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DOHboy

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Everything posted by DOHboy

  1. op was asking for playable chars, the only ones they have added are togruta and cathar beyond the original. There was some talk of potentially adding in nautolan with the fix for clipping because of togruta but that was more of a dream than any real reality.
  2. romance is only a small problem. major concerns are 1) will current armor work with them (no hutts, no wookies, no ugnots etc.) 2) speak basic 3) need to fit in the frame for cutscenes (so tall and short chars are not going to cut it) would you want a scene with only top of your head visible? or never seeing your char above the neck.
  3. Please nerf rock and buff scissors, paper is just fine. signed scissors. I know its someones sig, but doesn't make it any less true.
  4. what type of lightsaber, what class are you, what level are you, what AC are you. it says you are "not ready" meaning no target, unable to equip, not enough force/focus, out of range? your post is highly thin on information to help alleviate your problems.
  5. yes, please apologize I am so sick of this thing called the "internet" that the only way to fix it is to start over, the only way to start over is for someone to actually apologize on it! before long we'll be starting to divide by 0 and chuck Norris will lose a fight! #totalanarchy!!
  6. market research on how to please the forums...and in larger sense the internet. The 3000 super computers they have running 24/7 have yet to resolve the paradox of pleasing the "damned if you do, damned if you don't" crowed
  7. I'm a watchman sentinel...my enemies #Feeltheburn!!!
  8. kind of what I was thinking. Although disappointed (lead to me suggesting, and them implementing the log regen last year) I guess we can live with it or complain. Its the unexpected ones that are the best.
  9. if only it was that simple..oh wait it is. But, try telling that to anyone else and "i'll play the way I want to play, if I move, my dps drops".
  10. must collect ALL the things...you could just get rid of some of those armor sets, use em or sell em.
  11. its so easy, an internet developer can do it! apparently harder than replacing the engine because that only requires an intern.
  12. they don't want the bot. they want the account the bot is collecting credits for so they can cut off the head. And not just THAT account but any other account associated with it as well. Ban the free account they just make more free accounts. Got to figure out where the paid account is and who is running it and where the money goes. think of it this way, don't just arrest all the low level drug dealers, in order to make a dent need to find out who they work for and who that guy works for and work way up the ladder. THEN arrest everyone at once.
  13. Of the general population, maybe 10% tanks, 10% healers, and rest are DPS. So, you play the numbers game where significant population of DPS compared to healers and tanks thus queue times are directly proportional to the number of tanks queued. However, probably less than half of the tanks will queue for hm fp and probably half of that half. There are many reasons, but you can primarily blame (some of) the DPS and or player base in general for alienating tanks. I know I will never tank a hm fp again as i see it mostly as just a giant waste of time. As an aside, flashpoints in general are a giant waste of my patience. Queued into a tactical once and was immediately kicked JUST for being a sentinel as was the OTHER sentinel that randomly queued. So why would I want to queue when i meet people like THAT when the vitriol shown to tanks is 10x that shown to dps. so want to change queue times, change the player base.
  14. another reason for level synch, so people can't go to low level worlds soloing world bosses.
  15. per my understanding it is still not possible to transfer from EU to US in WoW a quick google search is showing posts as recent as 10 days ago that says otherwise.
  16. people complained they were taking too long to level so demanded double xp or even permanent 12xp. now people complain about leveling too fast and slow it down. tell you what, If you can get the community to agree on level of progression and too fast/too slow they will change it.
  17. even then would just make it double hard to transfer the data which doesn't solve OPs problem.
  18. Would be fairly confident that i'm 100% positive it is between your pc and their server. meaning nothing to do on their end. With me this is usually a SNR issue with my cable modem or more generally with my ISP.
  19. want it so bad? get EU government to change their laws on digital information and BW/EA will gladly allow it.
  20. no in fact its quite outside the normal...usually certain chest pieces are 2-3x that amount for extremely popular and rare items. look up some of the pieces for revan, satele, havoc....7mil might get you a boot or a belt.
  21. BINGO!!! or is that the bzzz from the electronics keeping you alive from having had a so many drinks in a short time. you trying to kill us?
  22. it all depends on what people are calling lag. if by lag you mean you push a button and something happens, well that is a function of latency and processing (both sever side and client side). latency = the time it takes from signal to get from point A to point B. Nothing your computer does will change this time, it is 100% a function of distance Now, if you are talking lag as a drop in frame rate as measured on the client side, a good computer will help with that, but only so much as latency and server side processing also affect that number. server side processing is a function of both number of clients connected, sever bandwidth, and the performance of the servers themselves. More powerful servers do help, but at some point even the most powerful server built for average or slightly above average load will start to crawl under extremely heavy loads. additionally the more processing and synchronizing the servers have to do will effect your client side performance. which is why the most "lag" is seen in large scale pvp/operations battles with lots of effects, and lots of moving pieces. this is in part to 1) latency between client and server 2) client processing 3) server load 4) server processing 5) system bandwidth (not just CLIENT bandwidth but server side and overall internet traffic in general, i.e high demand times) so yes, "lag" has many faces and nobody really defines what they mean by it. Myth: I have HUGE bandwidth thus I should never get "lag": FALSE Myth: I have a HUGE machine with latest cutting edge technology, i should never get "lag": FALSE Myth: There are only a few people in my game, I should never get "lag": FALSE edit: I wont even get into the problems of packet loss and protocol overhead.
  23. short answer no. long answer nnnnnnnnnoooooooooooooooooooooooooooooooooo it impossible to be "lag free" as lag has nothing to do with the computer. it could be a super computer and still "lag"
  24. partially it is about being able to actually see the darn thing. If they make them small, its impossible to see any detail and visual design at all. They realized this even in the movies where you needed multiple hilts of varying sizes. Some were small so could actually be held, others larger and bulkier for closeups and more visual effects. here, in order to see any detail there needs to be a minimum number of pixels before you can even see the thing. More detail, more pixels = larger size.
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