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Squatdog_nz

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Everything posted by Squatdog_nz

  1. 1- The game was released too soon SWTOR lacked basic features that MMO players take for granted and many of these STILL haven't been rectified. No 'target of target' No customisable UI No combat log No LFG channel Terrible TAB Targeting implementation Terrible market implementation Terrible chat system PVE content riddled with bugs (the first three bosses in D7 alone would routinely bug out, etc) PVP content riddled with bugs (teams could enter WZs with an extra member, spawn-camping in Ilum etc.) 2- The endgame content was RIDICULOUSLY easy: 'Hardmode' flashpoints (especially Black Talon) got facerolled by horribly-geared PUGs from the outset, making normal lvl48+ flashpoints and their associated quest completely redundant. A few months after release, normal operations were getting facerolled by PUGs with no vent. Fabricator was the only real sticking point because of the fight mechanics, while Soa was only difficult because of the number of times the encounter would bug out. Dedicated raid guilds had already blown through the 'hardmode' operations within a few weeks and there was nothing left for them to do. Within a couple of months, these 'hardmodes' were getting farmed by trade chat PUGs. 3- The PVP system was very poorly implemented The lack of blue 'starter' gear at lvl50 meant that the developers continually gimped the requirements for Champion and eventually Battlemaster gear, cheapening these sets and making the Valour system completely irrelevant in the process. The entire system was then discarded and completely overhauled for 1.2, to be balanced around the new Rated WZs...which aren't even in the game yet! 4- No cross-server transfers, too many servers Players would grind their character to 50 only to find it stranded on a dead server, without the population to sustain PVE or PVP content. The lack of transfers meant they were (and still are) unable to do anything other than start a whole new character from scratch on another server. 4- The developers have no imagination Ilum was great fun on servers with a high population (Swiftsure still holds 'Ilum Tuesdays') and an effective means of getting PVP comms. On low population servers however, Ilum was often a ghost town. Rather than address the issue with the simple expedient of adding more caches to Ilum (which would give low population players a feasible means of acquiring comms and give them a reason to be there in the first place), the developers simply threw their hands up and admitted defeat, removing the only large-scale 'open' PVP in the game. 5- The SHEER ARROGANCE of the developers Bioware/EA continually shoot themselves in the foot by making outlandish claims that give the distinct impression they think the subscribers are idiots. - FotM Sorc's were apparently the most represented class in the game pre-1.2 because "players identify with iconic Star Wars characters like Emperor Palpatine" , while the least-played class was Scoundrel ie: HAN SOLO - Georg Zoeller's bizarre outburst about "Teams of Operatives stun-locking people and causing them to quit the game" has become something of a running joke, especially as Operatives have repeatedly been nerfed into the ground and are the single least-played Imperial class. - Daniel Erickson's outrageous whopper of "subscriber numbers haven’t dropped, but concurrent users at peak times have" was so transperantly obvious to anyone actually playing the game that it came as no surprise when subscriptions were revealed to have dropped by 400k I stand by my prediction that SWTOR won't have a million subscribers by the end of the year.
  2. No, Sorcs and Tracer Spammers were by far the two most-played classes pre-1.2 and by SHEER COINCIDENCE were the two most overpowered specs at the time.
  3. Squatdog_nz

    Buff Operatives

    So you can beat people in duels using a 5/-/- or 7/-/- spec, like everyone else? Whoop-de-doo. The problem is that DPS Operatives are the single worst class for Huttball and rateds in general. No, YOU are doing it wrong and the other team will laugh as they interrupt your mammoth 2.5k heal and you get slaughtered. That's when they're not laughing as they kite you around or knock you off the catwalk on the way to scoring. Assassins can do exactly the same but better. FotM Tankassins can also tank those 2-3 opponents, instead of getting locked down and shredded if vanish isn't up.
  4. Squatdog_nz

    Buff Operatives

    No, it isn't. Operatives have medicore sustained DPS and no utility or survivability. In PVP, an Assassin can do everything a Concealment Operative does, but better.
  5. It's usually less of a 'stunlock' than a Bad Player not being able slowly keyboard-turn to face the Operative after a 1.5sec knockdown.
  6. LOL@Bad Players still clinging to these lame excuses... Being able to keep multiple players from capping by spamming TAB-DoTs from 30m away was why they changed it. Cry more.
  7. LOL@all the whiny cry-babies... Use a DD instead. There's no excuse.
  8. Squatdog_nz

    Buff Operatives

    No. Operatives have good burst from stealth, then mediocre DPS that runs out of steam very quickly. They have absolutely no utility (no gap-closer, no knockback) apart from being able to bust a massive 2.5k heal witha 2.5sec cast time. No. Operatives can't stealth in combat, unless you mean the 2min vanish CD that is used almost exclusively for escaping. Meanwhile, Marauders can do exactly the same on a 45sec CD. Yes, at the moment Operative healers probably are the best PVP healers, as predicted on the PTR. No they can't.
  9. Okay, I just re-read this. How could the Operative 'take no damage' in a 20 second fight, where the Marauder was only stunned for a total of 5.5 seconds??? Bad Players are BAD.
  10. Geared Jugg can land a 7k Biochem Smash AOE AUTO-CRIT and follow it immediately with a 3.5k Force Scream crit before you can finish keyboard turning to face them, then follow it up with a 4k execute crit. Then do it all over again 12 seconds later. Operative prays for bac-to back Hidden Strike~Backstab crits out of stealth, then rapidly runs out of steam and has no survivability or gap-closer.
  11. ..and instant cast with no CD.
  12. Squatdog_nz

    Buff Operatives

    Flashbang is a mez with a 1min CD that breaks on damage. It is not a 'gap-closer'. Assassins have a 30m stun, 30m mez AND Force Sprint AND a talented pull. Big difference.
  13. LOL@this whole thread... The '3-shot stunlock' opener did less than 7k damage altogether and the OP only lost (after a 20sec fight) because he was Bad.
  14. Squatdog_nz

    Buff Operatives

    LOL@Operatives 3-shotting people... LOL@stun after stun... Bad Players are BAD.
  15. Squatdog_nz

    Buff Operatives

    Concealment Operatives are gimped as hell. They have good burst, but ONLY from stealth and ONLY behind a single target. Then they run out of steam and are doing mediocre DPS with no survivability or an effective gap-closer. ...but those mammoth 2k heals off a 2.5sec cast time make up for it, right? LOL!
  16. Squatdog_nz

    Buff Operatives

    You have absolutely NO IDEA what you are talking about. All a well-geared Jugg needs is either Force Charge OR Obliterate (both 15sec CDs) for the guraenteed crit and either Enrage (1min CD) OR Force Crush (18sec) for the 100% damage bonus. They can auto-crit over 5k+ with Smash WITHOUT adrenal/relic, while an Operative can only ever crit for 5k WITH them and even then, only opening from stealth on light or medium armour. Just stop talking.
  17. Squatdog_nz

    Buff Operatives

    Bloodthirst requires 30 stacks of Fury,has a 15sec duration, with a 5min cooldown Just stop talking.
  18. Squatdog_nz

    Buff Operatives

    Neither can any other Operative without a Marauder buff on top of biochem adrenal and trinket. You are Bad.
  19. Squatdog_nz

    Buff Operatives

    BWHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!! (no)
  20. Squatdog_nz

    Buff Operatives

    On a similarly-geared Jugg, I can bust trinkets and drop a 7k Smash auto-crit, followed by a 3.5k Force Scream crit and a 3.5k execute crit, instantly closing the gap from 30m, without stealth. You are Bad.
  21. Squatdog_nz

    Buff Operatives

    Assassins are the other stealth-based class and are FAR better than Operatives in every way apart from being able to spec for heals. LMAO@stealth being a 'gap-closer' like Force Charge, Grapple, Force Sprint etc...
  22. BWHAHAHAHHAHAHAHAHAHAHAHAHAHHAHA!!! I imagined the OP would be complaining about a string of monster Biochem crits, but THAT'S all he was hit by??? A geared Biochem Jugg could put out that much damage with a Smash auto-crit followed by a Force Scream crit. Without having to open from stealth.
  23. Squatdog_nz

    Buff Operatives

    Assassins have stealth, a gap closer, a (talented) pull and survivability. Operatives have one of these.
  24. ...and it's a Light Side choice.
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