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Rikeryo

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Everything posted by Rikeryo

  1. HAHAHAHA. sorry, nobody cares about the fotm crowd.
  2. a lot of useless stuff. and stuff that was promised, but not delivered. glad to see at least some fanbois are still around though.
  3. is it just me? I've yet to see another topic about this. it happens to me all the time, in pve as well as in pvp, which is VERY annoying - on multiple characters on two servers. If you still don't know what I mean: I use vital shot on my gunslinger - the global cooldown is triggered, but not the actual skill and it's cooldown. so basically I lose a whole 1,5(?) seconds - which is gamebreaking. happens to me multiple times every day on different skills. wth is this?
  4. yep, with cover up you cannot be charged nor gripped by the sent/mara/pt/vg/assa/shadow masses out there, it's pretty awesome.
  5. op should mention that most performance problems are a result of bad coding and general optimization and cannot be fixed by user.
  6. 1.3 will implement a 2d mode, but it'll still demand resources like unreal engine 4 to run smoothly.
  7. 6 months of grinding the same warzones over and over with 4 or 7 randoms.
  8. I'd say they soon pass the 500k mark.
  9. well, there's exactly one german server, the jedi tower, that currently hits the 150people@fleet mark in the evenings, it's like the fatman, but sadly PvE. every other server is literally dead. http://www.torstatus.net/shards/eu a good example would be jar'kai sword, the most populated pvp server. at least it used to be. nowadays it got 30 ppl on imperial fleet @ weekends.
  10. so the relic with power on use is not the better choice for pvp? any1 got a dps list of campaign relics?
  11. well, actually it's not really new .. but I don't want any new useless legacy money sink crap.
  12. because this game is a sterile world without any love put in from it's devs.
  13. exactly. some people may consider 20 fps in warzones ok. it's not. those people also seem to forget that the complainers got rigs which can run more resource demanding and graphically advanced games like this absolutely fine. do some search on this forum, ten thousands of posts have been made regarding this topic, one thread even reached 15k+ posts.
  14. same here, and it's still my favourite at 50. I can deal 400k+ damage every huttball match (no quick 6:0 ofc) with dirty fighting / lethality, up to 650k on voidstar - in fuil recruit gear with two augmented battlemaster blasters. I can melt high armor classes, destroy ball carrying and guarding tanks and obliterate nonfullaugmentedwarhero healers. it's pretty awesome.
  15. isn't dirty fighting more effective? just nuke dem carriers!
  16. https://docs.google.com/spreadsheet/ccc?key=0AuF3uHDSYHTsdHN4d2N6eXdwaHNJZXV4RnA2RFhVeFE#gid=0 copyright by some guy at http://mmo-mechanics.com full enforcer looks nice, but it has less power and a bit too much surge compared to build 2, which has too much accuracy. full field tech seems to be the worst of all, mixed build 1 seems to be the most balanced. which one would you choose? note: not going to swtich mods any time soon
  17. ohlen has lost his credibility a long time ago. I wonder why they didn't replace him yet.
  18. so funny. you can't even play this game properly on good machines. when will they finally admit that? hi@ ilum 5fps, hi@ warzones 20fps. /facepalm
  19. running with the ball towards OUR goal while no enemy players are around and friendly players are running in the opposite direction .. oh, what stupidness. but they finally realize it when they hit the line and nothing happens. sadly I've seen this happen quite often.
  20. I rolled the class because I'm a pretty big "the dark tower" series fan - and I actually hate han solo. well, the class itself and the star wars setting got nothing in common with the dark tower, but hey - I can wield two pistols.
  21. wouldn't care. besides that, they've already used plenty of huttish speaking NPCs in endgame / quest station in the black hole. obviously bioware doesn't care anymore too.
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