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OldSpiceSwag

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Everything posted by OldSpiceSwag

  1. overplayed=/=op i can see youre an idiot bc you think op healers are soosoooOOOoOoOooOoOoo op nope
  2. http://www.youtube.com/watch?v=G4FNeuz6Ryk this was in the sidebar and i thought god sent me this link as a gift. i now bequeath it unto you to enjoy
  3. so knowing you skillx how exactly did you inform this person he was as bad as the sin? was it polite, or was it rage induced and in all caps? knowing you.....probably a troll
  4. i see same skill tier now=same chance of winning all the time every time same skill level isnt literally they will perform the exact same abilities in the exact same sequences blah blah. OBVIOUSLY someone has to lose and then OBVIOUSLY someone's rating will go up and down you can argue semantics all day bruh
  5. again you just completely ignored that for the people that do 4s their rating is much more accurate bc they mostly only play teams on the same skill level as them
  6. would be accurate if the greatest player in the world could carry his team of 3 droolers against a team of 3 averaged skilled players, but a 1v4 is impossible in mmos. you simply rely too much on your teammates for skill>luck by any large margin
  7. #accurateandconstantdataaveragedoverweeksofdatacollectionequalsproof wait
  8. obviously i didnt mean exclusive pairing..... i meant getting paired with bads more often than others. what you described as ridiculous happens pretty frequently in solos. some nights you just get paired over and over and over and over and over with supreme windowlickers and get constantly paired against 1800+ players. like i said, the roulette would even out eventually and eventually your opponent would get paired with the same amount of bads and you would get paired with those good players, and your ratings would start to balance. but like i said people dont play enough and there arent enough player to even out uneven roulette. didnt mean that roulette was a bad factor even though i guess it seemed like i meant that 4s are a better representation because although there is a smaller population, the roulette works better because most people that q 4s are on the same level of skill or at least the same tier of skill. the people who get facerolled usually leave without getting better, leaving only the good teams to constantly trade wins with each other. the roulette evens out quicker over time and there is zero chance of a fluke game bc the teams prepare i guess thats what i mean by the roulette is bad in solos. there are a TON more fluke games in solos the math may be correct but you havent taken in and adapted the math to the actual situation
  9. 1 l2use lmgtfy 2. your assumption that the elo is more reliable in solos bc there are more people to even it out quicker fails because this is still a small population. with crappy matchmaking and a small population, especially disparity between factions on some servers, the amount of trials needed for the elo to represent skill accurately, accounting for the HUGE variable of matchmaking roulette, would have to be near infinite people simply dont play enough to make up for the minuscule population for the roulette variable to be accounted for, thus the rating with less variables over time is more accurate. neither are very accurate as of now since not much time has passed and i didnt even need a link son
  10. ah lol i just relized jp is trying to argue that solo q with its innumerable variables and randomness is a better representation of skill than a controlled 4s comp with comms and organization. probably that argument that if you have a high solo rating u must be sooo good cuz u carry soooo hard quickly: LOLOLOLOLOLOLOLOLOLOL
  11. yes because getting 3 randoms not in comms probably bad comp never played before has is comparable to relying on 3 other teammates in comms and who youve played with probably for a while if youre queuing fours with them puhhhhhleassssssse you have GOT to be joking failfailfail
  12. they dont have the best burst you moron they have good reliable aoe pressure. their burst is kind of clumsy tbh and is only really up with shoulder rockets
  13. 1. theyre pulling higher dps bc the tank is just a dps tree in tank stance....so it would be expected 2. not more survivable than a smasher objectively looking at base cds 3. 3v1 LOL no 4. what?
  14. 1. pt tanks can get destroyed if played against correctly. for evidence go to glory's stream last night against mvp. they just tunneled and destroyed the pt tank. if that team had been running a full jugg tank they prob would have won. a reason so many ppl use pt is bc of number 2, its easy to find one for 4s quickly. jugg tank has a much higher skill cap, but does JUST AS WELL, JUST IN OTHER FACETS. just bc something is over played doesnt mean its op, as many ppl suggest. for example, you probably thought pyro pt was super duper op pre 2.0, and probably cuz a zillion baddies played it and could do well in regs....even tho it was actually pretty balanced 2. easy to play=/=op. other than that i agree that it being called a tank in solos is really dumb and the most broken part, and that just restricting stance dancing while in q/in game for arenas and then basing role on stance would be a suuuper easy fix 3. yes bc ap was so op pre 2.4 and without this buff would be played as much as pre 2.4 and therefore fotm=op right? no it was a good buff and now the class doesnt suck donkey nuts anymore 4. answered this across 1-3
  15. ap tanks are not op, only op thing about them is how theyre classified as dps in yolo q good comps can melt ap tanks
  16. is this a real question? of course not *** who asks that
  17. pub vs imp disparities are not good evidence as most pubs are garbage and thus most pubs have low ratings not to say this isnt a big problem, cuz it is. matchmaking is trash and imp vs imp disparity in ratings AND MORE IMPORTANTLY IN COMPS is just awful
  18. hey whoa that quote leaves out all the sarcastic parts double yoo tee eff
  19. best be trolling or i swear ill be knocking some heads oh lord help me
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