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OldSpiceSwag

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Everything posted by OldSpiceSwag

  1. Why only healing sorcs? Dps sorcs are the squishiest dps in the game and only have the bubble to absord one, maybe two railshots or smashes before we get destroyed. I was already a little pissed when they gave fadeout only to the heal spec. Seriously, dps sorcs need love.
  2. short and sweet: -make next new planet geonosis -make story line for planet extensive, decently long and pretty difficult. MAKE IT GROUP NECESSARY TO COMPLETE -complete quest line -reward is access to arenas, which fit in geonosis -pop champagne and celebrate
  3. What just happened? Screen froze, UI undefined, can't use my skills, map upside down, i r confuzed?
  4. if you spec darkness to tank, stack endurance in augments, mods, enhancements if you spec darkness to dps, stack power in augments, mods, enhancements. the reason why power>willpower in the sin's case is due to you not having a 6%/9% increase in willpower talent in your tree, plus i think you have like 3 stacks of 60 percent increased crit in your gear bonus and melee insta crit in your madness tree, not sure but its something like that. anyways, without those willpower percentage increases, willpower gives .21 bonus damage as opposed to like .2224 and .2226 with 6/9%, respectively (i think thats what the numbers are) plus crit, which puts it over the .23 bonus damage of power. but, without those talents, the extra bonus damage from power and how much you can stack it puts it over willpower for shadows
  5. i would come buuuuuuuuut.... my guilds pretty much MIA and im all alone :/
  6. 5 million dollars in cash black duffel bags unmarked bills. Then I'll think about it.
  7. pocket healers are overrated, dps sages have the most leet heals
  8. I have a supply of pink sparkles if you really need a fix, sparkle addict.
  9. Alrighty, just read 35 pages of qq, about to chime in myself. First off, I'm predominantly a pvper, and know more about that, and a sage (ftw), and know more about that. I run a dps 0-23-18 tk/balance hybrid, just to throw that out there. To pve'rs saying things along the lines off "Oh Em Geee BW y u nerf pve 4 pvp whinerz??" and don't give a specific reason, i have no time for you. I also pve and these don't seem like a big deal, but I'm no expert. My thoughts on various sage changes for pvp: -Force wave change from 360 animation lag KB to 120 degree kb: honestly, this sucks, why limit it at all? Nobody complains, its a moderate kb at best, and trust me, I fully intend to hit everyone in that 360 radius. -force stun now a 10m range: mixed feelings here, mostly about huttball. While the fear of being stunned in the fire by a faraway sorc is lessened, I can't do that anymore either, which blows, that and force wave were my two tools for fire kills, and they are pretty much both gone. -force speed now 20s cd: great, and if it stacks with TK effusion, better! I would take that anyways for obvious force conservation reasons. However, I was reading this thread, and somewhere I spotted someone say that shadows might have the capability to spec into a 5s cd on force speed. That combined with resilience just screams oh my God for huttball. Seriously just think about that for a second. -force mend and its specced talent for more healing: great, 30s cd, I'll just chuck that up on cd I suppose. It just really angers me that instead of a dedicated cd for a flat damage reduction over a fixed time period, we get this "moderate" heal. Very disappointing with the absence of a dedicated defensive cooldown. -Kinetic collapse cc now no longer breaks on dmg: great, love it, no longer worthless resolve filler. -mental alacrity change: don't care, don't use it -"Fadeout/Egress has been redesigned. Now causes Force Speed to remove all roots and snares and grant immunity to roots and snares for the duration." when I first read this, I was ecstatic. Beyond happy. Everything I was dreaming for in this patch, finally, thank God, immunity from cc during the duration of force speed. But wait, what's that? Its a healing specced talent? When I got over the initial "removes all roots and snares..." and read that, I was furious. Dps sages are the worst dps class in rwz comps by far; so many times have I wanted to take my main, my dps sage, into rateds, and been asked to take my guardian tank in much worse gear instead. Compared to other healers, seer sages perform excellently given a skilled player, but dps sages get focused and demolished by players of equal skill and gear, and it just angered me that the very best buff the sages got was to healers. If I made some mistake or left something out, I just read 35 fing pages and I'm not checking. oh and force wave change sucks
  10. What they should have done was made three factions. existing classes minus what i will put in later to substitute for classes i have left out 1. Republic -Trooper- adv classes=range dps, tank, heals-heavy armour -knight-adv classes=melee dps/tank -consular-adv classes=range dps, heals, melee dps, melee tank 2. Empire -Imperial Agent-adv classes=stealth dps,heals, range dps -inquisitor-adv classes=range dps, heals, melee dps, melee tank -warrior-adv classes=melee dps/tank what they should add: 1. Republic: (added) SIS agent-same as imp agent, maybe switch up the weapons, something to make this and the agent not exactly the same, although they pretty much are 2. Empire: (added) Imperial soldier- does the same thing as the SIS agent, subs for the bounty hunter role as ranged dps/heals/tank with heavy armour 3. NEW FACTION: for now named neutral faction, im sure Bioware can think of something better -put the smuggler and the bounty hunter in here. when you think of it logically, they honestly should not be tied down in either faction. if they are in this neutral faction, it makes them feel more freelance. -they can also put the pirate class in here as the melee class with heavy armour, similar to the warrior and knight, using a vibro axe maybe. however i thought something more appropriate would be like a shotgun, but with the range of a melee weapon. please comment on that as i could use some ideas to bounce off of. -for the mage class, i honestly don't know. as a neutral substitution for the consular and inquisitor, perhaps they could use tech gadgets in substitution for the force. again, comment on this please.
  11. hi, im having problems with my legacy on my new character. i have already unlocked it for my main, and the surname is Rex. however, when i go to preferences on my new character and select show legacy surname and apply, nothing happens. i cant see the name. also, i accidentally changed it so that my legacy exp bar would not show. i went back and changed it back, hit apply, but it still wont show up. i even logged off and checked, the box to shoe the bar was checked, but i couldnt see it. could the devs please fix this bug, and has anyone else had these problems?
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