the current system, technically you never have to do eternity vault on normal or hard, you can get full columni in hard modes and jump right to the nightmare difficulty. There is no progression, no sense of accomplishment, and no sense of pride that comes from having a full set of hard earned raid epics. Bioware you missed capturing this feel, and you need to rethink the current system. So, its factual and obviously unpleasent looking at it through his / her eyes. Terrible, or even humiliating according to OP, might be not-so-terrible to some.
  10. The thing is. What we get out of playing, is for some the casual fun factor, for the others it might be more competitive approach, if its pvp or pve... or some might mix em due other more important activities. There is no one way to please the customer base, when were talking of millions of gamers. So. Just saying, each individual cry for help is just that, an opinion. Most of the time that opinion leads to doomsday predictions. My take on this is that, when you're on the other end of the spectrum (being a hardcore gamer obviously), i can fully understand your angle on this. I myself tend to go to extremes, if its gaming, writing, drinking... or anything really. That is what thrives me. The past weeks since "early access" i've contributed countless hours on this game. In and out game - i study thoroughly my class, game mechanics, itemization of gear. You name it. I enjoy wholeheartedly of diggin deep into the game. Or anything really, thats just the way i am. The difference is. Whats competitive for me now, or what it was 10 years ago, aint the same anymore. I did hardcore raiding for 6 months back in the days. With hardcore i mean, raiding 5-6 days every week plus all the mish mash involved around it. I also had a job that time, still have... phew man, tired even thinking about it. When you're that involved, that certainly puts your priorities in a certain light. What i'm saying here, theres no one model to cater a challenge for the gamers. I will enjoy this game and any future ones not being the favorite e-peen games of the season.
  11. Yes, indeed. Its really weird how this hasn't been taken into consideration during the design.
  12. As the title says, i was thinking about this playing my other toons trooper being my highest lvl (36), but still managing the load of abilities at the moment. But what comes to my scroundrel, now lvl 29, i'm can forsee running out of quick slots for abilities by the time i get my 31 point skill. I got bottom and right side quick slots open for binding, leaving the left out only because its clearly just a filler not being able to even use it while your companion is out. Only "non-combat" abilities i got binded are medpack, speeder and class buffs. I've already dropped cybertech grenades and the "oh so funny" rally . So, i'm aware of the skills and abilities coming up, and to be honest, i think i have 3 or 4 quick slots open and running out of space during levels 30-40. Any other scoudrels experiencing this? Other high level classes have this issue? Just another flawed desing issue? PS. I'd expect to be able to take advantage of all of my toons abilities, not opening my abilities window and clicking to activate em.
  13. Very constructive and almost passionate post from OP. Every mmo needs people who dig a bit deeper than the regular joe. Majority of players won't even react to these things; They play, get bored and move on. So for the sake of TORs longetivity, hear this cry out. Some of my thoughts on my signature.
  14. No tears we're shed posting this! PS. Glad your assisting me keeping it up.
  15. I think they did quite a lot right, wouldn't be here writing this if not. But agree with the OP on the highlighted parts. More thoughts on my sig.
  16. Totally agree with this whole post. The premise for the design is beyound comparison. And also the (not so) little things, like not being able to bind certain keys, which shouldn't be a huge effort from the coding appartment(?). More here: http://www.swtor.com/community/showthread.php?t=56614
  17. Exactly. It's pretty useless to argument stuff in a retrospective. Look at the game you playing. If its a game play issue or UI etc. the premise for game mechanics and new MMOs in general is wastly different than games a decade ago.
  18. As a priority for me, definitely the hot keys. More on those: http://www.swtor.com/community/showthread.php?t=56614
  19. For me, hard coded "§" (next to "1") and "<" next to left-shift. Sounds minor, but if you're used to something, playing without them can make you feel almost disabled.
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