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Sylvan

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Everything posted by Sylvan

  1. Great idea from the OP. To give each character in a legacy the datacrons collected by other characters once they reach the appropriate planet level, or complete that planets class quest is genius.
  2. Previously I've been running a dot based death field build, with a few points in lightening to lower my costs and boost damage. With the changes to Madness tree (almost all of them bad) I feel I need to slip more into lightening. Now I don't know how viable this build will be without testing, certainly I expect to run into force regen problems in really long fights, but potentially this has the scope to dish out some massively dps, and most of that mobile burst ( with a bit of setup on the proc front, but still) The idea of being able to dish out an instant death field, affliction and then with a blast of force lightening an instant crushing darkness, then with another blast of force lightening lightening strike which would hopefully make my chain lightening instant....well, that is kinda nuts. I know a fair chunk of that is dependant on procs and you still need to channel the force lightening, but still. It might work out. http://pts.swtor-spy.com/skill-tree-calculator/sorcerer/236/?build=000000000000000000000000000000000323022002100012000000000000000003022302013120010122030000000000&ver=20
  3. Thanks for the feedback. I'm actually quite good at PvP and know how to play my class but the info about their defensive abilities is very useful. I'm curious, what professions are Sorcs very good at taking down? And please don't say only other Sorcs!
  4. If you go madness, you get lots of instant cast abilities, but in PvP you don't have big burst so you'll need to get used to slapping on the dots and running around like a lunatic to stay alive.
  5. Sentinels/pyro's. Now, I know some people believe every class should have a counter class that has the skills to take it down perhaps slightly easier than others, but as a pure dps sorc (madness) I really have no idea how to deal with these two classes. If either of them decide to focus on me, even if we're equal health I can't seem to beat them. Do I really need to go stun bubbles? I dislike the lightening tree and have been topping the dps charts with madness. Any tips?
  6. We can only pray that when they redo the skills for the new 55 level cap, they sort some of this out. We are meant to be glass canons, fine I get that but we're glass canons with no balls....canon balls I mean. That said, I've had top damage in the last 3 warzones I've been in, and yes that was pre 50 pvp, but even with there being level 47 warrior (my toon is level 25) smashing all over the place. You need to be really, really fast to survive as a sorc/sage. If you don't have your abilities keymapped properly for instant use you are doomed.
  7. I go full heals and believe me you want that AOE heal. Think about the reality of most warzones. They all have capture/choke points where a nice big AOE heal can rack up the numbers. It is situational, and almost totally useless in huttball but for every other warzone I find it very handy. The reason the stun bubble builds are so popular I think has more to do with the fact we as sorcs/sages have absolutely no defensive cooldowns whatsoever. The stun bubble effect is basically our way of trying to balance our own class seeing as Bioware doesn't have the insight to do so. People go on and on about sages CC and mobility but that is utter poodoo. You can't CC or move when smasher jumps to you for a 7k crit then unloads and force chokes. You can't heal either and even if you pop force speed they just jump again. Other professions can deal with this kind of assault by popping a cooldown and unloading their own dps/healing on the move. We cannot. Bioware needed to nerf sorcs/sage healing a bit way back at 1.2, but they went too far and now we're kinda a joke. A good player can make it work but we are not really competitive anymore.
  8. I always wished Bioware changed the symbols system we can use to mark targets so that in PvP, if you get marked by the enemy team, you can see the mark.
  9. I remember you guys, and you specifcally. After I figured out how to fight Bounty Hunters I think you were one of the very few who still managed to get me, just the once though as I recall. Zuchisen wasn't ever so lucky. Good to see you are still kicking it up. Jen'doon
  10. Lets start a war...start a nuclear war!
  11. My experience of being a sage healer is, it sucks in Pugs were no one helps or communicates but if you have a few friends, and use a voicechat program, it rocks. Sage healing has big holes in it, holes that can be plugged with a tank/dps friend. You keep them alive, they kill anyone who even looks at you funny. Still, once you get a reputation as a good healer, expect to get focussed...a lot. I plan for this and make them work hard to take me out, which means in effect I'm still helping my team in a way. get used to dying, not getting thanks or many medals and have melee smash the force out of you.
  12. I see no one has replied. I am not a guild leader, but I would like to marry all 3 of your character please. Thanks. Also, you might want to try and get your sage into "The Lost Praxeum". I've applied there with my sage. good luck.
  13. Try being a Sage and then come speak to me about how bad your amour looks.
  14. Just wanted to say, well said sir.
  15. I play a 32/7/2 sage seer healer. 1. How do you think your Sage spec is perceived by other classes? As the weakest of the 3 healers in PvP, almost a joke actually. I know for a fact any melee class views me as a free kill, because I literally can't escape them. 2. How do you perceive your own spec? As a class that is really only suited to PvE, and everyone knows it. We have our salvation AOE heal and a shield and that is all we are good for as healers. In PvP we are at the serious disadvantage of having light armour, no mobility when healing and our class was recently over nerfed. I don't play my sage anymore and in fact cancelled the game because of how badly treated the class is.
  16. I think we all know Bioware went too far in how they nerfed Sorc/Sage healers. Their precious metrics might say otherwise but we know better. They were right to nerf our infinite use of noble sacrifice and they were right to nerf/fix the double use of the conveyance buff. That is all they had to change. Instead, they really gimped our only good single cast heal. It was a mistake. Ps, kinetic collapse, or whatever the skill is that lets our force shields explode and stun should be in the healing tree.
  17. I think the vast majority of people complaining about healers needing a boost are people who don't have the pleasure of playing with good teams, in ranked or normal. It is rare to get a team that understands how to assist a healer, because lets be honest most people don't know what it is like being a healer so they can't understand. As soon as the enemy team realize you are a good healer, you get 2/3 melee on you constantly. If your team doesn't respond with a gaurd, taunts and some dps support. Yes, every heal wil get interupted. Yes, you will die in seconds. But that isn't because healing sucks, it's because your team sucks. I just did a warzone 30 minutes ago where I didn't have a gaurd and my team didn't even bother to respond to my requests for help. I was getting focussed big time. I still managed 480k healing, well over 100k more than any dps or other healer. You need to make it work.
  18. Yeah i'm not a happy bunny. I have watched Biioware nerf Biochem into the ground all because they made it too strong to begin with, and no they don't seem able to stop nerfing it without going too far. I sort of get the impression they are playing pass the parcel with crafting balance. Slicing was OP at the start, they nerfed it. Then it was Biochem, they nerfed that. Now they have nerfed it again and it seems everyone will go to the augment proffs. Expect a nerf there so that no profession is really that good.
  19. As the creator of this thread, I'm not sure how many times I need to repeat (clearly once more) that I understand the needs of roleplayers should be low to middle on the list of fixes for SWTOR. I'm not demanding we get chat bubbles before server merges and class fixes etc. Imagine if SWTOR had no warzones and the only way to PvP was to hunt randomly around planets for it. Imagine you then create a thread explaining your concerns and your needs and this is the response. "PvP exists in game, so what if it isn't directly supported...go make it happen and stop whining..can't you see we have modifcations problems to fix first!"
  20. All MMO based roleplay is almost 100% focussed on the text we use to make our characters speak and act. If you cannot understand how having no chat bubbles combined with the chat reading range being huge (IE, if I'm in a cantina, I have to read everyone's words within a massive radius, which can be intense) really limits our ability to RP, that is your lack of understanding. I and others have said all that needs to be said. I quit SWTOR because I found the RP boring. However I was an avid PvP'er and Ops runner. No big deal for anyone particularly. But servers are dead because Bioware are not meeting player's needs, and this includes roleplayers. So laugh away kids. You are smirking at the gradual decline of a game you still pay for. /tiphat.
  21. With all due respect, I've cancelled my sub, and I know whole guilds of fellow roleplayers who are considering the same. Simply put, SWTOR is a very bad game for a roleplayer and Bioware have not shown a serious or even moderate dedication to supporting us. Roleplayers are the last ones out the door in an MMO if the game is good for roleplay, as it was in SWG.
  22. I understand roleplayers and their wishes are not the most important thing SWTOR needs right now (hello open PvP support and class balance). That said, there really shouldn't be any resistance from you guys as the things we're asking for won't take anything away from you and in fact will add much more than you think. Roleplayers, when they have the right support can do really amazing events.
  23. I am a true roleplayer, but the fact remains if an MMO doesn't support roleplay with game mechanics (like chat bubbles, actions emote (sitting down in a chair for example) it makes the roleplay less enjoyable. You have a point there are no "pure Rp servers", but look at the number of servers that do have "RP" as part of their title then look at the complete lack of support and improvements for roleplayers. It isn't good tennis campers.
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