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Heathenblood

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Everything posted by Heathenblood

  1. Yeah. I you have been deleting them don't just level something if you get bored of it level something else for a while and so on. I have never been tired out of a certain class this way. Some days I feel like playing my sage somedays I feel like playing my op. really nice if you are indecisive
  2. Even if it was like a 2s slow it'd be cool like it throws at heel/ shins. Would be a cool kiting tool
  3. Ah wasn't sure, because of how it's worded they kept the statement of how singularity is built (33.3%per stack 3 stack, etc.) in the first sentence where it also stated in Shii-cho form, so it ties the building if singularity with Shii-cho. If force exhaustion does build singularity still out I Shii-cho, they shouldn't start the description with "while Shii-cho is active" it should just say " force exhaustion now builds singularity per tick stacking to 3, reducing force cost an increasing its damage by 33.3% per stack. Additionally combat focus builds 3 stacks while in Shii-cho." That way no one will get confused.
  4. Doesn't singularity only build up in Shii-cho? Also you waisted more points then you should have in the focus tree on Talents only usable in Shii-cho form. Should only have been 2 points waisted to get to the top of the tree.
  5. That'd be neat especially if you can key bind them.
  6. All imp and republic skills are mirrored so no imp character should have abilities that its opposite advanced class wouldn't have. And there are no abilities that change your players target. I'm guessing you are just experiencing targeting issues. Wheither it be from a glitch or having server lag. Either way it's not an ability
  7. Yeah. Thought some people may like it. I almost died in some spots. lol
  8. Found this off YouTube's geek week selection and thought I should share
  9. Bleeds increase movement by 5% stacks 4x, bleeds can only be partially cleansed, double the healing from crits make it between 2-4% instead of just 1%, phantom should also make force cloak remove all movement imparting effects(doesn't stop stuns), Juno form shouldn't have that 1.5s limit, annihilates cd should start at 10s that way we'd have 2 extra seconds to use annihilate again before buff falls off. blurried speed should reduce force charges cd by 5s instead of just 3 so it'd only be on a 10s cd. Our bleeds should get a 30% more chance to crit if our movement is impaired or we are stunned. Not saying all this should be added. These are just some suggestions that I think may help for pvp.
  10. I always taunt as dps. One time in voidstar I was against a smasher premade and I had the highest protection more than the two tanks on our team and all I did was use taunt and aoe taunts on every cd had something like 400k protection that game lol our team lost but I had 19 medals still and was top medals and protection for both teams, and that was playing as dps can't imagine I I was playing tank that game or how many medals I would of had if if we would have won.
  11. Actually maurader brings more utility than a jug. Jug brings almost 0 group utility. While maurders have several group wide buffs. There's predation which for 10s increases movement speed by 50% and increases melee and ranged def by 10% for everyone in your group or ops. And there's bloodthirsty which increases and damage and healin by 15% for everyone in your group or ops. You also get a threat drop which jugs don't have. And they are one of the classes that have a droid cc. And they are one of the few classes that can inflict trauma. Only thing jug can do is that you can play as tank or dps where as maurader is just dps only. That all being said I have way more fun playing my gaurdian(jug) than my maurader. I prefer vigilance over any of the marauder specs. (Though carnage is pretty fun though)
  12. I personally think its the 2nd reason because of...
  13. I wish they would and a pug question though I know a lot of players would want that. Premades don't bother me most of them are just average pug players that mic wih some of their other pug friends for a few games generally they still win but they so have a communication advantage and its generally not a roflstomp, and it's possible to beat them if you communicate in ops chat good ( the reason they mostly still win is because most people still won't call an in and they take it from someone, and no one knows til after the fact it's already being capped). The only time it bothers me is when a ranked team comes in just to roflstomp and fly through their weekly, so pretty much it becomes hell for us pugs since we'll be stuck at 0/9 or whatever for the next couple hrs when they leave. An it's mostly because they some how have super gear. I always see those premades and they have like 38k health as a dpsers. I don't even know how they archive that because I'm full conqueror( supposedly highest pvp tier) survivor set on my assassin in full tank spec and am about 33k health. I first I thought they must be stacking endurance but when fighting them they hit overly hard. I know sin tanks are squishy but normally I fight someone and kill them with above 75% health in a pug because of my gear us the self heals, but litteraly I could get 4s stunned by one of them and be under 50% health before its up combined with a 2nd stun and I would just be stun locked til death. Don't even feel remotely close to a tank against certain premades. Not even sure how they archived such overpowered gear.( dumb that conqueror is not better since its the highest pvp gear available but whatever) anyways that's when premades get annoying as dirt otherwise idc
  14. This is a great idea, if the devs really want you to visit the fleet then have terminals in the wz and have the deposit in the fleet that way you can do your dailies from whatever planet then just turn it in at the end of the day or whenever. They should do the same for pve just have the priority terminal at the start of all flash points. Would be a really nice and simple Qol for everyone.
  15. No it's literally loading with like 5-10 sec left and the barrier isn't open for me so I'm locked behind the gate til I get kicked out. I have no problem loading any other game and it only does that in wz that are already started when I enter. I load everything else ok in the game just wz and my Internet is always at full bars, so idk why it loads so slow for me.
  16. I join a que after waitin 20 min for a game to pop up. After it loads the map I have 5s an the barrier was blocked so I got kicked out. This happens often if I get logged into a game already in progress. Bw needs to extend the time on it. It's so frustrating getting kicked out when I was trapped behind your dumb barriers. I know someone is going to say its my Internet but I have Verizon fios and its always at full connection. And every other mmo I play runs fast. This one runs quick too just when it loads **** it's slow, but I hear this game jus t loads slow in general, so that's on bw end. Anyways can you either fix your game to be faster or fix your deserter time to be longer because it really sucks to waste 20 min of time just to get kicked out. Then I have to wait another 20 min for a new game that I may or may not get kicked out of again.
  17. There is light side and dark side in this game and starwars isn't about people turning sith. Sith are generally never jedi to start off with. The way you word it assumes that to become sith you first have to be a jedi that falls to the dark side. But actually you are born into it. And people seem to have his judgement that everyone in republic is good and if your bad you go to empire and vice versa. But there are good and bad people in both factions. I'll try to place it in more understandable way basically what is being said is America is a good country everyone there is good and if they are bad they have to move to North Korea, and people who are good people in North Korea must go to the U.S. in real life that's not the case and neither is it in Starwars.
  18. If they do add a force push it shouldn't be like the guardians/jugg where it knocks them into force charge range and onto the ground for a sent and maurader to have that would be overpowered what I think would be neat though if it was a non damage ability like an interrupt and the push doesn't knock the far to the ground just pushes then a few meters back but they stay standing still maybe like the push makes them stumble back like 5 meters just slightly out of melee range and maybe it lowers threat slightly in pve. Make it just more if an ability to get other melees off of you. Not sure. I think a cool animation for it would be (imagine it going fast maybe for within 1-2 sec time span). You lift you hand up to players chest and a pulse of force pushes them back out of melee range and their feet kind of slide back but still on the ground. Just a thought
  19. Sentinels and marauders( the empire mirror class[ just incase you didn't know all classes have a mirror that are equal same abilities just different animations that take the same time an do the same damage]) Are probably one of the best dps classes in game in pvp they destroy and in pve everyone wants them for their group wide abilities. And sents don't need push Guadians get force push which is the other advanced class for jedi knight. But what sents have that makes them awesome is they have a force camo escape that also increases your speed and reduces all damage. They get a 99% damage reduction ability. They have an ability that inflicts trauma which reduces their healing. They have a hard cc on droids. They have a group wide speed buff that also increases defense chances. They have an ability that reduces the accuracy of melee and ranged damage by 90%. They have a group wide buff that increases all dmg and healing by 15%. Plus it seems like you pvp if so spec rage it's one of the easiest specs in game. And it's main ability is an aoe hat also stuns 1sec and it gets its damaged increased by 99.9% an gets an automatic crit on it. They are known as smash monkeys maybe you heard of them? It's one of the simplest overpowered specs in the game. Honestly sents/maurader a are known for being one of the best classes in the game for both pve and pvp, so if you are having trouble with it maybe read some guides or make sure your gear has the proper stats. Because trust me its not the class that has any problems. Edit: also classes are mirrored if sents got force push and marauders didnt that would be completely unbalanced . And if both got a push thy would be more op than they already are. You have to think about other classes pvp is fairly balanced classes like focus sents and sawbones scoundrel at the tops assault vanguards at the bottom but over all if you pug like I think you do then you can do good with any class. An maybe you should try retooling a gaurdian/jugg they get a push and it resets leap they don't have as good utilities but they have much simpler mechanics and are easier than sents. A lot of the play style is similar, an you get heavy armour. Sents have better suvivabilty through use of their defensive abilities but if you aren't using them properly or not using them at all guardians would be more survivable with just no def CDs and give you time to just focus on damage dealing. Just a suggestion. Seems like its fit your play style more.
  20. Idk what bugs me about the title is that they are calling you" knight of the old republic" when it would just be better as jedi knight or just knight. It sounds really dumb with that old republic part added on since you are taking place in that current time era. It wouldn't be old republic If it's your current republic. Idk that's just always bothered me
  21. This perhaps http://youtu.be/J63KvkdoK2A
  22. /support Not sure why they had to take them out anyways just make the shell craft able seems like a swell idea to me
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