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Kaarsa

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  1. Low slash is a mez, leg slash is a slow, they are both not roots;) Physical based roots are for example those attached to force charge and maybe obliterate (not sure on this one, but skill is listed as weapon damage, so possibly root is physical too).
  2. You are wrong. From 37 skills you listed, white resolve bar protects from 19. 51%. Biggest problem I see in your thinking is your interpretation of what resolve is. Quoting your own post: Devs version: Resolve is meant to put a lid on effects that take control away from you Your version: That means there is 37 imparing movement things to worry about, also that means Resolve has 37 things to protect. Taking away control =/= movement impairing effect. You can still use all your abilities when rooted or slowed. You have control over your character actions (you may have not control over your character movement, but it is not exactly the same). Resolve protects you from 100% of abilities that mez, stun, knockback, knockdown or pull you. As it was said many times in this thread already - you dont accept that. Question is, why you think it is something that should be changed, when a lot of players accept and like it?
  3. 1. Roots and snares are not and never were a part of resolve (as stated above) 2. Most roots and snares can be cleansed, so if you were perma rooted for prolonged amount of time, ask your team to cleanse you from time to time (or if you can, do it yourself) 3. You cant be stunned or mezzed (or choked for that matter) while having white resolve bar (I politely ask for video proof for that since 03.2012, no video posted yet), but CC that made your resolve white will last for a full duration - this encourages wise use of CC breaker. 4. Fact that you dont like how resolve works does not mean that it is not working or broken or anything like this.
  4. And you are right person to explain and evaluate mechanical complication of marauder class after trying to build stacks that improve force sweep in combat spec? Good job, continue;)
  5. Actually, you just removed CC from game. Breaker on 1 in CD with 5 sec immunity - you can break CC when you want, no consequences. Second stun - your resolve is white, stun breaks - you basically cannot be CCed, not for prolonged period of time, you cannot be CCed at all (slight excaggaration ofc). Have fun getting any objectives in semi-organized gameplay with such changes. Fortunately, BW stated few times that they think CC and resolve system is fine and I doubt they will ruin pvp by listening to posts like yours.
  6. [quote=KiranK;4806536Stuns that allow players to attack you during the duration need to fill the resolve bar at least 90%, if not 100%. They fill resolve in 80% already. After a 4 sec stun, any CC effect being part of resolve system will give you white resolve bar. completly impossible, because you can be knocked around only 3 times in short amount of time - 3rd will give you white resolve bar. Complaining about resolve system is fine, when you actually understand what you are complaining about. Complaining about resolve system when you obviously dont have a clue about it is not fine.
  7. 1. You cant be stunned for more than 8 sec in the row. If you claim something else, you lie, plain and simple. 2. Dying in wz should NOT be promoted, so no abilities reset on death. 3. Resolve is working just fine, people just think resolve does something else than it is designed to. Resolve exist to prevent being stunned for long periods of time (currently not longer than 8 sec), not to counter every single stun in game or prevent being focused by 6 people and killed in 5 sec.
  8. Problem with this approach is that those very high dps matches usually mean that healers outheal damage long enough to achieve so high values. That mean burst and focusing was not exactly top notch... IMO most interesting informations are dmg/kill, dmg/death, K/D ratio. PS. I agree with the rest of your post:)
  9. So, everyone has the same stats (since getting WH gear is not so difficult) and access to the same skillset. Now you think there is no skills in this game because you cant win fight before the warzone starts? I would say it mean that there is place for skills in this game...like in every at least semi-competetive game out there:)
  10. Since marauders/sentinels have no form of CC immunity (let me repeat: NO FORM OF CC IMMUNITY) your entire post is kinda...well...to say it in polite way "unworthy of commenting". Maybe write it again, when you will be able to differ between marauder and juggernaut class?
  11. 1. 10 loses in the row - problem is probably you;) 2. lev 40 people = 10-49 bracket. There are no ranked WZ in this bracket. 3. Really? Focus fire is BW problem and something bad btw? I predict you will have problems finding a perfect game for you...maybe a fighting game? There is always 1v1 there....
  12. Easiest solution is not to roll on pvp server. I am afraid that in every single MMO out there on pvp servers higher level people go and kill low level people. DO I consider it fun? Not at all. Do they consider it fun? I suppose so. Did you get notification before logging into pvp server that you may be forced to take an unwanted and unequal fight? Yes you did. So your problem is? I like pvp very much, but I hate stupid open world 8v1 ganking, so I play on pve server. I have toons on pvp server and I enjoy some random open pvp duels, but I dont have time (and nerves;)) to whitstand situations you described. So, I play mostly on my main server, where I can get all pvp I want inside wz, where there is a fair fight (not counting guys in lev 40 greens against full augmented WH;)). TL DR. Reroll on pve server.
  13. This is a lie, you can not be chain stunned for longer than 8 seconds, and it usually mean that there is more than 1 enemy focusing you. And why anyone should change a working system? Which ones exactly? 1. When you are at 90% resolve, you can be stunned once. ONCE. Perma stun? Please. And after that, you will get 20+ seconds of immunity btw. 2. Every single time you step into fire pit, expect to die. There are here for a reason. You walk inside on your own responsibility. Maybe pass the ball to a team mate? 3. BW officialy stated that resolve and CC system is working as intended and they are not going to change it. Link in my sig.
  14. I may misunderstood, but do you want to nerf resolve system and allow for more CC? Currently when you are at 130% resolve you are completly immune to next stun, and you suggest 1 sec stun instead? BTW, some scalling of immunity based on how much resolve you had before being CCed is already in game, when you have 200 resolve and get stunned for 4 sec you will have 14 sec of CC immunity, when you are at 900 resolve and get stunned for 4 sec you get 23 sec of CC immunity. Answering OP question: I think CC is fine, situation you described is a great example why - if there would be no CC, you would not have to think about that decision. PVP would be a dps vs healing race. Boring. Ofc some people would enjoy that, but I am not one of them;)
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