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Leaphar

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11 Good
  1. Bioware..I think there is a game in your bug
  2. Actually there is. it's just incredible hard to get it. http://www.torhead.com/item/6mGRinR/crest-of-the-dread-master http://tor-fashion.com/crest-of-the-dread-master/ To get it:
  3. Well that would be fun, maybe character could get a debuff and that would eventually kill him if not treated...like the Rakghoul infection.
  4. Would be awesome to have this gear on SWTOR. Gear example: Orbalisk Armor
  5. /sign This is something that should already have been implemented time ago!
  6. I have been experiencing issues with Carbonite Chamber toy when recharging energy/HP. - When using it will allow to change the position of the char - Sometimes while it's active and moving, character will leave the chamber and walk with the same position (hands in the air/stuck) as if he was inside the chamber and after it will stay in dog position. - Several times the Carbonite Chamber won't reload the energy/health pool. Could somenone look at this?
  7. I have been playing most of game content on my Juggernaut Immortal. And I'm not a PRO player, but I consider myself a good player and a good Tank. However I usually find some issues on keeping aggro when there is several mobs, I know that threat is complicated for Juggs to sustain, that is why I believe that could have some changes added to some abilities. In Immortal spec: Force Scream Instant Cooldown: 12s Range: 10 m Blasts the target with a Force-enhanced scream, dealing X- X kinetic damage. In addition, standard and weak enemies are stunned and deafened for 4 seconds. (In addition with some passive ability and/or in Soresu and) If the target is affected by your armor reduction,Force Scream damages up to 3(or 4) additional nearby enemies dealing 50% of the normal demage. Does not damage sleeping, lifted, or incapacitated enemies (Maybe if combat team found too Overpowered for PVP = This affect will not activate while in PVP) Saber Throw Instant Cooldown: 30s Range: 30 m Throws the main-hand lightsaber at a distant target, inflicting 1245 - 1506 damage and building 3 rage. In addition (with some passive ability and/or in Soresu) Your saber is thrown in an arch affecting up to 3 (or 4) distant enemies.(Maybe if combat team found too Overpowered for PVP = This affect will not activate while in PVP) Force Choke Instant Cooldown: 60s Range: 10 m Chokes the target, crushing and stunning it while Force Choke is channeled. Deals 2034 kinetic damage every second. Builds 1 rage per second. In addition (with some passive ability and/or in Soresu) If the target is affected by your armor reduction, Force Choke damages up to 3(or 4) additional nearby enemies for the same amount. Does not damage sleeping, lifted, or incapacitated enemies.(Maybe(LoL) if combat team found too Overpowered for PVP = (Of Course)This affect will not activate while in PVP) Of course that if all that were implemented Juggernaut would become the most appealing class on the game. But I believe that if at least one of that changes of abilities I described below was implemented in some similar way as I described it would bring much valor to immortal spec and make the life of Jugg tanks a little more easy when handling highly numbered groups of adds.
  8. I believe transmog would be a really good addition to this game. Since my cargo holds are getting full with gears I like and intend to use some day. With transmog we could have our BIS looking the way we wanted, you could even add that to the Appearance Change Kiosk, and charge Cartel Coins for it. Also you could add the old tiers of PVE gear that are no longer in game like Tionese/Columi/Rakata. I know this might not be good for crafters, but still I believe is a good idea.
  9. As an Alt- Addicted I have to bump this thread I would really like having more slots available on the server, I don't see any issue on that.
  10. You have got to be kidding, right? You're crying like if you haven't received good content and "gifts" all over 2013, while PVPers only got Ancient Pylon and Arenas, and you are still whining? http://www.sonofthesouth.net/uncle-sam/stop-whining.htm
  11. Hi Ladies and Gentlemen, We haven't heard anything more concrete about the news of SWTOR for 2014. We know that there is going to be a new story arc. With that is dev team planning on raising the level cap again?
  12. Currently Riposte ability is out of my rotation on my Mara/Sent. Even out of my more used key bindings. Let's be realistic Riposte has no significant importance for us Mara/Sent. I think Combat Team could rethink the use of Riposte from Mara/Sent. Maybe providing a % of defense the same way it works for Juggernauts on Immortal build. That would come in hand, since us Mara/Sent are a Cannon Glass. Or maybe could help increase some % on Crit or Damage. That way would be one more ability we could use. What the community thinks?
  13. Hi, I have already signed up, I'm waiting on your feedback I sent my logs to USCG_Davis Anyway, here it is again: TorParse: Naggax And a glimpse of what my current gear is at the moment: Gear: CurrentGear
  14. Hi, I'm looking for a good guild, that enjoys playing Operations. I already completed the following OP: KP EV S&V TFB My gear is currently a mix of some underworld gear with augment and some Arkanian/black market ones. I already have some good experience in tanking on SWTOR, as well as participating in guilds Gear Any interest please MP me in game.
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