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Everything posted by Eltohan
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+12345
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It happens like once on 10 times maybe, dunno how it "procs"... I know on bridges it happens really often though and avoid charging when I'm on them at all Strange that not more people are experiencing this issue, I've got some people on my server experiencing it but that's it Hope it gets fixed soon enough cause it's a PITA to kill any caster/ranged DD now in this warzone.
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I mean, before the patch, you could be disconnected when you Force Charge somebody, but only on specific areas: -the bridges in VoidStar warzone. -SOMETIMES when you would otherwise go through the environment and zam! D/C. NOW it's more like this: -ANYWHERE in VoidStar warzone !! Target can be anywhere in the map, you have about 1/3 "chance" to get insta-D/C ! How wonderful. Seems like there are less HuttBall and more other WarZones, though. Well, I'm "only" lv46 on a low-pop server, but I hear 50s are having 20min queues to get into a WarZone If it's to be D/C when you have to close a gap/interrupt a cast, too bad! D/C fun stuff. When patches break more things than they fix, you start wondering how it can improves.
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I mean, before the patch, you could be disconnected when you Force Charge somebody, but only on specific areas: -the bridges in VoidStar warzone. -SOMETIMES when you would otherwise go through the environment and zam! D/C. NOW it's more like this: -ANYWHERE in VoidStar warzone !! Target can be anywhere in the map, you have about 1/3 "chance" to get insta-D/C ! How wonderful. Seems like there are less HuttBall and more other WarZones, though. Well, I'm "only" lv46 on a low-pop server, but I hear 50s are having 20min queues to get into a WarZone If it's to be D/C when you have to close a gap/interrupt a cast, too bad! D/C fun stuff. When patches break more things than they fix, you start wondering how it can improves.
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I mean, before the patch, you could be disconnected when you Force Charge somebody, but only on specific areas: -the bridges in VoidStar warzone. -SOMETIMES when you would otherwise go through the environment and zam! D/C. NOW it's more like this: -ANYWHERE in VoidStar warzone !! Target can be anywhere in the map, you have about 1/3 "chance" to get insta-D/C ! How wonderful. Seems like there are less HuttBall and more other WarZones, though. Well, I'm "only" lv46 on a low-pop server, but I hear 50s are having 20min queues to get into a WarZone If it's to be D/C when you have to close a gap/interrupt a cast, too bad! D/C fun stuff. When patches break more things than they fix, you start wondering how it can improves.
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I mean, before the patch, you could be disconnected when you Force Charge somebody, but only on specific areas: -the bridges in VoidStar warzone. -SOMETIMES when you would otherwise go through the environment and zam! D/C. NOW it's more like this: -ANYWHERE in VoidStar warzone !! Target can be anywhere in the map, you have about 1/3 "chance" to get insta-D/C ! How wonderful. Seems like there are less HuttBall and more other WarZones, though. Well, I'm "only" lv46 on a low-pop server, but I hear 50s are having 20min queues to get into a WarZone If it's to be D/C when you have to close a gap/interrupt a cast, too bad! D/C fun stuff. When patches break more things than they fix, you start wondering how it can improves.
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I mean, before the patch, you could be disconnected when you Force Charge somebody, but only on specific areas: -the bridges in VoidStar warzone. -SOMETIMES when you would otherwise go through the environment and zam! D/C. NOW it's more like this: -ANYWHERE in VoidStar warzone !! Target can be anywhere in the map, you have about 1/3 "chance" to get insta-D/C ! How wonderful. Seems like there are less HuttBall and more other WarZones, though. Well, I'm "only" lv46 on a low-pop server, but I hear 50s are having 20min queues to get into a WarZone If it's to be D/C when you have to close a gap/interrupt a cast, too bad! D/C fun stuff. When patches break more things than they fix, you start wondering how it can improves.
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same here...
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THIS FFS it gets OLD. FAST !
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The real Fps Problem Reason: Test it takes 1 second Ingame!
Eltohan replied to Selbstjustiz's topic in General Discussion
Can someone verify this please? -
Notes on BioChem and Cybertech in Game Update 1.1
Eltohan replied to GeorgZoeller's topic in General Discussion
qft.. -
Playing as a melee is harder, without talking about ranged having an easy time on us (hello Huttball), as a melee you have to spam the **** out of the interrupt or any skill to use, hope for the best, and use the next one. Oh, too bad you can't plan on advance in pvp or even in leveling which skill to use, as it depends solely on how much bashing you take. Ex: As a Marauder, sometimes I activate Undying, and if I wanna vanish using Force Camo, TOO BAD, the skill doesn't want to ACTIVITE FFS for 3-4 sec, then DEAD (with of course 2 sec freeze/slowdown before the "return to center" message appear), THEN the red message "The ability is not ready yet" ARE YOU KIDDING ME ?
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Yeah, they should scale with how good your gear is, as they scale in level.
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Notes on BioChem and Cybertech in Game Update 1.1
Eltohan replied to GeorgZoeller's topic in General Discussion
I agree 100% -
BW: Why were most armor/robe sets removed before launch?
Eltohan replied to mitrikzoltan's topic in General Discussion
You're going to wear it till you get lv50 armors (if you like it, not sure at all) my friend -
BW: Why were most armor/robe sets removed before launch?
Eltohan replied to mitrikzoltan's topic in General Discussion
Welcome to the Marauders' club. You saw epic hooded robes in the prom shots ? TOO BAD THERE IS NONE FOR YOU, it's all HEAVY ARMOR FFS, even the light armor are just chest hooded+robe pants :mad::mad::mad::mad: -
BW: Why were most armor/robe sets removed before launch?
Eltohan replied to mitrikzoltan's topic in General Discussion
Yeah they will label it as new content -
This. EDIT: The advantage RANGED has OVER ALL MELEE.
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Notes on BioChem and Cybertech in Game Update 1.1
Eltohan replied to GeorgZoeller's topic in General Discussion
I think the Operative/Scoundrel whatever burst during the 3 sec stun they do upon opening is absurd. I think the lag spikes during which you hit an invisible wall and sometimes get D/C with a bland Error 9000 is frustrating. I think the ability delai is infuriating, when sometimes you have to spam the stupid key for th game to at least use it (if you're not dead by that point !) I think there are performances issues overall much more important than nerfing Biochem ! If people really wanted to get competitive and it's was the way to go, well they do it. If you nerf it and something else is now better, they'll powerlevel as fast as possible the new skill... For all of us that chose this skill cause others were not really interesting, we, once more, feel cheated Your priority list must be something to see, we all should have a good fun at it.