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Phlem

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    Deliverance, Maine
  1. Phlem

    Total BS

    Level sync is ok, current state of PvP not so much.
  2. Phlem

    Later

    For those of you on Jedi Covenant may recognize my Sith Jugg Füger. I've been pretty vocal in WZ's about many of the balance issues that have been around since release. I came back to the game a couple months ago to see if things had gotten any better. I left the game initially about 4-5 months after release due to the massive imbalance in PvP, along with the rampant speed and teleport hacks. Some of the issues were fixed, well, they diminished. The one that never got fixed, and people had been asking for since release was preventing premade PvP groups from being able to queue up against PUG's. WoW figured out how to do it, seems logical that SWTOR would eventually be able to figure it out as well. Today was the final straw for me. I was in close to 15 WZ's, and each time the other team was the same premade guild group that clobbered my teams. Now think for a second, would you enjoy being on the receiving end, non stop mind you, of being rickrolled by the same guild group? I don't, and I know the people on my teams didn't enjoy it either. Typically you can leave a WZ and wait a couple minutes, requeue and you usually get out of the premade cycle. Not tonight. I would have gladly taken a 4s match which I usually despise; BW didn't have a clue when they designed it. Nothing says balance like a tank with 84,000 hp and 2018 expt that hits like a sniper... Thank you ranked gear for that one... So whats my point? Well, quite frankly I have seen some pretty wonky PvP systems in other MMO's, and quite frankly SWTOR's is among the worst. It's quite obvious that no one at BW cares about the state of PvP, or what their paying customers want. Sorry, but no one in an unranked WZ should be able to wear ranked gear. Maybe it's time to take another idea from WoW and put everyone on a level playing field in PvP.
  3. Phlem

    new bugs

    I have opened several tickets in game about the companion auto targeting, hopefully it get's fixed soon. Also noticed that I randomly target my companion in the middle of a fight without even clicking on or near them. Then there is also the loot in the middle of a fight without right clicking bug that I love.
  4. This has happened to me quite a bit. I found the only workaround for this is to completely log out and back into the game. Once I log back in the item is unlocked. I wasted quite a few cartel coins figuring this out.
  5. I never got the movie, just spawned my level 1 character in the fleet.
  6. Same here, also have not had any of my tokens restored when I deleted a toon I created with one.
  7. Phlem

    The Operative roll!!!

    I'm pretty sure that BW didn't intend for Scamper/Exfiltrate to exceed it's range when used by a ledge. Pretty surprised they haven't fixed that little bug.
  8. Then why do I notice a significant improvement in performance when I enable SLI?
  9. It was pretty well documented when SWTOR went live that there was a major issue with the Hero 3 engine and high end computer performance. It's been awhile since I've looked it up, but there were computers with average CPU's, GPU's, and memory out performing high end computers. I run 2 Nvidia 980's in SLI and I definitely notice a performance change when i forget to enable SLI after updating the drivers.
  10. When I played back in 2012 there were plenty of hacks; I'm betting that many of those original hacks are still around in some form. Stuff that was a problem back then was teleport hacks in Huttball (ball grabbed and capped as soon as the game began). Speed hacks were pretty blatent; capping turrets before speeders landed.
  11. I quit SWTOR back in 2012; the game was stagnant at the time and it didn't seem that the developers were putting much effort into fixing some of the major exploits and bugs. They also didn't seem overly interested in trying to balance classes in PvP (see my sig). I recently started growing bored with WoW and decided to give SWTOR another shot. Previously I played a maura, Powertech, assassin, and op to 50. I think that I may have played more to 50 but I probably deleted them. Anywho, I'm looking for some input on PvP and PvE viability of the classes on the Imp side. I'm not really interested in which one is the flavor of the month (FOTM); typically when I max out a FOTM class they are promptly nerfed in the next patch (remember sorc healers in PvP back when the game first went live?)! I probably wont be doing much PvE unless they have added a group finder option (I haven't researched that yet). Thank you in advance!
  12. Turbine has been flying under the radar for a long time. I doubt they have or will publish subscription numbers because they make almost all of their money off the in game store that sells and uses turbine points.
  13. Very true, until they roll out a DX11 client the F2P model will not work. LotR's F2P model would not have been a success if they had not rolled out a DX11 client first. I'm not dumping any more money into a game that looks like crap because they were to cheap to invest in a half way decent graphics engine. Any game being released in 2011 should never have been built in DX9. That was an epic failure at an even more epic level.
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