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Kaarsa

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Everything posted by Kaarsa

  1. Low slash is a mez, leg slash is a slow, they are both not roots;) Physical based roots are for example those attached to force charge and maybe obliterate (not sure on this one, but skill is listed as weapon damage, so possibly root is physical too).
  2. You are wrong. From 37 skills you listed, white resolve bar protects from 19. 51%. Biggest problem I see in your thinking is your interpretation of what resolve is. Quoting your own post: Devs version: Resolve is meant to put a lid on effects that take control away from you Your version: That means there is 37 imparing movement things to worry about, also that means Resolve has 37 things to protect. Taking away control =/= movement impairing effect. You can still use all your abilities when rooted or slowed. You have control over your character actions (you may have not control over your character movement, but it is not exactly the same). Resolve protects you from 100% of abilities that mez, stun, knockback, knockdown or pull you. As it was said many times in this thread already - you dont accept that. Question is, why you think it is something that should be changed, when a lot of players accept and like it?
  3. 1. Roots and snares are not and never were a part of resolve (as stated above) 2. Most roots and snares can be cleansed, so if you were perma rooted for prolonged amount of time, ask your team to cleanse you from time to time (or if you can, do it yourself) 3. You cant be stunned or mezzed (or choked for that matter) while having white resolve bar (I politely ask for video proof for that since 03.2012, no video posted yet), but CC that made your resolve white will last for a full duration - this encourages wise use of CC breaker. 4. Fact that you dont like how resolve works does not mean that it is not working or broken or anything like this.
  4. And you are right person to explain and evaluate mechanical complication of marauder class after trying to build stacks that improve force sweep in combat spec? Good job, continue;)
  5. Actually, you just removed CC from game. Breaker on 1 in CD with 5 sec immunity - you can break CC when you want, no consequences. Second stun - your resolve is white, stun breaks - you basically cannot be CCed, not for prolonged period of time, you cannot be CCed at all (slight excaggaration ofc). Have fun getting any objectives in semi-organized gameplay with such changes. Fortunately, BW stated few times that they think CC and resolve system is fine and I doubt they will ruin pvp by listening to posts like yours.
  6. [quote=KiranK;4806536Stuns that allow players to attack you during the duration need to fill the resolve bar at least 90%, if not 100%. They fill resolve in 80% already. After a 4 sec stun, any CC effect being part of resolve system will give you white resolve bar. completly impossible, because you can be knocked around only 3 times in short amount of time - 3rd will give you white resolve bar. Complaining about resolve system is fine, when you actually understand what you are complaining about. Complaining about resolve system when you obviously dont have a clue about it is not fine.
  7. 1. You cant be stunned for more than 8 sec in the row. If you claim something else, you lie, plain and simple. 2. Dying in wz should NOT be promoted, so no abilities reset on death. 3. Resolve is working just fine, people just think resolve does something else than it is designed to. Resolve exist to prevent being stunned for long periods of time (currently not longer than 8 sec), not to counter every single stun in game or prevent being focused by 6 people and killed in 5 sec.
  8. Problem with this approach is that those very high dps matches usually mean that healers outheal damage long enough to achieve so high values. That mean burst and focusing was not exactly top notch... IMO most interesting informations are dmg/kill, dmg/death, K/D ratio. PS. I agree with the rest of your post:)
  9. So, everyone has the same stats (since getting WH gear is not so difficult) and access to the same skillset. Now you think there is no skills in this game because you cant win fight before the warzone starts? I would say it mean that there is place for skills in this game...like in every at least semi-competetive game out there:)
  10. Since marauders/sentinels have no form of CC immunity (let me repeat: NO FORM OF CC IMMUNITY) your entire post is kinda...well...to say it in polite way "unworthy of commenting". Maybe write it again, when you will be able to differ between marauder and juggernaut class?
  11. 1. 10 loses in the row - problem is probably you;) 2. lev 40 people = 10-49 bracket. There are no ranked WZ in this bracket. 3. Really? Focus fire is BW problem and something bad btw? I predict you will have problems finding a perfect game for you...maybe a fighting game? There is always 1v1 there....
  12. Easiest solution is not to roll on pvp server. I am afraid that in every single MMO out there on pvp servers higher level people go and kill low level people. DO I consider it fun? Not at all. Do they consider it fun? I suppose so. Did you get notification before logging into pvp server that you may be forced to take an unwanted and unequal fight? Yes you did. So your problem is? I like pvp very much, but I hate stupid open world 8v1 ganking, so I play on pve server. I have toons on pvp server and I enjoy some random open pvp duels, but I dont have time (and nerves;)) to whitstand situations you described. So, I play mostly on my main server, where I can get all pvp I want inside wz, where there is a fair fight (not counting guys in lev 40 greens against full augmented WH;)). TL DR. Reroll on pve server.
  13. This is a lie, you can not be chain stunned for longer than 8 seconds, and it usually mean that there is more than 1 enemy focusing you. And why anyone should change a working system? Which ones exactly? 1. When you are at 90% resolve, you can be stunned once. ONCE. Perma stun? Please. And after that, you will get 20+ seconds of immunity btw. 2. Every single time you step into fire pit, expect to die. There are here for a reason. You walk inside on your own responsibility. Maybe pass the ball to a team mate? 3. BW officialy stated that resolve and CC system is working as intended and they are not going to change it. Link in my sig.
  14. I may misunderstood, but do you want to nerf resolve system and allow for more CC? Currently when you are at 130% resolve you are completly immune to next stun, and you suggest 1 sec stun instead? BTW, some scalling of immunity based on how much resolve you had before being CCed is already in game, when you have 200 resolve and get stunned for 4 sec you will have 14 sec of CC immunity, when you are at 900 resolve and get stunned for 4 sec you get 23 sec of CC immunity. Answering OP question: I think CC is fine, situation you described is a great example why - if there would be no CC, you would not have to think about that decision. PVP would be a dps vs healing race. Boring. Ofc some people would enjoy that, but I am not one of them;)
  15. Kaarsa

    Resolve Redux

    So much sweet rage in this thread;) Actually yes, you do. I have done excessive resolve system testing, I confirmed numbers other people post here on resolve values. 10 minutes of testing by yourself can confirm them too. Anyway, combat log/video or it was a bug/you are a liar/you dont know difference between root and stun (pick a proper answer). And TUXs - I would like to remind you that you already used argument "you dont know how resolve is intended to work so you are wrong" and someone finaly provided link to developer post about that (link in my sig). You even admitted that you think we are right and resolve is actually working as intended. Of course you have right to still not like it;) TL; DR You cant be stunned 3 times in the row. Resolve is working as intended. Read link in my sig.
  16. 1. Lenght of immunity granted by white resolve depends on type of CC ability used and amount of resolve you had before being hit by last CC effect. For example, combination of force choke (without set) and force push gives you white resolve bar for 12 seconds. On the other hand, combination of electrocute and whirlwind gives you 20 seconds of white bar. 2. Since there is not a single 6sec stun in game, you cant eat 2 in the row regardless of your CC breaker status. You can eat 2 4sec stuns in the row, this is basicaly how system works - without CC breaker, you can be CC twice (by most standard CC combinations) and after that you get immunity. If you really think it is stupid, go play WoW for a while and then come back...
  17. Kaarsa

    I love CCWTOR!!

    Then maybe find a game with less CC? And when you do this, please give us a link? Because from my knowledge, no other modern MMO has so little CC as SW TOR. Prove me wrong.
  18. So again, post from guy who makes a glaring mistake at the begining (WH main instead of being half-BM geared?) and then proceeding to false conclusions based on his gaming experience impacted by above mistake is going to be an oralce and light of wisdom for forum dwellers (as before, with this TTK nonsence, probably caused by not adjusting his itemistion to 1.2 changes). Classic. Maybe some poeple should try to have their own opinion, not just blindly following guy who is changing MMOs more often than socks?
  19. Knockback = 400 resolve points Resolve before turning white decays at 25/sec rate. 400 points = 16 seconds needed to drop to zero. Is 16 sec "not so long after"? Well, it does not sound like a long time, but in pvp it is an eternity. People whine all the time about 8sec "stunlocks" here, and 16 sec is twice as long;) PS. When you are close to class knockback-capable part of your "skills" is to position yourself in a way that denies them opportunity to knock you back down the ledge/into a hazard. Sure, most of them can do stun+reposition+knockback combo, but stuns/mezzes have longish CD and such treatment gives you white resolve bar. When I started play my assasin in pvp sorcs/sages used to knock me down the ramp in huttball 9/10 times. Now it is 3/10 tops, maybe less;)
  20. Kaarsa

    Resolve Discussion

    When you ask for honest opinions and follow it with "I can be stunned 3 or 4 times in the row" statement, you start to look like either someone uninformed or just a troll. You cant be stunned more than twice in short period of time (with exception of being attacked by 2 OP/asassins with their knockdowns, but it is still 3 times, never 4 and for the same period of time 2s +2s +4s is the same as 4s + 4s). How long immunity you want after 8 sec of stun (standard "stunlock" in SWTOR)? 10 minutes? Above statement that CC in this game is very forgiving meant that it is forgiving for person being CCed, not person who CC. 2 CC effects and then 20 sec of immunity? Show me modern MMORPG where CC have lesser possibilites and where you cant be CCed as long as here. About roots/slows - by offcial SW TOR devs statement (link in my sig) they are part of kiting metagame and should not be affected by resolve - I agree with that, roots/slows as part of resolve would cause incredible mess. If you think that healers life is difficult now, imagine what would happen if all those rampaging healer-killers (known as annihilation marauders;)) would be completly impossible to stop in place with white resolve bar, that additionaly (by your request) last longer and gets filled quicker...
  21. Great, so you can PM those 10 players, get them on voice comm and you have a constant 8 man premade (while enemy probably have 4 man pramade) and that gives you substantial advantage. You dont want to do that? Other players dont want to cooperate with you? Well, it is COMMUNITY problem. On my server when I get a WZ against republic in the evening empire usualy lose, I can tell if we have a chance before the game even starts - either I can recognize at least 5 other names on my team as good players or we will get rolled, because while republics are only few who pvp, they are all on voice chat and getting BM gear now is easy, so they are basicaly all geared and working as premade, while more populated fraction gets a lot of undergeared/noob players.
  22. This is wrong. You can buy ranked WZ comms with 40 valor level (so at char lev 40 if you pvp a bit). You can have 2k normal comms and 3,5k ranked comms when hitting lev 50, so you can be half-bm geared before entering first lev 50 WZ (or buy a WH piece and be recruit geared, your choice). War Hero/Battlemaster gear has NO valor req now, only orange crafted WH/BM gear has them.
  23. Kaarsa

    SWTOR Is Dying

    Take a look at his post history - it should explain everything.
  24. Can I again please for a link to MMORPG that do not allow 8 sec stuns? Before I got "we talk about SW TOR, not other games here" - I know that. I just am not aware of existence of such MMORPG, ergo all MMORPGs, succesful or not, allow for at least 8 sec of being unable to act. I wonder were is this idea of "existence of system that prevents being stunned for 8 sec" came from.
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