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Xo-Lara

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Everything posted by Xo-Lara

  1. Can we get some new disguise terminals please? I would especially like to see disguises for species that don't have many customization options or those that are normally used as background characters like Bothans, war droids, and Jawas. I would also like to see holoprojector variations on future disguises. I think most of the suggestions from this older thread are also still valid.
  2. I agree, especially regarding armor, weapons, and mounts in GS. However, I feel a large part of the problem is that decos need to be unbound and be available as a reward for more game activities. If it was set up that way, there would be more decos available and there would still be a reward for people who get them but don't want to decorate. They could just list the decos on the GTN and use the credits towards items they actually want. However, I often feel like decos are bound so they can be used as the carrot on the stick of content I don't want to do. Then I find myself debating if I am going to spend far more time on the content I don't like versus decorating. The scales usually tip towards me having to spend 3 hours, at least, in a flashpoint versus 5 minutes placing the decoration. Ultimately, that ends up sucking the fun out of decorating. _____________________________ tl;dr I think this is the kind of stuff that makes me avoid playing the game. I don't want to spend more time on content I have no interest in than I spend on activities I actually like.
  3. Same here. I have asked in the past that things in game either be a money sink or a time sink but not both at the same time. It's exhausting and I don't play games in my free time to be exhausted further. At this point, I will mostly ignore the galactic season stuff. I'll reserve judgment on Nar Shaddaa Nightlife because there's a chance there may be tweaks when it comes back. However, it may be helpful for the dev team to do a review on rewards for in game activities and make it easier for players to focus on rewards they actually want. For example, with the Nightlight event, I'm playing it almost solely for decos and the only hoop I've gotta jump through to get them is the slot minigame. I like that model better than doing tons of content I don't enjoy only to unlock one or two things I don't care about then having to weight if it's worth the slog to get to the next thing I want.
  4. Yeah, it could use some more fine-tuning. I would appreciate it if the team would increase the rate of wins and decrease the rate of getting your coins back on the smuggler machines. I like the rewards but I really feel like I'm on a rat wheel doing this event. The minigame isn't that much fun after the few spins. I am overly aware of wasting my time while doing the event, which is a bad sign. It defeats the purpose of playing a game. And, it takes me from other aspects of the game that I like better while trying to chase the rewards.
  5. I imagine it is. If the deco list is anything to go by, we might even get new rewards this year.
  6. So I finally did Secrets of the enclave. I did not appreciate slogging through a Flashpoint just for story--it's a pain on my healer Jedi main even in story mode-- but I like the story well enough. I especially like the follow-up mail! I love using mail as a way to give updates on non-current-story plot threads. I really like Shae's update. It gives me a sense of the galaxy not waiting for me to do everything for them and the promise that there's more story coming. Also, shoutout to whoever decided to bring in the Indigo reference. I want a follow-up mail on how that little situation goes. I also really like how the mails give us an insight into each of the characters. Rass remains my favorite of the new story characters and I hope we see him again soon. But, I also like how Master Vinyor's mail gives us an insight into his character. I can tell we will bump heads in the future but not necessarily in a way that keeps us from working together. A little abrasiveness makes sense in context and shows some varying of reactions among Jedi. I like it. But I do hope that the Jedi don't lose their way just because Zakuul knocked them on their rears. Jedi ideals are important to Jedi identity and I hope we'll find plenty of Jedi willing to fight to pursue defending everyone, defending justice, and service to those in need--not just the republic. Speaking of such things, it will be interesting to see where Aryn Leneer's story goes. I was not familiar with her before Secrets of the Enclave but I like her well enough. She also gives a chance to dig into stories about Jedi and flesh them out more. Many people seem to feel that Jedi are just one-dimensional goody two shoes but good characters can have just as much story depth as any other kind. Overall, great job on the emails! Kudos to whoever wrote them.
  7. I'm all for the beach decos coming back. Given how hard it seems to be to get decos in and out of the market, it might be worth it to make it into a bundle that stays up there.
  8. I take it this is a gripe about your boyfriend not having any interactions once the end of the original influence story and I guess KOTET has been reached?
  9. I would like new cartel certificate vendors, especially ones with decorations, now that we can get the certs from the Nightlife event. I would really appreciate it if one of the vendors traded cartel certs for reputation items. If anyone in the galaxy could get their hands on rare reputation tokens it should be the smugglers from Nar Shaddaa. And I would like more Nar Shaddaa, Hutt Cartel, and Extravagant luxury-themed decor on the deco vendors.
  10. Given that anyone can choose to not read a thread they don't have interest in, I'd say yes. To illustrate, for any topic you find interesting, someone on the forums wishes it would just stop coming up. Would you want people to stop discussing issues that are important or of interest to you just because a random person on the forum doesn't know how to keep scrolling? We wouldn't have any thread at that rate. Everything here is irritating to someone. In this specific case, my current observations point to the actual tally for companion threads--even if there were a rush to create them--being much lower. It looks like most people only care about flirts, love interests, and potential love interests. So, as much as I like Hemdil Tre and would like a story telling us more about how he came to be a chronicler with freakishly good reflexes, I wouldn't bother making a thread for him. My instincts say it would attract even fewer like-minded people than this thread. Not to mention, when the "Thanks for X. <3 <3 <3 This is a love thread, haters make your own lol." threads started being made, some people complained bitterly. To my observation, it was not the end of the world and the forum keep going. People lived.
  11. Depends on what you mean. If my main got deleted but I had my other characters. It would hurt but I imagine it would take a year to rebuild. But at least this time her romance would Theron wouldn't have mysteriously disappeared. If I lost all of my characters but my legacy unlocks, account unlocks, and strongholds were still intact, I would probably cry and not play the game for a year, but I could rebuild in a few years. However, the chances of me recreating the characters for classes I don't really care for are super slim. If I lost everything, I am fairly certain I would just quit for a few years then come back once I started to miss the game and just take that year to leisurely recreate my main. I would enjoy the Consular, Trooper, Smuggler, and Sith Warrior stories... maybe Bounty Hunter if I manage to sidestep any railroaded romance I had no intention of being in. The rest I would just pass on.
  12. That's cool, but it's better to make threads for specific topics. "Make more for everybody", "make character development better", and "do something" are not helpful for the people writing these stories because they have no idea what others want. Given that it wouldn't be good to try to make all characters grow in the same way, making character-specific threads lets us focus on what can be done to improve that character's story in a way that fits their existing story. For example, I wouldn't go into the Theron or Quinn threads and start asking for better scenes for Corso there. That's not the topic of those threads and Corso's character development and scenes have very different issues than Quinn and Theron's. ...Ok less so after KOTFE. Many characters that returned have super short returns with questionable reasons for not getting in contact in common.
  13. Yeah, I feel like the problem is that they didn't fit well in the much larger story so they were left out. We don't know what details may be coming that will leave us glad that it wasn't our comps' necks on the chopping block. But I feel like telling a bunch of smaller standalone stories could help with that. They don't have to be interconnected. They don't have to take on every major story beat. The circumstances of the story don't have to last beyond that little mission chain. And so on. We could go gambling with gault and save him from getting killed after swindling someone. We can go tech hunting with Tharan and maybe help him acquire an interesting bit or tech or attend a Lunatus Club meeting with him. We can go harass some pirate rivals with Andronikos... mini adventures with less consequence on the galactic stage. Some things I'd like to see: Slicing practice with Lana and Theron. Nico finally telling the story of how he saved Theron's mom... with embellishments. Help Qyzen train some younger Trandoshan hunters and helping him become a better leader See how far Nadia has come in her training and asking her what she did with the consular's holocron *if you are playing a consular* Talk with HK-51 and HK-55 and watch them bicker over which is the better HK Catch up with Felix and let him talk through his frustration with the Republic. See how being a politician treated Zenith. I also need to do C2's mission more often. I wish I could trade him companion gifts sometimes instead. I don't run crew skill missions often.
  14. So what I am seeing generally is: Pretty widespread agreement that the return of romanceable companions wasn't what people hoped for. There's interest in having more bitesized stories centered on LI companions if not longer stories. Some have lost interest in formerly loved or at least liked characters due to how their stories have been handled so far. Lana and Theron's romance arcs might be a better model for LI companion stories. There's support for Corso growing as a character. I wonder if they can make the stories so they can squeeze in having people's LI take the place of Lana/Theron or whoever the main driver on the player character's side is? One other thing I'm definitely noticing is that it seems like people don't care about the non-LI companions as much, not even the original ones which is sad. I want to see more of the others too, especially if they happen to be a cross-class companion. But, with limited resources, it seems like focusing on LIs will have a better return on invested time. Also, it seems like some would like a wider field of LIs for female character, but a bit more mundane and human than the current fare. Me personally, I don't mind the alien companions and what not as long as they are written well, but I can agree on not having abusive, dismissive, condescending companions. Corso would actually be a good option with some character development for people in the above category. Although I admit that some people might be beyond done with him by now. ______________________________________________ For those of you that were put off by the way companions returned, would Xina_La's suggestion make it easier for you to care again? Me personally, I just need a compelling story and a chance to see our comps shine. "Rule the galaxy" was the beginning of me disengaging from much of the main story. I knew from before the story dropped that that was not a direction I wanted to go in and I lost immersion pretty hard. Even though I can enjoy the game at times, I've never gotten that level of emotional investment in the story back. Now that our commanders have been knocked down some pegs, it would be nice to have smaller chunks of stories around companions to build back up to reinvesting emotionally in the big picture. But in my case, they don't have to be LIs. I just need them interesting. I need a reason to care. Also, it would be nice to have story conflict that doesn't only rely on physical/violent conflict. There's a lot of things that could drive story conflict happening. However, I am curious to see where the Mando civil war is going. Hopefully, we can start to get more smaller chunk stories with Jekiah and Rass that don't involve running a flashpoint that is too buggy, too hard, or too long. I liked those two.
  15. Yeah, I totally forgot about that. What is significant content for you? Me personally, I'd be happy with arma rassa like one shot interactions with our companions. They don't have to be in the main story.
  16. Yeah, it was unfortunate, but, to be fair, most of the original comps returning around that time got much the same treatment. Player patience with comps not returning was at a serious low and getting them back to people became a higher priority. However, something I had not considered is that some people would just stop caring about some companions after that. I expected people to be annoyed, but apathy is actually worse. It's easier to fix annoyance than players totally disengaging with an aspect of the content. I think it would be nice if all of the rushed back companions got a little more face time in stand alone stories later on, even those that weren't romanceable. ________________________________________________ What does everyone else feel about having optional, standalone story missions that are alliance-alert-sized? _________________________ What kind of influence gains would expect out of it? A level or two? _________________________ Would you want them to focus on the galactic big picture or on character development and personality reveals? _________________________ How do you feel about new companion stories where they have gotten to know other companions? For example, exploring Mako and Akaavi getting to know each other. _________________________ Would you like that over typical story content or is it a super low priority for you? _________________________ If you don't want it as a standalone mission, would you prefer it appear as a part of other kinds of missions? An optional detour in a story mission or planetary mission? _________________________ Do you prefer stories that are only about your character? _________________________ Do you only like story missions when they introduce new features or missions like flashpoints? _________________________ Would you be happy if companions just got an update to the location commentary like when taking comps to Coruscant and coming out of the spaceport? My Thoughts _____________________________________________ For people that would like something like companion character development/hang out missions, how little story or unique dialogue do you think you could stomach? My Thoughts Regardless of how comp stories are handled in the future, I ask that the devs don't leave lesser loved ones out, like Corso. ...Ok maybe Skadge and Vik. I can totally see leaving them out. And for the person about to click reply to remind me that some companions can be killed, it seems to me that the simple solution is the only make the missions available to people who leave those comps alive. If you kill everyone around you, no comp stories for you. Another question, does anyone have the link to that article where they explained how the interactables in the world work in the background? I think they called them Dyns or something like that? I ask because a lot of the kinds of missions I like make heavy use of those and I think I remember them being a pain to set up.
  17. It would be nice if the Gree event could get an update and be introduced to new worlds with new rewards. It would be a nice excuse to use gree art on other worlds, to release more Gree themed decor, and (for those of us who have been around a while) to be enthusiastic about the event happening. I think it would be cool to have Gray Secant turn up on Darvannis, Hoth, Ossus and Oricon. It cuts a pretty striking figure up in the sky.
  18. For some reason when I try to do the mission {[DAILY] Retrieve, Restore, Recycle} the seeker droid will pick up that there is something in the area and then almost immediately no longer detect anything in the area. This is happening without me or another player retrieving the barrel from around the irradiated plant. However, I don't think all of the plants are having this issue. I had better success with plants outside of the mission minimap radius near Syrush estate. Leaving the area and coming back will let the seeker droid detect something in the mission radius but then it drops detection all over again. Because the seeker droid isn't enabled when it isn't detecting anything, this is making it hard to do the mission.
  19. I'm one of those players that actually likes Corso, but even I have a complaint. At this point in time, I feel like Corso should get to mature and grow some. It's been like 17 years for him. When we get him back in the alliance alert, he comes off as happy puppy Corso. He's just following whoever and is just happy to see you when you come back.... nothing else. I feel like his story stagnated and simplified super hard. Nonetheless, I believe that he can keep the core of his personality, idealized heroism; old fashioned values; and loyalty, but still have some character development. For example, he can get to the point where he calls out and laughs about a romanced Smuggler flirting with other men just to make him jealous. He can attempt to give women a chance to walk away from a fight, then proceed to get on with the fight when they make it clear they have no intention of leaving. He can still advocate for saving those that can't save themselves and doing the right thing... most of the time. He can refuse to suppose the smuggler in choices that go against his own values. He can take the initiative to take on his own projects. Most of all, he can get to the point where he accepts that life is complex and he's just gonna have to think about everything before acting. One way or another, I'd like to see more of Corso, but please don't just give us "Whatever you say cap'n." Corso. It's ok for him to have his own perspective. I'd like to see a less flat version of Corso. As for places in the story he can fit in, he's still a weapon's expert and is willing to take several hits for a good cause. Any place where there are civilians to be rescued would be good for him. Figuring out how to upgrade weaponry to take out unique threats might work. Given his farming background, he might blend in well on Dantooine and other future farming worlds when it comes time to liaison with the locals. Not to mention, I'm willing to bet he still has a chip on his back about separatists.
  20. I'm in the same boat. But I knew at the outset that I was just doing it for the rewards not because it was going to be fun for me. However, I just accept that I am nowhere near going to get everything I want. I do the daily objectives some days, I ignore it altogether other days.
  21. I would like it if decos that have a limit of 1 to have their limit increased to match the number of strongholds. For example, pets, mounts, and companions. I can see not doing that for companions because they are more complex decorations, but it would be nice for mounts and pets... and the droid comps that can't wear anything.
  22. I want to say it's on republic Taris that one of the archaeologists comment on it. However, the point is that players made a choice that differed from what is canon and the sky did not fall. Who's "fault" is neither here nor there. They can make a choice further down the story that doesn't exactly match what the player chose and it can still work.
  23. I feel like they already dipped their feet in that water with the intro missions saying that people didn't even know what gender Revan was and then introducing male revan. I also would like to see older stories and characters pop up, even if it is just a bit role because that character could be killed.
  24. What if the devs created tacticals that lowers the hitpoints of any character using it? They could make a few that lower the HP by incremental percentages, i.e. 10%, 25%, 50% and %75. This way a player could have a range of difficulty increase to pick from and could use different percentages for different characters. This could potentially solve two problems. One, this could force a player that has the tactical to use the defensive skills they have instead of solely relying on the basic attack. It might also make the management of things like Force and heat important again. Theoretically, players might have to think more strategically because their character could die if If the mob gets in a good hit. Two, this localizes the change to a character instead of making a change that effects everyone uniformly. Another potential benefit is that it might allow the devs to make the game more challenging, and more like it used to be, without having to completely rebalance the game. If 75% is too much then use the 50 or 25 tactical. They could provide an adjustable scale. Further Boss mechanics might actually make a difference again. I believe that most of the bosses that had special mechanics still do, it just doesn't really matter right now.
  25. I wasn't going to post in this thread anymore because I figured that would just encourage it to degenerate, but this is a really good mission suggestion. I'm not going to lie, I would prefer not to walk into harder content without warning only to find out after the fact that I need to opt in to the bot just to get through it. (why wasn't that darmanda heroic in the slugfall cantina not marked as a heroic? I would have dumped the mission from the beginning had I know that. >.>) But that is a preferable system to not having a way for more players to enjoy the game. The one thing I will say I'm not in favor of is making the open world harder. In addition to not wanting to stop every 3 meters to fight more ridiculously strong standard mobs, I like being able to walk around and appreciate the scenery. I like game environmental art so sometimes I will walk up to a wall just to see how the devs put it together. Examining details, especially ceiling ones, would be dang near impossible if I'm getting ambushed every few minutes and have to spend more time killing the mobs than I get to look at things. Not to mention it is exhausting to travel through the world by speeder that way. Even when the mobs are easy to kill, I get really tired of having to constantly stop because I can't sneak around enough of the mobs and they will knock me off my speeder if I try to run past. (Looking at you Oricon... Starting to remember why I normally skip it. I'm also missing my wide forcequake AOE... this is why I mostly play my sage >.<)
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