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Ehlin

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Everything posted by Ehlin

  1. Meh, I hope you don't get in trouble cause there are several threads in the suggestion section that just don't get enough attention when they really should. The targeting in this game, both tabing and mouse clicking, is horrible. I've actually never played a game where I've had this much trouble with it. Like the thread started mentioned it's a nuisance and really hinders gameplay. My main is a bodyguard Mercenary and when I need to target an enemy to stun them(or whatever them) I can either try and use the horrible tabing or try and click them..both of which do not work effectively most the time. Not sure I necessarily agree with the OPs suggestions, but I do agree that they need to fix the current targeting system.
  2. My roommate actually brought up today that merc just doesn't look/feel like a bounty hunter the way it's played. I love when I get to fight Mercenaries on my sentinel cause I just **** them.
  3. Eh, my issue is that the valor requirement to buy the gear is still on there and I'm not able to purchase them a head of time. Kinda sucks, but I'm not surprised. I wish I could purchase then wait till my valor catches up to use.
  4. If that ability can be used in combat it's essentially worthless unless the other guys is on a cooldown. Example~ I use my jet pack to escape and the sentinel uses his rocket boots to pursue. That defeats the purpose of the ability. XD; Also has it even been confirmed if you can use the legacy unlock in combat? I have a feeling its only an out-of-combat ability.
  5. lol, np. ^^ At least you don't forget about the interrupt while you playing Gunslinger. I've forgotten about my aoe mez a few times since I rarely touch my sentinel anymore. Oh trust me I agree with you that it fits more with Mercenary/Commando and it does seem a shame.
  6. Wow, I didn't know that the forums lacked a poll feature till now. That's kinda sad. But yeah, a jet pack "escape" type move would be most welcome.
  7. Thanks for posting a more inclusive listing of the classes utilities. ^^ Tho I think you left the interrupts off on most of the classes. My reasoning behind the friendly-pull was purely as a bodyguard mercenary. Which is why I suggested it being placed beside warden on the bodyguard tree. Being able to pull allies who are getting faced rolled could be advantageous as a healer. But, I could live without this. ^^ Was just something I thought might be helpful. Oh and the animation could just be a copy of the powertechs grapple, so wouldn't require any work in the animation department. Doesn't it just make sense? Force users using rocket boots just seems like a bad design decision. Glad to see someone else feels the same in regards to this and I think "Burst of Speed" would be a fine name. ^^ Not to mention I still feel Mercenary/Commandos should have a "force speed" equivalent or comparable ability naturally. Just something to gain us some distance on players who can negate the majority of our abilities with their interrupt. Which wouldn't break the class because force speed is easily counterable just as classes that can break combat and go invisible can be countered. Again, thanks for your input really appreciate you taking the time to add your two-sense.
  8. Isn't the only difference between the sets a slight increase in defense? Also, the upgraded knockback and second knockback are only if you are an arsenal spec'd merc or hybrid. Even then, it's the third tier in the arsenal tree, so not all hybrids even go for that. I agree with you on the bubble argument, because yes we do have a shield, which as a bodyguard is super powerful. Tho once it's gone we're vulnerable again, but that's all apart of the class and I think it's fine the way it is. Currently my biggest issue with mercenary is when players with interrupts negate my abilities completely. Having an ability to gain some ground to either "flee" or be able to channel one or two moves before their back on top of me would be beneficial and alleviate this issue. In regards to snipers I think their knockback needs to be vastly more powerful. From my experience playing one it seems like the weakest knockback in game... but we're not here to talk about sniper.
  9. A force speed equivalent that utilizes our jet packs (and gives commandos rocket boots) would be nice. Ie. Take out rocket boost from the legacy and just give it to Mercenaries/Commandos. I made a post about this in the suggestion forum section and if you think something like this would be useful you should comment on it. Get the thread some attention, post your opinions/your suggestions. http://www.swtor.com/community/showthread.php?p=3613335
  10. I agree completely. I always thought our heat management was pretty good where it was at. We can heal a character just fine and unless he's being rapped by a lot of people(Or just a really good player in comparison) we should be able to do our job and keep him alive without overheating. There are plenty of times when you will overheat in WZ's because your team-mates are getting owned. It's going to be worse with the upcoming patch I fear. I believe someone who has actually tested it out on the PTS, says the changes aren't -that- bad.... Still, it's not what it should have been.
  11. The idea sounds interesting, but like someone else said if you don't use it when it's optimal that's your own fault.
  12. Apparently kolto shell was too good for bioware tho. So they're throwing a heat cost on it to limit our use of it. :/
  13. Nah, I'd rather have something more useful near the top of the bodyguard tree.
  14. I tried pure bodyguard for leveling but I didn't like it. Kills were too slow for my taste. There fore I went for a hybrid spec with points in arsenal/bodyguard. I only went up to Tracer Missile in arsenal the rest were bodyguard. Since I got Torian tho I've been bodyguard spec, he seems to work out pretty well. Not as good as when I was a hybrid, but it still works.
  15. I also hate the mouse targeting in this game. Trying to click on players to target them quicker than trying to tab doesn't always work, seems about 50/50 on which one will get you to your target quicker.
  16. I agree, I actually made a post on the suggestion forum about this. Feel free to comment on it with your opinions/suggestions. It would be nice if bioware would pay some attention to things mercenaries/commandos actually need. http://www.swtor.com/community/showthread.php?t=378601
  17. Summary: Possibly give Mercenary/Commando a PVE-only interrupt, to alleviate issues with solo play. (which is the main reason people want one.) Remove Rocket Boost from the Legacy and give it to Mercenary/Commandos as a “Force Speed” equivalent. Possibly give Mercenary/Commando a “friendly-pull” move. Perhaps by lowering the cost of warden/potent medicine to 4 skill points and placing the friendly pull beside it. Give Mercenaries/Commandos an in combat revive. First, I want to say that Mercenary is in no way over powered. Anyone who can use an interrupt (5 classes?) can kill us easily. (I) I want to say I agree with George Zoeller in that Mercenaries do not need an interrupt as it would skew PVP balance. However, a PVE-only interrupt would help immensely and it would prevent the class from being unbalanced in PVP. If that's still not viable because of raiding situations(I don't raid, so just assuming), perhaps give us an interrupt that only works on elite and under mobs? Dastey made a post listing the types of utilities each class has, this is what he wrote: I did not double check if what they said was accurate. From the classes I have played and from watching others it appears accurate however. (II) My suggestion to address this issue is to remove Rocket Boost from the Legacy and give it to Mercenaries/Commandos. As a ranged class with mostly channeled moves we lack mobility and without an ability to help us keep a distance from our opponents we suffer. If your opponent knows how to use their interrupt it's essentially all over. Which should not be the case, there should always be some sort of way to combat another players abilities. The following are my reasons for removing Rocket Boost from the legacy and giving it to Mercenaries/Commandos. We're a ranged dps/healer; having and keeping a distance from our enemies is part of our class. Most of our moves are channeled and we have very little in ways to combat opponents who have interrupts. Sorc/Sage, another class whose moves are primarily channeled, has force speed allowing them to gain a distance from opponents. Giving Mercenaries/Commandos a “Force Speed” equivalent would help alleviate PVP issues and not impact PVE. The ability won't be over powered because players with gap-closing moves (warrior/knight) could still close the gap quickly and since our moves are mostly channeled while we are stationary our targets can still approach us. (On a less serious note) What other classes would use a jet pack and rocket boots anyways!? It makes the most sense that Commandos would have rocket boots and Mercenaries the use of their jet pack. (III) It would also be nice to see a “friendly pull” ability, at least on the bodyguard tree. A suggestion for this, to prevent non-healer spec'd Mercenaries/Commandos from using, would be to lower Warden/Potent Medicine from 5 skill points to 4. (While keeping the total bonus at 15%) Then place the friendly pull ability besides it. (IV)Every healer class should have an in combat revive, which should be obvious by now. An in combat revive, in no way, makes Mercenary/Commandos over powered. It simply brings the Mercenary/Commando healing classes closer to other healers. Not much more I can say about the in combat revive, it seems like common sense to me. (And a lot of the community) If you anyone agrees with what I've written or has some constructive feedback I'd like to hear it. I'm all for balancing out the game and I currently feel that the upcoming changes to Mercenary and the current state of the class needs to be adjusted. **Also, I'd rather have an actually “Sprint” move(one where your character sprints instead of running) added into the legacy to replace the “Rocket Boost” feature. Or perhaps an increase to the movement speed from Sprint.
  18. It'd be cool to have it, but they need to optimize the games code/performance issues before they do this.
  19. I'm glad I'm not the only one who thinks mercenaries need something that's not an interrupt. I think an interrupt would be, too much. At least in PVP. Maybe they could make an interrupt that only works in PVE? (Not gonna happen) I think, as a mercenary, what we need is an ability like force speed. You even pointed it out~ we have a freaking jet pack. Sadly with the upcoming legacy systems rocket boost I don't see mercenaries ever getting this. If anything mercenaries should get the rocket boost and commando should get the jet boots, only two classes that those abilities make the most sense with.
  20. I agree completely. I play a bodyguard merc and although having an interrupt would be great, I'd love to be able to actually use my jet pack to fly away quickly and not get rapped by people in pvp who know how to actually use their interrupt. (Just my opinion from a pvp perspective.) Pve though, an interrupt would be great I suppose. Tho even on my sentinel I rarely have a need to use my interrupt in pve. (I don't raid, just a fyi) So I could live without it.
  21. Ehlin

    8 Second Stuns...

    This is off point, but do you have to use different coloured text? It doesn't help get your points across. Now, more on point I don't think it should be changed. If a player manages to pull that combo off on you then good for them.
  22. I would only like this feature if it were optional. I often loot in combat on purpose when I'm out leveling other characters. Cause well, lets face it, leveling in this game is a joke. It would be a nice feature to have tho, when I don't want to accidentally loot during a crucial moment of non-solo play.
  23. I really wish this game had the level sync system that FFXI has. With it you could level sync with your friends character and help them out, without power leveling them and you both get exp for it. (Natural stats and stats on gears were of course adjusted to the level you were syncing to.)
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