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Iamsamsara

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Everything posted by Iamsamsara

  1. This is actually the first MMO in which I have not played on a PvP server, but I find the PvPers on my server to be quite skilled, and far more respectful and respectable than most of the players on any PvP server in any game I have played. Maybe it's just my server and I got lucky.
  2. Quote: Originally Posted by DarthOvertone Interesting. According to the Server list, Mind Trick is a PvE Server. I therefore change my assessment of what the OP said completely. It is likely true that the carebears on that PvE server do indeed play like garbage in PvP; quit, AFK, dance around, keyboard turn, click skills, and roleplay during WZs. It's a PvE server. I would expect nothing less than the worst possible behavior and gameplay when these players PvP Can you tell me what the difference between a pvp and pve server is in this game? There isn't one because factions are kept so seperate in the differenty planets, you cannot attack the home planet or Fleet of either faction, and open world pvp just plain doesn't happen. I rolled PvE server to play with some friends, and when they never showed decided to check out pvp servers to reroll on, after checking them out I found absolutely no incentive to do so, as there isn't any open world pvp in this game. Denying someone credibility based on the fact they play a PvE server is rediculous in SWToR.
  3. sages ate the same nerfs sorc's did, idk why you missed it in the patch notes. I find Sorc healing to be far more fun post 1.2, it actually takes a half a brain now to maintain force in pve, and in pvp you need to pillar hug all the time or die. orc healing is in line with other healers now, and tbh I don't see the healing issues in pvp that many are upset about, guard + inteligent heals = win.
  4. After reading some of the OP's other forum posts it appears he just refuses to play the class any way but Hybrid, as stated in this thread already relying on bugs to force the class to fit his own desires You are def bad if you need to rely on exploiting bugged mechanics to get your e-rection going
  5. After reading all posts the OP seems to be the one who is useless and being carried. He even states he cannot do anything post 1.2, so obviously he isn't contributing to his teams at all. If you can't adapt to changes reroll or find a new game. Pre 1.2 I played Hybrid for less than a week, it didn't suit my playstyle and I actually did far worse with it than as a full madness spec. The downfall of 31 madness is dispells by aware healers, however if you keep dotting and their heals need to dispell their entire team constantly you are adding something. You are locking out their heals the same way a mara who gets in a healers face does. As to 31 pt anything isn't vaible and anyone who plays 31pt specs is a noob, guess I am a noob. I play either 31pt madness or 31pt corruption and do fine as either spec. My heals are usually 300k+, with very few revivs down although they have their uses in aoe heavy fights which is why I do spec the full corruption tree. For 31pt madness CT adds a lot to both playstyle AND survivability. that short root can destroy a ball carrier in huttbal, buy a teamate the last couple seconds needed to cap an objective, or add another DoT that needs dispelling to keep healers busy. How are they not viable? Are we squishy? yes. Any more so than other classes? Not really with the TTK post 1.2 . If I have 1-3 dps on me I can kite/LoS/run and usually survive fine while keeping them occupied until help arrives. more than three dps I will die just like anyone else, except maybe a mara for a whopping 5sec immunity, and they will die as soon as that's down as well. It sounds to me like you want the class to be something it's not, and that's where your issues lie. Roll a pure dps class if you want to see your e-peens numbers rolling over someone's head, otherwise play a sorc in the way it is intended, as support and aoe pressure.
  6. Funny, I only die that fast if I am focused by multiple dps only classes(mara/sniper and rep mirror ac's), and anyone will melt under 4 sets of double glowstix so that isn't a light armor issue. Learn kiting, movement, use of terrain, LoS, all the things that people talk about on the forums are not magical places you visit through a wardrobe, they are simple to use techniques to survive.
  7. also to word it a bit more clearly how could they "steal" 2000 wz coms when the cap was 1000?
  8. You have got to be kidding. The wz coms would have gone to waste, because the cap was 1000 pre-1.2. If you didnt have anything you wanted to buy with them you were lucky they allowed merc coms to convert after the patch and have that extra 1000 wz coms. How can you ask them to give you something(2000wz coms) which was not even possible in the time period you are refering to, as it would again, exceed the cap on wz coms pre 1.2 grow up, man up, and be thankful you got a 1000 wz com gain out of the deal.
  9. Bracket: 50 Imperial Class: Sorcerer Spec: Heals Gearing/Valor: Valor 64, full BM gear, 2pc Mystic, 3pc Master Que: 95% solo ques Win Ratio: Approx 65%(often higher if I only que when I know the decent imps on server are online, but for this thread purpose I'll count all time periods) Runtimes: Most often 10 min or less
  10. the difference between BM and WH is negligable when compared to team cohesion and strategy.
  11. OP, thank you for an informative post that most will ignore. As someone who ques solo and heals I have not experienced this ttk issue that so many are QQing about. Sure, when 4 dps focus me I die, why shouldn't I? When a mara or sent decides to focus me on their own, they may succeed in shutting me down as far as filling my role in a fight but they sure as hell don't "kill me in 3-4 GCD's." Eventually, yes they will kill me if I don't get some help and the mara/sent is skilled. I can call for help, kite them into the group, pull a dps or better yet a tank to me that can deal with them, or I can let them kill me, die, and run here to cry about ttk and op classes. The balance is fine, people need to understand the new expertise changes and stop queing in their l33t raid gear, new 50's need to not be cheap and buy their recruit gear, and people need to realize that pvp no linger involves a healer tanking an entire 8 man ops group like a raid boss while the other 7 members of their team deal with objectives.
  12. I respeced heals for ops this week, and went into wz's as a healing sorc without having done so in quite a while. 90% of our matches we won, and in all but 1 I easily broke 300k in healing done, effective healing not simply dropping reviv every time it was up on the scrubs who stand in aoe's. I was able to keep myself alive long enough to stall advances, kite a sent around who stuck to me like glue, and very few times did I watch the player I was healing die. Ofc if the other team focus firs one player they will drop, and healing should not be a viable counter to that. Prior to actually playing heals I was on the side of the QQ'ers about the healing changes, now that I have played a healer in pvp post changes I have to say it is fine.
  13. Again OP, I have not seen you answer the question of why raiding should allow progression gearing in order to succeed at their next level of end game and pvp should not. Please, explain why one segment is more deserving of reward vs time and one isn't?
  14. Let's get rid of all gear, all of it, pve included. Let's get rid of raids. Let's make all encounters rock, paper, scissors. I bet THAT game succeeds.
  15. That is not what he is saying. Do you allow people with pure utility pvp builds in you progresssion raids? No. Why should you be allowed to take a useless build into a wz?
  16. Let's look at how raiding works, since all of you against pvp gear seem to be raiders. Can you walk directly into end game(I mean the most difficult raid, not starting endgame) without investing time to acquire the gear to succeed? No, you can't. Why should anyone be able to walk into pvp with their raid gear and compete on an END GAME level? The problem here is not expertise. Expertise is needed. PvP gear allows pvp players to gear up for their "end game." When ranked wz's come out they will take their end game sets and start using them for things other than facerolling people in raid gear. That is the problem now, there is no segregation of pvp progression, ranked wz's will accomplish that and hopefully a lot of the QQ threads about pvp gear will die.
  17. It's really not a hard fight if your group can keep moving out of the lightning spires. People are complaining left and right about the new fp and the new op, because there are finally fights that you can't ignore mechanics. Move out of the spires, kill boss, profit. As has been said before with melee you need to move the boss as well, but it is still very doable.
  18. I thought the event was great. The progressive missions weren't insurmountable as people would lead us to belive, it took all of 5 minutes to complete each of them, three of the days those were the only 5 minutes I logged in to the game as I started the dailies late myself and wante the full set. I can appreciate those who had bugged codex achievments being upset, I was one of the lucky ones who got credit for each kill on the first go round. Those complaining about lack of direction from Bioware.....really guys? If you want you hand held through every step of the way find another Genre. This event brought the community together to figure out all the parts, I found enough of the guides out there by day 3 to figure it all out, and what little I needed clarifiaction on people in /1 chat on Tat were happy to help with. The level 50 Bosses I guess could be viewed as restrictive, although my son was able to pug his way into all of them on his lvl 27, so again a moot point. I had low levels in ops group for each of the three WB kills I was on. All in all I really enjoyed this, got the title, a couple crystals for myslef, and a couple to sell on the GTN now that the event is closed. The comp boxes worked fine for me, I got 7/8 and only opened 7 boxes.
  19. I play full madness spec without points in extra force. I do not run out of force, not in pvp and not on boss fights, and thats with everything on cd non stop it feels like. If you are having force issues then you are not utilizing force lighting to proc the force gain, and ofc you can throw two points into incrteased force regen proccing off of lighting strike. Like most sorcs I was less than impressed with the changes 1.2 brought to our class. I end up healing every now and then when needed for ops, and thoguht the sky was falling with the changes to the consumption proc, but I have had no issues healing NiM boss fights since 1.2, it just requires that we are more force concious and stop heals when they are not needed. The only change that I felt hurt us was the removal of the shortened cast time proc of the big heal, and the changes to wrath to the hybrid spec, which I never played. In pvp heals are broken across the board now, so it is not really possible to pinpoint any one thing that needs fixing that is sorc specific. Madness in pvp is tearing it up right now, on losing teams I can still rack up 15+ medals without really trying. I don't get many of the 300k+ damage matches any more, but then again I never did as playing the objectives doesn't really allow for non stop AoE. TL;DR Force is a non issue and the class is working well. Room for some tweaking, but overall we're a solid utility role that can do solid sustained dps.
  20. So when does the "I want half" happen? 1.2?............. Thats how both of my marriages went!
  21. As a biochem you can send your companions out to collect grade 5 bioanal mats and sell on GTN if you have the proper two support skills for it. This alone can generate 200-400k a day depending on the time you are logged in. I also craft the pruple lvl 49 implants and sell those, on an average day I have well over 750k coming in from the GTN and never do dailies unless I am bored.
  22. Not a l2p comment, but why was the boss at 2%? at 10% he should be kb'd over the ledge to complete the kill, this sounds more like a group who did not know the fight than a bug. When nearing the 10% range(12%ish should suffice) the tank should drag him to the edge of the bridge and he should be knocked off when he enters the final phase at 10%.
  23. Eve online is perhaps the most immersive pvp world out there. You can attack and kill anyone, even fleet members and your own clan members. When you die you lose everything you had and every equipped item has an rng chance to drop to be looted by the victor. I played for 4 years and really loved the game but got burnt out on the major nullsec wars and political bs that went with them. Considering resubbing as a part time game and joining up with some lowsec pirates for a day or so every week.
  24. Champ progression should be slow, you should not see a valor 20 player running around in full champ. The Cent gear makes enough of a difference for me anyway and is a nice platform to start out on. Under the old system I hit Valor 42 and had 3 pieces of champ gear and enough tokens to buy 2 pieces of cent, and my survivability was laughable. Within two days of the patch I had full cent + the three pieces of champ gear I originaly had and was able t buy one more piece of champ gear as well. Saving for the champ main hand now but my pvp is far more enjoyable now that I have some expertise. What the cent gear lacks in stats I balance out by wearing some rakata gear once my expertise hit 500, as that 10% mitigation/healing boost/etc is sufficient if you know how to use LoS and the terrain.
  25. The SOA fight is rediculously bugged. We went in and one shot every encounter in EV hm Tuesday night, and bugged attempts on SOA for a couple hours. Then last night we one shot every encounter in KP hm, except the fabricator as we had to learn the different mechanics to the flame jets, and even that fight only took two attempts. Back to Soa once Karraga was down and another 2+ hours of wiping to bugs. We will be skipping that fight and forgoing our Rakata chest pieces until Bioware fixes this problem.
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