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Squatdog_nz

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Everything posted by Squatdog_nz

  1. Assassin can do this much, much better AND has the utility of sprint and FotM Tankassin pull.
  2. Didn't happen. In order for an Operative to fully stunlock someone for a whole 5.5sec, they would have open with Hidden Strike>Stun, otherwise it's not even close to a 'stunlock' (the fact that you couldn't keyboard turn and face them in time doesn't mean you were 'stunned'). Then they'd also have to crit Hidden Strike, Backstab, Shiv and Lascerate back-to-back. Which is more than 3 GCD. Go troll somewhere else.
  3. No, you can't. I've mouse-turned and stomped Operatives/Scrappers on all three of my characters before they could follow up the knockdown with a second attack.
  4. Being ranged, Sniper can wreck people very early on and their abilities retro-scale exceptionally well. I was coming close to top scoring as a lvl11... http://i3.photobucket.com/albums/y74/Squatdog/SWTOR%20BS/swtor13.jpg
  5. Operatives have ONE STUN which lasts for a whopping 4 seconds.
  6. It isn't even possible to 'chain-stun' anymore, because Hidden Strike's knockdown effect was apparently stealth nerfed to 0.5sec, in total contradiction of the tooltip. Are you sure it wasn't one of Georg Zoeller's teams of Operatives causing you to lose warzones and quit the game?
  7. LOL...no. You can get a 5k Hidden Strike crit if you bust trinkets on a Sorc and MAYBE get a 5k Backstab crit if you're supremely well geared . Meanwhile, a similarly-geared Jugg will drop a 7k AOE auto-crit, then do it again 12 seconds later.
  8. The level of denial on these threads is always hilarious - Marauders didn't get buffed AT ALL! You are all BAD!!!!1 - Marauders got buffed, but only in sucky trees that are bad for PVP! - Marauders may have got buffed across the board and in every tree, but this didn't increase their DPS! - Ravage may now be uninterruptable, with a 23% damage increase and 10% CD reduction, but you can just WALK AWAY FROM IT while rooted or snared! - You're supposed to use a stun to interrupt Ravage...and Undying Rage...and Cloak of Pain! - L2P, DUMB NOOBS!!11
  9. LOL...no. Not by a long shot. The female dialogue is decent, but stereotypically bland Oxford English. The male agent actually manages to convey depth to the character and has better one-liners
  10. So apparently, you're supposed to stun Ravage, Cloak of Pain AND Undying Rage? Balanced.
  11. LOL...the denial JUST DOESN'T STOP! It sounds like you're the typical FotM re-roller who can only play one spec and can't understand how turning talents into cross-spec baseline abilities is actually a buff. I mean seriously.
  12. Wow, this is some Olympic-level denial. Uninterruptable Ravage with +23% damage (from the new tier 1 talent) which you can't easily 'walk away from' due to being either rooted (Carnage) 40-90% snared from Force Crush (Rage) or just plain 50% snared from Crippling Slash. This is on top of a huge number of buffs to damage, survivability and resource management across the board AND in literally every spec. How's that 0/0/0 build working out for you?
  13. Because Ravage, Force Camo, Deadly Throw, Obfuscate, Vicious Throw, Disruption, Intimidating Roar and Predation AREN'T core abilities and Marauders actually DIDN'T get buffs in every spec, right? Right? LOL!
  14. No, it's the most relevant one out of a huge number of buffs.
  15. BWHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAA!!!!!! My God, this denial... The buffs were to EVERY SPEC,with virtually no nerfs whatsoever.
  16. The level of denial on this thread is hilarious. Marauders didn't get buffed at all, except that... Disruption no longer costs Rage to activate. Intimidating Roar no longer costs Rage to activate. Ravage can no longer be interrupted, and its damage has been increased by approximately 15%. Vicious Throw can now be used on targets at or below 30% of maximum health (up from 20%). Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash. Deadly Throw's "Trauma" effect can no longer be cleansed. Force Camouflage now additionally reduces all damage taken by 50% while active. Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown. Predation now affects all Operation Group members. Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%. Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point. Phantom now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point. Seeping Wound now applies a 50% movement speed reduction (up from 30%). Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash. Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15). Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged. Obliterate now immobilizes the target for 1 second. Ravager now increases the damage of Ravage instead of affecting Force Choke. Relentless Fury has been replaced by Berserker. It requires 2 points in Shockwave and causes Berserk (while in Shii-Cho Form) to immediately grant 2 stacks of Shockwave per point. Shockwave's buff effects now last 20 seconds (up from 15). Whoops!
  17. According to Bioware, this never happens... http://i3.photobucket.com/albums/y74/Squatdog/SWTOR%20BS/lllllll.jpg
  18. Guess what class this guy plays? That's right, a Marauder: http://www.swtor.com/community/showthread.php?p=3738474#post3738474 "NOOOOOOOOOOOOOOOOOO....MARAUDERS R FINE, L2P NOOBS!!11"
  19. BWHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!! Unless the Operative gets a lucky chain of Jesus-crits from stealth (and re-opens with vanish during the fight) a Marauder will rip them to shreds.
  20. ...except fire effects, which persist and knock you out of stealth.
  21. According to Georg Zoeller, 'teams of Operatives' were stun-locking people and causing them to QUIT THE GAME. It looks like the Operative plague has finally been averted and SWTOR is safe for the time being.
  22. On one hand, casual PVP is still pretty fun and a lot of classes have interesting mechanics etc. On the other, some of the the developers are flat-out incompetent. Case in point; Ilum was great fun on high-population servers (Swiftsure still runs 'Ilum Tuesdays'), but the design team simply lacked the imagination to balance it for lower population servers, which would have been the simple expedient of adding a reason for people to be there ie: more crate spawns. Instead, they arbitrarily abandoned the entire battleground through lack of ideas. Then there is the issue of some jaw-droppingly ignorant and misguided quotes by the developers: There you have it; teams of Operatives were stun-locking people and causing them to QUIT THE GAME! This presumably explains why Concealmeny Operatives were nerfed into the ground in 1.2, which included nerfs that weren't even included in the patch notes(energy generation, reduced knockdown from Hidden Strike)...
  23. The best part is that everyone knew Marauders were going to be Godmode in 1.2 All the Bads and FotM Sorcs/Tracer Spammers re-rolled accordingly, long before the patch was even released.
  24. If you're using it for PVP, Power is the way to go, otherwise choose what you feel is best for you. Another Power relic! MOAR POWAH!!1
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