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Ziminiar

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  • Posts

    22
  • Joined

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10 Good

Personal Information

  • Location
    Sweden
  • Interests
    Roleplaying and strategic games
  • Occupation
    Security guard
  1. Agree with you all. The support Bioware has given to us so far is horribly bad.
  2. Transferred all my 8 characters to Freedon Nadd server from Lord Calypho now. No other servers could be chosen in the list. Freedon Nadd server is full, and the wait time is 1h 15min. From empty to full in short. When will this game be playable?
  3. The length of the day/night cycles on each world, exist in the Lucasarts databases, plus the number of moons they have. The rest would not be so hard to guess. The planets have their climate discription logged. I don´t say that this will be easy, but very possible and a huge flavour to the game.
  4. I can understand why that idea would work. Creating a permanent feel is very good, but only for a while. After that it gets boring and to stiff for me to really feel the Star Wars world. I hope by the force that Bioware will install these cycles. Make the universe come alive!
  5. To really make the Star Wars universe more alive in The Old Republic, is by adding day and night cycles (different from planet to planet offcourse according how long each day and night are) and wheather effects. I feel I want to experience Coruscant at night with all the lights and why not a huge sandstorm on Tatooine. This is a big wish from a lot of guys here in Sweden.
  6. My first forum thread. I must say I enjoy this game very much, but I have som issues to discuss. This time it´s about light and dark side points. I think it affects your character, and companion characters reaktions towards yourself, almost insignificant. The two force energies should matter more in the game somehow. It has great opportunities to boost this game a lot, than that it just matters in which gear you may use and how the end-scene will be. I want the light and dark side points affect your abilities. For example that you lose dark side powers if you become too light side and gain light side power choices to buy instead. Every power should have their highs and lows when they appear and disappear. I also think they should matter to the abilities the player are able to use. For example that force lightning gets stronger if the player has a lot of dark side points. Light and dark side shouldn´t be the same either. Light side points should be harder to earn and dark side easier because it´s more tempting. Though, the dark side then could have a high price for the easy power the more points you get. The more light side you are, the more it should reward you for resisting the dark side somehow, because it´s harder to earn. I have more to add according to this, but I stop here. I´ve already got to the point (dark or light I don´t know ). Seriously, this is how the force works in the other Star Wars stories and I think it should be reflected somehow in the game. I really want it to matter more. What I wrote above is only a suggestion how it could work.
  7. Around level 10 you got the companion costumization 1,2 and 3. I choose 1, but I can´t get it on my companion. How does it work?
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