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Eltohan

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Everything posted by Eltohan

  1. You sure love to bump this thread, don't you ? Why don't you do us all a favor and go playing the game as you enjoy it
  2. You sure were fast to read OP and post your (lack of) opinion ! GG
  3. Oh, come on, you just have to look out for their buff, root/snare them and after 5 sec, profit It's not a godmode button, just delaying the unavoidable And FYI, before the several latency/ability delay "fix", this skill more often than not fired off at like 1% hp if not at all, you had to be dead before having any system message about it lol. And any bad mara/mousclicker will be dead anyway as they struggle to click this skill. Or they'll just get stun before being able to use it
  4. True. And that is in 1vs1. Otherwise, when defensive cooldowns aren't available, you're as good as dead in 5 sec. Except if you have a pocket healer. I'd say Operative/Scoundrels. Their opening burst is laughable now, all you have to do is dot them and prevent them to los you (or they'll will try to heal) and voilà.
  5. Wrong, the game client (or the server) more often than not, fails to register your position in the one second time frame during which the knockback is executed. What happens is you move client side, but ultimately when the knockbacks happens you're pushed back like you didn't move at all (or halfway through). Bad latency/animation delay at its finest PS: in the case you avoid one knockback from Sorc/Sage N°1, be sure to eat the next one (like in huttball when you're about to get trainwrecked trying to stop the ball carrier)
  6. Agree. When playing HuttBall for exemple, dunno what the sorc sees, but even if I run through him to get behind him, near a crate (before the fire traps) for eg., NOOO the knockback pushes me to where I would have been if not moving during that second. It's worse when you move in a diagonal. Next to a fire trap or just to avoid getting bumped into the pit. You have like 75% chance to get bumped to the floor even if you're in position perfectly opposed to the sorc Bad latency/animation is bad
  7. And in this second case, the only way to get rid of the stupid bugreport popping everytime is to bind it to "map transparency" or something, this did it for me. Now, to get rid of the freaking companions coming back from their missions that obstructate the screen , wheter you be in combat or in the GTN ...
  8. Eltohan

    shockbroken water

    Well you lose the buff if you die though (IIRC)
  9. Eltohan

    shockbroken water

    Agree with all posts OP. This item still does what it did: 1) "heal" for 50% HP, out of combat, instantly (fu dots preventing to chanel your class heal for non healers classes) 2) Grants 2K5 and 5K healing medals, at valor rank 60 those are absolutely useless, this just shows the whole medal/win 3 WZ to get a ghost of a chance to "gear" (+5 to stats) as a BM and so on NEEDS A MAJOR REVAMPING 3) Shadows/Assassins & Scoundrels/Operatives can still Vanish and use this wonderfull item. What a wonderfull fix, BioNerf, GG ! That sure was on a top priority list to fix, /sarcasm Will check in 6 months the state of the game. Byebye
  10. I also guess that when you Force Leap someone and you get D/C is fixed, if not this patch will be terribad
  11. If you're talking about Watchman Sentinel/Anihilation MArauders, too bad it was in fact a small nerf on their dots despite being labelled as a buff. And any good healer will run away from melee range asap and cry for rescue when being pound on, wether it be by dots (which can be cleansed/dispelled) or by omg smash crits (which hardly break 5K4 damage nowadays, not talking about loljugg/gardians which get a flat +30% damage increase on it) Try again
  12. Can't agree more on this. I dunno what the devs are smoking, but I want some. I mean Shadow/Assassins had an hybrid tank/dps spec, woops gotta nerf it. Sorcs/Sages having way too much tools (where is the skill in that ?) and Juggs/Gards having +30% on Smash/Sweep which is a shared tree when Mara/Sent have no bonus on it... IIRC the 2/5 set bonus for them is also a +10% damage dealt for 6 sec after a Force Leap trololol
  13. I can confirm once your subscription ends, you can't write anymore on the forums. It takes 24h before being able to again, if you happen to resub Anyway, I'd love to see some dev feedbacks on everything debated in this forum, but that won't happen before pigs have wings I guess.
  14. Agreed. At launch I listened to the QQ about not creating a char on a "full/heavy" server... Resulting in landing in a "medium" server. Which is light 90% of the time now. Max number people on the fleet is 130 (seen once, 95% of the time never more than 80-90 people). Warzone queues take 5-15min to proc between noon and midnight, before and after it's 30min+ And when it proc it's either facing the same republic premade, or starting voidstar at 6 vs 8 and getting rushed because of the loldesign. When HuttBall pop, it's either faceroll noobs 6-0 (or 5-0+farm medals as sometimes at 6-0 you don't get your quest credited) or get faceroll'd by a premade with 2 healers and a tank Server merges/transferts can't come fast enough, my server will be dead way before. And I CBA to re-level up a marauder (you know how it's a pita to level up compared to others classes) especially cause how cliché the storyline is and the generic side quests aren't worth it either. Tl :dr SWTOR is a good solo game till lv50 After that it becomes dull except if you're on a full/heavy server (not sure if there are any leftover nowadays)
  15. This is a part of why this warzone is the worst ever (huttball can be fun, voidstar is just rush as fast as possible, stack healers and/or dot to defend at nauseum) /signed
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