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Aidank

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Posts posted by Aidank

  1. Shadow can do pretty decent burst, and are definitely not underpowered, they just aren't consistently doing the same as an operative does.

     

    Not to mention their force depletes far quicker than an operative's energy, meaning that a shadow's all-out burst will leave them in a pretty gimped state, while operatives can stay on the offensive, doing a lot of damage for a lot longer while putting out incredible damage during their bursts.

  2. I can tell you project, as almost everyone knows, has a delay, and the sorc version does not.

    Honestly, project / shock are very minor skills, If anything I would prefer my shock to have a delay so I could burst slightly harder

    Sorc stun does 2x the dmg as sage. I have not researched this yet to see if maybe its a skill tree difference, so not 100% on this one.

    I'll test it out but I can gaurentee that my crit doesn't hit very hard.

     

    The sorc version of force wave may have a delay but seems about half that of the sage version. I know I have started mine before many sorc's and thiers hit first. My latency is pretty good so doubt it is some kind of lag in every case. According to the skill, it should activate instantly anyway.
    they have the EXACT same animation, I've got a shadow and a sorc, there is absolutely no difference.

     

    We need more input from people that have actually played both classes. I really don't want to level up a sorceror but maybe I will soon.

     

    Any healing sorcerors out there that can post your stun damage? Sage is 439-502 level 50, nothing specced for any damage modifiers on it.

     

    I can test it and get back to you but 400-500 sounds about right.

  3. i've finished yday Sage class quest by hitting 50 and to be honest is it a master peace.

     

    As for OP i'm not rly sure if this is correct because i have exactly opposite feelings towards imperials as you do for republic - i fiend them dull, dark and depressing with all stories spinning around being evil to everyone, depressing or cruel :) also during my trip to level 50 i've bumped on to maybe 3-4 imps (tho it is true all of them ware sorcs :p) in zones just flooded with republic players.

     

    This is mostly because the questing zones are split up to prevent imps from running into reps

  4. It really is a marketing fail on bioware's part.

     

    Look at the holonet and class pages, then look at the sorcerer, then look at the sage. Tell me which one you would rather be.

     

     

    But as a sorcerer tbh I'd prefer the sage animations, us sorcs have the exact same animation for 90% of our stuff.

  5. His logic isn't exactly foolproof... He's basically saying that they say we're overpowered because people who play other classes are bad and he is good...

     

    I'm playing a sorcerer right now and I have to say that for how easy we are to play right now, we're a bit overpowered.

     

    edit: I'm not saying he doesn't raise some valid points, our burst really isn't over the top like many people say, but our damage from force lightning in my opinion is.

  6. I agree with this

    Seriously the amount of sorcerors that only spam Lighting is horrendous

    Its like they only have 3 skills (a stun, lighting and shield)

    Sorceror is the wotlk paladin of swtor

     

    We have a good number of abilities, and if force lightning were nerfed and it were beneficial to use all of them we would have IMO one of the toughest rotations in the game, not to mention behind the bubble we're the squishiest advanced class in the game, not nearly as easy as wotlk paladins.

  7. I understand that that's how the class is intended to be played, dot up and then you can barrier / heal / etc. But the concern I'm raising with the DPET figures is that it's generally more beneficial to spend the 3 seconds it takes to dot people up just using force lightning instead, then heal people.

     

     

    It sounds sort of ridiculous, but that's just how bad our dots are right now.

     

     

     

    And yes, the title is a tad inflamatory but generally these kind of threads that actually bring up an argument and support it die because there aren't 20 people arguing keeping the thread bumped. And to be honest, it isn't false, it becomes incredibly easy to do very well in bgs simply spamming force lightning.

  8. Do not forget the Death Mark when using your calculations.... It causes your next 10 periodic damage abilities to do 20% more damage. Combine that with using the proc with crushing darkness and that is a lot of damage.
    i was under the impression that it effected force lightning as well, but even our dots proc rather quickly (once per second for crushing darkness) and that would consume the 20% bonus before most of your dots are done ticking.

     

    I find the DOTs useless for weak/standard enemies, however when using them on on anything stronger I find that the battle ends far more quickly.

     

    That being said, I do find the DOTs to be weaker than many equivalent DOTs in other MMOs. You almost need to have affliction and creeping terror on the same enemy to get the amount of damage you supposed to.

    For the most part I agree, I hardly feel like i'm playing a dot class.

     

    On fights that do last a relatively long time (elites mostly) the dots become beneficial, but in fights with multiple targets or any pvp the dots are nigh useless.

     

    Also does anyone notice that the 2 second stun on creeping terror does not seem to effect most mobs let alone someone in PVP? The stun/interupt this should cause is one of the reasons I chose madness.
    It's a 2 second root, not a stun, and I haven't really been having any problems with it.

     

    Not indefinitely, it costs force power. granted not much compared to how much the sorcerer gets. However, there are easily other abilities you can throw out given the situation. Throwing a instant cast DOT to deal MORE damage while your lightnin' him up is great.

    It restores 3% of our force for every time we use force lightning, which would 20 force for a sorcerer, and I think we regen some 10 force per second? Possibly more, for us force lightning costs 30 force so my force bar doesn't change while i use force lightning

    ]

    Also, the opposing tree that isnt healing has great buffs for damage. Removing 1.5 seconds from lightning CD is alright and all.
    Madness contains a lot of damage buffs outside of the 3 seconds cd reduction on FL, and it has a lot of buffs for our CC. IMO it's the superior tree but that isn't really what this thread is about.

     

    Also, balance/madness is the shared tree, assassins/shadows have it too.

    Yes, but it's a far different play-style for assassins considering the range on the spells.

  9. DOTs are instant cast and low on force power. Coming from a sage healer level 44 whose had to solo the last 3 planets, those DOTs are a life saver in boss battles. No fights lasting more than 18 seconds? I can tell your still on nar shaddaa.

     

    Try reading my original post, I'm talking about the madness tree (I think balance is the sage equivalent?).

     

    And madness has a talent that restores force every time we cast force lightning, so we can literally spam it indefinitely.

  10. Does FL proc a death mark charge? If it doesn't the Creeping death talent and death mark will bump up your dots over FL by a noticeable margin.

     

    Also are you talking about pvp exclusively or pve and pvp?

     

    Yeah, all of our periodics consume death marks, including FL.

     

    And i'm talking about just in general, except for boss fights this extend into pve as well but is a more noticeable problem in pvp.

  11. Uhm.. Sorc's don't need a Buff they need a nerf.

     

    If we moved the sorcerer playstyle away from simply spamming force lightning it would make the class significantly more complicated and less "fail-proof" in pvp.

     

    It probably be a nerf for the majority of bad sorcerers.

     

    That's a bit crazy, I didn't notice that talent. I don't think that talent should exist to be honest, especially since the ability slows the target aswell.

     

    It's only 3rd rung so the vast majority of hybrid specs pick it up as well. But it's pretty obvious for madness that it's supposed to be our "filler" spell, meaning it should be at the bottom of our priority list (sort of like a shadow priest's mind flay from World of warcraft). However, for some reason they decided to make it stupidly powerful.

  12. Can't say about the Madness tree but the Lightning tree is quite varied and quite a few skills do actually promote micro-management such as the CC and healing of the class, however in your original post I definitely see the issue there.

     

    Personally I think some of the weaker DoT abilities don't necessarily need a buff to damage but simply have their cooldowns removed. That way they're something you pop on the target between things like Force Lightning to add a bit of additional damage. Personally, I think that's what DoTs should be not the ridiculousness that was the Aff Warlock and Shadow Priest in WoW where 3-4 of their DoTs would overkill PvP geared players by 50-100%.

     

    In the madness tree we get a skill that removes the cooldown on force lightning, so pretty much we can spam it non-stop, and that's what many madess sorcs do.

     

    And I agree, that Dots shouldn't be doing all of our damage, but as it stands right now I'm generally doing better in bgs if I simply don't bother to apply them, I'm thinking about making a video where I only use death field, force lightning, and crushing darkness to take advantage of the instant procs. It's a little bit ridiculous to say the least.

  13. You are absolutely right DoTs should do more damage, but still using only FL will be not very efficient, since when casting DoTs and than can do some more instant or cast damage you will do almost twice damage than using only FL. If i understand your argument correctly.

     

    No, I'm talking about damage per execute time, it takes 3 seconds assuming no alclarity to do one force lightning, and it takes 1.5 seconds ( 1 global cooldown ) to apply affliction or creeping terror.

     

     

    But even though force lightning takes longer to do, it does far more damage in that three seconds than any of our dots do over their entire duration, so much so in fact that it's barely even beneficial to use dots even if it's gaurenteed that they will tick their full duration, however, in most scenarios they won't be ticking their full duration, making it pretty much pointless to even apply them.

     

    Shouldn't this be a class forum issue? I agree with you tho I mostly play a healer. i would like to see more value to keeping up DoTs. I honestly forget they are even there when I spec into Balance on occasion for PvP and have my TK throw with no CD.

     

    Nobody really uses the class forums so I decided to post it here.

  14. By badly, I mean that it's often beneficial to completely ignore the majority of the skills that you have.

     

    And note that i'm only talking about the madness tree, I haven't thoroughly tried lightning so i'm not going to comment.

     

    These numbers are the tooltip values from my 40 madness sorc, in the 40 pvp gear set. The numbers may change a little by 50 but I think scaling should be constant. We don't have combat logs yet so there isn't much else I could go off of.

     

     

    Creeping terror: 1020 damage / 18 seconds / instant

     

    Affliction: 970 damage / 15 seconds / instant

     

    Crushing darkness: ~ 500 damage + 750 damage dot / 8 seconds / 2 second cast

     

    Force Lightning: 1650 damage / 3 seconds / channeled

     

    Shock: ~700 / instant

     

    Lightning strike: 600 / instant with proc

     

     

    So what do we see here? Compared to simply spamming force lightning, our dots are rather pathetic.

     

    Lets look at it in terms of Damage per execute time

     

    CT: 680

    AFF: 650

    CD: 625

    FL: 550

    Shock: 466

    LS: 400

     

    What this shows is that our spammable filler move, force lightning, has a damage per execute time that rivals our dots. (Just to compare, in world of warcraft, in 4.1 shadow priests dots had a DPET about 2-3 times higher than their mind flay)

     

    And then when you consider things like alclarity rating, cleanses, and the fact that few fights even last 18 seconds it looks like in most scenarios simply spamming force lightning nonstop would yield more damage than actually bothering to apply your dots, something I think is sort of outrageous.

     

     

    This means that really, the only time when a dot class would actually want to apply their dots is when they're being beat on and can't channel force lightning without being interrupted.

     

     

    TL;DR

     

    Basically, force lightning does way too much damage in comparison to our other skills.

  15. Sadly WoW did have pretty good balance once, too bad big changes screwed it over.

     

    I think that S3/S4 was the most balanced seasons, along with S8. There was alot of fotm comps etc all these seasons, but you still had the fact that most people on the top were still great players, regardless of what comp they were playing.

     

     

     

    Warrior/druid completely dominated s3/4, and s8 was wizards...

     

    IMO these were some of the least balanced seasons.

  16. Before people say "you just don't know how it works", I have read up and know exactly how resolve is supposed to work, but in reality it has never worked this way for me, or anyone that I warzone with.

     

    First: Resolve

     

    I am constantly getting chained stunned while my resolve is up, and while I have a FULL resolve bar. It doesn't make any sense to me why this is happening when enemies are able to resist my stuns with an empty resolve bar...........

    Basically I will wait for my resolve bar to fill, pop my cc breaker and try to cross a flame thing in hutball and I will get stunned the instant I step on it. Makes me want to explode.

    Sounds like you were rooted, not stunned.

     

    Second: Resilience

     

    Part of the spell description reads "increases your chance to resist Force and Tech attacks by 100% for 5 seconds"

    Why is it that this does not apply to stuns? are none of the stuns in this game Tech or Force spells?

    Also a major problem when crossing the flames in hutball as you cast it before you cross and it still does not prevent you from being stunned on them.

     

    And before people start taking the post off topic about tactics of hutball, yes I do pass over the flames, as its the only sure way not to get CC'd on top of them for an easy death. These are just examples of situations where the above mentioned mechanics don't seem to be working as intended.

    a random chance to resist things cc would be stupid. most cc has a relatively long cooldown, RNG stun prevents would make the game way too luck based.

     

    Last: Mind Snap

     

    "Interrupts the target's current action and prevents that ability from being used for 4 seconds"

     

    The prevention just doesn't work. I'm, always interrupting sorcs while they are casting just to have them cast the EXACT same spell straight away.

     

    Not just having a cry, I would actually like to know if other people are having the same issues with the above mentioned mechanics because I honestly believe that they are not working properly.

     

    Sorcerers have 6 spells with the exact same lightning animation, chances are you stopped one of them and he used one of the other 5.

  17. I agree that it should be fixed, but lets be honest here, shock is a very minor source of damage and should generally be near the bottom of your priority list.

     

     

    unless it's a stupidly close fight, it's not going to make a difference.

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