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Sparklehorse

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Everything posted by Sparklehorse

  1. I hope this is high on their "to do" list as well. It is one of my last remaining issues with the game.
  2. Don't let the wet blanket brigade bring you down. The game is much better now than it was and I'm happy to hear you are enjoying it!
  3. It was less this week. This just in. MMO's require regular maintenance.
  4. What a novel and interesting thread. Nope, none of this has ever been said before in a thousand other threads, nope.
  5. Good. It's gonna take me that long to get through all the current stories.
  6. You will be transferred. Sorry but just face it. It's going to happen. They aren't going to keep a server open for 2 or 3 people who want to keep their names. Not trying to be an *** but you might as well face it and take matters into your own hands before they force something on you.
  7. There have been many optimizations made from patch to patch since you left. Of course they won't do you a bit of good if the problem is on your end.
  8. You know what they say about opinions right... Personally, I think it's cool. I don't even think the armor is that bad. That is my opinion.
  9. Pazzak. SGRA. Playable Non-Human species. Jawas, wookies, droids, etc. Space content without rails.
  10. There is a kiosk type thing that sends you to the Black Hole as soon as you hit 50. (On the fleet.) I hit 50 well before I finished chapter 3 so I assume at least those are available. Can't speak to the others as I pretty much detest dailies.
  11. Careful now, your hubris is showing. It is important to remember that reality is in the perception of the beholder. For instance, you see yourself as the person who delivers the truth and seem to revel in, and I quote, "bursting everyone out of their euphoric haze," while in reality, other people might see you as the guy who just enjoys taking a dump in the punch bowl. One of those guys gets invited to parties, the other...not-so-much.
  12. Spot on. I'd also add that community is the one unique thing an MMO can do. There used to be a time when, if a product had something unique that couldn't be delivered via any other means, it was a no brainer. Accentuate the pretty parts and all that.
  13. I don't get it. My thought is, you don't really know what you want. Either you enjoy the time sink or you don't. You can't really have both.
  14. No offense mate but could you just post some proof of this stuff so we can redirect this thread back to some feedback Bioware NEEDS to see. It would be nice to put this "My junk loads faster than your junk" business to bed so just provide screenshots or video to prove what you say and that way everybody can be satisfied, you can be vindicated and we can talk about what really matters... Load times are incredibly long for way too many people. Please work on these Bioware.
  15. I believe this should be, and probably is, a priority. They've done a decent job of listening to feedback and trying to get things in as fast as they can. I know it's sometimes not fast enough for some of us and I have grown impatient from time to time too but surely they are aware of how crushingly long some of those load times are for some of us and have some folks working on it... Surely...
  16. The entire thread boils down to this basically. People like different stuff...go figure...
  17. No offense but this is just another wall of text explaining what you think MMO's should be. None of those reasons have anything to do with the "stagnation" of the industry. In fact, the number of people playing MMO's is pretty steady. Your thread title is misleading. The MMO industry is unique in the sense that if your game is a "hit" people will invest many hours of their lives playing it and nothing else. This means that for a game to be a huge success, it has to bring people in from other games and hook them into actively playing and staying. Many of your points are valid but they are opinions. 1. Sharding is not the demon people make it out to be. It can be used to great effect to allow many more people onto fewer clusters of servers and can, when done properly, lead to a game feeling more populated and alive. I like the thought of an open world too. It's why I play Eve online. Eve caps out around 32-36 thousand users logged on simultaneously in one world, they are not, however , all in the same zone. When large numbers of players hit one zone, it struggles. 2. This getting rid of the trinity thing never works and it never will. It doesn't work because there are, believe it or not, a lot of people who only enjoy playing healers or tanks. It doesn't work because it is nearly impossible to design encounters that don't devolve into ping ponging a mob between dps until it dies. That's pretty much how every encounter goes with no trinity. Kill it before it kills you. There are people who enjoy this but it has been tried and it never produces the "success" that your post implies MMO's should attain by being rid of the trinity. 3. Again, good idea but falls apart in the implementation. Been tried, fell flat. I won't say that somebody out there won't do it again and with some success. I would like to see more of this too but again, this is a personal taste issue. Many people enjoy having a known enemy and in a game like SWTOR, it is a necessity as the entire premise is a war between two factions. 4. Again, I agree and would like to see more attempts at something along these lines but I have little faith that any current developer can do it in the current MMO climate. Games in general lean on this very heavily as a way for people to feel like they have "progressed" or have "improved" their character. I'm not saying it's impossible to provide this same feeling without levels, just that nobody has been able to do it with any success. MMO's in particular, need you to have a reason to keep logging on and a level "cap" provides this, for the first few weeks anyway. 5. Various developers have done or are doing those things. Some of these games have decent little niche markets and are considered successful by many. I think EVE is one of the most successful MMO's ever created but I'm not comparing it to WoW and I think that is part of the problem with the premise of your entire post. Just because no other game has achieved WoW's success doesn't really make the rest of the industry "stagnant" or mean it has failed. 6. Investors are the reason the types of games you lament the lack of rarely get made. In fact, your entire post could have just been one word in response to the title. Investors. Again, no offense, your post was intelligent and reasonable. Just wanted to provide a few counter-points.
  18. Oh my goodness I hope he brings Donna or Rose.
  19. This is an interesting thread. OP complains about nobody to play with. OP transfers servers and complains about a 20 minute que and not being able to use the group finder. OP gets help from a poster who could have just as easily told him to stuff it and read the known issues thread because the quests in the quest log thing has been known about since 1.3 launched. OP calls people fanboys and creates a pizza analogy I am still trying to figure out... I'd offer some advice myself but I don't want to be attacked.
  20. /makes really awful lightsaber sounds.
  21. Yup, you're right. You do actually have to fly back to the planet you were originally on. That is pretty lame. I seem to recall them saying they were working on having it drop you back where you were when you qued back in the first days of testing.
  22. Oh my what's this little white circle on my ability bar do? What?!?! Return to my last bind point?!?! You have got to be kidding me?!?!? You mean this returns me right to the quest hub I was questing at to begin with?!?! WHAT?!?!Been here the whole time?!?! WHAT?!?!
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