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Quarterly Producer Letter for Q2 2024 ×

Hoppinswtor

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  1. Arsenal isn't the most noob-friendly spec in the game, not by a longshot. However, it is indeed the easiest of the three Mercenary classes to play at a competent level. But it does take some technique to master, just like Marksman or Carnage.
  2. Missle Blast changes:

    Missile Blast now has a 5 second cooldown for all specs.

     

    Arsenal Merc changes:

     

    Arsenal Passives:

    1. Power Launcher increases damage dealt by all missile attacks (Tracer, Heatseeker, Fusion, Missile Blast) by 5 percent. It no longer buffs Electro Net and Rail Shot by 5 percent.

    2. Light 'em Up now allows Missile Blast to generate one stack of Tracer Lock.

    3. Target Tracking increases surge bonus of Heatseeker Missile etc by 25 percent (down from 30 percent), but it now also increases the surge bonus of Fusion Missile (and its dots) and Missile Blast by 25 percent.

    4. New Passive: Supercharged Loaders. Activating Supercharge Gas makes the target immune to interrupts for the duration and allows the next Missile Blast to automatically critically hit. This passive will replace Blowback.

    5. Decoy. Chaff flare can be activated while stunned but grants 4 charges instead of 5.

    6. Tracer Lock. Each stack of Tracer Lock increases Rail Shot damage by 8 percent (up from 6 percent).

     

    Merc Passives:

    1. Upgraded Arsenal for High Velocity Gas Cylinder. Reduces heat cost of Rail Shot by 5 (down from 10) and Missile Blast by 2.

    2. Improved Shields. Energy Shield absorbs weapon (white) damage by an additional 10 percent. Chaff Flare additionally makes the target immune to controlling effects for 2 seconds.

    3. Supercharge: Missile Blast and Fusion Missile now generate a stack.

     

    The rationale: I think Arsenal Merc Survivability/single-target parsing can be increased a bit (per above), but it should come at a cost. What's the cost? Slightly trickier heat management and an additional move to juggle in the rotation. Plus, I've always felt that Missile Blast should have more of a role in a discipline that's heavily based on shooting missiles. The changes above aren't all pure buffs: heatseekers are being nerfed slightly, and you need to make full use of Tracer Lock to make Rail Shot hit reasonably hard. Plus, Supercharge Gas needs to be managed more effectively and used more often in a pvp setting to take advantage of the interrupt immunity and autocrits.

  3. Highest PVP DPS Matches on Shadowlands (3.1-3.3.x)

     

    Purpose

    This is an archive of the highest DPS matches for each class from the bolster nerf (3.1) until the start of 4.0. Some shallow people would say this is epeen stroking--and in some cases that's true--but mostly it's about seeing how far classes can be pushed in a PVP setting. Indeed, this is not a "best players of each class" thread. Putting up huge numbers in regs doesn't necessarily translate to ranked awareness or anything like that. Some good players can put up numbers but can't manufacture kills; other good players can get kills but don't put up high numbers. Therefore, being first in these categories doesn't automatically make you the best at what you do.

     

    Rules and Notes

    - Must be current (since 3.1/March) since some things have been nerfed and starfighter gear isn't factored in anymore.

    - Shadowlands only.

    - No premades of four DPS vs four healers.

    - Only full length games permitted.

    - Include the spec if your toolbars are hidden. Also include the patch if possible.

    - Please note if the match is ranked. Ranked is SWTOR at the highest level; 3k dps in ranked is FAR more impressive than 4k dps in regs (at least as far as dot specs go).

    - Classes are presented in order of hardest to get high numbers on (Operative/Merc) to easiest (Sorc/Assassin).

    - Imperial terms are used (because imps rule)

    - A new thread will be created for 4.0. This will remain as an archive (much like Kirito's 3.0 thread).

     

    Operative / Scoundrel

    DPS rank: 8/8 (Lowest)

    1. Entity 2815.81 DPS Concealment (Regs)

    2. Radish 2429.72 DPS Lethality (Regs)

    3. Alex 2340.1 DPS Concealment (Regs)

    4. Doto 2099.43 DPS Lethality (Regs)

    5. Hoppin 2009.94 DPS Lethality Level 42 (Midbies)

     

    Mercenary / Commando

    DPS rank: 7/8

    1. Hoppin 2749.68 DPS Arsenal (Regs)

    2. Jalgo 2705.28 DPS IO (Regs)

    3. Chasso 2656.13 DPS Arsenal (Regs)

    4. Hoppin 2651.76 DPS Arsenal (Regs)

    5. Xaney 2614.32 DPS Arsenal (Regs)

     

    Marauder / Sentinel

    DPS rank: 6/8

    1. Lafayette 3257.81 DPS Annihilation (Regs)

    2. Lafayette 3145.45 DPS Annihilation (Regs)

    3. Spikey 3014.2 DPS Annihilation (Regs)

    4. Lafayette 2866.06 DPS Annihilation (Regs)

    5. Aluvian 2739.85 DPS Fury (Regs)

     

    Sniper / Gunslinger

    DPS rank: 5/8 (Average)

    1. Noshadow 3125.89 DPS Virulence (Regs)

    2. Medaped 3095.75 DPS Marksman (Regs)

    3. Jalgo 3000.57 DPS Virulence (Regs)

    4. Khronik 2853.60 DPS Marksman (Regs)

    5. Noshadow 2843.41 DPS Virulence (Regs)

     

    Powertech / Vanguard

    DPS rank: 4/8

    1. Khronik 3122.61 DPS Pyro (Regs)

    2. Alex 2940.42 DPS AP (Regs)

    3. Jalgo 2936.98 DPS AP in Tank Gear (Regs)

    4. Jalgo 2689.48 DPS AP (Regs)

    5. Zenod 2647.6 DPS AP (Regs)

     

    Juggernaut / Guardian

    DPS rank: 3/8

    1. Jalgo 4002.51 DPS Vengeance (Regs)

    2. Zenod 3293.52 DPS Vengeance (Regs)

    3.

    4.

    5.

     

    Sorcerer / Sage

    DPS rank: 2/8

    1. Jalgo 3749.04 DPS Madness (Regs)

    2. Medaped 3694.48 DPS Madness (Regs)

    3. Medaped 3600 DPS Madness (Regs)

    4. Khronik 3568.62 DPS Madness (Regs)

    5. Tails 3476.85 DPS Madness (Regs)

     

    Assassin / Shadow

    DPS rank: 1/8 (Highest)

    1. Jalgo 4576.14 DPS Hatred (Regs)

    2. Abalam 4507.13 DPS Hatred (Regs)

    2. Jalgo 3758.5 DPS Hatred (Regs)

    3. Kirito 3583.69 DPS Hatred (Regs)

    4. Kirito 3233.03 DPS Hatred (Regs)

     

    General Conclusions

    1. In a pvp setting, it is hardest to put up high numbers as an Operative and Mercenary and easiest on a Sorcerer or Mercenary. I would also throw Marauder in the "hardest" category because it's melee, but it's been getting some help as of late.

    2. The classes in the middle of the pack (Sniper, PT, Marauder) are very effective at bursting people in ranked, though their cooldowns aren't as potent as a jug. This makes sense because jugs have a lot of survivability and not quite as much burst as the aforementioned classes. Working as intended most likely.

    3. Jugs are probably less potent than PTs overall but a lack of data is in play here.

    5. Mercenaries have fairly low output in PVP but are consistent and versatile; the top damage games tend to fall in the 2400-2800 range for both specs. Arsenal is more consistent than IO, which is surprising considering how dominant IO is in a pve setting.

    6. All of the assassin screenshots were prior to the dot spread nerf; realistically, its raw damage output is probably behind sorc at this point.

    7. Snipers have excellent burst AND sustained, making them easily the best ranged dps in a group setting. They do everything a Merc does but better, and can pressure almost as well as sorcs thanks to their incredibly powerful AoE and dot spread. When solo queuing, however, Mercs and Sorcs are more versatile and self sustaining. Working as intended probably. Mercs are 2nd in burst and 2nd in survivability for ranged - it's a "jack of all trades, master of none" class that is easily tunneled.

    8. AP is "'ol reliable" for burst and remarkable sustained, but pyro has a higher ceiling due to its emphasis on cleave.

    9. Not enough people play jugs (or post jug screenshots). Disappointing!

    10. Ever since the force storm nerf, the ceiling for good Sorc DPS matches is between 3300 and 3600. Prior to that it was up to 7500 in perfect/ideal parsing circumstances (http://imgur.com/AxFug0e).

    11. Marauders, jugs, and snipers are probably the most balanced classes in a group setting at the moment. Sorcs, PTs, and Assassins are a little overpowered; Mercs and Operatives are a little underpowered. Assassins might fall into that "balanced" category ever since the lacerate nerf.

  4. Updated list, obviously no self inserts.

     

    Sever specific, highly active players only; recent transfers to and from server not included.

     

    Combination of factors, including awareness, numbers, communication. Emphasis on ranked, though exceptional #regstars also included because 8v8 is still awesome and fun and cool and bring back 8's please because I wasn't playing the game when they were around ;)

     

    One person per category unless it's a clear tie. Ties are listed in alphabetical order unless your epeen is bigger.

     

    Many solid players unfortunately not able to be included. My opinion alone; does not reflect in my opinion of anyone as a person or as a friend or even as someone I would or wouldn't group with for an afternoon of #regstars.

     

    Sin

    Darkness - Badness/Teleport

    Deception - Atox/Iscariot (try dueling them sometime)

    Hatred - Baddie/Inax

     

    Sorc

    Corruption - Lexi/Mikey

    Lightning - Liquidz/Nkvd

    Madness - Liquidz/Xani

     

    Marauder

    Annihilation - Lafayette

    Carnage - Ddos/Heliopolis/Hotcremepuff

    Fury - Xani

     

    Juggernaut

    Immortal - Pvesucks

    Vengeance - Inaz/Too'stronk

    Rage - Inaz/Too'stronk

     

    Operative

    Medicine - Xa'vuy

    Concealment - Ripripriprip/Superbabby

    Lethality - Rollin'n'cullin

     

    Sniper

    Engineering - Calem

    Marksman - Dr'venkman

    Virulence - Rexx/Zani

     

    Powertech

    Shieldtech - Diavola

    AP - Jalgo

    Pyro - Clyde/T-elos

     

    Mercenary

    Bodyguard - Donna/Xaney

    Arsenal - Chasso/Xaney

    IO - Charlie/Reginlief

  5. Arsenal Mercenary 2749.68: http://i.imgur.com/DGlA4f1.jpg

    Arsenal Mercenary 2601.26: http://i.imgur.com/ZPqkesc.jpg

    (and the 26whatever from the front page. have a bunch of 2600ish games since that's generally the cap)

     

    Madness Sorcerer 3316.09: http://i.imgur.com/5df0ieK.jpg

    Madness Sorcerer 3030.05: http://i.imgur.com/plru6j2.jpg

    (and the other one from the front page)

     

    AP PT 2164.17: http://i.imgur.com/UTG6lvu.jpg

     

    Carnage Marauder 2438.23: http://i.imgur.com/5ySYVR6.jpg

     

    Lethality Operative (Level 42) 2009.94 DPS: http://i.imgur.com/NbJ5ZHE.jpg

  6. Hey all! Post your best DPS games as Merc/Mando. Regs, ranked, whatever. DPS, overall damage, killing blows, solos, whatever you want to share! Someone posted a similar thread for HPS so we might as well have one for our deeps!

     

    Here are my two biggest 8v8's as Arsenal from the last couple weeks (I don't play IO much in PVP, mostly just PVE):

     

    http://i.imgur.com/hq0xwXu.jpg (2750 dps)

    http://i.imgur.com/QfyMT67.jpg (2601 dps)

    http://i.imgur.com/kHLupua.jpg (32 kb's)

     

    - Hoppin

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