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Emshwiller

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  1. The OP might want to add the level ranges to his list. I am pretty sure the 2% of Corellia is skewed downwards - because a lot more people reach Nar Shaddaa than Corellia. Also, pointless thread. Much more useful question is 'what makes a planet fun or boring'? Emshwiller
  2. The sound through the helmet change really annoys me - for the same reason I don't like to see a romance cinematic where my companion has a Storm Trooper helmet on (not sure if that was fixed). Bioware, you made excellent choices with the voice actors. I love the companion's voices (even the somewhat whiny sounding Mako). I just cannot understand why you now choose lessen the impact of the voice acting. Possibly you thought to make things more "realistic". Maybe, in stead of the companions disappearing into thin air when you summon a speeder, you could also have them hop on the back. It would certainly be more realistic, but I don't care. I do not play this game for the realism. I'm here for the stories and the characters. The emotional impact is lessened when characters sound like they phone it in over a landline and sometimes I can't even understand them anymore and have to rely on the subtitles. Please fix this annoyance in one of two ways: 1) toggle helmet audio option in Preferences 2) link the changed audio to "Hide Head Slot" setting AND extend "Hide Head Slot" pref to the companion. ps. Thank you for adding the option to add notes to the friend panel. Wanted that for a while. Emshwiller
  3. Coruscant Nights. When the streets are empty but the cantinas are full. Starring David Hasselhoff as Captain Mitch 'Ion' Cannon and Angie Harmon as Jedi Master Ryen.
  4. Had me going for 2 minuten. Well played, BioWare. Emshwiller
  5. Darth Vader performing Tai Chi in the Death Star hangar. And why not. Emshwiller
  6. Do I like this game? I am undecided. I still play the game because it's Star Wars. It's good, but it could've been great. There is room for improvement, several parsecs of it. Here my list of issues that should've been here, or should be added. I) Major annoyances: 1. splash screens. You do NOT need to REMIND me what game I've been playing for the past hour every time I hit an elevator button. I can hear things behind the splash screen. I can target things behind the splash screen. I can run around and even die behind the splash screen. It does not serve any purpose, so: get. rid. of. it. II) Disappointments IIa) the Social Panel 1. more nuance. This isn't Facebook. People are NEVER either friend or not friend. There should be many types of "friends". - People I casually quested with but sometimes don't respond. - People who helped me out without asking and whose name I'd like to remember so I can repay the favor. - People I am on a RL first-name basis with. - People I sometimes group with but only as a second choice. All of these people might be on my friend list, but that doesn't mean WE ARE FRIENDS. You don't know how I'd label and arrange my friends, but I do. So give me an option to make a tree where I can put names under. A tree with labels. Something I can arrange people's alts under, for instance. 2. an optional HIDE setting so my logging in and out won't be visible to and can't be seen in the social panel by people who friended me. Sometimes I just want to play solo. 3. I sometimes don't play an alt for a few days and when I return I got a bunch of names on my friend list who I don't immediately recognize. So I need a panel which shows the last thing I've done in a group with these people. Was it a Flashpoint? A quest? 3b. When, after a quest, I want to add someone to the friend list, I'd like to add a written note, like: "awesome FP where we accidentally kicked the boss into the ravine!" or "Exhausting... 3 wipes but this girl never gave up and pulled us through." "Can't tank his way out of a paper bag but great jokes! Don't leave base without him." 4. an optional setting that lets others, who friend me, know I've friended them too. 5. As Appletaz said: you should be able to add a friend whether or not they are online. IIb) Disappointment: the replayability. This is probably only for people who play more than one character. 1. Give me more planets in the same level range. The fact that you know where you'll be at level 24 or level 31 is just disappointing. It would be great to choose a planet once you turn 24. Head to Tatooine and do your class quest and then head to Kashyyyk to complete a quest arc. 1b. give us quest arcs, mini stories consisting of 4 - 10 quests. Larger Quests that I can choose to start, or not. They could be back stories for certain FPs or Ops. 2. there should be some acknowledgement or achievement for clearing out an entire story space. Make the game experience feel less like railroading. IIc) Disappointment: the companions 1. give them something to do on the ship. They just stand there like salt pillars. I'd give a year's subscription if I came back to my ship and find Bowdaar play chess with C2-N2 (and Corso watching and saying: "let the Wookiee win.", but I digress) 2. give us the choice to choose companions. This means there'd need to be more than the available ones (replayability + less railroading) 3. give us an option to disable companion hats. Nice romance cinematics when you're romancing something with a stormtrooper helmet (not). IId) Disappointment: the help ticket system. 1. I've been on the other side of ticket systems. I know what it's like. But sending out automated responses telling me to add data that should be READILY AVAILABLE to an INGAME TICKET SYSTEM such as 'level of character, world you're on' is just inane. Users should not be asked to add this information. Fix this already. 2. Give the people behind that ticket system the freedom to sign with their name to a ticket, instead of 'Personality Droid G4X1' or somesuch impersonal signature. IIe) Disappointment: the Universe 1. why is it that planets feel bigger than the universe? The universe as it is seems like a cumbersome way of teleporting. I would be happy if travelling across the universe takes up longer than the 3 seconds it does now. Remember how the Millenium Falcon spend quite some time in hyperspace? Make this travel duration something reasonable: from Hutta to Nar Shaddaa? 3-5 seconds. From one end of the universe to the other should take the longest, let's say 60 seconds. 2. why are there no npcs who ask for a ride? Quests only ever seem to take place on one planet (yes, it's possible you are GIVEN the quest on a different planet, or via holocomms). Why not get refugees out of wartorn planet X? A shootout in the spaceport perhaps? How about some customs official asks for a bribe and you refuse to pay - now you need to find a transponder that disguises the signature for your ship in order to land, because the dissed alien put you on the blacklist. And on an on. There seem to be more opportunities just than playing FedEx. 3. why are there no day/night cycles? While I realize that places like Nar Shaddaa wouldn't have any, a place like Tatooine could've used a nighttime in the desert. Perpetual twin sunset will only get you so far. Give us quest NPCs that only appear at a certain time of day! Give us deserted city markets - but full cantinas - at night! Put some life into those cities. (point 4 is a repost) 4. Why do the cantinas all look the same? Why do I hear the same music in the Core Worlds as on a planet in the Outer Rim? Why is the furniture, down to the holo projectors, the same everywhere around? It's like a frickin McDonalds franchise... And your patrons are neutered crash test dummies without any kind of identifying mark: no scars, no uniforms, nothing that suggests in what line of work they are or how rich they are (if they do have something, it is because they have a quest for someone). Give me a sabbac table with bountyhunters and smugglers who play with their blasters on the table. Give me a bar brawl and janitors to sweep up later. Give me a cantina with balls. III) Pet Peeves: 1. in the GTN, add a search option for primary stat, so out of the 11 screens of items I can immediately see the two items that give AIM. 2. datacrons and the way they are acquired: awesome. But: I'd like some way to track how many datacrons per planet I still need to find. In some kind of achievement tab? 3. give us a way to change legacy names, or: a way to purchase last name titles individually per character. And they shouldn't need to be unique. 4. the levelling is too easy. It should take a bit longer. 5. I dread reaching level 50. As rbguy said: there is no reason to ever go back to planets once you reach 50. Please give us something to do at that level. 6. wooden hand gestures in cinematics just don't match with the emotion that is supposed to be shown. 7. why is there no ingame voicechat? The number 1 tool to help people create communities and we don't have it? In 2012 this should be a no-brainer. IV) Random suggestions - I want to redecorate every room on my ship! Let me do that! - a barber NPC. Let me change my character's hairstyle. - speeder customizations! Pimp my ride! Emshwiller
  7. Is usage of the jukeboxes limited to players with Social II or something? I can buy all the tokens I want but jukeboxes aren't clickable for me. At first I thought it was related to the holocomms/anti-alias bug but no, even with anti-aliasing turned off nothing happens. Emshwiller
  8. I didn't know we had autorun in the game. How do I activate it? Emshwiller on Red Eclipse
  9. I played a BH to 28. My buddy has a trooper at level 29. We decided to compare gameplay and sure enough (as someone earlier posted) it is striking how clunky the Trooper plays when compared to the Bountyhunter. Address the issues described by the OP please, Bioware. Emshwiller on Red Eclipse
  10. Nice one. Would like to see more machinima with this voice-over. She gives Jennifer Hale a run for her money. Emshwiller on Red Eclipse
  11. Cannot agree more. We have a grievance. Saying it's a hassle to change the business routine is neatly sidestepping the issue. A bit like telling a recently fired employee that the cutbacks are good for the company. Similarly, Bioware stating that maintenance on EU servers is on off-peak hours is textbook framing the issue. It implies that there are only two possibilities for maintenance: peak and off-peak - and Bioware did us a favor by chosing off-peak and we should not second-guess that. Secondly, using the term off-peak is genius. Bioware can declare any hour of the day "off-peak" just because there are less players online at one moment than five minutes ago. And obviously, since noone knows the real numbers of players we are not in any position to refute peak and off-peak hours. Finally, someone ran with the word 'off-peak' and hijacked the thread. Props to you, sir. But off-peak is not relevant to our grievance. The time is. I sometimes have mornings or days off. In december I took some days off to start playing. Imagine my annoyance that the first day I had set aside to play, I couldn't. At least until 5pm. That I could watch TV, that I could take a walk outside and enjoy the fresh air, that I could be making friends in Real Life or do any other activity during that time... is irrelevant. I bought the game. Money changed hands. That I clicked through a EULA that specifically removes my right to complain about just this sort of downtime... is irrelevant. That my friends in the USA are in the same position as me but never experience maintenance-related downtime during their daytime... is surprisingly relevant. Bioware, I hope you realize this isn't going to go away until you've addressed this issue. And by addressing the issue I don't mean the boilerplate statements that sound like they were parsed by your legal department, but something written by a human being. As an aside, I just wonder how this whole maintenance process works, if, after a 6 hour maintenance the downtime is extended by 90 minutes (unforeseen difficulties I suppose) and when the servers are back up, the patch notes state only one bulleted item. Is it that complicated to patch the game? Emshwiller on Red Eclipse
  12. I hear you. I even remove Mako's helm piece before a conversation. If only the 'hide helm slot' worked for companions as well...
  13. - add more planets. And new planets need not necessarily be > lvl 50. If I'm level 20 I want choice in what planet I can visit to do quests. I don't need to be railroaded, especially when I play my third character doing the same thing all over again. Example new planet: Kashyyyk. - make my companions interact with each other while on the ship. It seems so dead otherwise. Example activity: playing chess. Imagine C2-N2 saying: "Corso, I suggest a new strategy: let the Wookiee win." - travel system part I. Change it from cinematics to real gameplay. If you can see other people's spaceships from space it starts making sense to add EXTERNAL customization options. Paint jobs, fins, turrets. If you can see other spaceships flying towards the planet maybe it doesn't feel so empty all the time. - Add a shipyard. Let us build or buy/sell new spaceships. - travel system part II. Up the fuel costs and add a timer for space travel. Fuel costs of max. 100 credits is so low an amount you might as well remove it. For practical purposes let's just add a 0 to these costs. The timer should be anywhere from 5 to 90 seconds (from one end of the galaxy to the other should be a longer stay in hyperspace). Not only will this give you a better idea that space is supposed to be big (because let's face it space isn't big like the planets are big. Our space "travel" is more like space "teleportation" right now), not only that but you can then give us an incentive to buy faster engines, cutting down on this travel timer or fuel-efficient engine components, cutting down on fuel costs (good money-sink). - travel system part III. Remove the box cover image. I know most people think it's a loading screen but it really isn't. It's an image superimposed on the world. Around the edges you can see the world. You can hear the world. You can run around. You can target and attack enemies (hit TAB for "next enemy" and then the number of your favorite skill). You can DIE while the box cover image is on the screen. You can do all this, except you're staring at the same image for six seconds that reminds you what game you were playing. As if I had forgotten. (sorry, not really an expansion but a pet peeve). - speeder customizations. Example: anti-radar paint. Don't you hate it when you've finally eluded all the enemies on your speeder but somebody threw a limpet mine on the back which explodes 10 seconds later, throwing you off the bike onto the ground? Even if you're level 50 and you kill the enemies with one hit? Give me something to elude those enemy missiles - chaff maybe? A stealth profile? - a day / night cycle. No brainer. - more variety in vendors. Make some vendors worth visiting - perhaps they give a slightly higher price on items than others. - give cantinas a specific identity. Why do I hear the same music in the Core Worlds as on a planet in the Outer Rim? Why is the furniture, down to the holo projectors, the same everywhere around? It's like a frickin McDonalds franchise... And your patrons are neutered crash test dummies without any kind of identifying mark: no scars, no uniforms, nothing that suggests in what line of work they are or how rich they are (if they do have something, it is because they have a quest for someone). Give me a sabbac table with bountyhunters and smugglers who play with their blasters on the table. Give me a bar brawl and janitors to sweep up later. Give me a cantina with balls. - an off-button for 2V-R8 (Imp ship droid). - barber / tattoo artist NPC. Leia buns are so last millenium. Emshwiller on Red Eclipse
  14. BH has the same thing. In the middle of you hunting a fugitive on a planet you need to get your *** back to Dromund Kaas to speak to some guy for 2 minutes, then head to Hutta and shoot some people, then report back to DK and only then can you go back to your storyline. I mean, couldn't that guy have contacted my BH via holo?? Emshwiller on Red Eclipse
  15. At level 20 I had Mako on 4000 affection. She gave me a companion quest on Nar Shaddaa. Because the quest was level 30 (ridiculous, yes) I shelved it and levelled up. Now that I'm level 28 I noticed the quest has disappeared. Mako's at 6300 affection and in all that time she's never spoken to me again - which I thought was because we still had to do the companion quest. How do I get Mako's quest back if she won't talk to me?
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