another question bioware should know mmo is a social system. you can make some rule , let the choice to player we need more space to make our own story. let player interactive , like PVP, like raid ,like open world pvp when you make some decide, you should analyse the effect from economic vision. why mmo more difficult than solo geme,you should think. (why dont you make us learn scheme from quest award custom set , dont want to player to gamble, we can judge the risk, you just let us can do it. so many quest award custom set sell in gtn.)